Asus ROG Swift PG278Q 27-inch G-Sync Monitor Review
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ceberle
August 11, 2014 8:57:13 AM
We’ve been waiting to experience the wonders of G-Sync for months, and Asus is the first company to deliver a finished product. Its ROG Swift PG278Q is a 27-inch QHD TN-based display with G-Sync, 144 Hz operation, and ULMB, a new blur-reduction feature.
Asus ROG Swift PG278Q 27-inch G-Sync Monitor Review : Read more
Asus ROG Swift PG278Q 27-inch G-Sync Monitor Review : Read more
More about : asus rog swift pg278q inch sync monitor review
Nice! This is great since I am one of those picky guys that believes that 30fps doesn't bring a good enough gaming experience.
But one thing I do hope for is a 144hz g-sync IPS monitor, ever since I've gotten my new Asus MX239H the ips makes a huge difference in games.
But besides that, it is a glorious monitor, resolution is great, 144hz, and of course g sync makes it a wonderful monitor.
But really $800? I know that it is one of the few g sync equipped monitors, but you can buy a 4k monitor for $650!
But one thing I do hope for is a 144hz g-sync IPS monitor, ever since I've gotten my new Asus MX239H the ips makes a huge difference in games.
But besides that, it is a glorious monitor, resolution is great, 144hz, and of course g sync makes it a wonderful monitor.
But really $800? I know that it is one of the few g sync equipped monitors, but you can buy a 4k monitor for $650!
Score
2
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apertotes
August 11, 2014 9:36:26 AM
apertotes said:
Anybody knows if the incompatibility between G-Sync and ULMB is something that will get fixed or is here to stay?Pretty unlikely. ULMB requires a static refresh rate, because it has to strobe the monitor at a constant rate. GSYNC would mean that it would have to strobe in time with each frame, at a variable rate. You would introduce a lag time on the strobing if you tried to do this, since it would be at a variable rate instead of a constant one.
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0
rh_dog
August 11, 2014 10:43:55 AM
I know it's expensive for 2560x1440, I know it's not IPS, but to get the refresh rate @144hz and the 1ms g2g and g-sync? The few reviews for this monitor that are out there are all glowing. Come on, Asus, release the thing already, I've been waiting since the Jan announcement for this monitor. Shut up and take my money!!!
Score
3
pchampn
August 11, 2014 11:21:33 AM
Rendezvous
August 11, 2014 11:29:03 AM
agentbb007
August 11, 2014 11:48:18 AM
Merry_Blind
August 11, 2014 11:53:00 AM
Rendezvous
August 11, 2014 12:24:12 PM
Merry_Blind
August 11, 2014 12:24:47 PM
As amazing as this monitor looks, it still sucks that you can't use ULMB with G-Sync.
Personally, I'm sick of the crappy motion resolution in LCDs. It's not so bad in some games, but it's nigh-unbearable in certain games. My next monitor/TV WILL have Strobing-Backlights since it's the best way to get rid of motion blur.
However, maybe someone can help me out on this, I don't understand why monitors that feature such motion-enhancing technologies seem very nitpicky with which frame rate, refresh rate, etc. it's being used with. I'm saying this because more and more TVs are coming out with such Strobing-backlight technology, and I'm pretty sure those don't require an absolute steady framerate for it to work.
For example, if I were to connect a console to this ASUS Swift monitor, could I use ULMB in 120hz mode with a 30fps game?
Personally, I'm sick of the crappy motion resolution in LCDs. It's not so bad in some games, but it's nigh-unbearable in certain games. My next monitor/TV WILL have Strobing-Backlights since it's the best way to get rid of motion blur.
However, maybe someone can help me out on this, I don't understand why monitors that feature such motion-enhancing technologies seem very nitpicky with which frame rate, refresh rate, etc. it's being used with. I'm saying this because more and more TVs are coming out with such Strobing-backlight technology, and I'm pretty sure those don't require an absolute steady framerate for it to work.
For example, if I were to connect a console to this ASUS Swift monitor, could I use ULMB in 120hz mode with a 30fps game?
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0
No, because the console won't output 120 Hz, especially not through HDMI to DisplayPort conversion.
