Possible Means to Increase Ability of Computer Hardware

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chewy0914

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Aug 27, 2014
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I hope some of this is of use to you.

What I would like to ask is why is computer hardware so base.
In that with the engineering potential that I hope exist the hardware barley advances each year.

Granted small improvement have taken place each year that offer more power or other.

What about the basics of what the hardware is being used for?

I speak mainly as to the consumer side of things but if similar hardware is being deployed on the corporate side then much could be wanted.

-----

So To Delve In.

What are the limits in the desired uses of any products?
What direction has been taken a path down and for what purpose?

ex: CPU-litho shrink, change in design,other?
What is at the core that is limiting unlimited processing power in a cpu or gpu or other?
Would that be something to set out after?


Here is some going into depth now.

CPU- Issues? Heat? Why? Resistance? Why? Other? Why?

Have the CPU manufacturers looked at every single portion of there chip and measured the resistance in that
portion? What about the motherboard?

If certain portions of chips had changes.. increases in size/increase in material used and a even balance was produced what would the end result be?
-------

CPU's-
You that design and make them.
Look for energy build and lack as the energy flows through the chip.(under: Low Load/Medium Load/Full Load/Max)
Change those areas and you may have a huge with possible no cap increase in what your chip can do.


Motherboards Manufacturers-
Look at where the cpu connects to your boards as well as where junctions are.
Where other components connect.
You may find high resistance, or vacuums. (under: Low Load/Medium Load/Full Load/Max)
Fix a few of these and heat may soon become a thing of the past.
Also the connections that are used to connect the components.
PCIe for ex. Have you measured it under full to past max load and looked at the connecting components?
You may find many bottle necks across your boards along similar lines. (energy build up or vacuums)


GPU's-
Similar to CPU's there may be simple build ups, missing uses/connections/energy flow that hinder your performance by many hundred to thousand folds. Consider looking at each part. (under: Low Load/Medium Load/Full Load/Max)


Components on system boards-
Look into them and find the bottlenecks or other?
(under: Low Load/Medium Load/Full Load/Max)

usb2-speed vs usb3 speed?
solution? solution fix to problem not fully understood cause?
Modification to usb2 that is different than to usb3 result- many multiple times faster than usb3.
(under: Low Load/Medium Load/Full Load/Max)

Power Supplies-
Check you wire from plug to your box.
Depending on what your using you may be loosing more than you know 1/2-2/3 the way down the power cord.
Check your energy converters?
Fuses?
(under: Low Load/Medium Load/Full Load/Max)
You may be able to get 1600-3000 watt equivalents out of 300-600+watts of currents energy ratings.
Look and find.
Why are wires present going from desktop power supply to the components?
Transfer power?
In wall wiring?
Jack/set of jacks (set standard?).
Side of power supply or external connector?
Transfer power through wiring in case?
Connection jacks set locations under mother board lock into?
Other locations?


Cooling-
Liquid cooling with no liquid entering the case?(freezer type/other)
Cooling from an external source with cooling pipes run into the system insulated?
Design and running of your piping.

Cooling-Video cards.
Thermal Barrier behind GPU? Heatsink behind GPU?
Proper thermal management of heat pipes.
If the heat is building up in one area move it collect it?
If it's not being down why? You have the tools modify them.

Cooling CPU-
Heat rises?
CPu heat sinks set on top of processor?
In most systems heat can travel up between the heatsink and the processor?
Many solutions--
Boards have processors that lie horizontal.
Board/heatsinks that seal the heat in to be transferred to cooling structures.
Heatsink/board combo that have a heat sink that engulfs the cpu/gpu on all sides.

!heatsink! processor cpu
!-----------! --------- barrier ---------thermal transfer material(copper/other)
! !cpu ! ! board ---------barrier
! !-------!! board
board

heatsink - --------
cpu !!piping
Board !!
cap- heat trapping/in connect with or without heatsink

The solutions are present.
Do unknown resolution of the solution keep those creating from completing?
Heat pipping new issue --- known solution <+/- 100 ,,,,Unknown solutions > the unknown.
Differnt path? What is the goal? What is the core to find the goal? Even if it isn't the current goal at hand?


Cooling Cases-
Channels in a case?
Air pumped into a case through channels in a cases chassis?
Air cooled in route along cooling piping?
Directed in compressed air into onto location to be cooled?
Vacuum connected to heat producing components?
Copper tubing channeling running through the case?
laptop and desktop?
Thermally insulating heat pipes laptop and desktop?
Thermally insulating chassis laptop and desktop?
Running laptop cooling through channels air tight under pressure?
Multi cooling solutions for heat producing components dependent on heat levels produced in each heat pipe cluster.
Better fans(many more efficient designs exist.)


