Part 1: DirectX 11 Gaming And Multi-Core CPU Scaling

Status
Not open for further replies.

ledhead11

Reputable
Oct 10, 2014
585
0
5,160
Awesome article! Looking forward to the rest.

Any chance you can do a run through with 1080SLI or even Titan SLi. There was another article recently on Titan SLI that mentioned 100% CPU bottleneck on the 6700k with 50% load on the Titans @ 4k/60hz.
 
D

Deleted member 1353997

Guest
Wouldn't it have been a more representative benchmark if you just used the same CPU and limited how many cores the games can use?
 

Traciatim

Distinguished
Looks like even years later the prevailing wisdom of "Buy an overclockable i5 with the best video card you can afford" still holds true for pretty much any gaming scenario. I wonder how long it will be until that changes.
 

nopking

Commendable
Oct 21, 2016
1
0
1,510
Your GTA V is currently listing at $3,982.00, which is slightly more than I paid for it when it first came out (about 66x)
 


Once DX12 goes mainstream, we'll probably see a balanced of "OCed Core i5 with most expensive GPU" For fps shooters. But for CPU the more CPU demanding games it will probably be "Core i7 with most expensive GPU you can afford" (or Zen CPU).
 

problematiq

Reputable
Dec 8, 2015
443
0
4,810
I would like to see an article comparing 1st 2nd and 3rd gen I series to the current generation as far as "Should you upgrade?". still cruising on my 3770k though.
 

Brian_R170

Honorable
Jun 24, 2014
288
2
10,785
Isn't it possible use the i7-6950X for all of 2-, 4-, 6-, 8-, and 10-core tests by just disabling cores in the OS? That eliminates the other differences between the various CPUs and show only the benefit of more cores.
 


Possibly. But it would be a bit unrealistic because of all the extra cache the CPU would have on hand. No quad core has the amount of L2 and L3 cache that the 6950X has.
 
I think the price for GTA V is setting the gold standard in game pricing $3982, and it is a little... okay a it's a lot lot lot more then I would ever pay for a game. I've bought cars for less money, ouch!
 
I've sold more i5 gaming systems since the 1st iCore CPUs came out up to today. It would have been nice to have at least 1 i5 I don't think we needed 4 i7s. Since the ratio to i3s and especially i5s they are a much much smaller segment.
 

artk2219

Distinguished
It would be nice to see a run with AMD's FX's in the mix since they give you threads, but its at the cost of IPC, and since you can get an FX 8320e for $89.99 (or an FX 6300, but why would you bother at that price) at Microcenter, for those of us lucky enough to be near one. You can spec out the main components of your build (mobo, cpu, mem, and cooler) for $200 to $220. Or a full build without a great graphics card for $350 to $400. With a good graphics card it can be a great value, atleast once you bump the clocks on the 8320e (4.0 ghz or so).
 

footman

Distinguished
Aug 26, 2004
68
2
18,635
Great article, very important to add the results of the dual core cpu when hyperthreading was enabled. For all of the current games requiring quad core, i believe that a dual core that has hyperthreading will work just as well then.....
 
Microcenter is evil I tell you, EVIL!!! Plus they are a 2 hour drive in traffic from my house, yuk! Their CPU in store specials are awesome. I bought my CPU there back in the day cheaper then I could get it at cost wholesale.
 

none12345

Distinguished
Apr 27, 2013
431
2
18,785
I wouldnt touch a 2 core at this point for a gaming computer. Sure you can get away with it, but no thanks.

4 core is enough today, but it wont be tomorrow. Its not even enough today if you do something else besides 1 thing at a time on a computer. Ie if you are playing a game and doing something else on a 2nd monitor, or video capture while playing the game, or anyhting else. You need more cores if you multitask.

Im in the market for a new cpu, but i will not consider a quad core at this point either. Quad core has been milked by intel for WAY too long; its 6+ core or nothing for me at this point. And seeing as how intel loves to ream you for its enthusiast platform, i guess its nothing for now.

Help me zen kanobe, your my only hope! (assuming it doesnt suck, and assuming its priced reasonably)
 


Good point. I think it would have been an even better idea, to under-clock the cpu's to say 2-2.5ghz, and use the lowest possible resolution. This way you completely remove any bottlenecks, and the focus would be purely on the number of cores to determine core scaling. In most of these cases, an 8 core could possibly be just bottle-necked vs a 4 core, and that is the reason you don't see the performance increase.
 

bit_user

Polypheme
Ambassador
Useful data, but the interview segments make this a real gem. Thanks!!

Definitely agree. HT scaling (at least up to 4c/8t) should be the next article.
 

bit_user

Polypheme
Ambassador
Perhaps, but didn't you see this?
As a side note - measuring only throughput/framerate is not the right thing to do for gaming. Framerate stability/smoothness is of equal priority. For example, a higher-clocked i5 can give higher average framerate, but lower-clocked i7 can deliver more even framerate, depending on the machine config of course.

 

bit_user

Polypheme
Ambassador
This struck me as a rather silly argument to make, in the context of gaming:
It’s also worth considering this on a purely theoretical basis. If you have eight cores, you could reduce your processing time to 12.5% if everything shared perfectly, saving you 87.5% compared to one core. But if you add another eight cores, that only takes you down to 6.25%, only saving you a tiny amount. In fact, the biggest saving comes from the first few cores you add, because there will always be work for them to do.
It's technically correct, but nobody is going to consider gaming with a single core. So, using that as the baseline is ridiculous. Secondly, it's not like this is some render which could either take 10 minutes or 5 minutes, and you just have to decide whether it's worth the $ to save that extra 5 minutes. What we're talking about is up to 2x the throughput. So, if a game is CPU-bottlenecked, then doubling the core count could mean up to 2x framerate improvement.

That said, he's right that the benefit of adding cores decreases as a function of the number of cores, but more by virtue of the fact that scaling is always sub-linear (assuming well-written software). To his credit, he acknowledges this in his brick-layer analogy.

BTW, the success of the i7-6700K, on Project Cars, suggests their load-balancing isn't great. Skylake cores simply aren't that much faster than Broadwell, per clock.

Remember those huge pauses that plagued the i3? They’re ironed out when The Witcher 3 has four threads to work with.
Those actually suggest lock contention or races involving lock-free data structures. Either way, I'd chalk it up to deficiencies in the software's design. That might also go some ways towards explaining why enabling HT caused the average framerate to increase quite so much.
 
Status
Not open for further replies.