I was running a 1080 22" monitor, and this week I upgraded to a 1440p, G-sync, 144Hz, 27".
My initial impressions of the display overall was, how enormous it seems. It still does, but you sort of get used to it. I can't help wondering if a 25" (1440p) might be a better size for mostly gaming. However I use Cubase and screen size helps with that, so I am sort of resolved to stay at 27". (I can return or exchange this monitor because it has horrific IPS glow, and very bad BLB.)
Anyway onto G-sync. I am still running a GTX 980, and for the most part it can stay around 60fps. Many games though drop to about 40fps, and some a bit lower. (Using maxed settings.)
The problem I am finding is that when games get under 50 fps and nearer 40fps, they start to micro-stutter. (This could be the graphics card, or the monitor.) I recall it happening with my 1080p monitor. I would run in 1440p DSR (on the 1080p monitor), then switch off V-sync. I did this eliminate v-sync stutter. However games like The Witcher 3, would still start to stutter around 45fps.
I would hunt through my system to see if I had v-sync on anywhere like in Nvidia Control Panel (NCP). Mostly it's set to app controlled in NCP.
Anyway the conclusion is that while g-sync stops screen tearing by removing the need for v-sync. Gaming under 60fps, is still not so great and in the territory of ruining the gaming experience. I mean once frame rate hits 60fps+ on this g-sync, then gaming is smooth.
The only other time that G-sync would have any value, is gaming over 60fps. However I don't necessarily feel the need to game over 60fps. I think I would be content with 60hz 1440p monitor, as I am ok happy enough with 60fps. That would be much cheaper than keeping this G-sync monitor. If your GPU and CPU can manage 60fps, on a 60Hz screen, you're sitting pretty well.
My initial impressions of the display overall was, how enormous it seems. It still does, but you sort of get used to it. I can't help wondering if a 25" (1440p) might be a better size for mostly gaming. However I use Cubase and screen size helps with that, so I am sort of resolved to stay at 27". (I can return or exchange this monitor because it has horrific IPS glow, and very bad BLB.)
Anyway onto G-sync. I am still running a GTX 980, and for the most part it can stay around 60fps. Many games though drop to about 40fps, and some a bit lower. (Using maxed settings.)
The problem I am finding is that when games get under 50 fps and nearer 40fps, they start to micro-stutter. (This could be the graphics card, or the monitor.) I recall it happening with my 1080p monitor. I would run in 1440p DSR (on the 1080p monitor), then switch off V-sync. I did this eliminate v-sync stutter. However games like The Witcher 3, would still start to stutter around 45fps.
I would hunt through my system to see if I had v-sync on anywhere like in Nvidia Control Panel (NCP). Mostly it's set to app controlled in NCP.
Anyway the conclusion is that while g-sync stops screen tearing by removing the need for v-sync. Gaming under 60fps, is still not so great and in the territory of ruining the gaming experience. I mean once frame rate hits 60fps+ on this g-sync, then gaming is smooth.
The only other time that G-sync would have any value, is gaming over 60fps. However I don't necessarily feel the need to game over 60fps. I think I would be content with 60hz 1440p monitor, as I am ok happy enough with 60fps. That would be much cheaper than keeping this G-sync monitor. If your GPU and CPU can manage 60fps, on a 60Hz screen, you're sitting pretty well.