HDD's-
You have your problems the solutions are all around you.
More on this later.
(under: Low Load/Medium Load/Full Load/Max)

Optical Drives-same As HDD


Ram-can be same as HDD
(under: Low Load/Medium Load/Full Load/Max)

Interface controllers- Sata/other similar to usb2-usb3--plenty of speed if found.
(under: Low Load/Medium Load/Full Load/Max)

Cables-
What is the current purpose of the metal shielding liner in cables?
What effect does it have on signal/energy transfer?
How does everything perform without that?
Power cable design? With or Without/Other?
(under: Low Load/Medium Load/Full Load/Max)
-
Off Note:
Power lines in the power grid. How much energy bleeds of between posts? what kind of shielding other?
causing or not?
Something to look into is the high amount of energy that may be being transferred when the cable get close to the pole/post /other that is supporting it....grounding.
-


Video Displays--- many solutions what is the desire-- many new types flexible/curved/other
What is the point of a display?-I touch some on that later.
Resolution? Not sure the current technique? pixels based?
What need to be shown? Images? Light?
Many solutions is there really a need yet?
One example-
Light- speed of light. pixel change-slower?

Source light behind image- channels-shuttered/other?
example:

source
blue/green/red
\\//\\/ channels direct light.
colors constant change as fast as light can be opened or closed.


3d displayed on a 2d type screen. Explained somewhat below.
.
.
.
The core of the solutions-all the way to the solutions are here now to anything you may want.
All that you may need to do to find your solutions is take a step back and look at your problems a different way.
Maybe more base?

I write this and share whats below in hope that the development that can be done will soon start being seen as it can be done. And maybe with less effort than is know.


------------------------------------------------------------------------------------------------------------------

Any Limit That Is Still There Is Because You Haven't Taken The Time To Figure Out Why It Is A Limit.

-product upgrade cycle/cost/life of product/
-component limits/introduction of new components/design time/testing time/ fab changes
-Any problem/limit you have there is a solution/
Even the ones you say that is the way it is, or I wid=sh this could do this or that.


Adding and editing this in text format is still a pain why?
\\// /\/\
----- -____
\\// \\//

Try producing this and editing this in an email client/other... Try moving the set on the right over or down on line.

How many problems with possibly simple solutions do we see every day that go unanswered
and why?????

----------------------------------------------------------------------------------------------------------------------


Below are 3 posts. 1 is on Hard Drives, 2 is on graphics, 3 is on Cpus and Gpus



In the first post #(1) I want to point out this.

--
Single surface that covers entire disc?
Be able to read or write from any part of disc at once?
Rotating or not?
Example:
Cones multiple read heads per cone/ mechanical/other redirect
for multiple locations?

head head
\ / \ /
\ / \ !_/switch(es)
\\ //
disc disc (slate/other)
------ -----

This should be able to be used in HDD's/Ram(flash?ssd?)/CPU/GPU/Optical Drives/And More.
Instant reads and writes.


That was from the post on HDD's.
Would the optical group be able to make a disc that does the same with light?
reflection?
Pass through for whole disc reading?
0=spot
1=hole
or whatever?

------


1.
http://forum.hddguru.com/viewtopic.php?f=1&t=29446

I looked at hard drives in the light of what parts of the pc slows it down.

What are the limits of disc based hard drives?

I found spin speed? Arm movement? maybe circuitry?
Size of the disk?

I read a few post on how it has been tried to make them faster.
Is it just cost or what is limiting hard drive manufacturers?

Thoughts--

2 arms in a hard drive? both able to read and write at the same time?

Multiple arms so any part of the hard drive can be read from in the same amount of time?

Disc- Rotated from the outside keeping the center of the disc?

Magnetic rotation instead of motor based? mag lev stabilization?
Spinning and holding from outside/middle/inside of disc?
Or even roller/other based?

different kind of arms?
or no arm at all?
Arm that allows each layer of arm to be in whatever position from tension or other?
1 arm motor moves layer of head each head in set ways?
*

Strip/other going the whole length of hard drive able to read or write from entire disc surface at once?
*

*multiple arms/strips that do do don't move to cover entire area.

Better aerodynamics inside of hard drive reduce friction?
Not just helium-- internal structure.
Increase speed from air flow produced?

Better heat disbursement?
Air flow in around hard drive?

Heat Sink?

Sealed area around disc..
Air flow around area in harddrive..
Reverse flow blow out dust?


Single surface that covers entire disc?
Be able to read or write from any part of disc at once?
Rotating or not?
Example:
Cones multiple read heads per cone/ mechanical/other redirect
for multiple locations?

head head
\ / \ _ /
\ / \_!_/switch
disc disc


Raid hard drives:
Can this already be done?
Half+ data on different parts of disc?
4x+/- with say 2TB drive with data placed along the disc repeated 4 times?
making 4x512gb with 4 spots to read from? 3 backups?


