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some of my friends pirate 360 games like crazy because there easier to pirate than PC games, all they do is download the games then using a image burning program, just burn it to disk and it plays in their console, some games don't even need the dvd drives firmware to be reflashed, they have a special bootloader that does some kind of exploit that causes the game to run
piracy on the 360 is very high, it is just harder for developers to see users with pirate games because theres no cd key or any ids involved half of the students in my class only use pirate 360 games
there even people who sell pirated games outside of the college about half a block down near a store
piracy is just as bad if not worst for the xbox 360 than it is for the PC the main games that get pirated are the unpopular ones or ones believed to be crappy as those are the ones people are least willing to spend money on
| robwright wrote : I tend to agree with Ovaltine here, but for the sake of argument I'll play devil's advocate and throw this out:
|
If it were a fly by night company i'd be more concerned, but I imagine you've already anticipated this response anyways - so i'll spare you.
I do not aggre entirely with author.
I have nothing against DRM as long as it:
1) not annoy me
2) not making damage to me (SF for example and i am not buying anything with it ever as it cost me over 100 hours to fix all damages it did and not talking with other problems)
3) will not limit future use (ie DRM server server stopped)
Another issue is that majority of ppl whitch buy game still download pirated version or cracks to get better gameplay.
And finaly they should change the prices acordingly to what game offer, its ridiculous to pay 60+$ for game whitch can be finished in few hours as it dont have "good fun/price ratio".
Also i prefer to download game to test it if it run on my PC before buying as in my country you cannot return game if it not run on your configuration at all and i already got few of them in past 16 months whitch generaly make me waste money for nothing.
It's so refreshing to have this topic finally come up and get a lot of attention, because it seems like nobody ever wants to debate piracy. I sure wish there were more threads dedicated to debating the piracy issue!
To all those of you who say "Steam is fine, but I hate piracy", I've have several headaches with Steam and I've only been using it since early this year. In fact when I got home last night I went to turn Civ 4 BTS which I had purchased through Steam, but since I couldn't connect to Steam I couldn't play even a single player game. At one point a few months back I couldn't play any multiplayer games because my key wouldn't validate. That went on for almost a week because I was too lazy to actually do anything about it. Eventually it just started working again so I'm positive it was a flaw in their system. And when I go on vacation next week and bring my laptop I would have to find an internet connection in order to play these games. Now with that all said I'm perfectly happy to enjoy my games this way because Steam has so many other benefits.
There's still plenty of people who hate Steam because it uses DRM but they will just have to learn to deal with this new model of PC games or move on. Sorry folks but games are not coming on floppy disk anymore, things change.
I'm with the Rat here. I have come to accept that DRM is the only sensible option left. We've been buying licences for software for years now, and what we are purchasing is changing. Personally, I feel that due to the limited installs allowed with the licenses, we should be getting a proportional discount, but whatever.
The inescapable truth is that if every pirate bought the games that they ripped, the PC games industry would be considerably stronger than it is today.
| asgallant wrote : The comparison to libraries is flawed. First of all, the number of people who take out any particular book, magazine, or newspaper in a library is miniscule compared to the market as a whole for the book, magazine, or newspaper. Not the case with piracy, where pirates represent a significant proportion of the market for a game. Second, when someone checks a book out of the library, they are not copying the book. One physical object changes hands. |
I would have to disagree, I know NUMEROUS people who checkout books/magazines and audio books on a regular basis. Plus, the printed market is much smaller so it really wouldn't take much to damage sales revenue. I have known many college students that check out books or magazines that photo copy several pages to later reference for a term paper. Also, pirates may represent a significant portion of the gaming market, but again we would have to assume that most pirates would go out and buy the game if they couldn't download it. I had read somewhere recently, that 1 out of every ten pirated games would be a sale, and I personally would say that's a realistic number. Which is significant however still nowhere near what developers are crying about. One developer, and I apologize that I don't remember who, said they noticed off of one site that there game was download 700 thousand times. Which sounds astronomical, but if you go by the 1 out of 10 theory that's 70k lost sales not 700k. Don't get me wrong, it's still a significant number but nowhere near as devastating as is portrayed.
Not only that, but what about the ridiculous amount of sales lost from consumers who can't run the games on there pc's? I still think this number is MUCH overlooked by developers. Well except for Tim Sweeney of Epic as he has touched on this already. But being a network admin and a pc gamer, I have a lot of friends & family come to me and wonder why game "x" won't work on there computer. Nine times out of ten it's because of the CRAP video, chipset or some other hardware deficiency they have with there system. There are a TON of computers in homes these day's but the only games there suited for are simple web based games. The amount of people that specifically buy or build a gaming pc are very small compared to the actual number of computers in homes. I don't think that the rage over piracy is misplaced, however it's not any worse than the above mentioned. Developers need to start leaning hard on computer companies like Dell, Gateway and such. Let them know that THEY are hurting pc gaming as much as piracy.
Unless DRM is completely invisible to the end user, there will always be some kind of inconvenience to it. Its just finding the least inconvenient to implement. I still say a one time check when you initially install a game is the best way to go. Nothing will stop piracy completely, however this will stop a lot of casual piracy.
| purplerat wrote : In all the threads on this topic I don't ever recall seeing a post where somebody actually claimed to have one of these horrible DRM catastrophes happen to them. Seriously where are all the claims that games have been rendered useless or security breaches. Seems like more hysteria than anything.
|
Spoken like the Virgin I once was. I was never really agaisnt DRM as I considered some of the old copy protection schemes back in the 80's even worse (that used on floppy disks...and I'm talking about disks that were actually floppy and would bend....). Some of those were horrible; ever try using those darn code wheels or looking up X word on page X of the documentation or worse loose your code wheel or documentation?
Enter BioShock... After installing BioShock I tried to burn off some vacation pictures to CD (not even a DVD, just a CD). As soon as I hit Burn the system locked up and after reboot it wouldn't recognize any media in my cd/dvd drive. Now I don't know what secure rom did but it was bad because it actually killed my cd/dvd rom drive. I couldn't even use it in another computer so I went out and bought another DVD drive and put it in. I didn't try burning anything this time, I just wanted to play BioShock since I was in the middle of the story but securerom wouldn't let me have any access to any CD/DVD drive installed.
I ended up having to wipe my whole system, re-install everything (except BioShock), and at that point I regained access to my cd/dvd drive. IT WAS SECURE ROM, I do know that much. It may have not liked my burning software (which was some generic program that came with my DVD burner) or it may have not like any number of things. Point is you have NO control over any part of this "Master Control Program" and have know way of knowing what it even does or what private data it is reporting back to whom ever. Because of Secure Rom, BioShock's company (And EA for using the same thing) lost all sales from an avid gamer who sometimes buys 3-4 new games a month.
