Tom's Hardware > Forum > Bestofmedia's Site Feedback > Video Feedback > Second Take: The PC Gaming Slump
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V8VENOM wrote :

a trouble free PC that doesn't NEED constant updates and troubleshooting


In other words, a console.

Reply to Herra
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Reply to randomizer

dozerking wrote :

You can run Crysis buttery smooth with your current rig. You DON'T need Vista, I enjoyed the heck out of it in XP. I'm not down with Vista either, but that's not an excuse not to play the game.




Yeah, I read that crysis in ultra mode even runs only around 30fps at 1920x1200 on a tripple sli 8800 ultra setup with a high end quad core. I run it in xp on my overclocked pentium D 805 @ 3.5ghz, and only a single 8800gtx and I run at 1600x1200 all settings high and it runs smooth. So, yeah, u don't need to spend 6 grand on a pc too play the best games. Last year I spent around 2000 to build my rig. But, since prices fell like crazy, u can build mine for about 1000 now. And, for the same price, u can't even buy a mild gaming machine in stores. So, basically, u can build a great gaming rig on the cheap, but u can't buy one. Another reason for pc sales.

Oh, i agree about the consoles for just relaxing on the couch. But, I can do that now with my pc since i bought the wireless 360 controller. :D Works great.

Anyone play FRONTLINES FUEL OF WAR demo yet? It's bad ass!! I just got the beta.

Reply to dreamphantom_1977

I saw a trailer for it in EB Games (what was I doing in that abomination you ask?).

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Reply to randomizer

V8VENOM wrote :


Man, you folks are missing the real issues completely.

1. Cost
2. Technical knowledge required to get a PC to work and keep working




1. well, it really depends on how many games u buy, and how much u upgrade, and when. Cuz, U can upgrade ur computer faster then the consoles, but, if u wait for the proper time to buy, u can do it cheaper. Plus, games almost always cost more on the consoles. So, it also depends on how many games u are planning on buying. U buy a lot of games, then u are probably gone reach a point where ur games alone cost more for the same games and the cost of the hardware to run them for a pc. EX. I bought transformers for the pc and it was only 20 bucks. But on the console, it was $49. U buy ten games like that, it's 300 bucks u spent that could have went to a decent graphics card. Buy 45 games, and u could have urself an 8800gtx on the pc. The more games u buy, the more u save on the pc. So, in the end. If u r a serious gamer, the pc is the way too go. (yes- most games are cheaper on the PC)

2. This is the year 2008. If u don't know how ur way around a pc a lil bit by now, Im sure u know someone who does. If u don't, U should.

Reply to dreamphantom_1977

randomizer wrote :

I saw a trailer for it in EB Games (what was I doing in that abomination you ask?).



LOL, abomination? DID U PLAY IT YET? When i first played this morning, I thought the graphics sucked bad. Then, I looked at video settings, and first time when I set them on high, they didn't take. So i reset them back to everything high at 1920x1200. And it looks friggin awsome. Its like battlefield 2, except u get a lot more stuff. Fly jets, helicopters, drive tanks, ect. U have classes like battlefield 2, and u get one where u can control the RC vehicles like the army is using now for servailance and killing enemies. RC helicopter, a lil car, both blow up, and one with a gun. It's awsome. tons of things to do. Oh, and it has physics. It's as good as crysis and bf2. Oh, and the explosions are wicked. So real.

Reply to dreamphantom_1977

No I was calling EB an abomination.

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Reply to randomizer

Now for a public service announcement:

 

I think we're heading away from the idea of a PC gaming "slump" and heading towards a total game machine battle royal type discussion.

 

I've personally got no beef with consoles. Heck, I don't REALLY want to be put in a box at all. I own a Wii, DS Lite, Xbox (used only for a dvd player), and of course a PC. I don't mind being labeled a "gamer" who primarily plays PC games. But I do mind shouting matches with kiddies who constantly slam one system over another. Yuck.

 

Actually, If I could have ANY game machine in the world? It would probably be either the Galage/Ms.PacMan stand up or the Ms. PacMan table top. Oh man that would be hot! They cost more then the best PC's out lol.