Also what is the limit in write speeds?
Multiple discs and heads on 1 arm?
Write each bit of data one after another on different disc?
Then put them together or however in down time?

*
edit:
What capacity of hard drive could a chip manufacturer make in a cpu or smaller die size using current fab 14nm or larger?
(Ram Type?)
(This Possible? Type?)Single surface that covers entire disc?
Be able to read or write from any part of disc at once?)



2.
http://forums.na.leagueoflegends.com/board/showthread.php?t=4819315

Life Like Graphics

Below is a two part post.

I hope this info can be used to make more life like games.
All developers if this will help you please consider it.

You'll see from some of the text that life like looking and playing games can be down....\
Even with low graphics // Hardware.
----------------------------------



Any character model- with maybe few changes.
Can be done.

So first thing first what makes a character in a game movie/other not look real???
take xbox(original) quality game??
What was the pixel resolution that a character could support?
Not the poly's the skin???

A few steps back Nintendo 64?
Mario 64- why didn't he look real????
Current characters????

Random starting point.
Take an Hd Picture of a person.
Zoom into the pixel level.
Look at the pixel distribution.
Look at the colors that are in the pixels.
Compare the pixel distribution to that of any character.
Look and see if there are any straight lines in natural pictures vs animated.
Look at the eyes. Are they white or tinted to the color of the iris?
took me 5-10 minutes to change eyes on a 512x512 .dds texture to make the eyes look real.

NFL 15 from the news is taking pictures of players to make models.
Do they look perfectly real? If no why?

Examples are:
http://www.123dapp.com/catch#d...
https://www.youtube.com/watch?...

What is the difference between the nearly life like cg in movies vs games as it appears on your computer screen?
Both are pixels. Max res of your screen.


I'm in the process of starting to put frames from a movie into autodesk and
make myself a skin for a model that will look like any high end cg from
a new movie.

If any game doesn't look right, a point of
possible increase would be to take a photo/screen capture capture of the game and
compare the pixels to what you want it to look like in a picture from
life or other animated material and look at the pixels. They Are The Same.

So any game that doesn't look exact to life you
have your way to make it that way, and if you can't you have something
that is already that way.. ==HD_Picture_person.jpg/raw/other

Anyone like portals??
They were able to take 2d pixels like any other game and make a hole in the game to another place.
You would think if it is only pixels and you can see depth in a 3d
environment in a game you may be able to make anything on your screen
look like your looking through a door/window.
-Doorway in a game vs a doorway in front of you.
-3d movies> whole movie setting in front of the screen?
The background/actors all.


-
Think cos-play to a whole new level.
You want to be batman....
There's the costume, there's autodesk, there's the character skin file.
I AM Batman.----------
--
If any of you make cg movies, try doing a screen grab of the
pixels or autodesking a character from a movie and see how close to a
Pixar or other movie you can get that will render in real time on an
xbox one or PS4.
-
-
Other-
I upped a res of a photo with image scaling.
Then I took the image back down to its original res.
The pixel quality was low.
Why is it that way????
I could zoom that higher res image out until it became a lower res image on my screen.
-I did a screen capture of my screen an scaled an image down a few different ways.
There is slight differences in the quality.
I’m not sure if the quality is dependent on the graphics card, or software viewing the image?
-
-
Other2-
There is a way to make faster Gpu's now that use less energy and produce less heat.
Power usage/gflops mobile GPU vs desktop GPU
gtx 780m tdp 100
2528 gflops
-
GTX 780 250
3977 gflops
-
2x gtx 780m tdp 200
5056 gflops
-
3x gtx 780m tdp 300
7584 gflops
-
4x gtx 780m tdp 400
10112 gflops

------------------------------------------------------------------------------------

To clarify,
What causes something to look real?
form+color+more?

I took a dds files and took colors from images of real life objects
and applied them to the image in the dds file.
Replacing similarly toned pixels in the cg image with colors from the real life image.

It took about 20 minutes to do the ares I accomplished. After which the areas looked more
life like. I didn't change the model or the resolution of the image.
However I did increase the resolution later on with having the result of a cleaning character at higher and lower game quality settings. The change in resolution seemed to have no noticeable affect on the performance of my system.

What I decided from this there should be a means by which to make imagery character/scenes/other that are fully representative to life.

One example to which I noticed, as well as others may have is cg eyes. They don't seem to be real in cg characters. I was able to satisfactorily created life like eyes from pulling colors directly of the eyes of a high res picture of an actress.
When I extracted the colors at the pixel level I noticed that the whites in the eye were not what but a shade of the color of the iris.


