Gaming in VM? Performance hit?

jamescecorn

Distinguished
Sep 4, 2009
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What is the state of gaming inside of a VM? Is it even doable (my only experience is with servers) how much overhead is used in a typical gaming rig for setting up the VM host?

Why you ask? I back up my computer regularly; and have restore points, etc., etc. But, when the hardware goes (my motherboard popped its USB3 bus) and it's no longer in production/available, I'm left with reinstalling windows from scratch, tracking down all the drivers, and reinstalling all my applications, and reconfiguring everything with a clean install. Pretty much a loss of a weekend.

Whereas, if I ran a virtualization I could just reinstall the OS, VMware, move my image over to the new drive, and I'm up and running again.

So...doable on a gaming rig? Just curious before I contemplate trailblazing a path on my own.
 
Solution
Virtualization relies on abstracting hardware. That abstraction layer slows things down significantly. You can assign a GPU to a VM with most hypervisors. You can't share most GPUs between multiple VMs.

USAFRet

Titan
Moderator


Because you're abstracting most of the hardware.
Games are written to take advantage of the native hardware. A VM is a layer removed from that.