 

That said. I think it's FAR too early to count PC gaming out. I mean seriously, when you reeeeeeeeeeeeeealy think about it? They are ALL computers! One can just be used to download music, type assignments, balance checkbooks, build websites, render 3-D apps, etc. WHILE playing games LOL. That's all!

 

End of Public Service Announcment

 


Message edited by rta on 01-23-2008 at 04:48:36 AM
Reply to rta

Hey going back to the demise of unspecialized cross platform developers - The Witcher, an amazing PC only RPG has been selling amazingly well around the world.

Basically, the only argument supporting the death of pc gaming, is that some **** cross platform games didn't sell well on PC - UT3 and CoD4.

So while it sure managed to get an emotional response out of people, theres no way PC gaming is hurting.

Reply to odg

randomizer wrote :

No I was calling EB an abomination.



LOL, I know. I was just asking and explaining the game a lil.

Reply to dreamphantom_1977

the main reason for the ps gaming problems is because when nvidia releases a new videocard, the game makers instantly assume we all have that card

they need to know graphics is not everything. if i want good graphics and crappy gameplay, i would go outside

and games are also made less efficient

if you run crysis on the lowest, and run far cry on the highest, far cry will look better and will also perform twice as fast

anyway game makers just need to focus on gameplay first before going to graphics

the 360 has been out for a while and the games graphics are basically unchanged over time but it still does good because theres good gameplay

but when game makers move to pc they instantly assume that since many gaming pcs sold by this company has so much more processing power compared to a xbox 360, they want to make the game so high demanding that only 10% of their target consumers can run the game

and they need to learn that not all of us are willing to spend $800 a year on videocards in order to run their games that are mostly visuals and crap gameplay

------------------------------ My anime site: http://mysite.verizon.net/vze2241e/
Reply to Razor512

Razor512 wrote :

the main reason for the ps gaming problems is because when nvidia releases a new videocard, the game makers instantly assume we all have that card

they need to know graphics is not everything. if i want good graphics and crappy gameplay, i would go outside

and games are also made less efficient

if you run crysis on the lowest, and run far cry on the highest, far cry will look better and will also perform twice as fast

anyway game makers just need to focus on gameplay first before going to graphics

the 360 has been out for a while and the games graphics are basically unchanged over time but it still does good because theres good gameplay

but when game makers move to pc they instantly assume that since many gaming pcs sold by this company has so much more processing power compared to a xbox 360, they want to make the game so high demanding that only 10% of their target consumers can run the game

and they need to learn that not all of us are willing to spend $800 a year on videocards in order to run their games that are mostly visuals and crap gameplay




First, crysis takes more processing because of physics,and ur arguement is conflicting with it self. First u say graphics don't matter, then u r complaining about graphics compared to far cry. What do u want every developer to make all there games look like they are 6 years old? Ur argument makes no sense. If u want to play with ur current graphics card, just stick too ur older games like far cry and half life 2. No one is twisting ur arm to buy a new graphics card or games when they come out. Obviously the pc is the only platform that can push that kind gaming technology, so thats why they are making these games, cuz there are people who actually want to play better games then the ps3, or xbox360 can handle.Besides, lots of pc games are still being made that don't require top notch hardware too play. And, u don't have to spend 800 bucks on a video card. wait 6 months and the price will come down. Or, play games with the settings turned down, to console quality. Yes, u turn down the settings on these games, turn AA down to 2x or off, and turn the res down, and turn some settings too med or low, and u have console quality game then. Then, u only need like a $150-300 dollar card too play them. See, problem solved. Just takes a lil education.

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Message edited by dreamphantom_1977 on 01-24-2008 at 01:24:50 AM
Reply to dreamphantom_1977

robwright wrote :

Listen, Meorah, don't take this personally...but come on. I hear what you're saying -- you want to to play what you want on your computer when you want to play it. But is being required to have the disc in the tray that much of an imposition? Really? You downloaded an illegal copy of CoD4 because you didn't have the time to convert some of your CDs to MP3s?

