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A basic non-securom or starforce based CD check is a pretty good method to prevent casual copying in many cases, as are those CD keys you hate so much.
| infornography42 wrote : A basic non-securom or starforce based CD check is a pretty good method to prevent casual copying in many cases, as are those CD keys you hate so much. |
But Steam and Stardock are great examples of how additional DRM can be better for both the game companies and the gamers. CD checks and Keys while not too bad can still be a pain and have limitations. Plus they don't stop a lot of piracy. Steam stops more piracy and eliminates CD checks and Keys. It has some disadvantages, but I would choose Steam over retail games in most cases regardless of it's effect on piracy. It's just better in my opinion, while also being a better platform for publishers. I'm not sure why somebody would argue with that unless they just had a blind hatred of the letters D, R and M.
Well there are some legitimate criticisms of Steam. First they occasionally have glitchy problems. Second it sucks big time if you are on dialup and is entirely unusable if you have no internet connection at all. Third, they allow, without warning the consumer, for publishers to incorporate 4th party DRM on top of steam.
All in all, for the majority of gamers, Steam is still pretty good, but there are a few for whom steam is not feasible.
i know nothing is 100% effective but look at it this way
if the law enforcement of the state you live in has the effectiveness of drm, then the government will have then disbanded for not meeting national standards
people oppose drm because it is a major inconvenience and has a extremely low success rate
the success rate is just too low to justify the drm practices
Razor... yes it does justify the practice in the case of the DRM methods that we are supporting.
Impulse, MMOs, Consoles, Steam, and basic CD checks. These methods are not terribly inconveniencing to consumers and they have a notable effect on piracy.
Also your analogy, as usual, is stupid. If a district had that high of a crime rate and that low of an arrest rate the state would declare martial law and lock down everyone which is obviously not what you are suggesting so quit trying to draw a correlation to law. It doesn't work.
Good grief, guys...it's Friday! Time to wrap up this thread.
Aww, but we were getting so close to agreeing for once. ;-)
Razor,
I give up trying to discuss any topic with you. Not because we disagree, but because your only response every seems to be to go off on some ridiculous tangent or nonsensical analogy. I'm sure you don't realize it but half the time you do so you actually end up disproving your own point. The more I read your post in this thread the more certain I am that you have only have a very vague idea of what DRM actually is. I would recommend doing some real research on the matter such that even if you still are against it you will at least be able to debate the issue in a reasonable fashion. There are real reasons to be against it which go well beyond something as trivial as not being able to activate a game more than 3 times. But I’m not going to tell what they are.
Hey I'm going on vacation so I need to get my fix for the next 10 days.
aww isn't it great so see everyone agreeing so well ![]()
and don't you find analogies fun
there also useful, there used to give examples of similar situations in order to convey your ideas more clearly
yay for analogies ![]()
cute puppies all around ![]()

ps tomorrow is caturday so be sure to celebrate how cute cats are
dogs and cats hate DRM also
Regrettably, I was away from my computer for some time; but I just thought i'd add the following -
Getting upset at people who provide the demand for pirated games is 100% certifiably /pointless/
If you want to get upset at anyone, get upset at those distributing the games - as that is the very definition of piracy; "making available of content"
If you start to think of digital media piracy in a relation to drug addiction, it becomes rather easy to see why 1: people pirate games and 2: why pirates provide the games to be downloaded.
The people pirating games are the drug addicts, they are looking for their next "gaming fix" and they will do anything to get it - including steal. In their minds its okay for them to steal because they /need/ that gaming rush in order to get through their day/week/month/year.
The people providing pirated games are alike to drug pushers; they provide a service to acquire this digital media under the pretense typically pertaining to some form of sponsorship - whether it be through advertising, identity theft schemes, or terminal access control schemes (trojan horses); in pretty much every case, those providing the software initially do it for their own benefit in some way.
Then of course there are the lower end drug reseller types; those who just take someone elses product and dole it out to people they know in exchange for money (or other illegal software) - ultimately, these people do a great degree of local piracy and they continue to sustain the demand for more pirated content.
That all having been said, i'm not justifying or encouraging the piracy of games - but I am quite simply stating that unless you cut the problem off at the very beginning; those making the software available in the first place; then there is absolutely no point in complaining or doing much of anything - because this phenomenon simply cannot be stopped.
I buy my PC games because I like gaming on the PC because of the increased image quality - I know that if I stop buying PC games, that inevitably others will as well until the point comes that more and more people aren't buying - at which point the platform will cease to be viable.
I liked the quote:
"It's not as if one night everything will be as it was in 1999"
It's like chasing ghosts, I have a box somewhere of C-64 games that were cracked pre-1985. 1999 wasn't any more secure than today. Before torrents were the ftp sites constantly getting flooded with releases in hidden and odd directories of their upload areas, or in any unsecured directory.