It's not the framerate they're being picky about, it's the refresh rate. The light has to strobe in time with when the next frame is being introduced. When the refresh rate is constant (i.e., locked at 80, 100, or 120 Hz) then the strobe knows exactly when the next frame will be displayed. You're asking the display to strobe the backlight at will whenever the GPU can put out a frame. You're essentially asking the GPU to not only handshake with GSYNC when to render a frame, but to trigger the backlight to strobe then too. The tricky part here is that's another layer where you will have to reduce response time (response from the GPU's frame being rendered to backlight being strobed) since the refresh rate is no longer constant (it's now dependent on your game's refresh rate - which is barely ever anywhere near "constant").
How awful would your strobing backlight look if it came a few ms after your frame rendered? That'd probably screw all of the blur reduction qualities you want from it. At best, you could make an algorithm that would strobe at the *average* framerate you're outputting since framerate can rise and dip so quickly, but that could still cause a lot of problems
It's not the framerate they're being picky about, it's the refresh rate. The light has to strobe in time with when the next frame is being introduced. When the refresh rate is constant (i.e., locked at 80, 100, or 120 Hz) then the strobe knows exactly when the next frame will be displayed. You're asking the display to strobe the backlight at will whenever the GPU can put out a frame. You're essentially asking the GPU to not only handshake with GSYNC when to render a frame, but to trigger the backlight to strobe then too. The tricky part here is that's another layer where you will have to reduce response time (response from the GPU's frame being rendered to backlight being strobed) since the refresh rate is no longer constant (it's now dependent on your game's refresh rate - which is barely ever anywhere near "constant").
How awful would your strobing backlight look if it came a few ms after your frame rendered? That'd probably screw all of the blur reduction qualities you want from it. At best, you could make an algorithm that would strobe at the *average* framerate you're outputting since framerate can rise and dip so quickly, but that could still cause a lot of problems
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0
agentbb007
August 11, 2014 12:53:58 PM
Merry_Blind said:
For example, if I were to connect a console to this ASUS Swift monitor, could I use ULMB in 120hz mode with a 30fps game?
I'm definitely not an expert on ULMB or Gsync but the blurbusters website says "LightBoost motion blur elimination is not noticeable at 60 frames per second." So even if you could get a console hooked up to the Asus Swift I don't think you would be able to notice any difference unless you get 85+ fps.
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0
Merry_Blind
August 11, 2014 12:57:50 PM
Quote:
Merry_Blind said:
Yayy finally a review for this monitor! Thanks Tom's!Off to read it now! lol
There have been plenty reviews for this monitor just Google it. And they have all been great reviews...makes me want it even more
Oh I know that, it's just that I was waiting for Tom's Hardware specifically to do a review since I like their reviews!
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0
Merry_Blind
August 11, 2014 1:08:44 PM
Quote:
No, because the console won't output 120 Hz, especially not through HDMI to DisplayPort conversion.It's not the framerate they're being picky about, it's the refresh rate.
Ok, let's forget consoles then for a second, because I didn't think of the fact that they can't output at 120hz. If, for example, I had my PC hooked to the Swift monitor, set to 120Hz, and that the game I play has a fluctuating framerate going anywhere from 30fps to 90fps. Would I be able to use ULMB since the monitor is running at 120Hz? Despite the framerate being all over the place, and not ever at 120fps?
Thanks for your reply btw.
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0
Merry_Blind
August 11, 2014 1:09:29 PM
Quote:
Merry_Blind said:
For example, if I were to connect a console to this ASUS Swift monitor, could I use ULMB in 120hz mode with a 30fps game?
I'm definitely not an expert on ULMB or Gsync but the blurbusters website says "LightBoost motion blur elimination is not noticeable at 60 frames per second." So even if you could get a console hooked up to the Asus Swift I don't think you would be able to notice any difference unless you get 85+ fps.
But like I said, more and more TVs are being released with a 'Black-Frame insertion' option, and from reviews, it gets rid of motion blur very well, even for a movie, which plays at 24fps.
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0
Merry_Blind said:
Ok, let's forget consoles then for a second, because I didn't think of the fact that they can't output at 120hz. If, for example, I had my PC hooked to the Swift monitor, set to 120Hz, and that the game I play has a fluctuating framerate going anywhere from 30fps to 90fps. Would I be able to use ULMB since the monitor is running at 120Hz? Despite the framerate being all over the place, and not ever at 120fps?
Thanks for your reply btw.
No problem. I enjoy discussing the topic.
Yes. You would. Because with ULMB on, the REFRESH RATE stays constant, despite your varying frame rate. The monitor (In regular, or in ULMB mode, with Gsync off) will only refresh the frame at a rate of every 8.33 ms (1 / 120Hz), regardless of your framerate. This has nothing to do with the 1ms response time. That's where your keyboard or mouse input lag comes in. This is also what causes horziontal tearing, which is what GSYNC aims to remove. If your FRAME rate is much higher, or much lower, than your monitor's REFRESH rate, you will observe lots of tearing. ULMB does not reduce tearing, just motion blur.
