No problem! Glad to help!
But just to clarify for anyone else that stumbles upon this thread, what GPU Scaling does, is it upscales any non-native resolutions to the monitor's default resolution, then sends it through the video cable.
This results in a sharper and cleaner image compared to what would display if the monitor itself upscaled the image.
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1024x768 Signal on a 1920x1080p Screen :
Without GPU Scaling :
Native 1024x768 -> GPU Output -> 1024x768 4:3 Signal -> VGA/DVI/HDMI Cable -> Monitor IC Circuit -> Transform into 1920x1080 16:9 Picture -> Sent on Screen [Quick and simple processing by the Monitor IC Circuit results in a stretched, blurry image.]
With GPU Scaling :
Native 1024x768 -> GPU Output -> GPU Transforms into 1920x1080 16:9 Signal, original information is kept, black borders added to keep aspect ratio -> VGA/DVI/HDMI Cable -> Monitor IC Circuit -> Sent on Screen [Good quality postprocessing by the GPU results in an correct and sharp image on the screen.]
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BUT if the monitor's old and does not tell what resolution it can accept, the GPU automatically assumes 1080p (As its the most common resolution). Since the Monitor cannot display 1080p, it will warn "Out of bounds".
Same thing will happen if you use an Active HDMI/DVI/VGA signal converter of any kind!
The advantages of GPU scaling, is that the GPU can modify the resolution at its will. i.e. A 1080p monitor can "Display" a virtual 4K desktop if the GPU downscales the 4K output to 1080p. Same for resolutions that aren't the same aspect ratio. i.e. 4:3, 3:2 or 16:10, the GPU has all the freedom into manipulating resolutions while maintaining sharpness.
TL;DR
GPU scaling outputs an constant resolution, no matter what you choose. The GPU upscales/downscales the resolutions and outputs to the monitor. If the monitor does not tell the GPU the maximum resolution it can accept, the GPU may be wrong and output a resolution that is too high.