Hello,
Since this is related to graphics, and there is no obvious console thread (hidden...) , I decided to place this here.
I was wondering now that DX12 is going to be implemented as a far more optimised option for the Xbox One, than the current PS4.
From my understanding, which is very limited when it comes to graphics mind you, is that the Xbox One future games are going to get a serious graphics quality boost, even when compared to PS4's own API that is by no means bad.
Graphics sure isn't everything, but what about Xbox One Vs. PS4 sales, and how upset are the PS4 gamers going to be, knowing that they could game on a much "faster" system, if the engineers working on the PS4 don't reach the target to match the 'improved' performance on the Xbox One's new combined CPU & GPU optimisation?
Apart from that, I guess the most important question in the end is going to be, are they going to focus more on graphics, rather than framerate? I think the answer is yes, unfortunately.
Since this is related to graphics, and there is no obvious console thread (hidden...) , I decided to place this here.
I was wondering now that DX12 is going to be implemented as a far more optimised option for the Xbox One, than the current PS4.
From my understanding, which is very limited when it comes to graphics mind you, is that the Xbox One future games are going to get a serious graphics quality boost, even when compared to PS4's own API that is by no means bad.
Graphics sure isn't everything, but what about Xbox One Vs. PS4 sales, and how upset are the PS4 gamers going to be, knowing that they could game on a much "faster" system, if the engineers working on the PS4 don't reach the target to match the 'improved' performance on the Xbox One's new combined CPU & GPU optimisation?
Apart from that, I guess the most important question in the end is going to be, are they going to focus more on graphics, rather than framerate? I think the answer is yes, unfortunately.