And furthermore, I'll reiterate the point I made to Impar earlier in this discussion (you may have skipped over it because you were tired of hearing us type): I take you at your word, Meorah, that you bought a legit copy of CoD4 and then downloaded a pirated version of the game. But I don't think there's a single gamer in the world that would say your actions represent the majority of folks who prowl the torrents and places like Pirate Bay.



From EA/Infinity Ward's perspective, it's only one disc. From my perspective, I may have to swap out anywhere between 4-5 discs over the course of a single week, possibly 2-3 times each. Yes, over time that is a HUGE hassle compared to the exceptional ease of downloading a pirated version of each of those games that allows me to swap from one game to another without worrying about changing media. In fact, its one of the few reasons I still prefer PC over console.

And of course I may have my CDs ripped to mp3 somewhere on some external drive, or I may have forgotten to archive a drive before wiping it and lose them, or maybe the CD was right there on my desk where I can grab it and pop it in the tray without having to tab out of my game.

The point is, the PC experience is supposed to be a fluid organic experience, and when publishers try to tell you how to use THEIR software with YOUR hardware, and you're in the room and they aren't... guess who's gonna win that argument?

Now realize how easy it is to take that next step and just pirate without purchasing if its generally accepted to be "a bad game" instead a high-quality production like COD4 and the end-user could care less about supporting the development studio. The pirates infrastructure is so stream-lined, and has so much red-tape cut out of it, that its the obvious choice if you just want to play the game and don't want to worry about calling tech support to figure out why their encryption won't let you play their game in your disc tray.

But of course, that goes into the argument about the absurdity of copyright in the 21st century, and the fact that publishers losing the distribution battle to hackers because they started caring more about controls and reports and accounting and the hackers just cared about... distribution. We'll save that for another argument.

Reply to meorah

Dude just get a no-dvd crack. And since when is a PC experience meant to be fluid or organic?

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Reply to randomizer

Official NPD's are in for the PC for year 2007, it's a slight dip in US Brick and Mortal retail, but still doesn't include Digital Distro or MMO fees, and is US only. I would love to get Europe and Asia's numbers as well. I don't see this as a PC Gaming slump, just a few underperformers like Crysis and UT3. CoD4 seems to have sold almost 400,000 copies plus whatever was sold on STEAM + Europe.

http://www.next-gen.biz/index.php? [...] 6&Itemid=2

Reply to dozerking

Oh and here's a direct comment from the NPD

""The PC games sales landscape is changing to one that is increasingly reliant on digital sources of revenue," NPD analyst Anita Frazier told GameSpot. "Our sales reflect the retail climate but there is a lot of gaming sales activity that is generated from digital downloads and subscriptions. I think the PC market continues to be quite healthy and we're continuing to work on how to get our arms around the spending that occurs outside of retail. A number of our [surveys] ask respondents to indicate which platforms they game on, and the results of those questions make it very clear that the PC remains very prevalent, if not dominant, in the total gaming picture."


http://www.gamespot.com/news/6185089.html

Digital Downloads need to start being tracked. Not only that but let's not compare one platform vs. 3 current gen consoles and take this way out of perspective, which it seems all the anti-pc crowd enjoys doing.

Reply to dozerking

dozerking wrote :

Oh and here's a direct comment from the NPD

""The PC games sales landscape is changing to one that is increasingly reliant on digital sources of revenue," NPD analyst Anita Frazier told GameSpot. "Our sales reflect the retail climate but there is a lot of gaming sales activity that is generated from digital downloads and subscriptions. I think the PC market continues to be quite healthy and we're continuing to work on how to get our arms around the spending that occurs outside of retail. A number of our [surveys] ask respondents to indicate which platforms they game on, and the results of those questions make it very clear that the PC remains very prevalent, if not dominant, in the total gaming picture."


http://www.gamespot.com/news/6185089.html

Digital Downloads need to start being tracked. Not only that but let's not compare one platform vs. 3 current gen consoles and take this way out of perspective, which it seems all the anti-pc crowd enjoys doing.



