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Hehe.... I bought the Orange Box because well hell downloading anothe 4GB was too long for me even @ 500KB/s+. I built a new machine just for Half Life 2 Episode 2 and didn't want to wait to play it.
The box is nice to have because it makes it easier to install stuff but I didn't get a manual. I got a piece of paper with the serial number for it on it.
Oh but you do get a manual for TF2. Right click it in Steam and go to View Manual.
I think Steam is a godsend to both PC gamers and game makers. Why? It makes it easy for a gamer because the game is forever tied to your Steam ID meaning if you lose the disc you can redownload it via Steam. It also helps to stop piracy so the game makers can make money to continue making more games.

purplerat wrote :
|
Oh I was just kidding! Saying pc gaming is alive because of liquid nitrogen and console gamers were stupid just struck me as needing an equally childish retort.
I have no envy for pc's, because I own both. I'm about to build another pc infact (I don't think pc gaming is dead, I just think it needs to find itself again). But I gotta tell ya, my experience is that console-gamers know just as much about what is coming out as the pc gamers.
----
Part 2: it's also a huge mistake to think that all the artistic development happens on the PC.
I mean simply take Okami (beautifully different art and gameplay style), Gears of War (intense cinematics with high pressure gameplay), the upcoming Flower (I don't want to play it, but that's a very different gameplay mechanic). This is a short list, but there is actually quite a bit of innovation on the other side of the aisle. Some other notables are Patapon, Katamari (sp?), and Bioware products.
PC gaming isn't dying, but it is struggling. Sins of a Solar Empire is absolute proof that there is life and innovation out there and you would be hard pressed to figure out a way to console that game. However, if a game is a decent fit for a console, a developer would be idiotic not to develop it for console as well.
I play both consoles and PCs. I have a Wii, 360, PS3, and a PC LAN with 6 PCs in my house. Each has their strengths and weaknesses. I have no shortage of play time on any of them except the PS3.
@ Jimmy - yep, Steam has to be the best game distribution system ever. Definitely alot more hacker proof then some of the other systems out there.
Honestly, it is not that Steam is somehow hacker proof, because it is not. It is actually not difficult to hack at all. The reason it is an effective anti-piracy measure is that it supplies a valuable and useful service that you can no longer take advantage of once you have hacked it.
Gamers like Steam. I love the ability to just install Steam on a freshly installed computer and download all of my Steam games at once. It is really rather nice to not have to futz with 30 different game CDs and DVDs in order to get my game library reinstalled and functional. Furthermore I love being able to browse other games they distribute and buy then right then and there and have them to play within a few minutes to a few hours. Their prices are reasonable and their servers are fast.
That is a lot of valuable functionality that I don't want to sacrifice in order to play my games on multiple systems at once. It just isn't worth it to pirate Steam games.
THAT is what an anti-piracy measure should be. It should be a feature that is so useful that losing it due to hacking the system is too costly to be worth it.
The same thing works in favor of Impulse (Stardock).
| infornography42 wrote : Honestly, it is not that Steam is somehow hacker proof, because it is not. It is actually not difficult to hack at all. The reason it is an effective anti-piracy measure is that it supplies a valuable and useful service that you can no longer take advantage of once you have hacked it.
|
Definitely, IMO STEAM is the future of pc gaming.
1. pc's are way more expensive than consoles, so yes of course consoles are going to be bourght more!
2. as original post pointed out . Drivers are the worst thing on pc's its such a hassle to get a new piece of software or hardware working sometimes.
when you compare this with consoles they beta test like made to make sure users dnt have to sit there downloading patches and fixes for bugs and compatability issues!
