Bethesda Reveals Minimum System Specs For The Evil Within
Tags:
-
Gaming
- Bethesda Game Studios
-
Software
- Digital Entertainment
Last response: in News comments
exfileme
October 3, 2014 8:00:09 AM
Bethesda caves in and lists a minimum set of specifications for The Evil Within on PC.
Bethesda Reveals Minimum System Specs For The Evil Within : Read more
Bethesda Reveals Minimum System Specs For The Evil Within : Read more
More about : bethesda reveals minimum system specs evil
-
Reply to exfileme
spdragoo
October 3, 2014 9:07:32 AM
So, let me get this straight: they're implying that the game is extremely CPU-intensive (because they're listing an i7 as both the recommended and minimum CPU equivalent)...but they're also implying that it's GPU-intensive (because even though 1GB of VRAM is the minimum, they "recommend" 4GB of VRAM in order to at least game at 1080p, if not higher, resolutions)?
I can only conclude that 1 of the following has happened:
1. Bethesda's programmers apparently don't know how to write code. We're talking about ported code, & consoles have inferior hardware (CPU/GPU-wise) compared to the specs they've listed for a PC version, so apparently their coders have managed to bloat the code beyond mainstream CPUs & GPUs simultaneously. Or,
2. Bethesda & the coders have focused all of their energies on creating the most whiz-bang graphics effects for a game...which, as history shows us, usually means a game with an extremely craptacular storyline, limited replayability, & laughable single-player campaign mode (assuming they even bothered with a single-player mode). Or,
3. The "minimum" and "recommended" specs were written by the marketing department, with no actual input from the coders working on the project, & they said, "Well, what are the absolute top-of-the-line CPUs & GPUs out there? OK, we'll say that's what you need for the game." Or,
4. For the true conspiracy theorists out there, Bethesda has signed a secret deal with nVidia, AMD & Intel, where Bethesda gets a "royalty" fee for implying that their product will require gamers to go out & upgrade their machines simultaneously with the latest & "greatest" hardware, thereby boosting nVidia, AMD & Intel's sales. Or,
5. A combination of two or more of items #1 - 4 previously mentioned.
I can only conclude that 1 of the following has happened:
1. Bethesda's programmers apparently don't know how to write code. We're talking about ported code, & consoles have inferior hardware (CPU/GPU-wise) compared to the specs they've listed for a PC version, so apparently their coders have managed to bloat the code beyond mainstream CPUs & GPUs simultaneously. Or,
2. Bethesda & the coders have focused all of their energies on creating the most whiz-bang graphics effects for a game...which, as history shows us, usually means a game with an extremely craptacular storyline, limited replayability, & laughable single-player campaign mode (assuming they even bothered with a single-player mode). Or,
3. The "minimum" and "recommended" specs were written by the marketing department, with no actual input from the coders working on the project, & they said, "Well, what are the absolute top-of-the-line CPUs & GPUs out there? OK, we'll say that's what you need for the game." Or,
4. For the true conspiracy theorists out there, Bethesda has signed a secret deal with nVidia, AMD & Intel, where Bethesda gets a "royalty" fee for implying that their product will require gamers to go out & upgrade their machines simultaneously with the latest & "greatest" hardware, thereby boosting nVidia, AMD & Intel's sales. Or,
5. A combination of two or more of items #1 - 4 previously mentioned.
-
Reply to spdragoo
m
16
l
Related resources
- The Evil Within game is requiring an i7 as minimum requirement for gaming? - Forum
- What are Spore's real world minimum system specs? - Forum
- Minimum System Spec - Forum
- Doom 3 - Minimum Spec System Bench - Doom 3 - Forum
- The Elder Scrolls V: Skyrim System Specs Revealed - Forum
alidan
October 3, 2014 9:25:14 AM
Quote:
So, let me get this straight: they're implying that the game is extremely CPU-intensive (because they're listing an i7 as both the recommended and minimum CPU equivalent)...but they're also implying that it's GPU-intensive (because even though 1GB of VRAM is the minimum, they "recommend" 4GB of VRAM in order to at least game at 1080p, if not higher, resolutions)?I can only conclude that 1 of the following has happened:
1. Bethesda's programmers apparently don't know how to write code. We're talking about ported code, & consoles have inferior hardware (CPU/GPU-wise) compared to the specs they've listed for a PC version, so apparently their coders have managed to bloat the code beyond mainstream CPUs & GPUs simultaneously. Or,
2. Bethesda & the coders have focused all of their energies on creating the most whiz-bang graphics effects for a game...which, as history shows us, usually means a game with an extremely craptacular storyline, limited replayability, & laughable single-player campaign mode (assuming they even bothered with a single-player mode). Or,
3. The "minimum" and "recommended" specs were written by the marketing department, with no actual input from the coders working on the project, & they said, "Well, what are the absolute top-of-the-line CPUs & GPUs out there? OK, we'll say that's what you need for the game." Or,
4. For the true conspiracy theorists out there, Bethesda has signed a secret deal with nVidia, AMD & Intel, where Bethesda gets a "royalty" fee for implying that their product will require gamers to go out & upgrade their machines simultaneously with the latest & "greatest" hardware, thereby boosting nVidia, AMD & Intel's sales. Or,
