They're interesting concepts, but it seems more like a bunch of tech talk to reach a wider audience. Talking about their actual game would probably put most people to sleep.
I see multi-GPU setups dying off being more likely than competing companies working together. Do you really see either company, AMD or Nvidia, rushing off to fix bugs in drivers for these arrangements?
Split rendering is interesting. For instance, having really high poly player character, nearby NPCs done by a single GPU, and terrain, props, etc all done on the other. That could be interesting. I doubt there's any conceivable way to not introduce more latency though.
I'm no expert but multi-gpu is so rare, I don't see how any publisher (not developer) could read any of this and see dollar signs.