Will My GPU support dx12?

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refaelagronov

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Hello will my GPU will support DX12?
Lenovo G50-70
Card name: AMD Radeon HD 8500M
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x666F)
 
Yes. If your specific adapter is 8570 or higher.


AMD Radeon R9 Series graphics
•AMD Radeon R7 Series graphics
•AMD Radeon R5 240 graphics
•AMD Radeon HD 8000 Series graphics for OEM systems (HD 8570 and up)
•AMD Radeon HD 8000M Series graphics for notebooks
•AMD Radeon HD 7000 Series graphics (HD 7730 and up)
•AMD Radeon HD 7000M Series graphics for notebooks (HD 7730M and up)
•AMD A4/A6/A8/A10-7000 Series APUs (codenamed “Kaveri”)
•AMD A6/A8/A10 PRO-7000 Series APUs (codenamed “Kaveri”)
•AMD E1/A4/A10 Micro-6000 Series APUs (codenamed “Mullins”)
•AMD E1/E2/A4/A6/A8-6000 Series APUs (codenamed “Beema”)
 

refaelagronov

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how to check ? :/
 

refaelagronov

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its laptop
 

Giorgian Taut

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Ok new question related.
I have Lenovo G505s laptop.
A8 APU with integrated HD7640 + dedicated HD 8500M
The 7640 series is not supporting dx 12 AMD says on the website, but 8500M IS dx 12 ready...
My question is: How will my system function ?
 
You can only use one or the other and the HD 8500M is going to be more powerful than the integrated graphics anyhow so there's no point in using the integrated graphics, ever. The system will function fine, even if directx 12 wasn't supported windows 10 would simply use an older directx version I assume.
Adding feature levels and implementing them as part of DX12 means that millions of people will see significant benefits from adopting the new API in the here and now. No, older GPUs may not support every single DX12 feature, but no one is going to end up having to choose between a game that looks great in DX11 or a half-assed DX12 version due to graphics card implementation issues. When AMD, Nvidia, and Intel talk about supporting DirectX 12 on older hardware, they’re talking about the features that matter most — lower-overhead APIs, better CPU utilization, and multi-GPU functionality. The actual feature levels that define 12_1 as being different from 11_0 are interesting and useful in certain scenarios, but they aren’t the capabilities that will truly shape how gamers experience gaming with the API.

Just as there are very few games that require DirectX 11.2 or 11.1 (offhand, I can’t think of any), there are going to be very few DirectX 12 titles that mandate DirectX 12 FL 12_0 or 12_1. I’m not saying such games will never happen, but that’s going to be years from now, long after current GPUs have been replaced by modern hardware. If you own a GCN 1.0, Fermi, or Kepler card, you’re going to get the DirectX 12 features that matter most. That’s why Microsoft created feature levels that older GPUs could use — if Fermi, Kepler, and older GCN 1.0 cards couldn’t benefit from the core advantages of DirectX 12, Microsoft wouldn’t have qualified them to use it in the first place. The API was purposefully designed to allow for backwards compatibility in order to ensure developers would be willing to target it.
 
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