Torrents may make it easier for the less savvy, but I don't know many of those more casual types that would download several gigabytes at a time anyway. The last time I really searched for a distribution was the old AD&D gold box games when my CD became unusable and the publisher couldn't replace it. I guess that was a while ago, but I still feel that was justified, though today I don't know that I have any of them and haven't seen the code wheels in a while.
basically for the whole drm debate,
base line answer
drm wouldn't have such a uproar and be under so much debate if what i said previously was not true
drm fails because the innocent people suffer more than the pirates because the drm only effects them
ovaltine,
You’re not completely wrong but trying to analogize this topic almost always proves futile. The key difference between the drug trade and piracy is with whom the profit lays. As with any industry (legal or otherwise) profit is what drives the market. With drugs it is very simple to see which party actually profits - the suppliers. The users only get a short high which is offset by both the problems caused by their use and the loss of money they paid for the drugs. Even if you were to assume drug use causes no problems the user still theoretically just breaks even; The cost of the drugs = the high.
With piracy however it seems to me that the user is the one making most of the profit, or at the very least they are sharing in it. While certainly many pirated games are actually sold, and for a profit to the seller, the user always comes out not having paid as much as they would had they bought a legit copy. Aside from some rare situations (ie actually getting caught with pirated games and punished) what is the user personally losing in the transaction? We can get a little more abstract and say “they are hurting the industry, thus they are costing themselves” but that’s about it. Certainly we can see the profit they gain from a pirated game – they saved themselves X number of dollars not having to buy it, not to mention the enjoyment of the game itself.
Now I’m not ignorant enough to think telling people to stop pirating will work any better than telling people to stop using drugs. But unlike the drug trade, which I agree with you is nearly impossible to fight at the user level you can do so with piracy with greater success. Unlike a drug user pirates are actually driven by a practical motive – profit. Make that less practical and you can actually thwart a good amount of piracy.
If you don't like the analogy then just take it for face value:
People pirate games because they have addictions to video gaming, this is hardly uncommon - they become so detached from reality that they feel its okay to steal games, music, and movies; because to them satisfying their entertainment urges is more important than any sort of morality - in fact, these people are very much slaves to mass media entertainment.
There, no analogy - face value; and its really very much truthful thought. People use media entertainment generally speaking to avoid the real world, as its much more fun to step into fantasy for a lot of people because it lets them forget about responsibilities. I don't believe that every gamer is a gaming addict - but I do //believe// (opinion) people who steal entertainment in any form quite obviously do have an addiction problem.
Generally for something to qualify as an addiction, it needs to be something that causes problems and continues to be preferred. WoW and MMO's are obvious examples, I don't know of anyone who's lost a job or marriage over games they downloaded though like I've known to happen to players of those types of games.
The risk/reward in software piracy, especially in games, is pretty low. I doubt many really consider there being any risk as prosecution's been primarily against those reselling counterfeit copies or those who repackage and distribute the games.
The only genre that has really not had much problems with pirating is the MMO community. You buy the game, you register and get a user name, you cannot play unless you log in. A similar approach could be used for any game, not just online games.
The internet is becoming available almost anywhere including public transportation. Airliners will soon be offering internet during flights as well, so not having the internet available at all times will not be a problem.
most public locations that offer internet will charge a high price for it
while games like WOW have a smaller percentage of pirates, it has a larger number of pirates who have cracked versions of the game.
razor,
what do you mean crack versions of game? crack the WoW client so 40 people join their small private server without any update?
jack,
while all game can go with MMO alike monthly charge. but then no body will ever buy it. most online game rental only cost 14/mon and its not lock to single title. unless game dev outlaw rental otherwise is wishful thinking.
i dont know how.. or where tom find this guy to write the column. but i dont think he knowledgeable enuff to write this article.
"I'm not terribly concerned about digital rights (or "restrictions," depending on who you ask) management"
did he know the history of DRM?? aka sony DRM and root kit is? i know sony say drop the root kit, but do you ever trust any DRM ever again? and not worry restrictions... good lord, we talking tomshardware right?? the site that most reader upgrade their computer all the time..
even CNN could done better then this..
| jalek wrote : Generally for something to qualify as an addiction, it needs to be something that causes problems and continues to be preferred. WoW and MMO's are obvious examples, I don't know of anyone who's lost a job or marriage over games they downloaded though like I've known to happen to players of those types of games. |
Its hardly uncommon for players to become obsessed and addicted with games from any genre - the qualifier for what makes an "addictive" game formula are personal advancement models.
RTS games tend to use some sort of ladder system where positions are earned from winning a quantity of matches against similarly ladder leveled players.
Some modern FPS games such as CoD4 use a level/perk system.
Race Driver: Grid uses a ranking system that rewards you whether you're a good driver or not.
