Hi all,
Having read about another big, upcoming AAA title release being throttled to 1080p 30FPS (http://wccftech.com/fallout-4-run-1080p-30-fps/) I feel I need to ask:
Considering the average lifespan of consoles, are we actually meant to stand by and watch how this entire generation ("next-gen" my behind) of crossplatform titles are going to be developed to run at a max 1080p native or lower and be capped to 30 or 60FPS...whilst most mid-range and better gaming PC's are capable of far higher performance and visuals?
It used to be bad enough that developers were developing a lot of the big releases for console and then releasing games a little later on PC, in many cases "porting" them so to say...however they still ended up looking decent in many cases.
Now, we are at a stage where PC gaming is moving to 1440p/4k or 1080p Gsync/Freesync/144Hz...
Surely the current state of affairs means that the "potato" and PS4 are putting us back years in terms of pushing GFX boundaries?
People used to buy flagship cards to experience top level visuals etc.
Now you can almost settle for a mid range GTX 960 to get the maximum visuals from a game because it was developed for a far lower powered machine in the first place.
One could argue that is positive as it gives more people access to the best experience, however that would be short sighted imo, as we are no longer anywhere near pushing the boundaries and really seeing content that just blows our mind.
There is more talk of downgrades and such, than revolutionary gfx advances and it makes me really sad personally...
What about you?
Having read about another big, upcoming AAA title release being throttled to 1080p 30FPS (http://wccftech.com/fallout-4-run-1080p-30-fps/) I feel I need to ask:
Considering the average lifespan of consoles, are we actually meant to stand by and watch how this entire generation ("next-gen" my behind) of crossplatform titles are going to be developed to run at a max 1080p native or lower and be capped to 30 or 60FPS...whilst most mid-range and better gaming PC's are capable of far higher performance and visuals?
It used to be bad enough that developers were developing a lot of the big releases for console and then releasing games a little later on PC, in many cases "porting" them so to say...however they still ended up looking decent in many cases.
Now, we are at a stage where PC gaming is moving to 1440p/4k or 1080p Gsync/Freesync/144Hz...
Surely the current state of affairs means that the "potato" and PS4 are putting us back years in terms of pushing GFX boundaries?
People used to buy flagship cards to experience top level visuals etc.
Now you can almost settle for a mid range GTX 960 to get the maximum visuals from a game because it was developed for a far lower powered machine in the first place.
One could argue that is positive as it gives more people access to the best experience, however that would be short sighted imo, as we are no longer anywhere near pushing the boundaries and really seeing content that just blows our mind.
There is more talk of downgrades and such, than revolutionary gfx advances and it makes me really sad personally...
What about you?