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Guys - im pretty damn sure that a quick edit actually does still work :)

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Reply to DannyBoy27
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emp wrote :

You know that your "solution" is what it's currently implemented, right? The reason you can play online with a pirated copy is because the cracked server does not check for CD keys.



I meant as in each server communicates to say Infinity's server.
Lets say you buy a COD4 server, only by your server being able to communicate to Infinity's database and verifying all cd-keys currently on it will you be allowed online.
As for the case of cracked servers, forcing all online servers to only be able to run multiplayer when connected to Infinity's db would you be able to get it online. No link= no online gaming for that server.
There's still bandwidth issues that would need to be sorted etc but this could eliminate pc piracy on games with good online play.
And who knows..if developers know that this works 100% they'll put the effort into a proper mp section knowing that ppl wanting to play online will have to buy the game.

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Reply to airblazer

airblazer,

You deserve credit for trying, but you're really not coming up with anything new. Infinity could have done better with COD4, but nothing is going to come close to 100%. I'm guessing you only have a limited knowledge of how programming and networking actually function, but there's always a way around these methods. Even WoW has cracked servers up and running where you can play for free, and that's about as close to a perfect system as you'll get.
But even systems like WoW's and other MMOs have major drawbacks such as being highly restrictive to end users and costing more money for both developers and users. That's not to say other types of games can't use similar methods, but there is a lot of give and take associated with doing so. And even then it's not 100%.

------------------------------ GIGABYTE GA-P35-DS4 v2.0
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4GB OCZ Reaper DDR2 800 @ 915Mhz
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Reply to purplerat
- 0 +

I keep getting: You are not allowed to edit on this forum... (in all other threads I can edit my messages, but not here)

Reply to Thurin
- 0 +

Purplerat,

How is WoW's user account management system restrictive to end users ? you knew you needed internet and monthly payments at the start before you even buy the game in the store, says so right on the cover of the game.

Other than that you don't have any restrictions really...

and the fact that there are cracked servers out there.... so what?

1 They do NOT get regular updates
2 They do NOT carry the same atmosphere
3 They do NOT have the same player base
4 They do NOT in any way represent the actual gameplay for WoW if you own a legitimate copy.
5 Problems and bugs do NOT get fixed on a regular base
6 If something goes wrong there is usually no GM to help you out..

And the list goes on...

If people want to play wow on a cracked server for free, that's fine by me and I'm sure Blizzard doesn't lose any sleep over it as those who like the game on a cracked server will be tempted to play it for real, and those who still can't play it for real due to money issues or some other reason(s) will have something to play around with.

:)

Reply to Thurin

Quote :

Other than that you don't have any restrictions really...


You mean any other restrictions other then Blizzard owning your account, having complete control over whether or not you can play and even limiting what you can do with the game?
If you "act inappropriately" in the game you can lose your account and not be allowed to play. And I'm not talking about hacking or breaking a standard TOS agreement. I literally mean just doing something in the game which is perfectly legit as far as game play goes, but just looks to Blizzard. If you make a trade that looks a little too one-sided you can be banned. If you grind in one area too long or too often you can be banned. If you enter Battle Grounds but do not participate, you can be banned. And once you are banned your account is worthless. You might have spent hundreds of dollars on the game, expansions and monthly fees and in can be virtually wiped out in a second if Blizzard doesn't like the way you play their game. I just want to stress again that I'm not talking about hacking the game or taking advantage of exploits. I'm talking about things like the guy I used to work with who had his longtime account banned after you started a new character on a new server and accepted a large amount of gold from another player. Blizzard assumed you bought it from a gold farmer and banned his account. The truth was that a real life friend had invited him to that server and gave him the gold to get started. Blizzard didn't care.
But that's just one aspect of how WoW in particular is very restrictive. Server based gaming in general is very restrictive compared to standard client based. I guess if your mostly a console gamer you might not see the difference, but a real PC gamer surely understands why a game that must be played on a central server is much more limiting than a game played solely on a local PC or at least independent third party servers. For example last year when I was playing WoW regularly I created my own set of mods and add-ons that were perfectly legit at the time. After not playing for a few months I came back to find that none of them worked because Blizzard had blocked certain functions in previous patches. So now I'm SOL for those mods. In a non-server-based game that wouldn't happen. Or at least I would have the option to not install the patch that blocked my mods. Another favorite game of mine is CIV4, which has a lot of mods. And each new patch usually kills some favorite mods. But at least in that case I have the option to either give up that mod or to skip the conflicting patch (the CIV community is also great for releasing patches for patches that resolve these issues). With WoW you simply do not have that option. You either play the game the way Blizzard dictates or you don't play at all. That is what I call heavy restrictions.