I could go on, but there is no need to; you can argue with me all you want but the proof is in the pudding - most people would rather drown themselves in virtual entertainment than deal with their real lives, and video games are one of these virtual entertainments.
Look, I game just like anyone else but i'm aware that many of these games include an addictive formula which is why gaming is a secondary objective in my life - developers are designing these games to have an addictive component to them, and its important that people be aware of that.
How does this effect piracy? I already stated; people don't really care how they get their gaming rush, they just want it - and because of their detachments from reality, spineless and anonymous theft is okee dokee to them.
| EVILNOD wrote : i dont know how.. or where tom find this guy to write the column. but i dont think he knowledgeable enuff to write this article.
|
i think tom find this guy and he pretty good at writing columns.. he knowledgeable enough to give opinion, and good enough for reader to read. in fact look how much discussion one article caused. i'd say that is about much as ask for
drm is made to be in the companies best interest and not the users
even though it doesn't stop piracy, they feel it is worth it if it can just stop even 1 person from pirating their game
drm does nothing to improve the gaming experience for the user who gets the game legit
it just adds more work for that player to do to get their game up and running
| Quote : People pirate games because they have addictions to video gaming, this is hardly uncommon - they become so detached from reality that they feel its okay to steal games, music, and movies; |
What evidence is there to suggest that piracy is mostly the product of addiction? Your theory seems to be that the only reason to steal anything is addiction. If somebody steals a car are they addicted to cars?
Regardless of that question my argument is that you say pirates do so because they are "detached from reality", whereas I think piracy is considered very normal and is hardly considered a deviat activity. Unlike drug use and commen theft which are severly looked down upon piracy of games, movies and especially music is barely frowned upon. If you were to take a survey of average people ranking where they see piracy as a crime my guess would be that it would fall somewhere around the range of speeding rather than other forms of theft. I've even known pastors who've downloaded a song or two from a P2P for church services without giving it a second thought. The point being it hardly takes an abnormal personality to think downloading digital content is ok.
Anyone that is for DRM has not been on the wrong end of it AFTER LEGALLY PURCHASING A GAME. Uhh... Sims 2 anyone? SafeDisc made that installation process damned near impossible for many people who legally bought it (I'm included in that group) I ended up having to copy the contents of each CD to a directory and then install directly from the hard drive. How jacked up is that? This story is even funnier (to me at least) because the Sims 2 SUCKED and I immediately uninstalled it. Whole lot of effort just to play a game... and then to find out that it sucks. If DRM is going to continue to exist, it has to be 100% transparent to the legal owners... we're not the ones that should be hassled over piracy. That said... STEAM gets it right. If that's considered DRM, I'll accept that any day.
While I admire your tenacity to argue your point of view; i'm entitled to my point of view and i've already stated reasoning for why I believe that.
| Quote : If somebody steals a car are they addicted to cars? |
I've never met anyone who stole cars for fun, typically people become thieves to support another aspect of their life whether it is substance abuse or simply a desire for "more bling"
| Quote : you say pirates do so because they are "detached from reality", whereas I think piracy is considered very normal and is hardly considered a deviat activity. |
I believe anyone that thinks it is okay to steal has loose morals - go ahead and steal all you want; but if you steal, you're a thief and I have no respect for thieves.
| Quote : I've even known pastors who've downloaded a song or two from a P2P for church services without giving it a second thought. |
Yea, and i've known "deliverers of the faith" who've raped children - why you're attempting to use religious figures as something to support your argument is not something I can understand. Pastors are no "holier" than you and I; they are men, they are /NOT/ divine.
| Quote : If you were to take a survey of average people ranking where they see piracy as a crime my guess would be that it would fall somewhere around the range of speeding rather than other forms of theft. |
The fact that people think its "okay" to speed is borderline appalling. I don't know if you've noticed lately but PEOPLE **** DIE because of speeding, in fact travelling in excess of posted speed limits is one of the most common contributors to motor vehicle accidents.
| Quote : The point being it hardly takes an abnormal personality to think downloading digital content is ok. |
Sure, but that doesn't mean I agree with it; and i've already stated my point of view upon modern societies and their addiction to media entertainment.
You can believe what you want, but questioning every word that I post doesn't make your point of view right. If you want to state a point of view go ahead, but don't try to invalidate my point of view through convoluted arguments. If you think i'm going to force my ethics upon anyone you would be sorely mistaken; but i'm pulling your post apart because i'm getting sick of people trying to point at my posts and invalidate my personal ethics and opinion on the subject.
As an example to DRM, I agree that the Steam platform is pretty tight on security, but it at least allow you to play offline after you logged in once, and give several advantages like the Steam Community, almost 1-click install and automated updates.
