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The Evil Within PC May Be Locked At 30 FPS

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  • Gaming
  • Software
  • Bethesda Game Studios
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October 8, 2014 9:55:36 AM

Bethesda is being rather quiet about the framerate on the PC.

The Evil Within PC May Be Locked At 30 FPS : Read more

More about : evil locked fps

October 8, 2014 10:25:38 AM

Consoles are the biggest cancer for Gaming in general. We can push 60FPS with as twice as much details than on consoles.
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October 8, 2014 10:26:17 AM

30FPS no matter what game is -> unplayable on PC.
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October 8, 2014 10:32:10 AM

Funny I wasn't considering this game until yesterday I was kind of in the mood to play a survival horror game. Then we get this news flash... I'll have to pass on this game if it's locked at 30fps, I haven't played a game at 30 fps since I was running counter-strike on a AMD-k6-2 500mhz with a S3 Savage 3D video card. Don't plan on going back, even if it's for artistic style or some other BS. It would probably give me a headache.
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October 8, 2014 10:37:30 AM

wow, i have to have my Ad Blocker removed to add a comment? Good bye Toms Hardware. After 20 years of surfing, you've just lost me.

To answer the question, YES GAMERS WILL CARE. We spend near $1000 bucks to run games at 60+ fps, so when a developer locks it into 30, it's losing it's core audience...it's a great way to make sure that console gamers are the future and PC gamers felt pissed on
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October 8, 2014 10:39:12 AM

first of all, you guys changed where we were supposed to comment and have not made a comment on a thread in over a month. lmao

also, this is negative press. they will make this 60 fps afterwards and be like " oh we listened to pc gamers, look!"
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October 8, 2014 10:43:00 AM

Wow I probably won't even buy it if that's the case, nice job dev's locking your game at 30 fps and losing customers.
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October 8, 2014 10:49:45 AM

antilycus said:
wow, i have to have my Ad Blocker removed to add a comment? Good bye Toms Hardware. After 20 years of surfing, you've just lost me.

To answer the question, YES GAMERS WILL CARE. We spend near $1000 bucks to run games at 60+ fps, so when a developer locks it into 30, it's losing it's core audience...it's a great way to make sure that console gamers are the future and PC gamers felt pissed on


Ad Block Plus doesn't pose any issues for me at least, sounds like a problem with your config.

It's a given that we care. I've been thoroughly unimpressed by all of the Bethesda games not developed by Bethesda Game Studios, and it looks like this is just another game to follow in that long succession. Also, their minimum specs make no sense, a core i7 but a GTX 460?
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October 8, 2014 10:50:19 AM

This 'extra detail' better be worth it - and noticeable!

However, to totally ignore the PC enthusiast (where there might be considerable investment / extra horsepower to spare) probably isn't wise.
And, at 30fps, there better not be 'significant or important' sections where gameplay speeds up - we'll definitely notice that at 30fps.
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October 8, 2014 10:52:21 AM

During initial development for console, they probably tied framerate into the functionality of the physics engine or god knows what else, and they don't have the time, resources, or desire to separate framerate and engine functionality, so they just said "Fuck it, PC gets 30fps, too."
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a b 4 Gaming
October 8, 2014 10:57:31 AM

Why lock this game at 30 fps when some of us have rigs which can handle Watch Dogs maxed? My rig can handle Battlefield 4, Titanfall, and NFS Rivals maxed at 60 fps and they all run on Origin. Where's the respect for high-end gaming PCs?
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October 8, 2014 11:01:07 AM

Same cpu/gpu config as you Joseph I know it's sad isn't it? I was looking foward to this survival horror too.
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October 8, 2014 11:03:11 AM

They might as well lock the frame rate to 23.976 fps for a more "movie effect" looking game. Anyway, does anybody know the details on the "high-speed internet connection" requirement and if that's the flavor of DRM they're going for?
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a b 4 Gaming
October 8, 2014 11:03:39 AM

30fps lock ? must be able to edit the cfg file to bypass that, 30fps would be horrible
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October 8, 2014 11:03:53 AM

