fps or hz related

matsamas

Honorable
Aug 20, 2013
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hello folks,
i have a question for you...

lets say we have a monitor at 60hz.
is there any way on an first person shooter game 333fps-250fps-120 fps to provide smoother gameplay than 60fps?

V-sync off ofcourse.
 
Solution
60 fps will look the same as 120 fps on a 60Hz monitor. Infact going over 60 fps on a 60Hz monitor can cause cause screen tearing and make it look horrible.

masterpni

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Sep 22, 2014
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It has the potential to be smoother since with vsync off you will not have the frames rendered matched up perfectly with the refresh rate of your monitor.

So if you have a frame rendered there is still some delay before monitor will display it if your graphics card pushes the frame inbetween refreshes. With higher fps there is more likely to be less delay inbetween graphics card pushing a frame and monitor displaying it.

 

masterpni

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Sep 22, 2014
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In a perfect scenario your monitor (at 60hz) is refreshing every 0.0166667 seconds, or 16.6667 milliseconds. Since FPS is an average of how many frames you are pushing in 1 second, each frame can (and will) have different rendering time. If you are getting a frame every 16.6667 millisecond then it is great. As you get wider variance of frame times, you can have a visual stutter, even though you are getting "60 fps"

For example, if you get 9 frames evenly spaced every .10 seconds, and the 10th one takes 0.06667 seconds, and this happens 6 times in your second, it will be a much choppier experience than if you are getting each of your 10 frames evenly spaced in that 0.166667 seconds.

However, with higher framerates (say 120 fps vs 60) you decrease the possibility for this to happen because each frame is taking half as long to render and be pushed to screen. Also, any variance is less noticeable because more frames will be pushed to the monitor and less time will elapse before that frame is able to be displayed on the monitor.

As bignastyid has said it is possible and likely with vsync off and over 60fps you will get more tearing. However it is also possible to get tearing, it is less likely since fewer frames will have the overlap that causes it. This is why technologies like g-sync and freesync exist/coming into existence.