3. main reason why perants go more for consoles is price and the fact that most perants dnt really understand computers! i know my perants dont. they sit there and waste a good 600 pound on a piss poor dell system thinking it will suffice in todays market! and not only that they blame the systems poor speed and ability on the games i play!
so the reason pc gaming is in a slump at the moment is due to lack of support from developers and lack of knowledge from the group that buy pc's the most i.e people who have money in the collapsed economy.
would do you do when your kid wants to play games do you spend 300 or 4000 pound for a top end system.
and IMO i found steam to be amatuer at best . the one game i did buy from them was like a blast from the past ! shady graphics and glitchy engines!
notice i said pc's are in a slump at momment!
lets be honest pc's will never overtake consoles.
and until the economy (englands mainly) recovers from years of piss poor labour control people will be spending less and less on things they don't need!
so aslong as consoles stay as cheap as they are PC's will allways take the back bench!
its as i remember with the gamecube lol when it came out "GAME" and english store had like 5 bays worth of games 2 months down the line they had 1 and xbox controlled the whole store more or less!
but now look at it! the nintendo Wii is back up at the top and is level pegging with xbox 360 IMO so jst wait a little while!
and hope dell go out of business for being crap lol
PC gaming is loosing because console gaming is more user friendly
with a console game, all you do is buy the game, and pop the disk into the dvd drive and the game runs
with PC, you have to buy the game, enter in a overly long cd key, then go through a long install process, click no to install the spyware, aka gamespy, activate and register the game, hope that the DRM doesn't hate any hardware in your pc, keep the cd in the drive to play the game even though it was installed into the hard drive
the main problem with pc games are DRM
theres more drm in a pc game than in a console game so it is more frustrating to users to play a pc game because of all the hoops they have to jump through
with most pc games now, your also at risk for the drm servers going down and taking your game with it
it is a major problem that people are trying to avoid.
all of this usually moves users to get pirated games that are not filled with drm, and when you have to force users to risk infecting their pcs and waste time downloading a game, you can bet that you lost them as a customer
no one wants to buy something that has been purposely made to be more frustrating to a user
it is like buying a boat and the company knocks a few holes into it before giving it to you, it may still work but now it is frustrating because you have to toss out buckets of water
the goal of business is to make your product easier to use. when going from the dos days, to windows, people liked it.
free software is not going to cause the world to want it over paid software
look at linux vs windows
I paid $200 for windows xp pro when I build my PC
i could have gotten linux for $0 but to me, windows was less frustrating to use
with windows most things, including advance things can be done through the GUI, theres almost no need for me to deal with command line
with linux, most basic things require extensive use of command line
in windows, I can install programs I like by double clicking on their install file
in linux, I generally have to go through 10-15 steps and use a lot of command line to get the same task done, (and if you want audigy 2 drivers installed into ubuntu, your in for a really hard time )
game developers need to learn that, people will pay for ease of use
adding drm makes the product frustrating to use
compare windows xp to the mac os, windows is more popular because it is more user friendly, with the mac os, almost every advance task requires extensive command line use, users like having full control over their system and they like having that control easy to use
if game developers want their games to sell then make it much easier for users to get the game up and running.
remove all drm and most piracy will stop also as it will be easier to buy the game than to risk infecting their pc and wasting bandwidth for a pirate copy
PC gaming will survive, after all it is more profitable . You do not have to pay a percentage of your profits to the computer maker .. console games have to pay the console makers a percentage.
PC gaming will survive and it will survive by the companies that happen to not be constantly whining about piracy and how bad the market it, because those companies understand the current market.
Any companies that don't adapt will move to consoles and maybe port things to the PC. I will be sad to see some of them go but it really is their own fault. They have working examples of how to do things right and they still ignore them.
This maybe a bit simplistic but the reality of this is true (in most cases)
If you develop and publish a bad or average game expect to lose money, if you produce and excellent game you can expect to make money. This applies to both PC and console games alike, saying ‘we won’t publish on the PC because of piracy’ is nonsense, the % of profitable PC games is just as low as it is on the console format. In reality only 1 in 5 games will turn a profit, according to a report on Play.tm
but for a good game to sell poorly, that takes drm and stupidity
That isn't entirely true. Unless you mean stupidity of customers and/or marketing. There are plenty of great games that didn't sell well. Beyond Good and Evil and Psychonauts come to mind.
