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Started by pushhyeah | | 10 answers
Tomb Raider fps drop, and low gpu usage

SOLVE : Turned down the map details, and fps was normal again! Also try to turn off the "Exclusive fullscreen" :) 





Hello guys. So I have a little problem with the new Tomb Raider. Set everything to ultra, tress fx and fxaa, runs smooth, around 40 is in opened areas, and 50-60 when in a cage, or a more closed part of a map. Seems like everything is allright, and then boom, when getting into the part with the Favelas, and after when I look down from a mountain my gpu usage drops to 50%, fps to 20.. Though something gone wrong, restarted, same, when not looking directly into the "city" I get normal fps, but when I turn to that, fps drops again. So I decided to turn down the settings, going down to medium gives me 30fps, but still 50% gpu usage. When I'm in the forests, or anything else I get a nice fps, with 99-98% gpu usage.. Thought it seems like a cpu bottleneck, started to monitor it, when the gpu is working at 99% my cpu usage is like 45-50% on all 4 cores, when the usage drops, they kinda remain the same, 15% + on some cores, but the overall cpu usage is around 50% in Task manager.



I'll attach some pictures about it:
This is the high settings low usage:


This is the normal 99-98%:


This is the medium:( same spot as the first images )




Here's my specs:
Win8.1 entprise 64bit
Phenom II x4 955 @ 4ghz with a hyper tx3
HiS iceQx 7870 GHz edition
4 gigs of ddr3 1600MHz ram
CM Gx 750W powersupply
Philips 220E ( So I'm playing on FULL HD ) !

ps.: sorry for the phone shots, was too lazy to shoot with fraps :( 
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September 5, 2014 7:12:28 AM

It looks like RivaTuner/Afterburner.

You can add more sensors to those with Hwinfo32/64. They are all based on the RivaTuner statistics server.
September 5, 2014 1:06:12 AM

What is the overlay you use?
September 4, 2014 11:49:50 PM

Would you mind telling me what program/software you used to track your temperature and usage?
December 19, 2013 8:50:14 AM

nukemaster said:
I was going to say pushing the cpu may help, but 4.0 is pretty decent for that cpu.


Yeah, I won't try to push it to 4.2 or so, it's rock stable in 4.0 atm :D :love: 
December 18, 2013 2:57:45 PM

I was going to say pushing the cpu may help, but 4.0 is pretty decent for that cpu.
December 18, 2013 1:24:46 PM

nukemaster said:
No because clearly that game does not even use the extra cores you have now. When you turned down the detail you most likely switched off something that was loading the cpu more heavy(things like draw distance can have quite the effect on a cpu).


Thanks, then I think I'll just live with it. :p  :D 

Best solution chosen by pushhyeah

December 18, 2013 1:17:21 PM

No because clearly that game does not even use the extra cores you have now. When you turned down the detail you most likely switched off something that was loading the cpu more heavy(things like draw distance can have quite the effect on a cpu).
December 18, 2013 1:13:07 PM

nukemaster said:
If the game is only able to use 2 cores, even with a cpu bottleneck it will look like the cpu still has more left in it.

That would honestly be my guess.

I think you found your own issue.

If never hurts to ensure you are using the latest drivers for your hardware, but cpu bottleneck under this particular part(maybe lots of objects to calculate.) of the game sounds to be the issue.

You may also want to try with vsync on vs off, just in case the game has a bug like that.


Also, do you think that a phenom II x6 would do better? :)  :p 
December 18, 2013 1:06:59 PM

nukemaster said:
If the game is only able to use 2 cores, even with a cpu bottleneck it will look like the cpu still has more left in it.

That would honestly be my guess.

I think you found your own issue.

If never hurts to ensure you are using the latest drivers for your hardware, but cpu bottleneck under this particular part(maybe lots of objects to calculate.) of the game sounds to be the issue.

You may also want to try with vsync on vs off, just in case the game has a bug like that.



So I went straight into the game, turned on vsync, same thing, altho tryed turning down the map detail, that did the trick, fps went back to normal, and gpu usage up to 80-90%, when ran away from the city, and the mountain, I was able to turn up the map detail back to ultra without losing fps, and gpu usage steady as a rock in 99% :p  :) 
December 18, 2013 12:52:43 PM

If the game is only able to use 2 cores, even with a cpu bottleneck it will look like the cpu still has more left in it.

That would honestly be my guess.

I think you found your own issue.

If never hurts to ensure you are using the latest drivers for your hardware, but cpu bottleneck under this particular part(maybe lots of objects to calculate.) of the game sounds to be the issue.

You may also want to try with vsync on vs off, just in case the game has a bug like that.

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