You don't have to hit 120 fps to refresh at 120 Hz, but you get the most benefit out of your monitor that way. So yes, you can play ULMB at any framerate, but you *will* notice stutter if you're playing in the 90s and then drop into the 30s. This is what traditionally VSYNC tries to remove, but introduces input lag as a side effect.
Gsync removes the stutter and the tearing with virtually no input lag. It makes it so your monitor will refresh at the same rate as your framerate. So if you set your monitor to 144 Hz, and turn GSYNC on, then suddenly your *Max* framerate becomes 144 Hz (can't update faster than the panel), and the refresh rate of the monitor (when the monitor displays new frames from the GPU) varies with the framerate of the game from any range of 35 FPS up to 144 FPS. If you drop below 30 FPS, the GSYNC module switches to traditional VSYNC.
GSYNC can be toggled on and off from the Nvidia Control Panel. This is how you can switch between GSYNC or ULMB depending on what type of game you want to play.
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0
redgarl
August 11, 2014 1:45:51 PM
Not sure why you feel that way. Several of their other products I own have been outstanding. My VG248QE is great and so is my G750JX laptop. Their $650 4K monitor got fantastic reviews.
Some of their lower-end products have some quality issues I hear, but you see that in Dell, HP, Acer... It's not exactly a new trend.
Some of their lower-end products have some quality issues I hear, but you see that in Dell, HP, Acer... It's not exactly a new trend.
Score
5
redgarl
August 11, 2014 1:51:15 PM
Merry_Blind
August 11, 2014 2:05:26 PM
Quote:
Merry_Blind said:
Ok, let's forget consoles then for a second, because I didn't think of the fact that they can't output at 120hz. If, for example, I had my PC hooked to the Swift monitor, set to 120Hz, and that the game I play has a fluctuating framerate going anywhere from 30fps to 90fps. Would I be able to use ULMB since the monitor is running at 120Hz? Despite the framerate being all over the place, and not ever at 120fps?
Thanks for your reply btw.
No problem. I enjoy discussing the topic.
Yes. You would. Because with ULMB on, the REFRESH RATE stays constant, despite your varying frame rate. The monitor (In regular, or in ULMB mode, with Gsync off) will only refresh the frame at a rate of every 8.33 ms (1 / 120Hz), regardless of your framerate. This has nothing to do with the 1ms response time. That's where your keyboard or mouse input lag comes in. This is also what causes horziontal tearing, which is what GSYNC aims to remove. If your FRAME rate is much higher, or much lower, than your monitor's REFRESH rate, you will observe lots of tearing. ULMB does not reduce tearing, just motion blur.
Ok I get it. Most of what you said about G-Sync and V-Sync I already knew though
but thanks anyway for elaborating!I was just confused as to when you CAN and when you CANNOT use ULMB. So I understand it all depends on the refresh rate, however, wouldn't the flicker be weird, buggy, etc. with a varying framerate? (my 30-90fps scenario).
Also, any idea why Asus limits this option at 85Hz minimum, whereas TVs manufacturers implement such technologies in 60Hz panels (unless it does work because of those weird 'fake 120hz/240hz' cheats they use)
Score
0
The image (and strobe) still refreshes every 8.33 ms, even if your framerate is lacking. You'll just notice stuttering or frame skips in games like you normally would without the strobing. The strobe will still come on in time with the next rendered frame, you just might have a "jump" between what the last image you saw and the present one when you have a framerate jump like that. It won't be fluid. But the backlight will still strobe on drawing the new frame.
Explaining the difference between refresh rate and frame rate is weird. This image kind of gives you the gist of it the best.
![]()
The only difference is this is done in steps of ~16ms, which would be a 60Hz screen. In a 120 Hz screen, your refreshes are more frequent (half of what you see on that image) so you notice tearing a lot less. If a new frame is not ready in time for the screen refresh, the monitor typically reproduces the previous frame again.
Quick Edit: I do not believe the 85 Hz minimum is an ASUS limitation, but more of a limitation of the NVIDIA tech. After all, this limitation is also present on the GSYNC DIY kit for the VG248QE. So I believe that this is an NVIDIA design decision (since as someone mentioned earlier, has little to no benefits at 60 Hz) and that other manufacturers are getting away with the 120Hz/240Hz sorcery.