A little touchy I see ovaltine. Sorry but when you say that piracy is caused by addiction for no reason other than opinion it deserves to be scrutinized. I'm not going to argue about morals because they are a completely made up and arbitrary set of opinions. Addiction on the other hand is a very real and clearly defined affliction. Saying it causes piracy would be the same as saying something like left handedness causes piracy. Unless you can actually back it up with something showing that left handed people pirate more than right handed people it deserves to be scrutinized.
You're addiction theory is flawed because it relies on two points that are highly unlikely. The first, which I'm very prone to argue about so just deal with it or drop the topic, is the idea that video games are abnormally addictive. I say abnormally because almost anything can be addictive so it's only natural to expect that a certain number of gamers will become addicted. However based on the amount of piracy and your theory that it's caused mostly by video game addicts it would indicate an enormously huge % of gamers being addicted. I find that theory appalling.
The second part of your theory that is flawed is the assumption that video game addicts would be pirating like crazy. In reality there's no reason to believe this. In cases where we know of real game addiction the addicts tend to be deeply locked into a single game. A clear sign of a game addict is somebody who spends a lot of time playing games but only plays a very few number of games. This doesn't fit the mold of piracy.
Also why do you think game addicts would necessarily turn to stealing to "get their fix"? With drug use you are already dealing with an illegal activity so increased illegal activities of other forms are only natural. But gaming is legal even if addicted, so it's better to compare it to other legal addictions. Do smokers or alcoholics have abnormally high tendencies to steal their fix? No not really. So why would gamer addicts?
Just one separate point I want to clear up. In my anecdote about the pirating-pastor my intent was not to say that this person had some moral high ground which we should all abide by just because he is a person of faith. I personally would laugh at that very notion. My point was that here was somebody who I can vouch for as truly trying to live an honest life but pirated music out of pure ignorance. Had the idea even occurred to him that he was stealing I’m certain he would not of done it. In reality there is no actual “pastor”, I just combined the idea of the many people whom I’ve known who’ve downloaded music without even given a thought as to whether or not what they were doing was theft. They do not account for all piracy or even most, but even software, music and movie companies readily acknowledge that ignorance or at least complacence accounts for a large amount of piracy. A lot more than addiction.
There have been plenty of studies done to suggest that video games are addictive, its hardly a baseless opinion.
| Quote : Do smokers or alcoholics have abnormally high tendencies to steal their fix? No not really. So why would gamer addicts? |
Um, did you happen to miss the many many arrests in Canada in the last year related to contraband tobacco? Not to mention Benson and Hedges getting ... what was it a 3 BILLION dollar fine for selling contraband tobacco? lol.
Alcoholics.. well lets see; I live in a city where i'm within walking distance of at least 5 bootleggers - they illegally sell alcohol to people DESPERATE for the satisfaction of alcohol; however i'm unclear as to whether or not its illegal to /buy/ alcohol from a bootlegger, I suspect it isn't though. More to the point though, I would hardly find it unlikely to discover that alcoholics do something illegal at some point or another to acquire they liquor - given that being a real alcoholic is an incredibly expensive habit unless you like to drink mouthwash.
Most games I think target a teenage demographic. Teenagers are not the wealthiest segment of of our society and have lots of time to crack games, etc. As gamers are getting older, there aren't as many adult oriented titles. I think game companies should pull their heads out of the sand and figure out where the money is they can actually get to and start writing games accordingly.
EA is loosening their DRM mainly due to complaints of people in the armed forces.
So there's yet another reason DRM does not work. Thankfully someone is listening!
They still are using it, but only when downloading new content. That's the way it should be.
http://blog.wired.com/games/2008/0 [...] -spor.html
I think they should do away with SecuROM/Starforce, because as others have pointed out it does little more than punish paying customers.
As I stated earlier in the thread if I recall correctly, STEAM is a good DRM program - everything else is pretty much borderline dysfunctional from the get-go.
| ram1009 wrote : Only pirates object to EFFECTIVE DRM. (note emphasis on EFFECTIVE) What other objections could there be? Effective means it prevents piracy while not creating other problems for the end user. That may not be the state of the art today but I'm sure it's the publisher's goal. I couldn't care less if my game sortware is required to obtain validation every time it opens. As I said, only a pirate would object. |
What other objection could there be? Let's see: 1. It is known to seriously f*** up systems from time to time.
2. It is known to keep someone who has bought that thing in question legally from re-installing a game when the game in question has gotten corrupted or a person has had to uninstall it for various reasons.
3. DRM has been known to act as spyware on your system, sending information back to developers that I do not want them to know because they have no business knowing it (what disc-emulation software I am using, where I am browsing on the internet, etc.).
Frankly, DRM is never going to stop piracy. What will? Well, in the FAR future, we will finally go to a system where there will be no such thing as money anymore, so piracy will disappear all on it's own.
