Khronos Group to Start Working on a Unified Redesign of OpenGL for PC and Mobile
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Anonymous
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Gaming
August 11, 2014 1:13:12 PM
After 22 years of supporting legacy code, the Khronos Group wants a fresh start with a next-generation and unified OpenGL API for PC and mobile.
Khronos Group to Start Working on a Unified Redesign of OpenGL for PC and Mobile : Read more
Khronos Group to Start Working on a Unified Redesign of OpenGL for PC and Mobile : Read more
More about : khronos group start working unified redesign opengl mobile
Gelid03
August 11, 2014 1:49:54 PM
Merry_Blind
August 11, 2014 1:55:36 PM
childofthekorn
August 11, 2014 2:59:21 PM
Kewlx25
August 11, 2014 7:04:29 PM
rokit
August 12, 2014 12:41:57 AM
Yes! They have OpenGL 4.5 that addresses today needs but it would be harder and harder to add new features to it. Its a smart decision and about time.
AMD has lost the moment they didn't open their solution for so long and made it Windows-only avaliable. But they made a kick to the industry and for that thanks.
AMD has lost the moment they didn't open their solution for so long and made it Windows-only avaliable. But they made a kick to the industry and for that thanks.
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frelled
August 12, 2014 6:53:04 AM
kungpaoshizi
August 12, 2014 12:20:11 PM
childofthekorn
August 12, 2014 4:40:50 PM
kungpaoshizi said:
They (anyone) has said this multiple times. And in all the history of OpenGL, nobody wants to work with it because it doesn't make money.Granted I just browse tech sites but this is the first I've heard it. Typically theres debate about the viability of OpenGLs future usefulness for the very reason they are starting from scratch again. So...from what I gather, problem potentially solved.
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rokit
August 14, 2014 11:18:10 PM
http://techreport.com/news/26922/amd-hopes-to-put-a-lit...
It seems everything new (DX12,OGL NG) is connected to Mantle. I guess AMD didn't lost then. They already have realisation of everything thats needed and even if some differences will occur they won't be significant enough to write tons of new code.
Nvidia however didn't want to support Mantle but have no choice but do it through support of DX12 and OGL NG, oh irony)
It seems everything new (DX12,OGL NG) is connected to Mantle. I guess AMD didn't lost then. They already have realisation of everything thats needed and even if some differences will occur they won't be significant enough to write tons of new code.
Nvidia however didn't want to support Mantle but have no choice but do it through support of DX12 and OGL NG, oh irony)
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childofthekorn
August 15, 2014 1:55:41 PM
rokit said:
http://techreport.com/news/26922/amd-hopes-to-put-a-lit...It seems everything new (DX12,OGL NG) is connected to Mantle. I guess AMD didn't lost then. They already have realisation of everything thats needed and even if some differences will occur they won't be significant enough to write tons of new code.
Nvidia however didn't want to support Mantle but have no choice but do it through support of DX12 and OGL NG, oh irony)
Yeah AMD did pretty well, IMO. Although Mantle won't be fully integrated, it'll help them tremendously with gettin themselves situatied in the OpenGL NG.
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hst101rox
September 14, 2014 8:18:14 PM
!