Explaining the difference between refresh rate and frame rate is weird. This image kind of gives you the gist of it the best.

The only difference is this is done in steps of ~16ms, which would be a 60Hz screen. In a 120 Hz screen, your refreshes are more frequent (half of what you see on that image) so you notice tearing a lot less. If a new frame is not ready in time for the screen refresh, the monitor typically reproduces the previous frame again.
Quick Edit: I do not believe the 85 Hz minimum is an ASUS limitation, but more of a limitation of the NVIDIA tech. After all, this limitation is also present on the GSYNC DIY kit for the VG248QE. So I believe that this is an NVIDIA design decision (since as someone mentioned earlier, has little to no benefits at 60 Hz) and that other manufacturers are getting away with the 120Hz/240Hz sorcery.
Score
0
Merry_Blind
August 12, 2014 6:45:14 AM
Quote:
Here's something that has me thinking...Usually, when Tom's Hardware determines a product is 'smart' or exceptional, they give it some kind of 'Tom's Hardware' accolade. There isn't one with this monitor which makes me wonder why?
I noticed that too! Maybe they rushed this review a bit since they knew people were waiting for it.
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0
Merry_Blind
August 12, 2014 6:48:44 AM
And thanks CraigN for all your explanations. I know the difference between Hz and Framerate. It's really just how those strobing backlight technologies work that got me confused. Good to know that it really only depends on the Hz and not the fps itself.
I won't be getting this monitor though now... because I want a new screen with great motion resolution for both my PC and my Wii U.
I'll either settle for that BenQ gaming monitor that allows strobing at 60hz, or an HDTV that has such features (obviously don't want that interpolation crap).
I won't be getting this monitor though now... because I want a new screen with great motion resolution for both my PC and my Wii U.
I'll either settle for that BenQ gaming monitor that allows strobing at 60hz, or an HDTV that has such features (obviously don't want that interpolation crap).
Score
0
Phuntasm
August 12, 2014 11:51:58 AM
For me it'll come down to this vs Overlord this Fall. What is the viewing angle like on this? I currently have a pretty old Samsung 2233RZ (120Hz TN) and the difference based on the angle of my vision is tremendous. Even staring at it straight on, you'll see a difference between top-middle-bottom of the screen. As a result I am really concerned about TN panels in that department. Overlord might be fast enough for the difference to not be noticable compared to this, but it provides all the advantages of an IPS panel.
Score
0
Ninjawithagun said:
Oh, what surprise. Another Asus paper launch. This monitor is not available for sale anywhere and it doesn't even show up as an official product on the main Asus website. <sigh>What are you talking about? It's right here. And for sale in the EU right now. It launches late this month in the US.
http://www.asus.com/Monitors/ROG_SWIFT_PG278Q/
Phuntasm said:
For me it'll come down to this vs Overlord this Fall. What is the viewing angle like on this? I currently have a pretty old Samsung 2233RZ (120Hz TN) and the difference based on the angle of my vision is tremendous. Even staring at it straight on, you'll see a difference between top-middle-bottom of the screen. As a result I am really concerned about TN panels in that department. Overlord might be fast enough for the difference to not be noticable compared to this, but it provides all the advantages of an IPS panel.Other reviews have mentioned a 170 Degree viewing angle.
Score
1
hmp_goose
August 12, 2014 2:16:59 PM
hmp_goose
August 12, 2014 2:49:00 PM
CraigN said:
Ninjawithagun said:
Oh, what surprise. Another Asus paper launch. This monitor is not available for sale anywhere and it doesn't even show up as an official product on the main Asus website. <sigh>What are you talking about? It's right here. And for sale in the EU right now. It launches late this month in the US.
http://www.asus.com/Monitors/ROG_SWIFT_PG278Q/
Phuntasm said:
For me it'll come down to this vs Overlord this Fall. What is the viewing angle like on this? I currently have a pretty old Samsung 2233RZ (120Hz TN) and the difference based on the angle of my vision is tremendous. Even staring at it straight on, you'll see a difference between top-middle-bottom of the screen. As a result I am really concerned about TN panels in that department. Overlord might be fast enough for the difference to not be noticable compared to this, but it provides all the advantages of an IPS panel.Other reviews have mentioned a 170 Degree viewing angle.
Talking about the US. And, no it does not show up on their website here:
http://www.asus.com/us/Monitors_Projectors/3D_Gaming_Mo...