WOOT!! WOOT!! NICE FIND!! :lol: 1 PC GAMERS vs. 0 CONSOLE GAMERS = WE WIN!! CONSOLES SUCK!!

Reply to dreamphantom_1977

As I suspected Rob Wright is full of scaremongering BS. I would have more respect for him if he came out and admitted he was wrong and he jumped on the bandwagon after a reading a few disappointing press release on a couple of big games rather then trying to defend his comments.

You only have to read the front page of Toms to see were the revenue for PC games is going, the next version of Stalker is going to Steam ONLY. Now for me that says a lot of about how many games are now being sold via digital distribution as opposed to retail outlets. Also notice that it is the PC not the consoles that is shaping and revolutionising the market place, no doubt the Xbox 3 and PS4 will be offering games via a digital media………in 4 years time.

Reply to JeanLuc

Great artlcle/video and thread. Growing up I was a console gamer. For the past 10 years I have been a pc gamer. I have no plans yet on going back to the console as I love the upgradeability of pc's. Vista is not the problem.. You can play both dx9 and dx10 games on Vista. Hardly any games are Vista exclusive yet

In a nutshell, my thoughts to the pc gaming slump are below:

1) Addictive multiplayer online games.
a) MMO's (subscription based bullcrap). WOW is the main culprit as of today. Tomorrow it will be another MMO. While I would love to play a game like WOW, I refuse...REFUSE....REFUSE to pay a subscription service for a game. All of the 8+ million WOW players probably rarely, if ever, buy another pc game for several years.
b) Clans. I am in a BF2 clan so I am guilty of this. Since I like to play online with friends and we all play the same game, we stick with that game as long as possible. You risk fragmenting the clan once the members start playing different games so we tend to stick with a game as long as possible.n That being said, I still buy other games since I enjoy a good single player experience as well.
c) Persistent Stats. For example games like BF2 that track your stats so you can earn medals and gain ranks. In order to get the goods, you got to spend a lot of time playing the same game. I am guilty here. When is BF3 coming out (hehe)?

3) Piracy. No need to go into detail here. It is stealing. For the people that think otherwise and rationalize it, get a clue. I hope you get fined or thrown in jail if you are one of these people. You are ruining it for the rest us.

4) Death of AGP. Probably 50+ percent of pc owners still have agp motherboards but now must buy an entirely new pc for a decent graphics card to play the latest games. Once more and more of them buy new pc's, pc game sales will increase.

5) Cost. Much more attractive to pay three or four times less for hardware to play the same game. Usually consoles fall way behind the performance curvey fairly quickly but this generation of consoles are more powerful relative to pc's than ever before.

So, how does the industry and/or gamers fight this?

1) STOP PAYING FOR SUBSCRIPTIONS! ACK! YOU ARE FEEDING THE FIRE! IF GAMERS AS A WHOLE WOULD STOP, THEN A GAME LIKE WOW WOULD NOT BE SUBSCRIPTION BASED BUT WOULD BE EXPANSION BASED AND END UP BEING A LOT CHEAPER.....HELLO PEOPLE!

2) AS MUCH AS I HATE THIS, FORCE PC GAMES TO BE VERIFIED ONLINE BEFORE EVEN A SINGLE PLAYER EXPERIENCE CAN BE PLAYED. PEOPLE WONT STOP PIRATING OR CHEATING SO TO SURVIVE, WE NEED BLOATWARE. ISP GOES DOWN, SORRY CAN'T GAME. THAT IS LIFE AND THE PRICE WE MUST PAY. BRING ON STEAM FOR OUR OWN GOOD.

3) STOP COMPLAINING ABOUT COMPANIES PUSHING THE GRAPHICS ENVELOPE AND GO OUT THERE AND USE GOOD JUDGEMENT TO BUY NEW HARDWARE FOR YOUR PC. CRYTEK SHOULD BE PRAISED NOT CURSED FOR PUSHING THE ENVELOPE. LETS ALL GO BACK TO PAC MAN EH? THEN YOU COULD PLAY ON YOUR OLD COMMODORE 64. THIS IS THE MAIN WAY PC'S ELEVATE FROM CONSOLES....PUSH THE ENVELOPE SO CONSOLES GRAPHICS PALE IN COMPARISSON. PUSH ON I SAY!