| JeanLuc wrote : This maybe a bit simplistic but the reality of this is true (in most cases)
|
You're right, that is a little too simplistic. Just because a game is a success that doesn't mean piracy has no effect on it's sales. Good games get hit much harder by piracy than crappy games. Look at the pic I posted earlier in this thread. People are not pirating that game. Despite being a horribly crappy game it will still probably make some money. No developer or publisher really thinks a title like that will be a big hit, so they must see some reason to produce it. They can create a weak product for a relatively low cost and bank on the generally stupidity of the consumer to buy enough to turn a quick buck- i.e. all of those genre parody movies. Big time titles on the other hand have a much higher risk which in turn should result in a much greater reward. Unfortunatly piracy affects the risk/reward ratio for these types of games much more so than "crappy" games. So even piracy doesn't determine whether an individual game will turn a profit or not it can still influence the quality of games being produced.
i have noticed that crappy games and games that had too much drm were the ones to be pirated the most
mass effect was a extremely good game, well worth the money
but it got pirated like hell due to the whole DRM uproar
alone in the dark, was a crappy game and i guess probably 90% of the people who have the game, are using a pirated copy
to me, based on gameplay footage, It is too crappy to even risk downloading it
| Quote : alone in the dark, was a crappy game and i guess probably 90% of the people who have the game, are using a pirated copy |
I won't even waste anyone's time trying to debate "90%". But I wouldn't classify Alone in The Dark in the category of crappy games like "Hell's Kitchen". I haven't played Alone in The Dark but it looks as if a pretty decent effort was put into the game, although it has failed to meet expectations. Regardless of your opinion Razor I'm sure those making Alone in the Dark at least had the ambition to try and make a good game, unlike say the people who made Hell's Kitchen: The Game. So what was their reward - people go ahead and play their game without paying. Certainly a lot more was put into developing Alone in the Dark so it would be no surprised if they game actually lost money while Hell's Kitchen actually made money because it took no effort to produce. So why even bother trying to make a good game if you can make more money with less effort?
| Quote : mass effect was a extremely good game, well worth the money
|
That's such a load a crap. You can keep on telling yourself that if it makes you feel better but please name one top PC title that hasn't been severely pirated.
all pc games get pirated like crazy but for games like bioshock and mass effect, the level of piracy was on a whole new level
and those games took the stage for having really bad DRM at the peak of their piracy
crysis was also pirated a lot but not as much even though the DRM was bad, many people couldn't run the game and it would be a waste of their time to even dl it if they cant run it
| Quote : all pc games get pirated like crazy but for games like bioshock and mass effect, the level of piracy was on a whole new level |
really? And how do you know that? Especially considering those are both single player games so there's no real way to measure piracy. I don't think that there's any real argument that piracy is rampant. So going past that then question is why. I tend to believe the simpliest answer is the best. People want to get somthing for nothing. It's a simple truth that's as old as mankind. The idea that DRM is the factor driving many to pirate is silly. Now if the price of games suddenly doubled and you said that was the reason people were pirating I'd be inclined to believe you, but DRM is not the equlivalent to a $50 price increase. If you think so you're a fool. Look at consoles. Their games are pure DRM (and cost ~20% more), but that's not why people pirate them. They do so because it's a way of getting something for nothing plain and simple. Do you honestly believe people mod their consoles because they hate DRM or because they just want free games? There's no reason why the answer to that question should differ for PC games.
modding consoles also allow you to use custom programs line video players that support multiple formats
others do it to backup their own games since many consoles now seem to like scratching the disk
and free is also a factor but there many factors against it, mainly the risk of an infected game (not all groups upload a cracked game out of the goodness of their heart)
if you open a electronic store and mark all items as 100% off sale
you will see people from all over the world coming to get free electronics, and if you do it for a few days, you may even see aliens from other planets come to get the free stuff
but if you put a trench around the store, filled with acid and a additional minefield around the store as well as auto turrets filled with angry bees , then you will only get the most dedicated people coming for it
unlike other things like free samples at a mall, pirate games online have a major risk.
also the price of games have gone up over the years
not many people are thrilled to see that the 4-5 games they bought cost more than the the game console
game developers are scared to charge a reasonable price.