5. A combination of two or more of items #1 - 4 previously mentioned.
Somebody else had a very good theory for all of this, Bethesda just doesn't want to hear people complaining that their games play like crap on their system anymore. Just I don't hear the same crap over and over again that this game is in plain good enough they just list the specs is something stupidly high just so anyone playing with less can't complain, and in saying that they don't have to bug fix for performance.
Also you're looking at a survival horror game, this is one of the few genres that require you to have amazing graphics. I know you can look at old games and point to him and say this didn't require good graphics to be scary, but the gains at the lesser graphics don't hold up as well today is the one that had fantastic graphics. You want to build suspense and a horrendous visual narrative you need to have the graphics to back that up, sound can only get you so far.
-
Reply to alidan
m
2
l
spdragoo
October 3, 2014 10:45:10 AM
Good graphics, yes. But survival horror isn't FPS. The Doom series may have had a horror-style setting, but first & foremost it was an FPS game, & helped defined the FPS genre that lives on in non-horror series like Halo. Survival horror is about a good storyline: picking the right alley to run down to avoid a nasty monster vs. the dead-end alley that leaves you surrounded by flesh-eating zombies; finding a particular item that doesn't immediately seem to have any effect on the storyline, but 2 acts down the road you find out it's crucial to driving off a particular boss; creeping down a dark hallway when you start hearing "scritch-scritch" noises nearby, only to have a "OH, my HEART!!!!!" moments when your flashlight finally decides to start working just in time to shine full-force on a hideous Lovecraftian beast in its tentacled glory.
More than anything, good-to-great survival horror games need great stories, & a big focus on single-player or multi-player co-op campaigns instead of the usual "deathmatch/CTF/base defense" multiplayer modes. Given the choice between a game with stellar storyline but only so-so graphics, & a game with spectacular graphics but only a so-so story, I'll pick the better story any day.
More than anything, good-to-great survival horror games need great stories, & a big focus on single-player or multi-player co-op campaigns instead of the usual "deathmatch/CTF/base defense" multiplayer modes. Given the choice between a game with stellar storyline but only so-so graphics, & a game with spectacular graphics but only a so-so story, I'll pick the better story any day.
-
Reply to spdragoo
m
-1
l
Michael Benson
October 3, 2014 11:35:45 AM
Tzn
October 3, 2014 11:45:29 AM
50 GB.... there goes the empty space on everyone's SSD
. The I have a spare 256 Gb for gaming, (2 x 256 GB SSD + 2 x 2 Tb SSHD) I do find I prefer leaving games on the SSHD .... I don't have to worry about space and swapping locations and the SSHD adapts to which game is being played automatically resorting what gets on the SSHD and the mechanical portion of the drive.
. The I have a spare 256 Gb for gaming, (2 x 256 GB SSD + 2 x 2 Tb SSHD) I do find I prefer leaving games on the SSHD .... I don't have to worry about space and swapping locations and the SSHD adapts to which game is being played automatically resorting what gets on the SSHD and the mechanical portion of the drive. -
Reply to JackNaylorPE
m
0
l
JackNaylorPE said:
50 GB.... there goes the empty space on everyone's SSD
. The I have a spare 256 Gb for gaming, (2 x 256 GB SSD + 2 x 2 Tb SSHD) I do find I prefer leaving games on the SSHD .... I don't have to worry about space and swapping locations and the SSHD adapts to which game is being played automatically resorting what gets on the SSHD and the mechanical portion of the drive.Woah wait you're telling me this is 50GB large! What has happened to modern games? The designers abuse the hardware and capacity of computers today. It's not the same as it was in the 90's when things were limited. I hope they have fun selling a game that needs an I7 and uses half someoen's SSD. I ain't giving them my money.
As for the game itself, a new zombie shooter, Soooooo original.
How freaking CPU itnensive can a zombie shooter be that an I7 is needed!!!!!
-
Reply to turkey3_scratch
m
0
l
turkey3_scratch said:
Woah wait you're telling me this is 50GB large!Maybe they are simply leaving their musical, ambient, narrative, effects, etc. audio tracks in lossless PCM format because they are concerned that an i7 might be too slow to decode MP3/AAC on-the-fly or the first time they get loaded...
