Asustek on 9 May introduced the PhysX P1 add-on accelerator card, which allows gamers to upgrade their existing system with Ageia's new PhysX processing unit (PPU). Read more
Nvidia just posted a public beta of a driver that sparked quite some controversy in recent days. Read more
Santa Clara (CA) - After demonstrating beta drivers featuring GPU-accelerated physics on 3DMark Vantage and Unreal Tournament III (GeForce GTX and 9800 boards), Nvidia is getting ready to release the official Windows driver. Read more
Haifa (Israel) - This one did not take long: We already knew that Nvidia is working on a CUDA version for x86 CPUs, but said it would leave a modification for ATI GPUs to others. Read more
Three dramatically different builds face off in a show of performance, defining the real value of each. Our mainstream system is designed to meet the needs of most users. Who should spend more and who can live with less? Read more
For the second to last day of our System Builder Marathon series, we add a $500 gaming PC to the mix. It's not going to be as quick as our other two builds, but we think Paul was able to get some serious value from this thing. Read more
We're following up yesterday's $4,500 behemoth with a more affordable $1,500 mid-range build. Let's see what sort of performance (and overclocking headroom) you can get when you spend one third of the money. Read more
This month's System Builder Marathon spreads the system prices out even further to $4,500, $1,500, and $500. Is today’s $4,500 system really worth three times as much as an upper-mainstream performance machine? Read more
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Thread : PhysX PPU Review
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Profile: old hand
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Profile: stranger
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Profile: member
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Save the Hippies!!!
Profile: Forum Master
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we are talking about the oblong 4 pin connector's arent we? |
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Profile: nimble knuckle
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Profile: old hand
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Profile: nimble knuckle
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Profile: journeyman
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weird it ran slower, interview at E3 was rated like 3/10 "Bad" n when i watched it, was pretty horrible. |
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Profile: journeyman
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The game was released then the agea PPU was incorperated into it, the games at fault NOT the chip, have a look on the agea site its flawless |
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Profile: Eternal Poster
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Profile: member
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The main problem of the PPU is that it is using accurate floating point calculations whilst software based physics takes a lot of shortcuts. It is like comparing integer based maths with floating point based maths.
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Profile: journeyman
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Id say we need to wait until REAL GAMES who are built with the Physix api are programmed, since Im preety sure Aegia tried his best for current game developers to "patch" their engine to "work" with Aegia's PPU.
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Profile: old hand
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Profile: nimble knuckle
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Still playing my Dreamcast
Profile: Forum Veteran
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Actually Doom II will work fine with the Conroe on Windows XP. :? |