In the immediate future, what is going to stop DRM? Lawsuits by consumers who have legitimately bought the things in question, only to find out that the 'cracked' version has more functionality and is easier to use (i.e. you don't have to have the disk in the drive while you are playing the game in question, the one kind of DRM that seriously TWERKS me off because I don't always want to have to carry 10 disks to play my games).
The realization by the product makers that they are losing money because DRM is so easily cracked and so quickly cracked, that it is just an extremely HUUUUUUUUGE waste of money.
Finally, the real answer in the immediate future to piracy is that game, music, movie developers will realize after numerous fights with consumers that they are overcharging for their products ($20 bucks a CD anyone?) and they will finally lower their prices to a point where piracy isn't worth it anymore, even for the commercial pirates.
piracy is not caused by an addiction to gaming. It is the direct result of a low risk to reward ratio and a large percentage of the target audience having more time than money to dedicate to the hobby.
The surplus of time means that they will want to fill it playing more games. The absence of money means that they need to find alternative ways of obtaining those games if they want to play them. The result is piracy. It really is a rather simple relationship to figure out.
Last I checked, EA's DRM still has limited installs and requires to you contact their customer service if you ever have a need to install it more than 3 times. And on top of that their customer service line has no obligation to allow you to install it again and they are notoriously unhelpful people. I will not buy any game with those restrictions for anything more than what I consider fair RENTAL prices. I will not however pirate it either. EA just won't get my money.
| Quote : One sentiment I keep on hearing against DRM is that it hurts the honest customer but not the pirate. Well how fair is it to the honest paying customer to just allow others to have the same thing you paid $50 for, for free? |
That's neither here nor there. I don't give a rip whether someone else is playing the same game as me, whether they stole it or not. I also don't whine when someone buys something for cheaper than I got either. That's life.
My concern is whether I own what I buy. If I pay, I get to play. Anything else is irrelevant to whether I am willing to pay my money over.
| Quote : Is locking my front door vigilantism? No, of course not. Although there are laws to protect me from burglars, it is entirely right and proper that I can take actions to protect my own property in the first place. This is how publishers view DRM. |
No. And I would agree that simple copy protection is akin to locking your door. But the new generation DRM does much more than that. A better comparison would be that you put a lock on your new house's door, and can never legally sell the house again (thanks to irrevocable activation limits). And the lock transmits information to the vendor. They won't say what information either. And the lock won't allow some of your old friends in the house either or it'll lock YOU out too.
I've made the point before, I have no issues with 'insert cd' copy protection: it is this new regime I oppose because it violates basic consumer rights, and is IMO, truly a disguised attempt to switch from a product buisness model to a rental business model. That's fine if they want to try it honestly, but don't lie about it. Also, it REQUIRES internet connectivity for games with zero online content. Frankly, that's a big problem for folks with no internet, or dialup-only.
| Quote : But Steam and Stardockare great examples of how additional DRM can be better for both the game companies and the gamers. CD checksand Keys while not too bad can still be a pain and have limitations |
I'm told that Stardock allows you to buy and play the game without an internet connection. My experience with Steam was quite different. You keep saying that playing without cd is such a good thing, hence steam is positive for the gamer. But you are not acknowledging that the same would be true without any DRM at all. And just because YOU might have broadband, a large chunk of the market does not. Any system, like Steam, that requires broadband to be usable is simply reducing the size of the market.
I'm not saying that online activations are bad, just that MANDATORY online activations are bad. Do you not have any sense of sympathy to non-broadband gamers?
God help you if you ever move to a rural area in the future. Actually, I bet if YOU had to deal with not being able to legally play games any more, you would be hollering just as loudly as some of us are.
| Quote : piracy is not caused by an addiction to gaming. It is the direct result of a low risk to reward ratio and a large percentage of the target audience having more time than money to dedicate to the hobby. |
- a valid opinion, with amusing correlations to the psychology of addictions; but having a low risk-to-reward ratio just means there are less barriers, making it easier for people to throw themselves at the gaming which devours their time.
| Quote : The surplus of time means that they will want to fill it playing more games. The absence of money means that they need to find alternative ways of obtaining those games if they want to play them. The result is piracy. |
There is a big difference between hobbyists and people who spend every free moment of their time practicing a "hobby" - I never have once said that every person who steals is an addict, nor did I say that every addict is a thief; what I am saying is that there is definitely a correlation between people with addiction problems (in any form whether it is drugs, alcohol, smokes, or yes even gaming) and theft to support these habits.
Piracy is stealing, and stealing is a crime any way you cut it; there is no damn grey area - its theft in just as much of a way that shoplifting a game, movie, or CD from a retail counter. Again, is every shoplifter an addict? Doubtful. Are they stealing to suppliment their lifestyle in some way? Certainly.
| robwright wrote : "I pirate because I can, even though I have the money to pay for the games, and I don't care about the consequences. Yeah, it's hurting the PC game biz, and I could give a crap because I just want free games." |
Sounds like you just want someone to come out and agree with you, as though your entire argument is some universal truth that we're all denying.