-
Reply to InvalidError
m
3
l
InvalidError said:
turkey3_scratch said:
Woah wait you're telling me this is 50GB large!Maybe they are simply leaving their musical, ambient, narrative, effects, etc. audio tracks in lossless PCM format because they are concerned that an i7 might be too slow to decode MP3/AAC on-the-fly or the first time they get loaded...
lol
-
Reply to turkey3_scratch
m
1
l
shahrooz
October 3, 2014 2:27:35 PM
clueless77
October 3, 2014 4:00:12 PM
"4. For the true conspiracy theorists out there, Bethesda has signed a secret deal with nVidia, AMD & Intel, where Bethesda gets a "royalty" fee for implying that their product will require gamers to go out & upgrade their machines simultaneously with the latest & "greatest" hardware, thereby boosting nVidia, AMD & Intel's sales. Or,"
Maybe in this particular scenario this isn't necessarily the case, and it may be the case that GPU manufacturers never pay out royalties to the publishers that control the output of development studios, but planned obsolescence is not a conspiracy theory but a standard tactic within the tech industry. It's kind of like Microsoft not integrating support for DirectX 12 for Windows 7 or 8/8.1, or Apple not releasing new features through firmware updates on older products that are more than capable of supporting them but instead introducing an entirely new line of products one year later to make these features exclusive.
The most of the publishers maintain mutually beneficial arrangements with GPU manufacturers, so apart from the publishers pushing ports that are poorly optimized for PC hardware, I wouldn't categorize the above as necessarily a conspiracy theory which are almost always grounded in unsubstantiated speculation while bordering on the completely irrational. For all the advocacy for capitalism coming from most tech enthusiasts, the some of them don't seem to quite understand how it operates while putting too much good faith in it.
Maybe in this particular scenario this isn't necessarily the case, and it may be the case that GPU manufacturers never pay out royalties to the publishers that control the output of development studios, but planned obsolescence is not a conspiracy theory but a standard tactic within the tech industry. It's kind of like Microsoft not integrating support for DirectX 12 for Windows 7 or 8/8.1, or Apple not releasing new features through firmware updates on older products that are more than capable of supporting them but instead introducing an entirely new line of products one year later to make these features exclusive.
The most of the publishers maintain mutually beneficial arrangements with GPU manufacturers, so apart from the publishers pushing ports that are poorly optimized for PC hardware, I wouldn't categorize the above as necessarily a conspiracy theory which are almost always grounded in unsubstantiated speculation while bordering on the completely irrational. For all the advocacy for capitalism coming from most tech enthusiasts, the some of them don't seem to quite understand how it operates while putting too much good faith in it.
-
Reply to clueless77
m
0
l
The3monitors
October 3, 2014 7:17:47 PM
-
Reply to The3monitors
m
1
l
omnimodis78
October 4, 2014 7:45:25 AM
Sorry but this is the most off the wall, insane system requirements I've seen in some time, perhaps ever. The game seems to look good, but not THAT good - I mean I get it if it needs a strong GPU and a good CPU, but in i7?! 4GB of vram?! That precludes a lot of solid, well built systems. Undoubtedly this is all about bad coding and porting.
-
Reply to omnimodis78
m
0
l
omnimodis78 said:
That precludes a lot of solid, well built systems. Undoubtedly this is all about bad coding and porting.My bet is they are simply shooting for the moon to make people who were bugging them about system requirements shut up.
The real requirements are likely not finalized yet so they aimed high to avoid having to deal with people blaming them for having under-powered systems if final requirements end up higher than the real target.
-
Reply to InvalidError
m
0
l
crabdog
October 4, 2014 9:23:17 AM
-
Reply to crabdog
m
0
l
clueless77
October 4, 2014 11:33:36 AM
omnimodis78 said:
Sorry but this is the most off the wall, insane system requirements I've seen in some time, perhaps ever. The game seems to look good, but not THAT good - I mean I get it if it needs a strong GPU and a good CPU, but in i7?! 4GB of vram?! That precludes a lot of solid, well built systems. Undoubtedly this is all about bad coding and porting.Well, if "bad porting" becomes the trend which then it turn requires higher amounts of vram or some type vague i7 for those still solid PC's and for 1080p at that, it's probably better to nip this in the bud now. I don't think that anyone would argue that software doesn't become more technically demanding over time, but why is the wind blowing for revolutions in requirements now when it's been nothing but miniscule improvements and necessary resource usage for how long?
-
Reply to clueless77
m
0
l
Ags1
October 5, 2014 3:23:46 AM
Distello
October 5, 2014 6:53:47 AM
Good ol' Bethesda. Much like Rockstar they don't seem to like bothering with PC much.
Although, I still hold out faith on Rockstar with the GTA V release soon, from their boasting, it does seem like they've used some of the money in that swimming pool to hire a decent set of programmers.