They might as well lock the frame rate to 23.976 fps for a more "movie effect" looking game. Anyway, does anybody know the details on the "high-speed internet connection" requirement and if that's the flavor of DRM they're going for?
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a b 4 Gaming
October 8, 2014 11:04:02 AM

DRM is Steamworks.
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October 8, 2014 11:08:56 AM

60 fps isn't necessarily what you want in a survival-horror, or any game trying to be cinematic and set a certain kind of tone. Obviously it'll hurt any gun-play but i'm sure they've looked at the cost-benefit of going capped vs uncapped on the pc. It's not like it would take very much effort to lift that cap after porting it anyway. Regardless, i'm sure if anybody cares enough they'll create a small mod to lift that cap.
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October 8, 2014 11:17:30 AM

Pretty sure my voodoo 2 ran games faster than 30fps back when I had a celeron 466mhz. So why are developers struggling so badly to program with unlocked frame rates? Are they lazy and using some timing coded that makes certain things happen at xx.xx frames instead of xx:xx seconds?
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October 8, 2014 11:22:28 AM

I have an 4770k and two 290x OC in CF... GIVE ME A BREAK!
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a b 4 Gaming
October 8, 2014 11:25:10 AM

06yfz450ridr said:
30fps lock ? must be able to edit the cfg file to bypass that, 30fps would be horrible

If they can maintain a perfect 30fps all the time, a 30fps lock can end up feeling much better overall than being all over the shop from 20fps to 100fps.

I know I am far more sensitive to sudden jumps in frame rates than the min/max/average frame rate.
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October 8, 2014 11:30:18 AM

I find that for effective mouse control you really need at least 40fps, below that it can get sluggish and annoying although this may vary a lot from engine to engine. Other then that I like to use my full 76hz refresh rate
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October 8, 2014 11:41:52 AM

Quote:
30FPS no matter what game is -> unplayable on PC.

No, it is not. I have Diablo 3 set to hardline at 30 fps with all settings turned to highest except for shadows (I turned them down as low as possible) and it is MORE than playable.
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October 8, 2014 12:07:19 PM

Every frame would show up four times in a row before moving on to the next frame on my screen. For non-shooters I find 60FPS to be acceptable, but 30 is just unbearable, coming from 120...
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October 8, 2014 12:16:26 PM

Locking a Frame-rate on any PC game is a non-issue. We just unlock it (unless it is IDtech). That is one of the things that makes PC gaming great!
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a b 4 Gaming
October 8, 2014 12:18:12 PM

hohohoho. if they really locked it 30FPS then it's just another evidence that the game is crap console port.
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October 8, 2014 12:23:11 PM

Why would you do that
Hope modders will unlock the cap

I just don't get it
Why game developers think that the "next gen" consoles will be the next thing
The consoles are only one year old and they are already starting to struggle running new games
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October 8, 2014 12:27:21 PM

When modders unlock the 30fps cap, watch the game go twice the game speed.

You character would be hauling ass with them monsters running twice the speed.
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a b 4 Gaming
October 8, 2014 1:26:12 PM

WTF? Why? IF consoles cant handle, it leave them @ 30fps. Dont screw the PC gamers.
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October 8, 2014 1:28:45 PM

Hopefully the physics/scripting isn't tied to the frame rate. What good will 60+FPS do if it causes random objects/characters to behave unexpectedly. "That creature walked through a wall then flew across the map... but it looked great!"
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October 8, 2014 1:39:38 PM

What a strange coincidence. My wallet will be locked in at $0 for the game.
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October 8, 2014 1:57:48 PM

well then...see you on Pirate Bay...cuz don't expect me to pay any price for a multifunctional game!
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October 8, 2014 2:07:18 PM

Quote:
Ad Block Plus doesn't pose any issues for me at least, sounds like a problem with your config.


Doesn't work here either with the latest Firefox and AdBlock installed... I'd like to think it's a mistake on Toms' part.
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October 8, 2014 2:09:50 PM

Quote:
WTF? Why? IF consoles cant handle, it leave them @ 30fps. Dont screw the PC gamers.


Vote with your wallets, kids. Remember if you buy it, you're giving this type of behavior your expressed consent.