Sooner or later (if you are a gamer who is actually using these products), you will get your cherry popped too. Just remember someone told you so.
| Quote : Spoken like the Virgin I once was. ...
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The game did not kill your ROM drive. Is it possible that a game, any game, can corrupt an OS or drivers? Certainly, but it did not burn out your DVD drive.
BTW I'm hardly a "virgin" as you may think. Not that I really need to defend myself, but the fact that my PC never has any of these issues nor do I blame games for ruining my hardware would actually seem to point to me not being a "virgin".
purplerat wrote :
|
It just hasn't happened to you yet, and the term Virgin is referring to the fact that it hasn't and is not meant as a slam. Yes, it did do something to the actual drive and yes hard ware can be killed by software. Granted it would have to corrupt something similar to a firmware update but given the odd bug in a program trying to kill anything that's offending it's directives and the proper crash or corruption of the process, it's not at all out of the question. I've seen stranger things happen and I've worked with computers all my life.
Don't think that just because it hasn't happened yet makes you anything but luck though. Personally I haven't run anti-virus on my gaming pc for years and I haven't been infected; that's made me a bit arrogant about what I can get away with as far as browsing when I've really just been lucky. Before I had the securerom problem I had just wiped my system to clean it up and had fresh installs of all drivers (I did that just to play BioShock). Go read the old BioShock fourms if you want horror stories worse than mine, there were tons of them if they are still there.
Do a little research or you'll end up getting burned like I did.
Umm... Rat... Do you even remember what the objection to Starforce was?
It destroyed drives. Actually damaged hardware. That is why people were so angry about it. How can you not remember that?
As for Steam not working offline... what? Just this year I played Civ IV BTS in offline mode on Steam. We lost internet for a couple hours and it loaded up just fine. Just open steam, it asks if you want to play in offline mode, you say yes, it works. Not sure why this didn't work for you....
Steam is not perfect and it isn't impenetrable, but it is effective and reasonable. It is certainly better than Securom or EA's Direct2Drive.
Ok I've obviously overstated software not killing hardware. But I've been working PCs pretty much my entire working life and in about 999 times out of 1000 that somebody claims a program broke their hardware it's just not true. Regardless whether a rom drive is damaged or your OS needs to be reinstalled it's still a pain in the ass. I'd honestly rather pay the $40 for a new drive than have to spend a couple hours repairing my OS. And I've said explicitly that I've had my fair share of issues over the years, but my point is that this isn't the civil rights issue that so many try to make it out to be.
I kind of figured that I could have played Civ 4 offline, but honestly I didn't care enough to even bother trying because it's just a game and I assumed it would be working within a day or so anyways. I just walked away and did something else because it's just a game. If it's such a big deal to you just don't buy it, that's really the best way to solve the problem. I remember having to have seperate boot disks for each of my games, having to flip back and forth between Windows and DOS for different games and lets just say Windows ME. The hassle caused by DRM in most cases really doesn't stack up to those pains. And when done right it actually can deter a large amount of piracy, which in turn promotes more investments into PC game developement. So if I have to deal with some minor issue every so often I'm fine with that.
Aside from console, MMOs, Impulse, and Steam, what DRM is it that actually deterrs a large amount of piracy? As far as I am aware, those are the only DRM methods that seem to have any effect at all and as I stated before, those are the methods that are widely accepted and I approve of.
Crap like Securom, Starforce, and other more intrusive and restrictive DRM doesn't seem to do a thing to deter pirates and in fact encourages them more. I see absolutely no reason for anyone to support these dysfuntional and frustrating methods.
steam games like half life 2 and many other versions of it are usually the first ones to be cracked
many people don't like having to open 1 resource hogging program to allow then to open another resource hogging program
there is no drm that will secure a game and not limit or frustrate the legit user in some way.
because of this, it will only hurt their sales as pirates will pirate the game anyway, but the drm will also serve to push once legit users, into the world of piracy also
and many people don't like having any 3rd party app doing anything to their pc that they didn't allow it to do
on the tech support forums, we always recommend if your VNC gets hacked, reformat the pc because you have no way of knowing all what the user did while they had control over your pc.
DRM is able to gather information and take control of some hardware to limit your use. no one likes anything doing this to their pc especially if the games don't have a large logo or sign telling exactly what the drm will do to their pc.
IF it was up to me, just like on cigarette boxes they will have to list the that the game has drm and is able to gather system info and possibly corrupt data or hinder the functionality of your computer
The point though is that Steam provides a useful service. The resources it claims are not so bad as to be debilitating and it allows me to just download Steam on a new computer, queue up all of my games, and go to bed when I build a new system. In the morning, all my games are now installed on my PC without me hunting for CDs, looking for patches, or even stitting in front of my computer.
Anyone who is ever likely to buy a game will probably at some point get one through Steam and they will probably find it to be a very easy to use and handy system to have. Plus whenever I get bored, I can just browse for a new game, buy it, download it, and be playing it within an hour.
On top of that, if you play pirated games on a hacked version of Steam, you can't make use of all the benefits inherent in Steam. I'm not saying that it will nullify piracy as a whole, but the pirates most likely to be your customers are less likely to pirate what they can get through Steam.
Like rat, I've had problems with steam to (see a previous post). I shouldn't have to go through an absurdly long install followed by a ridiculously long decryption time online with steam. Also, in the last few months, I cannot play in offline mode. Whether that problem is tied to my account I don't know. All I do know is I went to the store, bought the game and expect to be able to use it when I want. Plus, I recently just got a new DVD drive, and the stupid thing would not read my Crysis DVD. It just made a clicking noise, so I went online to check this out and some forums said it had something to do with the copy protection on the DVD and that some drives read it just fine. I tried two more drives with the same clicking. Fortunately I still had by old drive and popped that in and it installed just fine. I have two friends with the same exact problem I actually loaned them my DVD drive so they could get there game installed. Some kind of copy protection is necessary but not when it just plain doesn't work or inconveniences you by not letting you used the product you've paid for. I agree with razor, I don't want something taking up system resources while I'm playing a game that needs whatever system resources it can get to run at it's fullest.
Well I guess it comes down to where you draw the line.
I draw mine at single time activation at installation and no limited installs, or Steam. I find those acceptable.
Steam provides some nice benefits for putting up with it's bull. Ideally all game publishers would use Impulse (Stardock) but to be honest, that is quite frankly wishful thinking and won't happen.
If you find all DRM unacceptable then you will eventually find yourself with the choice of either pirating, or not playing at all.