before in the old days, I would buy lots of games since most of the games were around $10-15 but now with more modern consoles, i have gone down to 1-2 games per year because of the steep price tag
while console games have lots of drm, it is not noticeable to the average user as you still like insert the game disk and the game plays (it cant get any easier than that)
I really have to disagree with you on the prices of games going up. Really it's just been with the ~$10 increase in PS3 and 360 games that games have really gone up much. I remember NES cartridges costing $50. Even a used cheapy game from the rental store still cost $20 twenty years ago. And you can still buy lot's of games for $10-$20 if you're willing to wait a little. I just bought Bioshock last weekend for 14.99 on Steam. When I got my first PC almost 15 years ago it still cost me almost $100 to buy my first two PC games, Myst and Doom II.
did not really notice it much as i generally got a new console a little late when many people already got it, at that time most of the good games were cheap and easy to get
when I got into bf2, it was $25, some of the best $25 I ever spent
been a few years and I still play it (after bf2 there has been no games with as good enough gameplay to keep me playing the game after I beat it
Maybe Im just lucky. I took a lot of time and did loads of research and built myself a great gaming PC. I then went out and bought Bioshock, Mass Effect and Crysis.
Im running XP Pro SP2 ( latest updates ) and I simply stuck the disks in the drive and installed the games without a SINGLE problem. They all played beautifully without any DRM issues or resulting crashes.
So, someone please take the time to explain to me this massively problamatic DRM issue??? Aside from the issue with the invasive Starforce DRM software etc and the like what is causing people problems.
Or am i to actually assume that most of the DRM problems result from crashes which can really be chalked up to using a pirated OS and pirated games in the first place?
Consoles are great and serve a purpose - they also promote gaming to a wider audience and in doing so indirectly help people slowly shift into gaming on both PCs and consoles.
This isnt a VHS vs CD battle here. That was merely value for money and performance between 2 very different products that essentially did the same thing ( albeit a little differently - both with their pros and cons ). Consoles and PCs provide 1 similar aspect, gaming obviously, as well as other minor media player/extender features. Computers will always have the benefit of being upgradable/customisable and are capable of more powerful apps and games. They are also versatile tools. Consoles are easy to use and operate and are suitable to another area of gaming market.
Both will stay and coexist and provide joy for all.
As they have done so since their respective inceptions.
So please - no more of these threads. And stop all the doom saying. People like the OP arent exactly stumbling across new magnificently enthraling areas of interest here.
Fanboying one or the other isnt going to effect whatever the outcome is.
The problem with Mass Effect and Bioshock's DRM was never that it was flakey or unstable. It was that it was not consumer friendly.
With Mass Effect, and Bioshock when it first came out, you have three installs. If something happens after that and you need to install again you have to call up the publisher and beg for another activation. In the case of Mass Effect, that publisher is EA and they don't seem inclined to unlock the number of activations any time real soon and their customer service department is notoriously uncooperative.
I for one refuse to buy a game that I can only install 3 times before being subjected to such frustrating hoops to jump through. If we sit back complacent, many more games will show up with this and then, every time we want to go back and play one of our older games that we enjoyed we have to make a phone call and wait on hold and plead with someone who probably speaks broken English to let us play our game.
I have drawn my line in the sand and that is well past it.
yep and also with drmed games, your game will only last as long as the company
(how many people here enjoy calling a support line, PS there also many people who only have a cellphone in their house and heres no toll free for a cellphone so the cost of calling for activations can add up)
also no one wants to have to call call center in india and spend hours on hold, only to speak to a person who hates his underpaid job and also hates you, and beg him or her for another activation
also know that they only give you 1 they don't give you 3, so after you use up all 3 activations, you will have to call and speak to "Mr. I hate my job and you" every time you want to reinstall the game
so that copy of mass effect may not work 5-10 years from now
when annoying DRM is used, your basically handcuffed to the company, if they jump off a bridge, there taking their games with them.
same thing with drm music.
if you look at the msn and yahoo music stores, when they were trying to take down their DRM servers, they were going to for the most part take the music with them, to move the music, you have to connect to their drm servers first to allow you to move the music. so all it would take was a simple os reinstall and none of the music will work anymore as theres no drm server.
same with itunes, if apple gets rid of itunes, all music purchased from it will no longer function.