And for God's sake don't buy it on console either. That way you're just justifying what they're doing. You're the consumer, put your foot down and withhold your money.
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October 8, 2014 2:53:40 PM

burkhartmj said:
antilycus said:
wow, i have to have my Ad Blocker removed to add a comment? Good bye Toms Hardware. After 20 years of surfing, you've just lost me.

To answer the question, YES GAMERS WILL CARE. We spend near $1000 bucks to run games at 60+ fps, so when a developer locks it into 30, it's losing it's core audience...it's a great way to make sure that console gamers are the future and PC gamers felt pissed on


Ad Block Plus doesn't pose any issues for me at least, sounds like a problem with your config.

It's a given that we care. I've been thoroughly unimpressed by all of the Bethesda games not developed by Bethesda Game Studios, and it looks like this is just another game to follow in that long succession. Also, their minimum specs make no sense, a core i7 but a GTX 460?


Whenever you see i7 paired with a 4-5 generation old GPU like the GTX 460, you can safely assume they are referring to the first generation i7's like the 920 etc. Overclocked they have about as much power as a current i5 in gaming scenarios, but saying the all ambiguous "i7" is much more daunting than i5-4440 I guess.
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October 8, 2014 3:12:41 PM

They add ridiculous requirements, then they have the NERVE to lock it at 30 fps?

No one with knowledge of this will ever buy this garbage game. Honestly, they are so dumb that they don't make EA games look so bad (and thats saying A LOT)
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October 8, 2014 3:34:26 PM

While at first blush this sounds horrible, I will wait to see what others say the game feels like at 30FPS. Like most of us on here, I have a strong enough rig (with a 980) to play this game and many others at ultra settings on my 120Hz 1440 Tempest. I will hold off final judgement until we see how it runs (I hope it goes well since I think this is a great premise - damn you consoles).
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October 8, 2014 4:04:36 PM

Abunch of 60 fps snobs on this site. Horror games (imo) are best played at 30 fps. It adds to the suspense. Its like a movie running at 24fps. They do it for a reason. This isn't a fps
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a b 4 Gaming
October 8, 2014 5:42:55 PM

kilzer15 said:
Abunch of 60 fps snobs on this site. Horror games (imo) are best played at 30 fps. It adds to the suspense. Its like a movie running at 24fps. They do it for a reason. This isn't a fps

Film-based movies were mostly 24fps simply because of reel size - most movies are already split in 2-3 reels and if they were shot at 60fps, the number of reels would more than double.

Another difficulty with making movies at higher frame rates is that you need that much more film to shoot with for traditional camera and then for editing you also have that many more frames to clean, edit, compose, etc. For editing-intensive movies, producing final output at 48fps may very well cost nearly twice as much as 24fps.

For animation stuff like video games and CG-based movies, extra frames are just extra interpolation steps between two key frames. There is almost no extra labor required to create them.
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October 8, 2014 5:52:48 PM

30 is the new 60, haven't you heard? #orangeisnotblack
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October 8, 2014 7:26:25 PM

I am happy to know that this game does not interest me.I would not be looking forward to upgrading my i5 to an i7 for one game.
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October 8, 2014 8:22:10 PM

Tl;dr incoming... First off to anyone who actually believes this bulls*it about the "cinematic" feeling to a game should probably do some reading on how these things work, but in a nutshell; a movie running at 24fps looks "alright" because the motion blur type effect makes your brain interpret it more smoothly. And this is due to the way light is captured by the camera, so the same does not work for 30fps games, they will always be worse than 60fps. All this talk about "designing" games to run at 30fps because they're more "cinematic" is just plain lies to try to cover up that they don't care about their PC ports, or even worse, it's true and means these developers actually have no idea what they're doing. There was an article on PC Gamer about how console developers simply do not know what to do when coming over to PC. I'm starting to think there is something to this, Shadow of Mordor for example had a hardcoded mouse smoothing that made the game unplayable for me, and for sure many other PC gamers. That brings me to my second point:
There is something often left out of the 30fps vs. 60fps talks; more important than how games look, is how they feel. Even if 30fps looked ok, the input lag at 30fps is too much to bear, even 60fps is not enough for some games like shooters, that's why most enthusiasts have 120-144Hz monitors. Shadow of Mordor ran at good fps, but it didn't matter because the mouse smoothing effectively simulates the input lag at lower fps and makes the control unresponsive. It is often referred to as the 'hand-eye coordination' and it is the most important reason why frame caps and things like mouse acceleration and mouse smoothing are unacceptable on PC (especially when they cannot be turned off).
If developers wish to have their game look and feel more cinematic, they must use things like mouse smoothing, color and grain filters. And even then there must be an option to turn them off. The Vanishing of Ethan Carter for example uses mouse smoothing to make the game more "cinematic", but it can be turned off. Locking the frame rate to 30fps does nothing but make the game worse (not just graphically as mentioned above).
These big publishers are too greedy and too stubborn to learn and admit their mistakes, until they start to lose money, that is. That's when they will start to wonder what went wrong. Therefore, I encourage every PC gamer not to buy this game. We have the money, we have the power. These things have to be resisted right from the start, or they will get worse, much worse, google the story about the frog and boiling water.
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October 8, 2014 8:23:22 PM