I will give them certain leniencies and especially for methods that appear to actually make a difference.
| infornography42 wrote : Well I guess it comes down to where you draw the line. I draw mine at single time activation at installation and no limited installs, or Steam. I find those acceptable. Steam provides some nice benefits for putting up with it's bull. Ideally all game publishers would use Impulse (Stardock) but to be honest, that is quite frankly wishful thinking and won't happen. If you find all DRM unacceptable then you will eventually find yourself with the choice of either pirating, or not playing at all. I will give them certain leniencies and especially for methods that appear to actually make a difference. |
but are you really ok with the drm if it has no effect on the piracy?
the drm that you feel your ok with are still adding extra hoops for you to jump through and are linking you to a drm server that can go down any any moment and take your games with them
others say that steam allows you to download games,
but think about this, can you download from a server that no longer exist? if steam decided to die, most of your steam games may not work and if something happens and you need to reformat, your steam games will fail to download from the non existent steam server
suppose you are using your pc right now,
and a earth quake happens, causing the read/write head of your harddrive to come in contact with the platter, destroying thousands of sectors and causing the loss of your data
then shortly after, steam decided to do Seppuku (Ritual Suicide)
what will happen to your steam games you downloaded?
many people cant play their steam games offline so those users who have no hard drive problems will also loose their games
the steam servers could die out right now and you would loose your games that you paid for
it is like going into a airport and the security requiring everyone to poke them self in the eye every 30 minutes in order to stop terrorist from getting on the planes
obviously this will not add any security, but if you were required to do this in AA but not JFK which airport would you use?
but if it was guaranteed to stop all forms of security risks and ensure safety (i know you still wont like doing it) will you be more willing to do it as compared to if it did not work)?
I won't dismiss the piracy factor. It certaintly is relevant, but it is blown way out of proportion. I'll try to make a case that i've never seen someone mention on a gaming site, so maybe this is just overlooked most of the time.
First of all, i'll post August 3rd to 9th US NPD Sales Charts (PC GAMES):
1. WoW: Battle Chest
2. The Sims 2 Double Deluxe
3. World Of Warcraft
4. Nancy Drew: The Phantom Of Venice
5. Spore Creature Creator
6. Diablo Battle Chest
7. Warcraft III Battle Chest
8. WoW: Burning Crusade
9. The Sims 2 Ikea Home Stuff
10. Call of Duty 4
So you got 5 Blizzard tittles and 2 The Sims ones. Interesting. Out of the big releases since last fall, you can only find Call of Duty 4. No Mass Effect, Bioshock, Crysis, Assassin's Creed... What is wrong?
It is amazing that those games are beying outsold by 10 year old games. If this was the music industry, it would be like a big name rapper being outsold on their newest cd by "Michael Jackson, the greatest hits". It sure is convenient to blame it on pirates, but why are these old games still selling? Why isn't piracy a concern for them?
I - DEVELOPING FOR PIRATES
Who, in general pirates games? It does not that a lot of effort to realize that most of them are male teens and young adults. Why? First of all, they combine three relevant factors: knowledge on how to pirate, high demand for games (a lot of free time) and lack of money.
When you check other demographics, you'll see that older males (mature adult) also play games and might even know how to pirate, but they lack time to play (full time job + wife + kids + housework is pretty demanding). Why is that important? Because the lack of time means they need fewer games to get their "gaming fix" and that is a cost they can easily afford. Females are also a demographic that does not pirate often, either because they lack the knowledge (not as interested in tech as males) or because they don't play often.
Workaround piracy #1: Devoloping for non pirate consumer niches
This is what the Stardock guys do. Their games have no copy protection whatsoever and they sell more than some AAA hyped to hell and back tittles. They focus their development for mature male gamers, that will buy their products. The same applies to the The Sims games, which are focused towards womem, who are also not that common pirates.
II - DEVELOPMENT MINDSET
What about the companies that make games for the larger, yet pirate filled audience?
More often than not, you will find the same companies complaining about piracy over and over. Exactly the ones that do very well on the console market. Maybe their development mindset is what is wrong (for pc gaming). When you develop for consoles, all you need is make a marketable game. No extra work or investments after it is released. Afterall, why invest if the customer has already bought the product, AM I RITE?
Now that works fine for consoles, but not so much on pc gaming. When you think pc gaming success, which names come to mind? Probably Blizzard and Valve. When was the last time you saw a Blizzard representative saying they were considering moving to the console business, because the piracy is killing the pc gaming? You probably never saw that (i know i haven't).
So what do these companies have in common? First of all they release quality products, that is huge. Second, they support their products after release (i still get some patches for CSS from time to time). And last but not least, they give something extra for legit customers: significant multiplayer.
The multiplayer thing is EXTREMELY IMPORTANT. Pc gaming is the most multiplayer capable platform (MMO are a sign of that, IMO). Not only because of the tech, but also because most pc gamers enjoy playing online. Now if the best part about a game is the fact that i can play with other people on the internet and that is only available to buyers, of course people are going to purchase their products.
Now what most companies (EA for instance) do? They do the exact opposite of what they should: releasing games with no MP (no extras for buyers), they instead punish them by placing invasive DRM. If it is draconian or not, it does not matter. The relevant part is the legit buyers get a worse product that the pirates do and that is just plain wrong.
Overall, most of the companies that suffer from piracy are have moved to console gaming and that is what is saving them. If consoles were not so mainstream today they would have already gone backrupt. Consoles make a lot more money, in my oppinion, not because they are piracy free (most people i know that have consoles pirate their games), but because the market is larger than the pc gaming one, since it is more user friendly.
So once againg, while piracy is certaintly something that should not be dismissed, it should not be DOOM for pc gaming either. Developers have to adapt to the market instead of trying to bruteforce the console model in the pc gaming scene. It is the same thing that the music industry is facing right now. Their traditional model cannot fight piracy. So they are starting to (wisely, IMO) sell songs online on itunes. It may not be the best model ever, but they sure are making some extra cash.
Acid
PS: sorry for my lackluster english, it is not my native language.
But you see, Steam DOES have an effect on piracy. I have seen it first hand. My friends who occasionally pirate generally don't if it is on Steam. I will tolerate some things even if they don't affect piracy and I can chalk it up to a learning process for the developer, but limited installs... no that I will not tolerate.
Also there is a reason I support Steam specifically. They are big. They have a huge incoming revenue and the support of numerous companies. The odds of Steam drying up and dying unexpectedly are pretty slim. Also I trust Valve as a company. This is a big part of why I don't like Direct2Drive. I wouldn't put it past EA to just turn off the server some day and say "well that was fun, lets try something else".
As I've said before, the ideal would be if all companies adopted the Stardock mentality, but it isn't going to happen so I throw my support to Valve and Steam as well.
| asgallant wrote :
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Well, here's what I suggested to Bioware on their forum:
| Quote : As I suggested in my first thread, my preferred system would be no drm at all.
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Others have suggested hardware dongles, return to cd-key only drm, purchase/loyalty incentives, even bootup cd's like the live linux discs so that the game dev controls everything from the OS-game without turning over control of the computer itself to the game dev.
And no, none of this will stop pirates for long. But that's the point isn't it? NO DRM system will stop the pirates anyway. But if the game devs are silly enough to fall for the kneejerk response, then at least don't choose something that is anathema to your paying customers.