4) MAKE IT A PRIORITY TO BUY AT LEAST FOUR PC GAMES A YEAR NO MATTER HOW ADDICTED YOU ARE TO ANY ONE ONLINE GAME. EVERYONE NEEDS A BREAK. DONT LET STATS AND EXPERIENCE POINTS TOTALLY TAKE CONTROL OF YOUR GAMING LIFE.

In the end, I think the pc will continue to survive and grow. As to the long distance future, I can only guess. I just can't wait for the next breakthrough in technology to push the envelope. Chances are, you will see it available on the pc long before the console.



Reply to Gimpycow

They were pretty wrong about a lot of those retail numbers, those numbers are US NPD numbers. If you look at the score internationally COD4 sold over a million copies on the PC in 2007. The Witcher for example sold a million in it's first week even. Stalker sold 1.4 million copies worldwide. I hate to say it, but you were just straight up wrong.

Reply to free2game

free2game wrote :

They were pretty wrong about a lot of those retail numbers, those numbers are US NPD numbers. If you look at the score internationally COD4 sold over a million copies on the PC in 2007. The Witcher for example sold a million in it's first week even. Stalker sold 1.4 million copies worldwide. I hate to say it, but you were just straight up wrong.

 

I don%u2019t like to knock people but after this fiasco Ben and Rob journalistic credibility is all but gone. The comments made in the video was not backed up by any credible analytical data all they had was a couple of press releases and a blog entry, I can%u2019t believe how unprofessional they were.

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Message edited by JeanLuc on 01-26-2008 at 12:29:21 AM
Reply to JeanLuc

Ooops i posted twice same post. ??? how did that happen?

Message quoted 1 times
Message edited by dreamphantom_1977 on 01-26-2008 at 01:34:55 AM
Reply to dreamphantom_1977

dreamphantom_1977 wrote :

4) Death of AGP. Probably 50+ percent of pc owners still have agp motherboards but now must buy an entirely new pc for a decent graphics card to play the latest games. Once more and more of them buy new pc's, pc game sales will increase.





Excellent post, Good point, I completely forgot about that. I think that is why a lot of people are holding off on the new PC's. I just switched from agp to PCIe and I had to wait until tax time to afford it. Obviously just built a whole new system. I am sure many people are going through the same dilemma. Probably just waiting till they can afford it.


Message edited by dreamphantom_1977 on 01-26-2008 at 01:35:26 AM
Reply to dreamphantom_1977

JeanLuc wrote :

I don%u2019t like to knock people but after this fiasco Ben and Rob journalistic credibility is all but gone. The comments made in the video was not backed up by any credible analytical data all they had was a couple of press releases and a blog entry, I can%u2019t believe how unprofessional they were.



Sorry you feel that way, JeanLuc (and Free2Game). We did mispeak when we said the PC version Call of Duty 4 sold 100,00 copies all of last year -- we should have said in its first month. We apologize for the error, and it will be corrected after I tar and feather Ben.

However, that slipup aside, check out these numbers.

http://www.techspot.com/news/28750 [...] -2007.html
http://www.shacknews.com/onearticle.x/50939
http://www.gamasutra.com/php-bin/n [...] tory=17110
http://www.gamedaily.com/articles/ [...] 186/?biz=1

Call of Duty 4: Modern Warfare sold less than 400,000 PC copies via U.S. retail in 2007. That was number 4 on NPD's list. Meanwhile World of WarCraft -- the original -- sold nearly a million while Burning Crusade sold 2.25 million.