DRM links you to the company so they can control where and when the music is played
just like how you can control your own computer, they can control your music. but suppose the user of the computer was to suddenly die, would the computer continue to play games and surf the web and chat with friends and family and design new 3d art work in maya 3d?... well think about what happen when the server in charge of controlling your music or your games die out
DRM games should be mush cheaper, but instead there more expensive
a non drmed piece of software will last for ever, it will work 2 days from now, and it will still work 100000000000000 trillion years from now
a drmed piece of software can stop working tomorrow or the day after tomorrow
walk up to anyone on the street and ask them, would you rather want unlimited dollars, or 5 dollars and tell me what is their answer, and that will be the answer for why DRM doesn't work
drm would be understandable if they made the game free or one or 2 dollars to cover the cost of the box and the dvd but the current prices don't work. compared to non drm, the shelf life of drmed software cant even compare to the unlimited shelf life of non drm software
so why not price it as such?
with non drmed games, everything just works, the install process is easy, no hoops to jump through and the game will work for unlimited years
| dragoncyber wrote : Or how when I walk into a Best Buy, or EB Games, or any other electronic outlet there is a huge decrease in available options for purchase when it comes to software and PC accessories. |
I think online retailers are giving brick and mortor stores a hard time.
So the REAL numbers were finally released today and PC Gaming is a powerhouse in the game wars.
http://www.gamespot.com/news/61961 [...] es;title;2
"In January, leading industry-research firm The NPD Group pegged 2007 US PC game sales as $911 million--a small fraction of the year's nearly $19 billion in US game sales."
However....
"According to the PCGA's Horizons report, games on the oldest active gaming platform generated around $10.7 billion in sales worldwide. Of that, $4.8 billion--nearly half--comes from online revenue, including subscriptions for massively multiplayer games such as the omnipresent World of Warcraft. Digital distribution sales hit $2 billion globally, with in-game and game portal advertising revenues reaching $800 million. (Neither of the latter two categories is included in NPD's reports, although the industry body announced in February that it would begin issuing quarterly reports on US subscriptions sometime this year.)"
/endrumor
/endthread
Good work squiZZ.
/endthread agreed
| purplerat wrote : please name one top PC title that hasn't been severely pirated. |
Galactic Civilisations II?
| llama_man wrote : Galactic Civilisations II? |
And how so is that? I honestly do not have any hard data on piracy, but my statement was made based on several assumptions that I feel are pretty safe.
-If people want something and can get it for free a percentage always will. The more demand the higher the amount of piracy.
-However if adequet measures are taken to stop piracy the first assumption may not hold true. ie DRM
-Games that are not desirable to a large audience or are just really bad will not suffer as much from piracy. The people behind piracy as well as the people downloading games are usually pretty sophisticated and intelligent. They're not wasting time pirating games they do not want.
I'm not very familiar Galactic Civilisations II, but if you say it's not being pirated and it's a top tier game I would have to guess that it has an effective form of DRM in place.
Actually, Galciv II was the second big game from Stardock. The first being the surprise hit Galactic Civilizations. And it was pirated, but not as much as most other games that had the sales that it did.
Oh and it had no significant DRM. DRM actually does very little to deter piracy with the exception of MMOs and to some degree, consoles.
The main things in GalCiv II's favor are fan loyalty, that it appeals to an older more mature demographic, and that it entered the market at $40 retail. Also you could not get patches without registering it with Stardock and the patches added a lot of content.
Doesn't Stardock work similar to Steam? You have an account which is tied to which games you have. If so that is definitely DRM, which works very well for Steam.
*edit* Woops missed:
| Quote : Also you could not get patches without registering it with Stardock and the patches added a lot of content. |
Yup, that's definitely DRM, and a pretty effective form to.