[quotemsg=605487,15,83915]In all the threads on this topic I don't ever recall seeing a post where somebody actually claimed to have one of these horrible DRM catastrophes happen to them. Seriously where are all the claims that games have been rendered useless or security breaches. Seems like more hysteria than anything.
quotemsg]
I had to buy a new dvd-rom drive because of the gay protection on my COD2 dvd, my DVD-RW just would not read it at all (yes I had all firmware updates for it)
the console market does better because there is a larger market for their games
everyone with a 360 can run every 360 game
cant say the same for pc.
the makers of crysis were crying piracy instead of thinking "how many copies do you expect to sell when only around 1 million pcs are able to run your game and only a small portion of those people will even be instersted in your game
WOW does so well because it is a fun game and the market is extremely large. most computers can run WOW
if you compare some good selling console games to pc games, the console games are generally bland and boring but there selling more because there millions of consoles out there that can run the game. so instead of a market of 500 thousand+ you are selling in a market of hundreds of millions and a portion of those hundreds of millions are bound to be interested in your game
game developers tend to want to only focus on graphics and wind up with a crysis that looks great but is short and bland and has no replay value and is impossible to run unless you have a top of the line system, which most people don't have
if a new xbox came out every 2-3 months and there were xbox games requiring the latest xbox to run the game, then the console market will also be bad because no one wants to constantly buy a new xbox in order to run the latest xbox game
a console will generally have 5-6 years and through out that time frame, every game will run at max settings on that system
while with a PC, in order to play every game at full settings, you would have upgraded at least 10-12 times
this makes PC games more expensive because you not just buying a $50+ game, your buying a $50 game + a $300 videocard to run the game
with pc and developers who try to make up for their lack of ideas by pushing graphics, it doesn't matter if theres probably a billion pcs, their market will only be around 500 thousand due to requirements that cause them to loose customers
they cry over 2-3 thousand people pirating their games but think nothing of loosing almost a billion customers by making a impossible to run game.
pc games can still have good graphics and have lots of sales, just stop trying to out do others with graphics crysis looks great but I will pick warhammer 40k over crysis anyday
crysis looks good but I will pick FEAR over crysis
Crysis looks good but I will pick spiderman over crysis any day
while good graphics are important, gameplay is more important , if graphics were the most important, then those nvidia demos will crush every single video game on the planet because they push graphics that are far better than anything crysis has
piracy is not even about all the money. if your broke then you wont even have a pc that will run crysis so why pirate it?
people pirate games that are not worth the money.
back in the day, you could spend less money and get a game thats 10 times longer than a game from today and had better gameplay
if a new movie came out in the theaters and tickets to watch it were $10 but the movie was only 6 minutes long, would you pay to go watch it?
people buy games that are worth the money.
people pirate games if
there either
too short, have crappy gameplay, bland, have DRM
everyone will always want the best, if you watch tv, every ad says their crap is the best, it is human nature to want the best
so if the pirate copy is better than the legit one, guess which human nature will push a user to
and hardware dongles don't work
some professional apps have tried it and junked it as it didn't work and it caused many problems, mainly the dongles failing and the drm being in such a way that the user had to buy the entire program again,
and there easy to crack
and if a company is in trouble and have to junk their drm servers, the last thing on their mind is spending hundreds of thousands to get a drm removal tool made so you can still play the game, the companies care nothing for you, as long as they get your money a game company will not spend a penny on anything that will be of no benefit to their business, so a drm removal tool being released before shutting down is highly unlikely
| Quote : people pirate games if
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That doesn't even make sense. Why would you pirate a game that's not worth playing? There are lots of crappy or sub par games that are legitimately free, so why take the risk involved in piracy to play crappy games that cost money? If you want to play low quality, unfinished, unpolished or otherwise inferior games there are multitudes of independent developers who put out free content just to have people play their games. So why would you go torrent a retail game? The only reason would be because you know it's better than the otherwise free stuff, in which case you are just trying to avoid having to pay for something. It's the same old story. You want something but don't feel like paying for it so you cheat the system.
And the excuse that people pirate games because of DRM is completely lame. If anybody was really going to buy a game but then pirated it because of DRM then they are complete idiots. I'm not calling them idiots because I oppose piracy, but because if you are willing to pirate something just do it. If you pirate some games but not others, whether it's based on DRM or publisher/developer preferences, then you are really wasting every cent you actually spend on games you purchase and thus you are an idiot. I constantly hear how "DRM does nothing to deter piracy, it actually promotes more piracy". But do you ever consider that if you changed that statement to "Piracy does nothing to deter DRM, it actually promotes more DRM" it probably rings even more true?
Actually there are many types of pirates just as there are many types of gamers.
Here are some of them.
Poor college student. They got a decent computer as a HS graduation gift and have lots of free time, but very little disposable income. What do they do? They pirate the games they want to play. Usually this demographic will pay for games when they have the money, but they just usually don't have the money.
Obsessive cracker. They love the metagame of getting the game without paying for it. They actually enjoy the idea that the last game they paid for was Duke Nukem 3D.
Casual pirate. This is the sort of person who pirates games because it is easier than going to the store. If they find themselves at a store they will often buy games while there. These people are likely to also make use of Steam and Impulse.
Buy one get friends free pirate. This is the pirate who buys their copy, but then they pirate copies for their friends so that they can play multiplayer. Steam puts a crimp on that style so if they feel obligated to allow their friends on, they won't use steam, but otherwise steam would prevent this type of pirate.
Try before buy pirate. This is the guy who downloads his games and plays them for a while before either deleting them in disgust or buying them... ideally. In practice these people often never get around to buying some games until they hit the discount bins, but they intended to. Most of the time they do buy the game though.
Now the only question is what percentage of pirates each group makes up. I suspect that the majority of pirates are the casual variety, but that is purely speculation. Anyone who puts their head in the ground and refuses to believe that any pirate except for the obsessive variety exist are just being stupid. I have only ever known one person like that in all my 10 years of college and he is more of a casual pirate now.
All the 'types' you've listed still boil down to people who want to avoid having to buy the game. I'm not staying there are not different methods, styles or levels or piracy but it always comes down to the all mighty dollar. The cynic in me tends to believe everything is done primarily for either money, sex or power. So unless you can convince me that piracy leads to a better sex life or more power I'm sticking with money.
| purplerat wrote : I constantly hear how "DRM does nothing to deter piracy, it actually promotes more piracy". But do you ever consider that if you changed that statement to "Piracy does nothing to deter DRM, it actually promotes more DRM" it probably rings even more true? |
Maybe so. But last I checked, no one is claiming that the purpose of Piracy is to stop DRM. To be succesful, a pirate must eliminate the DRM, but the purpose of piracy is to steal a product.
In all cases, that I'm aware of, the stated purpose of DRM is to stop piracy.