And then they will wonder why pc is not generating any revenue. We love to support companies that embrace us, not making a bad port with crazy requirements to play console in quality? Wtf
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October 8, 2014 8:24:03 PM

I just cancelled my pre-order pending confirmation that the game will support MORE than 60 FPS natively, or with a very simple command that won't be considered a cheat and block achievements/unlocks or any other stupid crap. I have a 120Hz monitor and a GTX 780 Ti. I don't even like 60 FPS; 30 would literally not even be enjoyable for me.
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October 8, 2014 8:36:23 PM

What Neuroflux said. The Air Force tested some of their pilots some years back, and those guys could identify the type of plane shown in around 1/220th of a second - 220 frames per second. (Google it if you want.) Don't be fooled by craptastic motion blur in film, 30 FPS in a video game SUCKS and you can't emulate motion blur in a video game; the visual effect labeled as motion blur in the settings of video games is just a fake visual effect. It may help you some if you believe in it similar to how religion can, but it's still not real.
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October 8, 2014 10:03:49 PM

The last game I played locked at 30fps was Alice Madness Returns and that game was horrible at 30 fps. At least they had console commands but still if we gamers want to play at 60+ fps then what is the big deal for them not making it an easily selectable option?
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October 8, 2014 10:56:26 PM

No game shall be played at 30 fps. This is an excuse! There's no "style" in slower fps nor "more detail" in trade of fluidity.
Bugthesda, I call BS on this game already. Will certainly go for unsupported 60 fps mod. And first I'm going to see it by piracy. Just to be sure I don't pay for some sh!t game that is a shame.
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a b 4 Gaming
October 8, 2014 11:11:57 PM

I've seen many EA games (Alice Madness Returns, WARP, Dead Space series, NFS The Run, NFS Rivals) locked at 30 fps by default, but I've used command scripts, cfg file tweaks, and disable vsync in game to get them ALL to run at 60 fps maxed. But if there are no mods or tweaks to unlock this game to 60 fps (and this is a Steam game), then we're royally screwed. So we need to get together as a community to mod this game for a fps unlock. PC GAMERS, UNITE!!
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October 8, 2014 11:32:44 PM

wow... ok... my 2 cents...

as long as the game isnt fast paced, 30fps is acceptable for me... but the moment i can see choppiness, thats where the line is drawn. if this game is at all fast paced, i call it unplayable at 30... if its really slow, than it could be playable.
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a b 4 Gaming
October 9, 2014 2:21:37 AM

i7 is minimum? WTF that's retarded. Most gamers are running i5's. Are they porting it this badly that its running through a ps4 emulator? seriously, if it can run on a ps4 or xbone, it should have a minumum requirement of an amd fx 4xxx or intel dual core cpu.
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October 9, 2014 3:14:31 AM

You can cram more detail into a game locked at 30 fps? That's the biggest load of horseshit I have ever read. It doesn't matter what kind of game you're playing, a higher frame rate always trumps a lower frame rate. I'm really sick and tired of these bullshit excuses coming from game developers and studios that mock their consumer's knowledge and understanding. I didn't buy L.A. Noire on PC because of the bullshit "cinematic feel" excuse, and I certainly won't be buying this game either.
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