------------------------------ GIGABYTE GA-P35-DS4 v2.0
Intel Core2 Q6600 @ 3.3Ghz
4GB OCZ Reaper DDR2 800 @ 915Mhz
EVGA 8800GTS 512MB G92
Reply to purplerat
- 0 +

airblazer wrote :

I meant as in each server communicates to say Infinity's server.
Lets say you buy a COD4 server, only by your server being able to communicate to Infinity's database and verifying all cd-keys currently on it will you be allowed online.
As for the case of cracked servers, forcing all online servers to only be able to run multiplayer when connected to Infinity's db would you be able to get it online. No link= no online gaming for that server.
There's still bandwidth issues that would need to be sorted etc but this could eliminate pc piracy on games with good online play.
And who knows..if developers know that this works 100% they'll put the effort into a proper mp section knowing that ppl wanting to play online will have to buy the game.



Yeah... you mean something like Steam. Even though I know that cracked TF2 servers exist, they are too much of a hassle to find and as far as I know you need something like a cracked client in order to be able to use it (It's not as easy as searching for it in a Torrent Tracker to find it), if COD4 had worked an arrangement to make use of Steam like a Valve-game (i.e. each copy needs to be registered with a Steam account regardless if you got a boxed or DD copy), then we would have seen a A LOT less COD4 cracked MP servers, probably somewhere around 5-10% is my guess.

purplerat wrote :

Quote :

Other than that you don't have any restrictions really...


You mean any other restrictions other then Blizzard owning your account, having complete control over whether or not you can play and even limiting what you can do with the game?
If you "act inappropriately" in the game you can lose your account and not be allowed to play. And I'm not talking about hacking or breaking a standard TOS agreement. I literally mean just doing something in the game which is perfectly legit as far as game play goes, but just looks to Blizzard. If you make a trade that looks a little too one-sided you can be banned. If you grind in one area too long or too often you can be banned. If you enter Battle Grounds but do not participate, you can be banned. And once you are banned your account is worthless. You might have spent hundreds of dollars on the game, expansions and monthly fees and in can be virtually wiped out in a second if Blizzard doesn't like the way you play their game. I just want to stress again that I'm not talking about hacking the game or taking advantage of exploits. I'm talking about things like the guy I used to work with who had his longtime account banned after you started a new character on a new server and accepted a large amount of gold from another player. Blizzard assumed you bought it from a gold farmer and banned his account. The truth was that a real life friend had invited him to that server and gave him the gold to get started. Blizzard didn't care.
But that's just one aspect of how WoW in particular is very restrictive. Server based gaming in general is very restrictive compared to standard client based. I guess if your mostly a console gamer you might not see the difference, but a real PC gamer surely understands why a game that must be played on a central server is much more limiting than a game played solely on a local PC or at least independent third party servers. For example last year when I was playing WoW regularly I created my own set of mods and add-ons that were perfectly legit at the time. After not playing for a few months I came back to find that none of them worked because Blizzard had blocked certain functions in previous patches. So now I'm SOL for those mods. In a non-server-based game that wouldn't happen. Or at least I would have the option to not install the patch that blocked my mods. Another favorite game of mine is CIV4, which has a lot of mods. And each new patch usually kills some favorite mods. But at least in that case I have the option to either give up that mod or to skip the conflicting patch (the CIV community is also great for releasing patches for patches that resolve these issues). With WoW you simply do not have that option. You either play the game the way Blizzard dictates or you don't play at all. That is what I call heavy restrictions.



That's MMO gaming for you, Blizzard might be the biggest target for these critiques because they have the biggest MMO, but it happens in all MMOs, in the ones that it doesn't happen it's because admins/mods are not doing their job.


Message edited by emp on 10-28-2008 at 06:13:28 PM
------------------------------ Anxiously awaiting the Hydra 100 and the Hydra Engine...
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Reply to emp
- 0 +

Wow purple rat... my account got banned once when I reported it stolen.... funny though that they actually DO look into what has happened and if they find NO evidence against you they will release your account again.

They even reinstate your items and gold.

To be very honest I have played Wow since February 11, 2005 with some breaks here and there and have never lost anything to them. And to be honest you NEVER own a game or any piece of software, but instead purchase a license.... just because you buy a game in the store doesn't mean it is yours, and in fact will always belong to the designers, developers and publishers as their Intellectual Property.