Piracy does not exist because of DRM, but DRM is publically said to exist solely to combat piracy. There is a big difference there. That DRM is demonstrably and spectacularly unsuccesful in stopping piracy, and has been as long as I can recall, raises some interesting questions.
It doesn't work to stop pirates.
It cost money (licensing fees, extra debugging/patches/legal fees)
It loses some sales (people like me)
So why do game devs continue to throw away good money after bad?
I think the reason is to try to force paying customers to continue to pony up money by forcing them into what is essentially a rental business model rather than the existing product model.
For example, John Riccitiello from EA:
| Quote : There is a longer-term transition from a disk-based model for retail sales to an “average revenue per user” model. Five to seven years from now, investors will look at EA as how we have 100 million customers where we have an ARPU relationship that amounts to so many dollars a month. It’s different from selling so many disks a month at wholesale prices. It’s a gradual evolution. But we need the tools to be able to do that. The ARPU model is a better margin business for us. It’s less cyclical. It’s a better business. Some of our businesses have characteristics like that: EA Mobile, Pogo.com, and The Sims. We want to move in that direction. People predicted the demise of the DVD rental model for Blockbuster a long time ago. I don’t want to be the guy with a retail store renting DVDs in a world that has moved to Netflix and pay-per-view. We want to innovate and drive along that front, whether it’s with FIFA Online or Pogo or The Sims.
|
Source:http://venturebeat.com/2008/07/21/e3-perspective-an-interview-with-john-riccitiello-ceo-of-electronic-arts/
Emphasis mine.
I think the tools referred to are DRM schemes like SecuROM, and the whole piracy excuse is simply a smokescreen.
Pirates are low down dirty thieves. That they're being viewed with more sympathy by angry customers who can only play their legally purchased games as a result of the work of the pirates is sadly ironic IMO.
Right now, I don't think much more highly of game executives than I do of the pirates. I will not pay $50 for rental rights.
| purplerat wrote : All the 'types' you've listed still boil down to people who want to avoid having to buy the game. I'm not staying there are not different methods, styles or levels or piracy but it always comes down to the all mighty dollar. The cynic in me tends to believe everything is done primarily for either money, sex or power. So unless you can convince me that piracy leads to a better sex life or more power I'm sticking with money. |
Actually it does lead to more power, or more specifically, preventing a loss of power.
When you pirate software you have more power over what you can and cannot do with it. You gain the power to make copies for friends, you gain the power to install it anywhere you want, etc. Though I do agree that money is probably the biggest impetus in most cases, I know a couple people for whom it really is more about the power and to a lesser degree, time. It takes them less time to start a torrent and play when it comes up than to go out to the store and buy it, then drive back. Like I said, those people tend to go for Steam and Impulse.
purplerat wrote :
|
they pirate games that are not worth the price
the game doesn't have to be utter crap, it can be a game thats ok to play but not worth what there charging
i'm not talking about being they have to be free because they suck so much, I am saying that the game sucks too much to cost $50-60 so they pirate it instead
when a game is lacking to a point where it feels like it should be $15 instead of $50 then it is more likely to be pirated and on top of that, they will be overpriced and filled with DRM which is even more of a push to make people pirate it
DRM came before piracy because developers had in mind that data could be copied and they took measures to prevent that before the piracy started
Um... Piracy most assuredly came before DRM. The first piracy I was ever aware of was on the Commodore 64, the first DRM I was ever aware of was on the Amiga 500 about 5 years later.
Also the pirate's position is completely indefensible as you present it. If the game is not worth $50 to them, then they should just wait until it is at the price point they think it is worth. If the market agrees with them it will hit that price point within a year. If the market disagrees with them, then they are simply wrong about how much the game is worth and if they are too stubborn to admit it, they can just wait longer. Only the very best games stay $20 for more than a couple of years.
| Razor512 wrote : they pirate games that are not worth the price
|
This has to be the most upsetting and frustrating argument for me to read/hear in piracy discussions. The old "make a good game and people will buy because only crappy/average games get pirated."
Yeah, sure. Absolutely. Grant Theft Auto 4 sucked. And my goodness, Call of Duty 4 was just terrible. Totally not worth the $60 price tag. I mean, they must be bad games that aren't worth the money, because those two titles all are over the torrents.
Razor,
You do realize that your entire response is how not wanting to pay for games is why people pirate them, right? Even if pirates think a game is overpriced, they are still pirating it because they didn't feel like paying for it. They could always wait until the price of the game drops but they choose to pirate instead, so the end result is avoiding having to pay at all.
As far as DRM coming before piracy, I have a feeling you really didn't think that through before typing it. Theft of intellectual property has been around as long as intellectual property has been around. In fact you could argue that the only reason for deeming certain intangible things as IP is because of theft, or in this case what we call piracy. The idea of intellectual property itself is really just the first form of content protection. "I thought of it therefore I own it". If there was no need to protect content there would be no need to label anything as intellectual property. DRM is just a technical form of content protection and is only as old as the technology it relies on. Intellectual property, theft of intellectual property and the protection of intellectual property are all completely inseparable. Remove any one of the three and there's no need for the others to exist.
yep and some of the first pc games ever made contained forms of copy protection order to stop people from pirating their games
so with this, the pirating of purchased games took place after DRM
it is like making a law saying no one is allowed to steal, and to make sure this law never gets broken, everyone will be killed because dead people cant steal
and the goodness of a game is based on democracy, majority rule
if the public deems a game to be sub par, then it should be priced as such
I am not talking in favor of piracy, I am being realistic
pirates will always pirate games no matter what
just like criminals will always get guns, no matter how many gun control laws and regulations are made.
but what needs to be done is to stop that number from increasing. and in order to do that, stop giving people reasons to pirate games.
the main arguments about it are people will say they couldn't stand the drm and they downloaded a drm free version
the main factors for piracy is DRM and price, (gameplay and game length also add to this)
would you rather have 10 people buy your game at $50-60 or have 100 people buy your game at $10-15
would you shop at a store if the manager always followed you around and watch everything you did and constantly harassed you when ever you touched anything? drm basically does the same thing
I think that some of the posters here radically underestimate piracy - especially abroad. I've done some travelling in asia and can promise you that I've seen communities over there where just about 100% of the software was pirated - and they sell titles over there at fire-sale prices. Of course, how many people can that be, it's just Asia, right? BTW, Bit torrent is considered a primitive way to share pirated content in other countries, so the huge numbers of COD4 torrents out there are just the tip of the iceberg.
I know plenty of highly-paid professionals that pirate like crazy. Why do they do it - cause its easy and they feel like they wil not be held accountable. Its like that old psych experiment where they put the subject in charge of giving people (fake) shocks for wrong answers. Sure, they did it because they responded to authority, but the corollary, that they did it much more eagerly when they were given a hood to wear and could hide, is far more interesting...
