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Vrvana Totem Mixed Reality HMD Prototype: Beyond Expectations

Immersed 2016 ran from October 16 -18, and there were plenty of exhibits to take in, but none of them were quite as impressive as the Vrvana Totem mixed reality headset.

Vrvana Totem Mixed Reality HMD Prototype: Beyond Expectations : Read more
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  1. Very impressive, hope to see more about VrVana Totem
  2. Which is it? A single display, or one per eye? I'm confused.
    Quote from article: "The Totem headset features a single 1440p display, which is quite a bit higher-resolution than the dual-display setups from Oculus and HTC. The Totem offers 1280 x 1440 per eye"
  3. WFang said:
    Which is it? A single display, or one per eye? I'm confused.
    Quote from article: "The Totem headset features a single 1440p display, which is quite a bit higher-resolution than the dual-display setups from Oculus and HTC. The Totem offers 1280 x 1440 per eye"

    I think it's single. It looks like it's probably a single 2560x1440 (16:9) display, which is 1280x1440 per eye.
  4. This market is just insane. Someone ups the ante at least once per week.
  5. Apparently it is a single 2560x1440 display split in to two viewing zones (one for each eye). I'd be curious how they (and others making single display) physically manage the boundary and optics between the two zones to get the full 1280 width for each eye.
  6. zahoome said:
    WFang said:
    Which is it? A single display, or one per eye? I'm confused.
    Quote from article: "The Totem headset features a single 1440p display, which is quite a bit higher-resolution than the dual-display setups from Oculus and HTC. The Totem offers 1280 x 1440 per eye"

    I think it's single. It looks like it's probably a single 2560x1440 (16:9) display, which is 1280x1440 per eye.


    Bingo!
    Single display.
  7. jaber2 said:
    Very impressive, hope to see more about VrVana Totem


    I'm looking forward to seeing it again when the final product is ready with lighthouse tracking and the laser scanner.
    Hopefully a big brand name will license the hardware for consumer use (and price)
  8. And we need a couple of years and some kind of VR standard, so that you can use any device you like to run any application you like...
    Now it is lottery. Do I buy a device that is not supported in two years...
  9. I think someone needs to do their homework. HTC VIVE = 2160x1200 (1080x1200 per eye)
  10. So their much-advertized inside-out head tracking didn't work too well after all...
    cause they are about to license lighthouse from Vive

    Having 4 cameras in the front and still using lighthouse to track controllers ?
    Insane
    back to the drawing board...
  11. angrydude said:
    So their much-advertized inside-out head tracking didn't work too well after all...
    cause they are about to license lighthouse from Vive

    Having 4 cameras in the front and still using lighthouse to track controllers ?
    Insane
    back to the drawing board...


    The inside-out tracking system works fine. Adding lighthouse tracking for controller support gives them access to all Steam VR content.
  12. The inside-out tracking system works fine. Adding lighthouse tracking for controller support gives them access to all Steam VR content.
  13. "The inside-out tracking system works fine. Adding lighthouse tracking for controller support gives them access to all Steam VR content."

    Ah... the beauty of VR crowd

    explaining objective physical deficiency (Laws of Nature) of hardware with software compatibility reasons...
    Just how well you can "inside-out" track an HMD inside a big hall with white painted walls and ceiling ?

    Depth cameras might help ($$$) but still..

    idiots, just idiots
  14. So, I'm guessing it was tethered to a pretty high-spec PC?

    angrydude said:
    explaining objective physical deficiency (Laws of Nature) of hardware with software compatibility reasons...
    Just how well you can "inside-out" track an HMD inside a big hall with white painted walls and ceiling ?

    Depth cameras might help ($$$) but still..

    idiots, just idiots
    Chill, dude. Keep yer angry to yerself.

    Yes, we understand the limits of cameras - esp. all are front-facing. From what he said, the issue is controller tracking, which makes sense. Vive games track controllers, even when they'd be out of sight of the HMD's cameras (e.g. behind you).

    Maybe some of their customers don't mind these limitations and would rather avoid the added expense of lighthouses. Other customers might need the flexibility.

    I think it's more impressive that it demo'd well without lighthouses. If they managed that, maybe the next gen will add a couple cameras in other directions and forego the lighthouses.
  15. hannibal said:
    And we need a couple of years and some kind of VR standard, so that you can use any device you like to run any application you like...
    He said it supports OpenVR and will work with Steam (if you get the lighthouses).

    I'm guessing MS has a DirectVR or some such API that it could also support. Ultimately, none of these platforms: Facebook, MS, Google, or Steam has an incentive not to let you use any HMD you want. What they all want to control is the software platform & content distribution.

    The bigger concern is that it costs $5k. Once they have a more affordable model, perhaps the API landscape will be a bit clearer.
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