Rob Wright suggests you simply don't play if you're going to pirate, which causes the same effect on the gaming industry - a lack of sales. Do I pirate games, or do I simply not play them? The industry's numbers aren't precise enough to determine that.
| infornography42 wrote : As with all things I feel that the truth lies in the middle, between the extreme positions taken on either side. It just seems to be human nature to polarize any argument though. |
"As long as I'm on the fence about everything in my life, I'll always be right!"
| Oh Snap wrote : "As long as I'm on the fence about everything in my life, I'll always be right!" |
There is no truly right or wrong answer on certain topics, there are merely more productive ones. I have found that you can make a lot more progress getting people to accept one another's position if you share some views with each side. If you can understand why the pirates pirate, then you can more easily get them to understand the opposition to that behavior. If you can agree with the reasons not to pirate then you can get the anti-pirates to at least see why the pirates are doing what they are doing. It allows for a more calm and rational discussion. The more people who trend towards the middle, the less the debate turns into simply a series of contradictions.
It isn't so much a matter of saying I'm right and you are wrong. It is a matter of saying Here is where I believe the rational response lies and it is because of X points made by side A and Y points made by side B.
| infornography42 wrote : There is no truly right or wrong answer on certain topics, there are merely more productive ones. I have found that you can make a lot more progress getting people to accept one another's position if you share some views with each side. If you can understand why the pirates pirate, then you can more easily get them to understand the opposition to that behavior. If you can agree with the reasons not to pirate then you can get the anti-pirates to at least see why the pirates are doing what they are doing. It allows for a more calm and rational discussion. The more people who trend towards the middle, the less the debate turns into simply a series of contradictions.
|
I think what you really meant was "As with all things, compromise lies in the middle." In the context of discussion I think both sides do present valid points, but I can't help but be a bit disgusted in other (more black and white) arguments, generally relating to science, where people take that same sort of stance essentially diluting the truth, getting a sort of murky, mixed view of reality that isn't supported at all by the evidence simply for the sake of being "in the middle" and not taking a polarized viewpoint.
Truth was the wrong word for me to use there. Though I would pick the word progress over compromise. While both are the case, progress is the goal, compromise is merely the method.
I read reviews of Sins of a Solar Empire. I liked what I read. I pirated the game. I tried it and liked what I saw. I went to EB and bought a copy. Worth every penny. Did I have to buy it, no. But I wanted to support the company for making such a good game. This is the third game ive pirated thats made/published by Stardock and the third game ive bought made/published by Stardock. While im sure not everyone does this, I view piracy as a unofficial "try before you buy" concept. If the game is junk, I uninstall it, delete it, and move on. I didnt waste $50 only to be disappointed.
DRM in pc gaming does not protect the publisher nor does it help the product. It often negatively effects the performance in games and some of the anti piracy meathods have been proven to damage hardware. I paid big money for my rig and I own the hardware. The software I purchase should be tested safe and should not reduce my experience at all and it should be behind the scenes and not make me have a headache trying to get a game I bought to work.
Steam is fine with me..Starforce and secure rom suck and hurt the industry.
I download demos to try out games. I pass on drm I do not agree on. I have to do a lot of searching to find what companies are using. It should be listed on the box and let the consumer be aware of what is going on his/her rig.
DRM costs money, doesn't do what it is intended to do and only damages the paying customers product. Piracy is a problem but you need a smart solution not one that has a proven track record of failure.
Publisher want to make money...put the time in the product it deserves to make it a solid polished product and you know what...it sells and you make money and do not have to blame piracy for the loss of capital BS. Crappy games get what they deserve...poor sales. Buggy games etc...that comes from poor management, testing etc. No one fault but the publishers who usually force a product to go out before it is ready.
Just read the whole thread, and i have decided to put my paw on it.
The discussion was great with both sides posting with somewhat flameless "arguments".
I kinda enjoyed that. Now lets all say out loud:
"The Path of Less resistivity is followed by all the ramblers" - Thundgot
Quoting Razor512:
| Quote :
|
This is somewhat true, but in HD video business the things are very messy atm. you got blue ray, enhanced DVD is popping like popcorn, x.264 encoding, and that Chinese standard i don't remember atm. But ultimatly, people will choose Enhanced DVD or x.264. Because is the cheapest and most flexible. I know this is somwhat unrelated but please keep up with me, it is important for my point. Xvid and Divx were very successful because of those points too. Cheap and Easy.
Same with MP3. it because a standard for digital media, not because it was the best, but because it was cheap, easy and pretty much defined at the time.
Now, we see that DRM in the case of Blue Ray, is damaging the experience provided by somewhat similar standards only at less than half of the total cost, with somewhat the same experience. Blue-ray is not being accepted so good, and if you cut the numbers of PS3 out there, you get the real acceptance of blue-ray. Witch is ridiculous.