Score
0
This monitor uses an 8-bit TN panel, but don't expect colors to look anywhere near as good as an 8-bit or 10-bit IPS montor. What you do get is superior response time, GamePlus (onscreen aiming reticle & timer), and dynamic refresh rates (courtesy of Nvidia's awesome G-Sync technology, but does require the use of an Nvidia G-Sync compatible graphics card).
Score
0
Rendezvous
August 13, 2014 1:06:29 PM
Asus this is for you...
http://i173.photobucket.com/albums/w64/fsn2007/IMG_2014...
As you can see im putting it in my disk drive with the misplaced hope that it somehow gets to you...because this money is just sitting in my room waiting for you to take it....but really what im tryin to say is hurry the f*** up cause i need this damn monitor to complete my set up. And maybe for there i can looked forward to a some GTX 880s SLI and my first cooling loop..
http://i173.photobucket.com/albums/w64/fsn2007/IMG_2014...
As you can see im putting it in my disk drive with the misplaced hope that it somehow gets to you...because this money is just sitting in my room waiting for you to take it....but really what im tryin to say is hurry the f*** up cause i need this damn monitor to complete my set up. And maybe for there i can looked forward to a some GTX 880s SLI and my first cooling loop..
Score
2
Phuntasm
August 13, 2014 1:06:48 PM
Looking at a video review, it seems the 170 degree angle is really overstated. Things might be visible at 170, but they are pretty badly distorted even with a slight shift off-center.
See here around 3:10 and on: https://www.youtube.com/watch?v=XdqTIfNv2DE
See here around 3:10 and on: https://www.youtube.com/watch?v=XdqTIfNv2DE
Score
0
Question - why are you looking at monitor clearly designed to be used as a primary gaming monitor outside of 170 degrees?
NVIDIA doesn't even support Tri-Surround over 3 Cards (Since you need 3 cards to do Surround, since they each need one DisplayPort) on their current driver versions yet, and in a surround setup, you still won't be outside of 170 degrees.
NVIDIA doesn't even support Tri-Surround over 3 Cards (Since you need 3 cards to do Surround, since they each need one DisplayPort) on their current driver versions yet, and in a surround setup, you still won't be outside of 170 degrees.
Score
0
Rendezvous
August 13, 2014 1:12:58 PM
Asus this is for you...
http://i173.photobucket.com/albums/w64/fsn2007/IMG_2014...
As you can see im putting it in my disk drive with the misplaced hope that it somehow gets to you...because this money is just sitting in my room waiting for you to take it....but really what im tryin to say is hurry the f*** up cause i need this damn monitor to complete my set up. And maybe for there i can looked forward to a some GTX 880s SLI and my first cooling loop..
http://i173.photobucket.com/albums/w64/fsn2007/IMG_2014...
As you can see im putting it in my disk drive with the misplaced hope that it somehow gets to you...because this money is just sitting in my room waiting for you to take it....but really what im tryin to say is hurry the f*** up cause i need this damn monitor to complete my set up. And maybe for there i can looked forward to a some GTX 880s SLI and my first cooling loop..
Score
2
Rendezvous
August 13, 2014 1:16:50 PM
Quote:
Asus this is for you...http://i173.photobucket.com/albums/w64/fsn2007/IMG_2014...
As you can see im putting it in my disk drive with the misplaced hope that it somehow gets to you...because this money is just sitting in my room waiting for you to take it....but really what im tryin to say is hurry the f*** up cause i need this damn monitor to complete my set up. And maybe for there i can looked forward to a some GTX 880s SLI and my first cooling loop..
Quote:
Asus this is for you...http://i173.photobucket.com/albums/w64/fsn2007/IMG_2014...
As you can see im putting it in my disk drive with the misplaced hope that it somehow gets to you...because this money is just sitting in my room waiting for you to take it....but really what im tryin to say is hurry the f*** up cause i need this damn monitor to complete my set up. And maybe for there i can looked forward to a some GTX 880s SLI and my first cooling loop..
Quote:
Asus this is for you...http://i173.photobucket.com/albums/w64/fsn2007/IMG_2014...
As you can see im putting it in my disk drive with the misplaced hope that it somehow gets to you...because this money is just sitting in my room waiting for you to take it....but really what im tryin to say is hurry the f*** up cause i need this damn monitor to complete my set up. And maybe for there i can looked forward to a some GTX 880s SLI and my first cooling loop..
****from****
Score
0
IPS comment:
I love my U2711 and despite understanding how awesome G-Sync is I won't take a step back to a TN-Panel.