Maybe that's they key! We get rid of DRM but radically increase enforcement. But everyone would whine about that too.....
i found that most pirates range from the age of 13-20. i know i used to be a huge pirate when i was around 13 i used to have to crack windows xp every week and i would only buy a game once or twice a year but i would play every new release. im 16 now and i got a job when i was 15 and once i got a job and pulling in around 200 a week i can go and buy any game i want. i still pirate some games that im unsure about buying but if there playable i will go buy them by my next pay check.
it is a big problem that destroying the pc community. i wish more games would go on steam i would shell out an extra $5-$10 for that. steams great i can just imagine in 10 years how cool it would be if i had every game i ever owned on steam ready to go. i don't have to worry about lost or scratched c.d.'s or keys. i would love it if i didn't need a c.d. for every time i wanted to play cnc3 and i do use c.d. cracks because it to much of a hassle finding a cd every time you want to play a game
steam should have trials like giving the user 1 hour of gameplay before buying each game it will git rid of the i'll try it then i'll by it pirates like me. i know theirs demos out there but i have played demos that are nothing like the real game
Okay, seriously...I pirated Titan Quest just to try it out. I played it for quite a while and LOVED it, so I went out and bought the retail copy. It was $20...would I have purchased it for $60? Probably not! I bought it because the price was right, so YES some of us pirate games to try them out. I know a lot of people don't, but please - anyone here claiming that this never happens is mistaken. (Yes, I'm aware of the irony of Iron Lore going out of business and wagging their finger at piracy.)
Also, I'm aware the game has a demo. Demos aren't enough for me...Assassin's Creed would seem like a great game in the demo, but anyone who has played it knows that the full version is like replaying a demo 16 times! Titan Quest impressed me for several hours, and I know the game has an extremely long single player, so was the value worth the money? Certainly, and now THQ has my well-deserved money.
| Quote : Okay, seriously...I pirated Titan Quest just to try it out. I played it for quite a while and LOVED it, so I went out and bought the retail copy. It was $20...would I have purchased it for $60? Probably not! |
Just curious, but had the game actually been $60 and you still loved it but were unwilling to pay that much, would you have honestly stopped playing the pirated copy?
| Quote : I bought it because the price was right |
The point is you are still using piracy to avoid having to always pay. Sorry if you take any offense to this but I would classify that type of piracy as the "idiotic" type I mentioned earlier. If you're going to pirate something and then pick the price you are willing to pay, why even pay at all? Really you're just wasting your money. You've already gone through all the hassle and risk of pirating it, so why bother buying what is essentially another copy of the game for yourself when you already have a perfectly functioning copy already installed? It certainly isn't to "support the developers" since they are going under anyways. You may justify pirating games as a way to avoid buying games that aren't worth it, but aren't you really wasting just as much money buying games you've already pirated?
Travis: it's lovely to hear that you have no concerns with DRM. But your experience is not the totality of the universe. The fact is that many people have endless troubles with DRM. In fact, DRM is killing PC gaming faster than piracy. (You can read that sentence two ways; both are true.)
I've reviewed games professionally for over 20 years; hence I've never had a need to pirate them. But over the past few months, I've found an increasing proportion of my tested games failing due to overly-enthusiastic DRM. Hellgate and Crysis I had via the EA Downloader. Both stopped working the same day, after working nicely for about a month. (No solution forthcoming from EA; both games now work perfectly with a no-disc crack installed.) The Witcher failed to work on install. Last week, Space Siege gave me the by-now unsurprising "please insert original DVD" error. (I managed to coax it to life by switching the disc to a different optical drive.)
This sort of track record is utterly unacceptable for any sort of consumer product. Clearly, DRM just does not work.
Today's fantastically elaborate, bleeding-edge games only barely run to start with. Deliberately incorporating code intended to prevent them from working is the height of stupidity. (Recent 'trip-wires' that degrade the game without notice are even dumber.) It should not take a genius to realize that even a moderate incidence of 'false positives' makes DRM a huge incentive to piracy. As one frustrated forum poster said: "If I'd pirated this game, I'd be playing it by now!" When the pirates provide better service than the publishers, what do you think is going to happen??
Unfortunately, bad as it is, DRM is only one symptom of a deeper ailment. The fact is, gaming is far and away the most immature industry I've ever encountered. And I've dealt with a bunch. Consider:
Prices are set without regard for 'what the market will bear.' Bad titles are gleefully hyped by insider press (who should know better), and consumers are expected to make up the inevitable revenue shortfalls by overpaying for the few half-decent releases. (I've had industry executives literally brag to me that "it's an 80:20 thing" where the small minority of successes must pay for the majority of flops. How can being 80% clueless about your product be considered acceptable??)
Furthermore: Multiple 'triple-A' titles launch simultaneously, guaranteeing that some of the best efforts will get lost in the shuffle. Successful titles are not fully exploited by guaranteed-moneymaking ploys such as add-ons, sequels, upgrades and spin-offs. Games are pitched at a difficulty level that utterly forbids entry by new customers. Publishers pay zero attention to proselytizing and expanding markets. (Nintendo's approach with the Wii could only be remarkable in this insanely backwards market.)
Yes, Travis, I do very much have a problem with DRM. An industry that has it's head up its collective butt in so many serious ways simply can't afford yet another moronic anti-consumer tactic.
Piracy is just a symptom, and obsessing about it is a distraction, that helps this spoiled-brat industry avoid realizing just how pathetic it really is. Time to stop snivelling, grow up, and acknowledge the same hard realities that every other business has catered to since commerce was invented. For starters: the customer is always right. You succeed by sucking up to your customers, no matter how annoying they may get. And not by pushing them around, or treating them as adversaries.
I don't mean to cruel, but I think this author has lost the plot.
I have a simple question: How do manufacturers know how many people have pirated their games?
I ask because Mr Meacham says the "right approach" is to not buy or pirate the game. Sir, do you think people who pirate advertise that fact to the manufacturer? I don't. I think manufacturers estimate, similarly to how the RIAA does, what they need their losses to be to justify DRM development. That's how big business works. The means justifies the end instead of visa versa. Thus, you're living in lala land if you think DRM will ever stop. Any loss to piracy at all, in fact any perception of loss even if it's not real will always be enough for those who make money for developing DRM. Welcome to the real world.
Another point: I don't pirate games, but I do use Game Jackal to help my CDs/DVDs last. So I also disagree with your opinion on the term draconian as applied to DRM. It may not be draconian to pirates, but it is definitely draconian to end users who do nothing illegal when DRM interferes with using the game legally. As mentioned by others, there is certainly a draconian penalty when you can't uninstall a game from 1 PC to install it on another, or worse yet your system dies and needs to be formatted and now you've lost the right to play the game you paid for on this system as well. Computer problems? Sorry, your game is now officially dead. Please pay us some more for another license and life will be grand until you have problems again or something in our software errors which we can't be held accountable for. Draconian!