So we should conclude that DRM should be transparent.
Next to the TOP 10 List of sold games, Quoting Acid88 on this one:
| Quote : First of all, i'll post August 3rd to 9th US NPD Sales Charts (PC GAMES): |
Analysis of the TOP ten Sales, it is my analysis of the games, i might not be 100% correct:
DRM analysis
1 - Serial, Warden program, but almost invisible DRM. You can find this game in Digital and traditional distributions.
2 - Standart DRM, CD-Check, copy-check. Almost Invisible to Original copy players.
3 - Serial, Warden program, but almost invisible DRM. You can find this game in Digital and traditional distributions.
4 - I am not familiar with this one, but i guess CD-Key and CD-check.
5 - Heavy DRM
6 - CD-Key, and CD-check. But you dont need the CD when running the game in the drive. Only for the CD-Check.
7 - CD-Key, and CD-check. But you dont need the CD when running the game in the drive. Only for the CD-Check.
8 - Warden program, but almost invisible DRM. You can find this game in Digital and traditional distributions.
9 - Standart DRM, CD-Check, copy-check. Almost Invisible to Original copy players.
10 - Serial, copy-check, CD-Check. Light DRM.
Year of Launch, in case of compilation, referring to the earliest date of launch of the contained software:
1 - November 23, 2004
2 - September 14, 2004
3 - November 23, 2004
4 - July 8, 2008
5 - June 18, 2008 ? (not quite sure here, feel free to correct me)
6 - January 2, 1997 (i know it is a battlechest, but the first software there is over 10 years)
7 - July 2002
8 - January 16, 2007
9 - June 26, 2008
10 - November 6, 2007
My next conclusions won't be based on if a game is good or bad, that is a opinion. And opinion can generate stupid discussions.
Ok, after checking this 3 lists we can conclude the following points.
This is more or less a factual discussion.
If you going to say Crysis didn't sell much, we can see why. It has a high-end taxing engine.
If you going to say Assassins Creed didn't sell much, we can see why. It doesn't have multi-player
If you going to say Bioshock didn't sell much, we can see why. It has heavy DRM.
Mates, im gonna add more to the discussion later (this will be a long post), but most distributors complain about their games not selling is because they are not listening to the consumer. Or not listening enough.
Continuation :
From a selling point, Traditional Distribution Channels or Digital Distribution channels are important. Remember the first sentence i quote from Thundgot ? Well, some of us likes to buy via digital distributors, others from traditional distribution.
Both ways should be Open to both channels. World of Warcraft is sold in both ways and it tops this charts with the game, a expansion and a battle chest.
This should be fairly obvious. EA is behaving like a blockbuster chain, when people are prefering pay-per.view or video streaming. Its model is getting outdated. Blizzard teach us a lesson also, that Self-publishing distributors is the way to go. It is a fairly old company (in gaming market at least) that is very successful in most games it commercialize. Diablo Battle Chest surprised me to be so up to the top, or that it even exists, but might be result of a horizontal management.
This should be a heads up for in modus operandi of the game companies.
Piracy and DRM:
This is what being contested here. In this post at least. Piracy and DRM exists since software exists. That might be in the form of a serial key or in the form of game manual. Piracy always existed, from the copy command to PCTools Hexadecimal hashing. Both will always co-exist. But i guess the main problem isn't here. In every platform there is at least some form of piracy. There always will be. Like DRM.
When a company says that it is going away from PC gaming, because of piracy, i take that as:
1 - The Grass is always greener on the other side. (Consoles)
2 - We can't make multi-player games
3 - We can't distribute digitally.
4 - We don't like to waste time to develop to the different possible platforms (ATI,Nvidia, XP, Vista,Mac, 32 vs 64 bits)
It is ok !! Not all companies can do to all platforms and all types of games !! If one leaves more room for other games to thrive !!
But don't tell me your going away because of piracy. You get more piracy in the consoles. So far only PS3 has avoided it, but hell, there are few games for the PS3, it is hard to code for it, it is on a different media than the others, and in Wii vs XBOX 360 vs PS3, the PS3 is trailing the other two.
And PS3 isn't fully backwards compatible. It is a closed environment, it should be fully backwards compatible. It sets a horrible example. In PC you can still play Cat and Frogger in Windows Vista 64Bits. Just need to use DosBox.
So, come tell me that piracy hurts gaming. Partially ill agree.
So, come tell me that Heavy DRM will save your game. Ill tell you it wont top the charts or won't sell well.
So, come tell me that PC Gaming is dead. I recommend you lay-off the weed, because we are many and it is running out.
Analysis over.