(I'm sorry to hear your friend got banned, but it most probably means that he was doing something sinister or otherwise underhanded as Blizzard staff will send you tells to check whether or not you are a human player before banning and they monitor your login/account to check whether you are running any third party software that effects the game in a way that is against their policy.)

But this is a discussion for another time and not for the console (vs pc) piracy thread.

Reply to Thurin
- 0 +


>>>Warning off topic <<<

Not to mention the fact that the user agreement already states that if something is amiss Blizzard has the right to discontinue it's service to you.

Plus of course the fact that your totally legitimate BG leeching is not legitimate at all as the only way you can stay in a BG as a leech is by moving around every now and again to avoid being AFK booted out of the game or getting involved in combat every now and again.... not to mention that it's highly annoying to have such slackers in the BG ruining the game experience for everybody else in the first place.

I have made trades for over 5000 gold quite frequently to allow players in my guild to buy flying mounts.... and never have I ever had a problem or negative encounter with a GM about it.

Also when you are banned they thoroughly research into your account to see whether your claim is legit and you were in fact doing nothing wrong, and in the unlikely case that they banned you for no reason.... they will reinstate your account and apologize for the time taken to resolve the issue, but reassuring you that it's for the good of the community.

Plus you can use authentication/account servers and still use player hosted games or servers through that online system... but only allowing these games to be hosted through that account system and after being authenticated.

As for patches disabling certain parts of your mods... The fact that you are allowed to make mods and are in fact encouraged to do so is rare and very cool.... however it's upto you as the creator to keep the mods upto date and inline with the game version and allow list for player made modifications.... certain things will no longer work because they have been added to the game, certain things will be disabled because they aren't in line with what Blizzard wants for their game (aka what is giving you an unfair advantage over other players) and others will be disabled solely on base of version.... meaning a simple change in the code to support the new version of the game is enough to make them work again.

Also stated quite clearly in the agreement is that the game content and in game experience may change over the course of online play.

No offense intended, but I feel your attitude towards Blizzard and such is a tad colored red with rage.... calm down take a few steps back and think about what they have to manage and think about every day and how many people they have to deal with .... I'm sure some accounts do get banned that should not be, but I am also sure that this is rare... and then in that rare case you have the right to be upset and to never touch a blizzard made game again ... if that is what you wish...

>>> On Topic <<<
But you have to realize it's always a choice .... a choice YOU make.

And as for piracy and publishers moving away from one platform to seek shelter with another, that's not the case. simply because we do not get a say in the matter.

Anyhow....

Later.

Reply to Thurin

Quote :

And to be honest you NEVER own a game or any piece of software, but instead purchase a license.... just because you buy a game in the store doesn't mean it is yours, and in fact will always belong to the designers, developers and publishers as their Intellectual Property.


The difference is that say a game like DOOM (the first PC game I ever bought), I can today still install and play it without issue. I can even use my old saved games if I still had them. But with WoW (and just about any other MMO) Blizzard can just flat out shut you off and force you to buy a new copy if you want to play again. Even cracking the game isn't of much use as you pointed out before.

Quote :

my account got banned once when I reported it stolen.... funny though that they actually DO look into what has happened and if they find NO evidence against you they will release your account again.


With Blizzard's track record for re-instating, even gonig back to the early days of Battle.net, you got pretty lucky. But even still, durring the time that your account was being investigated how much could you play the game without having to buy another account? Were you even allowed to play on another character or server? Were you reimbursed for lost game time that you'd paid for?

I'm not singling out WoW, just that it's by far the biggest MMO. Nor am I saying that MMOs are bad. But understand that you are giving up a lot of freedom in that type of system. For MMOs it's necessary to make things work properly. But I wouldn't want games going to that model solely to prevent piracy.

------------------------------ GIGABYTE GA-P35-DS4 v2.0
Intel Core2 Q6600 @ 3.3Ghz
4GB OCZ Reaper DDR2 800 @ 915Mhz
EVGA 8800GTS 512MB G92
Reply to purplerat

Thurin,

I play WoW and love the game. What I'm pointing out is that what makes WoW so piracy proof is that the very nature of the game is for MMOs to be highly restrictive. It's a good thing for MMOs to be that way. You can't have thousands of people playing simulataniously on the same server without strictly enforcing rules. So it's something you have to accept if you are going to play that type of game. What you said is that it's not restrictive and that is completely wrong. Even if the restrictions are for very good reasons and are necessary to make the game work, they still exist.

