Give me a Rift with 2k per eye screens, touch controls and less cumbersome room tracking, for no more than $700, and I'd be quite happy. The Vive's controllers are ghastly compared to the slick touch controls that combine VR purpose with conventional controls perfectly. The accessories for the Vive are seriously overpriced and fairly worthless in a niche market further segmented with niche accessory implementation.
If the Odyssey had better tracking for when your hands aren't perfectly in view of the headset's cameras, it'd be a rather tempting compromise, but not having proper tracking really is a killer in good VR games.
After the Vive's successor being way overpriced and underwhelming in every way, particularly no announced controller redesign... I can simply wait longer and deal with my Rift until then. It's a shame, I was really hoping for the next Vive to hit it out of the park.