I don't pirate games now. But if the current trends continue, I may well be pirating games at some point. I'm not in favor of big business penalising me for doing things legitimately (with high prices and restrictions) just to make up for their real or imagined losses to those who they can't stop/never will be able to stop from pirating.
I'm legit.
But the prices in Australia are amazing.
In a bad way.
Sins of a solar empire $99
Crysis $89
my pay = $5/week
Which is why I must buy bargain bin...
Diablo 2 $20
purplerat wrote :
|
Hmm maybe I didn't say exactly what I meant to say. If I had played the game and loved it, and the price tag was $60, I would not have purchased it until it went down. In the future, when I have a full-time job, this will be a different story, but I wasn't trying to give the impression that I wouldn't still play the pirated copy. Although with how good I perceive the game to be, it might be an exception, like the upcoming Red Alert 3, Starcraft 2, and Diablo 3, all of which I will buy on day 1...but I definitely have to save up for it, lol.
I've made this argument before that a LOT of people shoot down, specifically Rob and Travis on this site: companies don't lose money as a result of my piracy; in fact, if anything, they gain it. This deal I mentioned with Titan Quest is the perfect example. I wouldn't have ever known the game was good if I hadn't pirated it. (I know Rob and Travis are shaking in fury as I write, because they claim that not a single person could possibly truthfully do what I claim to do.) I bought the game to support THQ, and because I also like to have retail copies with manuals and stuff like that. It had the expansion pack in it (gold edition), as well as letting me also play online now with my own keycode, but aside from that I haven't gained anything from purchasing the retail copy.
It reminds me of the good old Napster days - my dad and I found out that you could download songs free from other people and it was just the COOLEST thing. Again, amidst the irony, I downloaded some Metallica songs and loved them, so I promptly went out and bought four of their CD's. Once again, the industry gains from my piracy. Fortunately I am older and have outgrown such music tastes.
I don't promote piracy at all, but if I'm out there doing what I do, I would bet I'm not the only one. Now, a lot of people (and I would bet most) DO pirate games they would not otherwise buy, and I think that does hurt the PC gaming industry (I'm a firm believer that it is much easier to pirate PC games than console games), but I would think there are other people out there like me who legitimately do it to try games out, despite the doubts raised by a lot of people here. Don't get me wrong, I don't advocate piracy at all - I'm a business major, so I think on both sides of the coin. And I know for a fact that if I was a business that made games that I pirate, I'd be either making money or breaking even, but never losing a dime.
Now, do you really think I'm not going to take offense to you calling what I do "idiotic?" It's like saying, "No offense, but you're a retard." Come on, I'm being civil in this forum, so why can't we all?
Just two little things:
What about computers not connected to internet? No way of playing mass effect or bioshock or MMORPG for that matter. I DO have gaming computers in each house because I love gaming, and two years earlier there were no problems with that. Give them another year and you'll need internet even for console games... and form music, movies... Sorry but I don't like it.
The other question is: do you think that in a world without piracy (or very low piracy) the prices of games would be lower? think again (consoles). In a way, Piracy is a good way to keep prices under control. In another way (we've seen this before, for example in the spectrum/commodore era in europe), quit DRM, lower the price of that inexpensive industrial DVD copies (e.g. 25$ each for latest games) and guess what? piracy goes down to half or less. Let me repeat: we've seen it before.
| tmeacham wrote :
|
That has to be the dumbest statement I have come across all year.
| JeanLuc wrote :
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Why's that? Consoles are DRM because the manufacturer ultimatly has control over whether or not you can play the game. Microsoft is the only company which manufactures hardware that can (legitimitly) play a XBox game. Same goes for Sony/Playstation games and Nintendo/Wii games. Once these companies decide to stop making the required hardware it is inevitable that all of the games you've purchased will become obsolete - it's actually part of their business model to help keep you buying games.
One of my favorite features of the Wii is the ability to buy old NES and Sega games. With that said I've spent quite a few Wii points recently buying games I already own and still have in great condition. So why cant I just buy a piece of hardware that allows me to play all of these games I own? It's called DRM! Sony, Nintendo, Microsoft, and Sega own all the rights to the ability to play these games and it does them no good to allow you to do so.
| purplerat wrote : Why's that? Consoles are DRM because the manufacturer ultimatly has control over whether or not you can play the game. Microsoft is the only company which manufactures hardware that can (legitimitly) play a XBox game. Same goes for Sony/Playstation games and Nintendo/Wii games. Once these companies decide to stop making the required hardware it is inevitable that all of the games you've purchased will become obsolete - it's actually part of their business model to help keep you buying games.
|
I don't think it's drm, that's just the way the tech advances. If you had kept your old consoles then you would still be able to play those games.
I don't think it's reasonable to expect a console maker to build in backwards compatibility with every console, especially when the hardware and media changes (e.g. cartridges to cd to dvd to blue ray etc).
It's also not realistic for console makers to make their models compatible with each other, especially with such a wide range of tech used in them (e.g. Sony has blue ray and xbox hd dvd, differing cpu's, yada yada).
I think the real problem with drm is that it is fine in principle but some of the companies that use it are just as a-morale as the people who crack/steal software. Companies are happy to screw the consumer into buying things they already own (music springs to mind) and pirates are happy to screw companies for things they don't. Somewhere there is a balance.....
| Quote : Now, do you really think I'm not going to take offense to you calling what I do "idiotic?" It's like saying, "No offense, but you're a retard." Come on, I'm being civil in this forum, so why can't we all? |
I certainly wasn't trying to be uncivil. I had already defined what I call "idiotic" piracy before you said anything. The fact that what you do happens to fit that mold was in no way meant to be a personal attack on you. Aside from really liking retail packaging, pirating a game and then going out and buying it just seems very foolish. Paying for something you already have just to "support the developers" is a really silly way to try and justify what you're doing.
As a business major you should realize that as a consumer you have ZERO responsibility to support a company even if you are a fan. It's the companies responsibility to get you to pay them. That's why I would rather support DRM than try and convince pirates to pay for games. Really nobody pays for anything just because they like it. They pay for it because they want it and have to pay for it. I hate getting into these analogies but if there was no punishment for stealing cars and cars were all just sitting around with keys in the ignition ready for the taking, who would pay for them? Actually isn't that the appeal of the GTA series?