If at any time a hardware switch happens, be it consoles or PCs (There's a comparison joke here somewhere), Bethesda always seem to be the first to complain. I'm not entirely sure how a company with such a strong IP line-up and ever-growing fanbase can be so poor when it comes to caring for them.
The immediate jump out to me is the recommended 4GB of VRAM. That says to me that they've made these for the newer consoles and really can't be bothered to do much else for a PC port. We've seen something similar with WatchDogs and AC4.
Graphically, the game doesn't look terrible, but it doesn't look all that demanding either.
It's difficult not to love Bethesda's titles, but they've always been pretty poo when it comes to bug-testing.
I'm putting this down as either over-estimation or general bad porting.
(Did they even feel like listing which generation of i7?)
Although, I still hold out faith on Rockstar with the GTA V release soon, from their boasting, it does seem like they've used some of the money in that swimming pool to hire a decent set of programmers.
If at any time a hardware switch happens, be it consoles or PCs (There's a comparison joke here somewhere), Bethesda always seem to be the first to complain. I'm not entirely sure how a company with such a strong IP line-up and ever-growing fanbase can be so poor when it comes to caring for them.
The immediate jump out to me is the recommended 4GB of VRAM. That says to me that they've made these for the newer consoles and really can't be bothered to do much else for a PC port. We've seen something similar with WatchDogs and AC4.
Graphically, the game doesn't look terrible, but it doesn't look all that demanding either.
It's difficult not to love Bethesda's titles, but they've always been pretty poo when it comes to bug-testing.
I'm putting this down as either over-estimation or general bad porting.
(Did they even feel like listing which generation of i7?)
-
Reply to Distello
m
0
l
beetlejuicegr
October 5, 2014 2:32:04 PM
This really doesn't make sense.
We could assume that perhaps the VRAM they refer to is the total vram available in the system (from your graphic card AND from your windows system). You can check this, it is there also on desktop PCs. So ok let's say it's that.
It automatically means you need 6-8Gb ram minimum!
About the cpu, this is also a joke and it will be a proven to be joke when we benchmark the game and see half cores of an i7 idling or going 30% maximum.
Pretty sure they are getting some good benefits from Nvidia AMD Intel to press players on hardware but how many will they buy this game ..really, it won't influence a huge user base anyway.
Now on the other hand if it was a game like WoW, LoL etc i would expect soldouts on shops hahaa
We could assume that perhaps the VRAM they refer to is the total vram available in the system (from your graphic card AND from your windows system). You can check this, it is there also on desktop PCs. So ok let's say it's that.
It automatically means you need 6-8Gb ram minimum!
About the cpu, this is also a joke and it will be a proven to be joke when we benchmark the game and see half cores of an i7 idling or going 30% maximum.
Pretty sure they are getting some good benefits from Nvidia AMD Intel to press players on hardware but how many will they buy this game ..really, it won't influence a huge user base anyway.
Now on the other hand if it was a game like WoW, LoL etc i would expect soldouts on shops hahaa
-
Reply to beetlejuicegr
m
0
l
HazNut
October 6, 2014 1:16:49 PM
Irishgamer Gamer
October 8, 2014 10:48:33 AM
dmarroyuelo
October 9, 2014 4:50:28 PM
Anybody can tell me, if my specifications are enough to run this Game?:
ntel Core 2 Quad Q6600 @3.00GHz / Bus 1066Mhz (Kentsfield 65nm)
4GB DDR2 1066MHz
AMD Radeon HD 6970 2GB DDR5
500GB SATA2: Windows 7 64Bits
1TB SATA2: VideoGames Data
Motherboard Gigabyte with Intel P35 Chipset
Thanks in Advance!
ntel Core 2 Quad Q6600 @3.00GHz / Bus 1066Mhz (Kentsfield 65nm)
4GB DDR2 1066MHz
AMD Radeon HD 6970 2GB DDR5
500GB SATA2: Windows 7 64Bits
1TB SATA2: VideoGames Data
Motherboard Gigabyte with Intel P35 Chipset
Thanks in Advance!
-
Reply to dmarroyuelo
m
0
l
ern88
October 9, 2014 5:08:27 PM
dmarroyuelo said:
Anybody can tell me, if my specifications are enough to run this Game?:ntel Core 2 Quad Q6600 @3.00GHz / Bus 1066Mhz (Kentsfield 65nm)
4GB DDR2 1066MHz
AMD Radeon HD 6970 2GB DDR5
500GB SATA2: Windows 7 64Bits
1TB SATA2: VideoGames Data
Motherboard Gigabyte with Intel P35 Chipset
Thanks in Advance!
No way, not at all.
-
Reply to turkey3_scratch
m
0
l
Retrowire
October 11, 2014 10:49:49 PM
Related resources
- Witcher 2 system specs revealed Forum
- Get ready for HL2 : System Specs. revealed! Forum
- More resources
!