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Khronos Group to Start Working on a Unified Redesign of OpenGL for PC and Mobile

Tags:
  • Gaming
  • Processors
  • Graphics
Last response: in News comments
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August 11, 2014 1:49:54 PM

This is fantastic news
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6
August 11, 2014 1:55:36 PM

Quote:
This is fantastic news

Indeed, it is! The future is bright for developers and players alike!
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August 11, 2014 7:04:29 PM

Only a few years ago the Khronos group said they had no plans to make a lower level API to compete with what AMD was working on, because they saw no practical use for it... lawlawlawlawl.... Now they're afraid of becoming irrelevant.

Great looking ahead, Khronos.
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-2
August 12, 2014 12:41:57 AM

Yes! They have OpenGL 4.5 that addresses today needs but it would be harder and harder to add new features to it. Its a smart decision and about time.
AMD has lost the moment they didn't open their solution for so long and made it Windows-only avaliable. But they made a kick to the industry and for that thanks.
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-1
August 12, 2014 6:53:04 AM

Excited to see a cleaned up API from them. OpenGL succeeding is good for Linux gaming.
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August 12, 2014 12:20:11 PM

They (anyone) has said this multiple times. And in all the history of OpenGL, nobody wants to work with it because it doesn't make money.
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-1
August 12, 2014 4:40:50 PM

kungpaoshizi said:
They (anyone) has said this multiple times. And in all the history of OpenGL, nobody wants to work with it because it doesn't make money.


Granted I just browse tech sites but this is the first I've heard it. Typically theres debate about the viability of OpenGLs future usefulness for the very reason they are starting from scratch again. So...from what I gather, problem potentially solved.
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August 14, 2014 11:18:10 PM

http://techreport.com/news/26922/amd-hopes-to-put-a-lit...
It seems everything new (DX12,OGL NG) is connected to Mantle. I guess AMD didn't lost then. They already have realisation of everything thats needed and even if some differences will occur they won't be significant enough to write tons of new code.
Nvidia however didn't want to support Mantle but have no choice but do it through support of DX12 and OGL NG, oh irony)
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1
August 15, 2014 1:55:41 PM

rokit said:
http://techreport.com/news/26922/amd-hopes-to-put-a-lit...
It seems everything new (DX12,OGL NG) is connected to Mantle. I guess AMD didn't lost then. They already have realisation of everything thats needed and even if some differences will occur they won't be significant enough to write tons of new code.
Nvidia however didn't want to support Mantle but have no choice but do it through support of DX12 and OGL NG, oh irony)


Yeah AMD did pretty well, IMO. Although Mantle won't be fully integrated, it'll help them tremendously with gettin themselves situatied in the OpenGL NG.
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September 14, 2014 8:18:14 PM

Is the Khronos group really named after the klingon homeworld? I realize no 'h' in Kronos but still.
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!