I don't require a 144Hz IPS panel though since G-Sync runs very smoothly even as low as 40FPS so a 60Hz panel would be fine.
If we could get an IPS panel to 85Hz or higher with G-Sync and solve some of the motion blur as well that would be the perfect monitor.
I love my U2711 and despite understanding how awesome G-Sync is I won't take a step back to a TN-Panel.
I don't require a 144Hz IPS panel though since G-Sync runs very smoothly even as low as 40FPS so a 60Hz panel would be fine.
If we could get an IPS panel to 85Hz or higher with G-Sync and solve some of the motion blur as well that would be the perfect monitor.
Score
0
Quote:
Quote:
Here's something that has me thinking...Usually, when Tom's Hardware determines a product is 'smart' or exceptional, they give it some kind of 'Tom's Hardware' accolade. There isn't one with this monitor which makes me wonder why?
I noticed that too! Maybe they rushed this review a bit since they knew people were waiting for it.
Here we are a couple of days later and still no award from Tom's Hardware. To me, that says something. Also, even though the contrast is decent, it's a little lower than I might have expected given the older 24" version of the G-sync monitor is off the charts.
Also, since Asus is making me wait this long (by which more and more, my current 120Hz monitor is seeming to be increasingly sufficient), maybe it's best to make Asus wait for my money until after the other G-sync offerings (like the Acer 4K G-sync monitor later this year) are released so I can compare? Also, I'm curious to see a side-by-side with freesync by which AMD claims a two-way handshake is not necessary between the video card and monitor.
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0
MonteK
August 14, 2014 5:53:42 AM
With these new LED TV's that have a computer input will they work correctly showing graphics as crisp and clear?
Monte
www.BettorsChat.com
Monte
www.BettorsChat.com
Score
0
Phuntasm
August 14, 2014 12:08:29 PM
CraigN said:
Question - why are you looking at monitor clearly designed to be used as a primary gaming monitor outside of 170 degrees?NVIDIA doesn't even support Tri-Surround over 3 Cards (Since you need 3 cards to do Surround, since they each need one DisplayPort) on their current driver versions yet, and in a surround setup, you still won't be outside of 170 degrees.
Side-to-side actually seems alright, so the purported 170 is alright (although 2233RZ claims 170 and it is nowhere near that), but up-and-down has always been my issue. I have a tendency to shift around for comfort while gaming (recline or sit straight up for example), and I hate having to readjust the monitor angle to always be 90 degrees to my vision. That video shows dramatic changes vertically, and the reviewer even points out that looking at the monitor straight he could see differences in hues and lighting between top, middle, and bottom of the screen.
I should have clarified which angles I was looking at.
Score
0
Phuntasm
August 14, 2014 12:10:42 PM
photonboy said:
IPS comment:I love my U2711 and despite understanding how awesome G-Sync is I won't take a step back to a TN-Panel.
I don't require a 144Hz IPS panel though since G-Sync runs very smoothly even as low as 40FPS so a 60Hz panel would be fine.
If we could get an IPS panel to 85Hz or higher with G-Sync and solve some of the motion blur as well that would be the perfect monitor.
Overlord has a thread on their forum talking about it. Apparently there is a queue to be approved for G-Sync and they are currently in that queue. Here: http://overlordforum.com/topic/603-nvidia-g-sync/
Score
0
ajlong12
August 15, 2014 2:51:01 PM
So Tom's, now that you have reviewed both the SWIFT and the Overlord, which do you prefer? I would assume the SWIFT has better motion clarity as it is a TN panel rated at 144Hz... but how does everything else compare? Which is the better choice for AMD gamers who can't use Gsync? I need opinions from those who have used both monitors.
Score
0
ajlong12
August 15, 2014 3:00:43 PM
So Tom's, now that you have reviewed both the SWIFT and the Overlord, which do you prefer? I would assume the SWIFT has better motion clarity as it is a TN panel rated at 144Hz... but how does everything else compare? Which is the better choice for AMD gamers who can't use Gsync? I need opinions from those who have used both monitors.
Score
1
ajlong12
August 15, 2014 3:14:19 PM
So Tom's, now that you have reviewed both the SWIFT and the Overlord, which do you prefer? I would assume the SWIFT has better motion clarity as it is a TN panel rated at 144Hz... but how does everything else compare? Which is the better choice for AMD gamers who can't use Gsync? I need opinions from those who have used both monitors.
Score
1
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