I'm sure that many of you remember MechWarrior, it came in several flavors and required the disk to play, I still have MW4 Vengence and Mercenaries and Black Knight exp, I never saw a NoCD patch for the game and you couldn't use Alcohol or Daemon tools to emulate the disk, so what happened to the rest of the gaming world, was that the last game that got it right- heaven forbid
Radnor, you can't extrapolate anything about digital distribution from NPD stats because they don't track most if any digital distribution sales. Their numbers are limited to the few retailers who actually publish their sales numbers. Otherwise I mostly agree with your findings.
Number 13, There is a no CD crack for MW4, I've used it way back when the game came out. I'm not sure what you are going on about there. I have never played a game for which there was not a no CD crack of some variety.
| infornography42 wrote : Radnor, you can't extrapolate anything about digital distribution from NPD stats because they don't track most if any digital distribution sales. Their numbers are limited to the few retailers who actually publish their sales numbers. Otherwise I mostly agree with your findings. |
I do agree with you, but that is the sample available. I guess the list would change alot, but we would still have more or so the same scenario. I wanted basically trace a scenario, and i had a sample, flawed, like all samples.
It is just a sample, but i "think" it was enough to get some conclusions. But if anybody could get more hard numbers, hell, would be great.
Edit: With more numbers it would be excelent. More conclusions could be taken, and explaining why some games just don't sell. Ive we mixed the numbers and made 2 TOP10 or a TOP20 i can assure you that we would have a handful of surprises.
Consumers in English speaking countries may not have aware. In Taiwan, which once dominate the Chinese PC game market in the 90s (including china mainland, hong kong, singapore, malaysia..etc). There are many many classic and innovative PC game being created in that time, when the PC game industry blossom.
However looking at the market now, 90% of the local made PC games are online MMORPGs, MMOactions, MMO strategy, not that MMO is not good, but the problem is, they run on similar looking graphics, similar rules, and similar concepts...which I have been stop buying for almost 5 years. I miss the old single player focused classics.
Why this shift happen, I guess one reason is piracy, with single player games being easily pirated. and MMOs are much more difficult to pirate due to internet and the connection to game server. (ofcoz there are pirated server but its no match in stability and player quality to the official server)
This maybe one trend for the PC game industry to avoid piracy in the cost of sacrificing single player games.
radnor,
it seems name effect in here.. 4 out of 10 is warcraft relate, half of top ten list is make by blizzard. now, everyone know blizzard is AAA company by now so they got less worry about craapy game. also when you play warcraft RTS, its much easier to got hack on WoW, after that is the WoW exp.
also you forgot to say is price.. battle chest is 29.99 and come with complete set of multiple game + exp. its damn good deal! as blizzard battle chest its like 3~4 AAA title in one box.
i dont think more ppl buying blizzard becuz it got less DRM, but more due to price.
lets put me as example.. i play warcraft2 since kali day (oldest TCP/IP internet gaming network) after few years i want to play warcraft2 again as retro.. but i lost the original floppy disk. what i did? i go out and buy that 29.99 battle chest with update gaming network (battlenet). would i done the same if the battle chest is 59.99?? very unlikely.
there also big factor pc vs console.. with pc normal you play in small monitor which mean you play alone. but console is in large TV set which mean you play with family and friends. ppl would more likely to buy console game becuz can they share the fun with other.
also.. i dont think MMO is the reason why TW dont product single player game.. its more due to over production of H game. H game make way more $$$ and cost alot less. the only problem is there no quality in it.
I know my analysis is flawed, becaus eof the quality of the sample. If Publishers/gaming Alliance or whatever released numbers, much better conclusions, and more specific can be done.
| EVILNOD wrote : radnor, it seems name effect in here.. 4 out of 10 is warcraft relate, half of top ten list is make by blizzard. now, everyone know blizzard is AAA company by now so they got less worry about craapy game. also when you play warcraft RTS, its much easier to got hack on WoW, after that is the WoW exp. |
It is not easy to hack wow. This if you intend to play of course. They ban some hundred accounts monthly basis only on that. The Blizzard brand is selling a lot, because it is a known brand with quality games.
| EVILNOD wrote :
i dont think more ppl buying blizzard becuz it got less DRM, but more due to price. |
This means games are mostly over priced. And means with a horizontal logic (Blizzard is Developer/Publisher) you can decrease price and increase revenue. That is the biggest difference. Blizzard control and experiment with their roster of possible products. I doubt Ubisoft could launch a Prince of Persia (SoT, WW, T2T) at 29.99 because of publishing rights.
So we got model adding to my analysis. Developers should self-distribute and use all channels of distribution.
| EVILNOD wrote :
|
MMO is a novelty, in the Western mainstream arena, and it was always big in Asia.
I didnt buy bioshock or mass effect and I didnt download them either, do to DRM on both . So there is two games that bioware lost sells the legal way!!! Just because of the nazis style DRM's out I dont buy games on release day anymore I wait for the reviews of people who bought them
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