Yes, Stardock IS DRM and it is effective, however it is very tame DRM as far as customer impact. First it does not limit you at all. You can install the game on as many computers as you want and play them simultaneously, you can install the game and play it without registering it on Stardock (just not patch it), and it does not require the CD in the drive.
It is not significant DRM, but it is effective. This is actually my favorite model of DRM, though I cannot reasonably expect most companies to adopt it because it gives so much control to the user. Steam works in similar ways but locks down the consumer in ways that would be more comfortable to many game companies.
Yes, it's true that you couldn't get the "patches" without registering, but it's worth bearing in mind that the "patches" were to add a lot of additional content, not to fix a botched product. The shipped version worked perfectly and was worth the asking price, so the registration is entirely voluntary and is a bonus. Whilst this may be considered a form of DRM, making it optional and totally non-invasive is a very soft touch.
Oh, and another benefit - if you registered the game, you could download it from the website, so no worries about losing the CD anymore either.
Personally, I think the Stardock model is excellent. The fact that the game is brilliant helps as well, of course.
Call me a pirate. Call me a theif, or call m a good customer. I will have to agree with the quote that demos can be misleading. For that matter, I DO download copies of games of such piracy sites. The only difference is, if I like the game for the first couple levels, I BUY the retail version of the game. If I dont like the game within the first few levels, start>control panel> add/remove programs>remove*game*
| marshmellow1991 wrote : Call me a pirate. Call me a theif, or call m a good customer. I will have to agree with the quote that demos can be misleading. For that matter, I DO download copies of games of such piracy sites. The only difference is, if I like the game for the first couple levels, I BUY the retail version of the game. If I dont like the game within the first few levels, start>control panel> add/remove programs>remove*game* |
Here's another thread were this topic is discussed in more detail. http://www.tomshardware.com/forum/ [...] 13_50.html
Not that my opinion matters much, but why the hell would pirate a game and then pay for it? If you think you're supporting the developer you're really just fooling yourself. Pirating a game, playing it for a while, deciding you like it and then going out and buying another copy is just as big a waste of money as if you'd just bought a game and didn't really like it.
It's also sad that by taking all the preventative measures that they do, PC Game Programmers actually diminish the game with all their DRM stuff, so why not pirate a game that doesnt have all that on it??? I dont pirate, because I want to support the game designers, since i am aspiring to be one myself someday, but thats a reason a lot of people pirate games.
Crysis was so heavily pirated because so many people didnt want to waste 60 bucks to see if their computer could even run the game.
| Quote : Crysis was so heavily pirated because so many people didnt want to waste 60 bucks to see if their computer could even run the game. |
That's a horribly misinformed statement. Obviously you have no clue and are just regurgitating some crap you heard elsewhere. Here's the truth. Crytek actually released a fully playable demo some three weeks before the game launched. And this was a title that was hyped for a couple years so everybody knew it was coming and it was going to be a beast to run. If anybody had questions about how it would run, which obviously most did, why the hell would you wait 3 weeks to pirate the game when you could have been thoroughly testing it weeks ahead of time with the demo? The demo even came with a benchmarking tool and the popular third party Crybench tool works just fine with the demo. I'm not 100% positive, put I believe you can even patch the demo to further test how that will work. The point is that Crytek went to great lengths to make sure people could try out their game before buying. But you sit there and say that's why it was pirated!
@ Purplerat
You are right, there was a demo before hand, i completely forgot about that (at the time my video card was crap so i didnt even bother with it). But still, I have friends who pirate a lot of stuff and when they do games its either to try it out, or to see how well their system will run the game. My apologies for any misinformed prejudgements
At least you admitted your mistake. I've gotten into the same argument about Crysis before and had people still tell me that they pirated instead of the demo because the torrent was faster. Besides the fact that legit sites were the Crysis demo can be found, like NVidia's, are usually pretty I highly doubt that even at their slowest any demo would take 3 weeks to download (unless though dialup).
Alas, I think many of you are missing the big picture and the trends that are driving things.