With an increasingly technologically sophisticated society it's becoming increasingly necessary to make people need to pay for games, not want to pay for them. There's certainly no doubt that there's a want for video games. Add to that want the ability to get these games for free and with no repercussions and why wouldn't people pirate them? The only real answer is to either limit the ability to pirate them or increase the repercussions for doing so. Nothing short of either of those will curb piracy. I'm not saying I have all the answers but anybody who believes that "better games will stop piracy" is being very foolish.
rtfm,
Obviously you do not understand what DRM is. Digital Rights Management. As in only Sony has the rights to make hardware that can run a Playstation game. Toshiba cannot make a gaming system that can play Playstation games. Nobody but Sony can. And since there's no way to expect that hardware to last for ever, once Sony decides to stop making a system they've effectively turned off support for all it's games. It's really not very different from Yahoo! turning off their DRM music servers and leaving customers with a bunch of useless music.
| Fungo Batte wrote : Travis: it's lovely to hear that you have no concerns with DRM. But your experience is not the totality of the universe. The fact is that many people have endless troubles with DRM. In fact, DRM is killing PC gaming faster than piracy. (You can read that sentence two ways; both are true.) |
Some excellent points in your post, Fungo. Once again the article is not written with the intent of justifying DRM or defending it. I stated that DRM causes problems for paying customers and not for pirates. And this statement about DRM killing PC gaming is true. DRM is an additional cost to publishers and they could very well just move to console-only development in the face of rising piracy and rising DRM costs.
| Fungo Batte wrote : For starters: the customer is always right. You succeed by sucking up to your customers, no matter how annoying they may get. And not by pushing them around, or treating them as adversaries. |
Come on now. As a retail alumni I can say that the customer is not always right and is often times, ignorant of established policies, rude, irrational and absolutely 100% wrong. You can't say that the guy who wants to return his TV for a full refund with no receipt three months after he bought it is right. Did I mention that the TV was infested with cockroaches? A lot of retail shops treat all their customers as potential thieves. Alarms that cover the entire doorway to detect loss prevention tags and checking receipts on the way out the door are standard.
Great post, Fungo.
| dark41 wrote : I have a simple question: How do manufacturers know how many people have pirated their games? |
Honestly I don't know for sure how they do it, but I've seem some strangely accurate numbers come out in discussions with publishers and developers. Community Manager for Infinity Ward Robert Bowling said this about pirated copies of Call of Duty 4:
"On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online)."
"[I'm] not sure if I can share the exact numbers or percentage of PC players with you, but I'll check and see; if I can I'll update with them. As the amount of people who pirate PC games is astounding."
We interviewed Robert back at GDC and he didn't strike me as the corporate-shill type. He's a gamer with a great job, but still a gamer.
| dark41 wrote : I ask because Mr Meacham says the "right approach" is to not buy or pirate the game. Sir, do you think people who pirate advertise that fact to the manufacturer? I don't. |
How many times on this forum alone have people come straight out and said that they pirate games and then gone on to justify it? Publishers and developers read forums with somewhat alarming regularity and every time they see a post like that they feel better about their DRM.
Good discussion so far with a surprisingly low flame quotient.

| Quote : Come on now. As a retail alumni I can say that the customer is not always right and is often times, ignorant of established policies, rude, irrational and absolutely 100% wrong |
Yup. One of the first things I learned while working in retail was to never tell the customer they were right, even if they were. If somebody came in and haggled you about something being over priced you NEVER would agree with them, even though most times I damn well new it was. I worked at Best Buy where $1.50 USB cables are sold for $30. When somebody complained about the price you told them about the gold connectors, not the 2000% markup.
| Quote : I have a simple question: How do manufacturers know how many people have pirated their games? |
I don't think it's that difficult. Just go look at what are the most popular torrents, or what torrents are being searched for. While it may not be exact it gives a pretty good idea of how much a game is being download, and that doesn't even account for all piracy. Also most pirates are not confined solely to the underground gaming world. Many will patch a pirated game with an official patch or play it online on a legit server. I sure there are ways of tracking how many people do this. Just because companies are not coming at them full boar that doesn't mean they don't know. Also since there's really no repercussions against piracy so many people flat out say they pirated games. Hell you could probably just do a simple survey of a cross section of gamers and get pretty honest and accurate results as to how many pirate versus buy.
Ok, Rat, lets try clarifying a few things.
Consoles are DRM machines but that has nothing to do with not playing each other's games. They simply require the disk to be in the drive and often the disks are designed in such a way that standard CD burning programs cannot duplicate it easily. That is all the DRM that is involved with them.
Now as for the not supporting things that you don't have to... ever hear of charity? How do you think services like Wikipedia keep going? Magical money trees? Then there are all of the webcomics and other web sites that work mostly off of donations. Hell, how do you think politicians raise money from the masses?
Paying for things you like or things you believe in is not a concept that is alien to all but a few idiots as you seem to believe. Maybe for a bitter cynic like you, but for most people, there is nothing foolish or stupid about supporting content providers that you would like to continue providing content.
I personally donate to web comics or buy their redundant books because I want to support them and encourage them to keep making the comics I like to read every day. I have donated to Wikipedia not because I got anything out of it, but because I appreciate the service they provide and want them to keep providing it. If nobody supported these things we would lose a lot of valuable things in this world and charity organizations as a whole would cease to exist.
| tmeacham wrote :
|
Actually, I agree with you here... but only to a point. Retail customers can be a royal PITA, and may be quite wrong on occasion.
But ask yourself this: if you went to go shopping in Best Buy and were escorted around the store by a burly security guard named Bubba, with every move you make scrutinized; and then finally after paying for your products you were subjected to a strip search, would you go back?
And if Bubba showed up at your house and smashed your tv after a set number of viewings, because of some fine print in a contract that you were never shown until after you had paid your money, would you still go back?
That's pretty much what the new gen Mass Effect DRM does IMO.
I think what Fungo was trying to say is that retailers must give their paying customers a certain level of deference and respect. The onus should be on the retailer to make the customer happy so they will continue to come and spend their hard-earned money. If a customer is completely unreasonable then that's one thing. But there's nothing unreasonable about wanting to pay money for a product, and then being able to do whatever I want with the legally purchased copy. Like play it. Or re-sell it. In fact, the same copyyright act that gives the developer exclusive rights to their product, gives the consumer the legal right to do exactly that.
Let's be clear: game developers are NOT entitled to sales just because they make a product. The copyright act simply gives them the opportunity to make money off their IP. No more, no less. They need to make a product that their customers want enough to part with hard currency. If a retailer peeves off its paying customers, it will rapidly lose customers. Store security is a legitimate issue, but when a retailer decides to put the entire burden of dealing with crime on the honest customers, then it's going to drive those customers away.
DRM is a major PITA for customers. It has negligible impact on the pirates. Companies that employ overzealous DRM show disrespect for their customer's rights, and intelligence. We're not the bad guys. If you want to have security cameras and to bring in the cops to deal with shoplifters, then that's fine by me But you better not mistake me for one of them, expect me to jump through inconvenient hoops to prove I'm not, or keep on paying periodic money to keep my product if you want me to keep spending my money on your products.
In law enforcement, their is something called a presumption of innocence. Piracy is a matter for law enforcement, not just cause for customer harassment or violating their legal rights.
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