DisplayPort 1.3 Has Arrived, Drives 4K At 120 Hz
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- Connectivity
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Graphics Cards
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Display
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Monitors
- vesa
Last response: in News comments
The DisplayPort 1.3 standard has arrived, and it is damn impressive!
DisplayPort 1.3 Has Arrived, Drives 4K At 120 Hz : Read more
DisplayPort 1.3 Has Arrived, Drives 4K At 120 Hz : Read more
More about : displayport arrived drives 120
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Reply to N.Broekhuijsen
redgarl
September 15, 2014 1:29:39 PM
ssdpro
September 15, 2014 1:35:20 PM
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dstarr3
September 15, 2014 1:46:01 PM
aberkae
September 15, 2014 2:17:37 PM
SirKnobsworth
September 15, 2014 2:18:11 PM
Sparq17
September 15, 2014 2:43:44 PM
Doug Lord
September 15, 2014 3:26:58 PM
drezzz
September 15, 2014 5:02:42 PM
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Reply to Traciatim
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StormyIV
September 15, 2014 8:19:38 PM
soldier44
September 15, 2014 8:31:05 PM
jaslynn
September 15, 2014 8:54:50 PM
ohim
September 16, 2014 1:50:09 AM
I guess it's good to have a cable with the bandwidth to push 120Hz on a 4K monitor, but there's no reason to drive a 4K monitor at 120Hz if you have a monitor with an adaptive sync technology such as G-sync. Freesync monitors are also supposed to become available in the near future. Acer will be releasing a 4K G-sync monitor next year.
If you think of it 4K is the equivalent of 4 1080p screens. For 4K, you'll still need 3 or 4 980s (if initial specs are correct) to drive the most demanding games on ultra at frame rates consistently above 60 and a lot of times you won't be anywhere near the 120fps mark. In 5-10 years, it will be a different story.
For now, I think monitor manufacturers should focus on adaptive-sync technologies as they really make a huge difference in performance and provide more value for more people.
If you think of it 4K is the equivalent of 4 1080p screens. For 4K, you'll still need 3 or 4 980s (if initial specs are correct) to drive the most demanding games on ultra at frame rates consistently above 60 and a lot of times you won't be anywhere near the 120fps mark. In 5-10 years, it will be a different story.
For now, I think monitor manufacturers should focus on adaptive-sync technologies as they really make a huge difference in performance and provide more value for more people.
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Reply to ubercake
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prince_david
September 16, 2014 7:34:39 AM
Avikbellic911
September 16, 2014 7:40:29 AM
Merry_Blind
September 16, 2014 8:57:07 AM
haftarun8
September 16, 2014 9:22:51 AM
They'll never put displayport on conventional HDTVs as long as "big content" has its way. The sole purpose for HDMI's existence in the first place was for its built-in copy protection and handshaking; a way they can control who sees what and who can transfer what over what. Displayport to my knowledge has no mandatory DRM scheme like HDMI, so Hollywood and media creating corporations will forever lobby the FCC against making displayport a standard connector in the US at least.
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Reply to haftarun8
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velocityg4
September 16, 2014 8:26:59 PM
Yet it seems every computers comes with VGA. They are just now finally starting to include DVI or HDMI but can't make up their minds. Just keep up with the times PC makers. When people buy a PC and find their old screen won't work they curse the progress of technology and will either buy an adapter or a new screen.
Just let VGA die already.
Just let VGA die already.
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Reply to velocityg4
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safcmanfr
September 17, 2014 2:07:00 AM
ohim
September 17, 2014 2:25:25 AM
safcmanfr said:
@StormyIVIf you can afford a 4k 120hz screen, then you can afford a multi gpu setup
Sadly i don`t think there`s any multi GPU setup that can drive 4k at 120 FPS, guess Ultra settings since going for 4k is all about picture quality nobody would care about low settings.
To me this looks like a 1080p 120 Hz monitor in the TNT2 era or maybe Geforce 1/2.
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Reply to ohim
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mb2bm55
September 18, 2014 12:41:39 AM
This is far more interesting news to the A/V tech and Show production community than to the gamer community. This allows multiple screens to be run off a single rig with a single or cross-fired enterprise card setup that would otherwise have required two. The FirePro 9100 with 6 1.2 Displayports comes to mind. Being able to run 24 simultaneous 1080p @ 120HZ screens with 6 Displayport 1.3's (or some equivalent combination) can be very useful in a lot of applications. Big projection projects, Show production that has multiple highly time senstive video cues on a number of different screens, etc.
The options now are quite expensive (even relatively speaking), require shifting between too many connection formats (and often bottle necking quality) or using very expensive purpose built DNC/SDI platforms. An HDMI matrix with a computer control interface will usually run at more than a couple times the cost of the rig itself and there will potentially be an inherent lag built in. Running multiple rigs means multiple technicians and therefore higher costs, more space requirement and exponentially greater risk for coordination related errors.
Basically there is a massive gap in show scale production costs. Once you pass 12 screens @ 1080p, your costs at least triple while they stay somewhat steady per screen between 4 and 12. This is almost entirely due to available hardware output ports and not necessarily the cost of processing power. Now the scaling smooths out up to 24 with a jump that isn't unacceptable because other investments will have to be made per screen along the way anyway.
The options now are quite expensive (even relatively speaking), require shifting between too many connection formats (and often bottle necking quality) or using very expensive purpose built DNC/SDI platforms. An HDMI matrix with a computer control interface will usually run at more than a couple times the cost of the rig itself and there will potentially be an inherent lag built in. Running multiple rigs means multiple technicians and therefore higher costs, more space requirement and exponentially greater risk for coordination related errors.
Basically there is a massive gap in show scale production costs. Once you pass 12 screens @ 1080p, your costs at least triple while they stay somewhat steady per screen between 4 and 12. This is almost entirely due to available hardware output ports and not necessarily the cost of processing power. Now the scaling smooths out up to 24 with a jump that isn't unacceptable because other investments will have to be made per screen along the way anyway.
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Reply to mb2bm55
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jn77
September 19, 2014 7:33:04 PM
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