Allow me to share some information that will shed som perspective on the PC gaming situation.
Lets start with:
http://www.geek.com/laptop-sales-e [...] es-in-may/
and this
http://www.marketwatch.com/news/st [...] 2794866C7}
Specifically:
"Gartner's Reynolds said that for 2008, he estimates notebook unit sales will climb 22.1% on year in the U.S., with notebook revenue rising 12.4%. By contrast, U.S. desktop units are expected to fall 11.6% this year, and sales are forecast to fall by 17.9%."
Yes, I have a PC desktop I built for gaming and it plays everything very well and reliably.
I also own 2 very good notebooks. Each has 2gb of ram and core2duo chips, one has an ATI and one has an Nvidia adapter. I will sum up the gaming on the notebooks by saying, it is less then satisfactory.
Like it or not, there is a gap in capabilities between a PC and a game console. There are also advantages in a notebook vs a desktop. Otherwise, notebooks would not outsell desktops in the US.
To buy a "game" notebook is still very pricey. It is cheaper to buy a notebook and a game console then a gamers notebook.
Heck, with the current notebook prices, you can buy a notebook that will do practical applications just fine and a game console for less then a gamers desktop PC.
This is why many industry people are not targeting games for a PC release. Here are the key points:
1. Development takes several years for most quality games.
2. Installed base determines potential sales.
3. PC market is more dynamic (i.e. changing) then consoles.
4. Fixed hardware and software specs speeds up development and gets you to market faster.
5. Uncertainty...... must a game for a PC be designed that when released 3 years from now it will play on a desktop, notebook, PC or MAC for the largest possible installed base?
This is why a PC is less relevant today for game designers then it once was.
I do not expect such a situation to continue. There are several things coming out that I predict will make PC as a game platform enjoy a strong revival in the near future. AMD has started a trend that I see continuing with their integrated platforms. By adding enough GPU power on an integrated platform for reasonable gaming on a desktop, I foresee that the same is just around the corner for notebooks. Once you have a stable (i.e. will still be around and compatible in 3 years) and backwards compatible graphics options (i.e. new hardware runs old stuff, just faster) in a notebook that can keep up with game consoles, PC games will flourish once again.
AMD, Nvidia and Intel have technologies out or in development that hints at this possibility.
Just think if you could by a $750 notebook that did office applications, played blu rays disks, and played games as well as an Xbox, why would you buy an xbox?
[***. *** ing *** THE PEOPLE WHO DOUBT TECHNOLOGY AND PC GAMING,THOSE OF YOU WHO DO,I PITTY YOU,AND WISH U WELL ON SPENDING MONEY OUT UR ASS FOR *** THAT SUCKS.
CIAO,Oblivion Master
ZOMBIE THREAD!
As for PC games dying - they simply shifted sales into online aria (STEAM, Impulse, D2Drive, etc) - in some sense PC games are already in the future, while with console games you still have to go and buy physical copy of the game.
I know this is old but PC's are better than consoles in hardware....
But for consoles.... uuuummm something ,it's good i guess?
but consoles rule in............................................................................................(30 mins.) that's right they only have one type of specific hardware such as controllers with 2 analog sticks.
Consoles are cheap compaired to what it cost to buy or build a gaming rig that will run games like Crysis smoothly and with all the bells and whistles enabled. I have an Xbox 360, a Ninetendo Wii, Playstation 1 and 2 and a old Sega Saturn ( just for Vitual Cop 1 & 2) and I hardly ever play any of them. For online games the mouse and keyboard still rule.
| jbrownos wrote : I spend about 20+ hours a week playing PC games, and the last console I bought was an N64. So I'm probably as much far on the PC end of the spectrum as you can get. And I have to admit that I have a hard time finding anything to play these days.
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Sorry if this is way too late, but it seems this thread is still getting hits...
Anyway, the only thing I was going to say that calling consoles "advanced toys" is absolutely ridiculous, and really shows your ignorance about them...it almost sounds to me the N64 was the ONLY console you had/played (which had more kid's/simple games than most consoles).
This thread really needs to die now.
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