I wouldn't want games that are mostly single player or even smaller multiplayer to force so many restrictions down gamers throats. But I have advocated more use of server based authentication. That however is different than server based game play and is much less effective in stopping piracy. Tricking a game to think a server has authenticated is not that difficult compared to actually setting up a server to run the game.

------------------------------ GIGABYTE GA-P35-DS4 v2.0
Intel Core2 Q6600 @ 3.3Ghz
4GB OCZ Reaper DDR2 800 @ 915Mhz
EVGA 8800GTS 512MB G92
Reply to purplerat
- 0 +

Fair enough, however the fact that Blizzard has control over their product makes sense to me and does not make me feel restricted in any way... and to be quite frank I'm happy for the policies blizzard has in place as all those goldfarmers, botters and such have no place in online gaming in my opinion....

What's the point in playing a game/character/campaign/mission or anything else if it's not by your own effort that you got there ...

Maybe you have experienced extreme restriction, though I have not.

But back on subject..... Piracy is not limited to pc, console, handheld or any other platform.

There where the biggest part of the gaming population gathers is where you will find the most piracy, as there is the biggest demand for games and even pirated software. Therefor moving from one platform to another will not help or fix the problem it will only move it.

I hope bigtime corporations will come up with some form of authentication or servermanaged accountpools or some such that will allow for safer gameplay without too many restrictions.

In the meantime "YAY" for the news and let us hope that we can all enjoy PC and console games for many years to come :)

Reply to Thurin
- 0 +

Legendary, another multiplatform title, that was conveniently delayed for PC about 2 weeks after the console launch has been leaked early for XBOX360.

------------------------------ Anxiously awaiting the Hydra 100 and the Hydra Engine...
www.lucidlogix.com
Reply to emp

They stop making games for the PC to go the console route but it's like they can't get away from piracy going into an eternal screwing. http://seoagora.com/img/308/s08e1024rvou/champagne.gifhttp://seoagora.com/img/317/s08b1024uzjw/content.gifhttp://seoagora.com/img/459/k08q1024glza/ecstatic.gifhttp://seoagora.com/img/460/c08n1024twxu/eeek.gifhttp://seoagora.com/img/461/d08n1024dgqn/friends.gifhttp://seoagora.com/img/462/h08t1024hjtr/grouphug.gifhttp://seoagora.com/img/463/s08v1024jlel/happy.gifhttp://seoagora.com/img/464/c08o1024tpai/puzzle.gifhttp://seoagora.com/img/465/i08l1024bysx/smileyup.gifhttp://seoagora.com/img/475/y08n1024oezg/unsure.gif

Reply to universedo

Thurin wrote :

Fair enough, however the fact that Blizzard has control over their product makes sense to me and does not make me feel restricted in any way... and to be quite frank I'm happy for the policies blizzard has in place as all those goldfarmers, botters and such have no place in online gaming in my opinion....

What's the point in playing a game/character/campaign/mission or anything else if it's not by your own effort that you got there ...

Maybe you have experienced extreme restriction, though I have not.

But back on subject..... Piracy is not limited to pc, console, handheld or any other platform.

There where the biggest part of the gaming population gathers is where you will find the most piracy, as there is the biggest demand for games and even pirated software. Therefor moving from one platform to another will not help or fix the problem it will only move it.

I hope bigtime corporations will come up with some form of authentication or servermanaged accountpools or some such that will allow for safer gameplay without too many restrictions.

In the meantime "YAY" for the news and let us hope that we can all enjoy PC and console games for many years to come :)




the main problem with that is if they decide that they don't want to run those servers anymore then everyone with the game will be left with a cup coaster. this takes the life of the game down from unlimited, to today or tomorrow or some time later on

think about this, how much is the percent loss in life of the game when you reduce it from unlimited, to a few years if your lucky?

or if 2 stores were selling gift cards, and 1 gift car has unlimited money, while the other had only $100 in it, but both cards cost the same much, which would you get?


if developers start flooding their console games with DRM like the kind on pc games then you will see a huge uproar from the console gaming community, then you will see console game piracy skyrocket higher than it already is in order to get out of having a game that can fail to run at any moment

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Reply to Razor512

If I can't buy it on my chosen High-standard platform (PC) and I'm forced to play it on a crap sub-standard platform (Xbox 360) I'm stealing it.

Reply to crabsncancer
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