So what I'm stating is that if the colors of life were sampled and those colors accurately applied
to a character/object or other the resulting image (3d/2d) would represent the coloration of which we call life. From examining the color pallet from a living portrait I believe the colors variation and base coloration do not exist as are applied to cg in life.


A low res picture of a person 512x512 pixels still looks like a person because of the colors
used in each pixel. If you up the res to 1024x1024 the person might look clearer but
the person is still the same amount of the picture.
5x5in at 512x512 and 5x5in at 1080x1080 person in both pictures is 3x2 in.
You most likely will be able in both to easily tell it is a person and it is the same person
in both pictures.


Pulling colors textures from the environment like autodesk which may or may not do it well
could be a way to get the look it seems games keep striving for.
(I took a picture of real steps and replaced the steps image and the steps that were
put in looked real.


This began me wondering all we see on the screen is a set number of pixels
1080p or that of your screen. A nice animated character in a movie such as The Teenage Mutant Ninja Turtles is really only the number of pixels on your screen as the max it can support. Regardless of the resolution that the animation studio created the model in. That could imply I could be able to remove frames a movie and create for myself a model of that character.
After which I found the software autodesk which may be able to perform that task.



-
With finding all of this it makes my question with those in the field who deal with such all the time why haven't they been able to discover that and apply it.
It would seem when a magazine does the changes of cg to a model they can do it so that real life is
added to with real looking cg.

With forth with the texture level that any system can handle if the colors were altered to life pallet would that not make the cg object look real and possibly better as a whole?

One example being I was working with an image of Laura Croft from the new game.
If the color pallet were altered to solely life found colors how much more real would the character instantly look? Forgoing that shaping of the characters figure would be needed as well.
Which may be easily accomplished by applying pixel distribution of a living person to the model.
Or combinations there of.



Other random thought. 3d currently can be produced 3d inside of 3d on a screen.
A door you can look through in a game looks as though you are looking through a door in real life being relative to the view of the character.

This being solely represented in pixels which are placed in a 2 dimensional row. Is it not that 3d viewing should be producible by means that allow viewing of 3d in the same manner of the person looking at the screen?
rows that are 3d why is it that 3d coming out or into the screen is not being down to? It seems to be doable in another environment. It should be so that we could look
at our screen and see that we were looking down a tunnel. Or that the entirety of the game is outside of the screen. One example be a portal in a portal in the game Portals.

To clarify more if life accurate images are the goal, That has already been accomplished by
any picture displayed digitally.
And it could go that if that accuracy is the goal the only source needed with others being possible
could be a picture of life ,as well if need be multiple others, to extract the symmetry of life from a source of pixels. Those provided the exact shape formation and more of the object wanting to be produced.

As for the way zooming in or out of an image seemed to affect the quality,
I submitted that for those who may have a better grasp or means of which I don't to test to see if that actually allows a higher quality to be produced in a smaller format than by other means.
As well as a possibly faster way to shrink an image than the current means of processing the image down to a smaller size.


Lastly noted: the portion showing the hardware was a side note instead of making a second
post comparing the performance of multiple mobile gpu's to a single desktop gpu.

The figures seem to show that possibly 2-4 mobile gpu's on 1-2/1x2 desktop card(s) would use less energy produce less heat and provide more computational power than a single desktop gpu.



3.
http://www.tomshardware.com/answers/id-2285695/cpu-scale-gpus.html

How Do Cpu's Scale VS Gpu's
Is it the same if you used 2 laptop cpu's in a desktop?

-Edit:
(Update:
i7-4870HQ tdp 47--- 9526-passmark(mobile)
i7-4790- tdp 84---10223-passmark(desktop)
2x i7-4870HQ tdp 47x2=94?)passmark 9526x2?=19052?
So does this mean that 2 mobile cpu's if down clocked? could outperform 1 desktop cpu at the same energy/heat/other?
)

Would multiple intel atoms be better than 1 laptop/desktop?
performance/price/other?


Also it seems 2x mobile gpu is faster than 1x desktop. would multi tegra k1's in a laptop be better
all around for performance/heat/power consumption than 1-2 mobile gpus?


I Hope any of this has at least been of some use for thought.

I have more I may share later.
As well as when I read up on different tech, If I have any thoughts I think may be worth sharing I may share with the appropriate companies.

 

Pr3di

Honorable
Sorry but... what are we supposed to understand from this?
Your ideas/questions are very incomplete and badly composed.
Also, any amount of information of this volume should be a lot better structured in order to be "digested" one "slice" at a time.

I don`t want to sound offending, but to me this is just a wall of text without too much meaning.
 
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