So let's do the math -- WoW contributed to more than 3 million PC game sales for 2007. Yet sales actually FELL from $970 million in 2006 to $910 million this year. If it hadn't been for Blizzard, 2007 would have been even worse for domestic PC game sales here in the U.S. The fact is we said in the video that PC games sales were down, and they are. Yes, the decrease can be partially attributed to digital downloading from Steam, GameTap, etc. But a lot of major titles like UT3 and Crysis did not sell as well as many people expected. In fact, many people were predicting a record year for PC games sales, one that would beat the billion plus earned in 2004. That didn't happen. In fact, we appear to be getting further away from that benchmark and that's not a good thing.

Worldwide could be a different story, but since Toms Games US is based in the....(drum roll)....US, I only look at the North American/US data. BTW, I can't wait to play the Witcher, and I'm glad it's sold over a million overseas (didn't care for Stalker myself, but Clear Sky looks promising).

As a PC gamer, I have no desire to se PC gaming decline. But the recent data has me worried. I don't think that's scaremongering BS, but hey, I appreciate your concerns and taking the time to express them.

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright


ROB WRIGHT

Seriously, I like most of ur video reviews. But, I think u need to take in all the factors. And instead of doing a video on blaming pc gamers for pirating, and not buying games, u should do a video on how the pc gets put in the shadows, and
how the consoles get all the publicity and get put in the lime light all the time. Maybe instead of focusing on the bad retail sales, do something to help get the manufacturers, devs, and retailers to actually push the PC, like they do the consoles. Read my post below.


Message edited by dreamphantom_1977 on 01-26-2008 at 08:56:22 AM
Reply to dreamphantom_1977

NOTICE IN ALL THE LINKS THEY SAY "RETAIL SALES"

How can the pc possibly beat them in retail sales? For years the section for pc has been getting smaller and smaller. Obviously its hard to buy a game u can't find.

SIMPLE SOLUTION- Start putting up more games on the shelves.

Its there faults the sales are low not the gamers. Everytime I go to the store I can't find the games im looking for. It's like they are blaming the pc for being a bad system, or the gamers for not buying the games. They should be blaming themselves for not investing enough to get the game out there. Put pc games in commercials, and start running the games for windows platforms, and start stocking the games. No one likes buying games online. Shipping (cuz slow) and downloading sucks (cuz most of the time doesn't work).

ITS RIDICULOUS!!

In my opinion they are just feeding the fire to keep the hackers pirating. If the games were there, im sure people would buy. But, they aren't there. I know, i've looked many times for the games when they came out. Most of the time they have crappy games like bejeweled, or the sims. No wonder the sims is a hit. It's always on shelves. For real, I would rather have the boxed copy. Cuz, I know I can go online, I know I can get support, and I know i won't go to jail or get a huge fine. Just, quit feeding the fire. As long as they aren't in stores, Pirating is just gonna keep getting worse. It's a vicious cycle. If they want to stop pirating, then they need to stock the shelves and have a lil faith in the pc gamers.


As far as I can remeber pc games have always been put in the back corner, and in low numbers, or only unpopular games. Never have they gotten the spotlight like the console.

I bet u anything, That if u added up all the pc games on shelves, in comparison to the console games, u would find that it is directly proportional to the ratio of retail games being sold. Overall PC vs. CONSOLE stock ratio aproximately = to PC vs. CONSOLE sell ratio.


Message edited by dreamphantom_1977 on 01-26-2008 at 09:24:01 AM
Reply to dreamphantom_1977

robwright wrote :

Sorry you feel that way, JeanLuc (and Free2Game). We did mispeak when we said the PC version Call of Duty 4 sold 100,00 copies all of last year -- we should have said in its first month. We apologize for the error, and it will be corrected after I tar and feather Ben.

However, that slipup aside, check out these numbers.

http://www.techspot.com/news/28750 [...] -2007.html
http://www.shacknews.com/onearticle.x/50939
http://www.gamasutra.com/php-bin/n [...] tory=17110
http://www.gamedaily.com/articles/ [...] 186/?biz=1

Call of Duty 4: Modern Warfare sold less than 400,000 PC copies via U.S. retail in 2007. That was number 4 on NPD's list. Meanwhile World of WarCraft -- the original -- sold nearly a million while Burning Crusade sold 2.25 million.

So let's do the math -- WoW contributed to more than 3 million PC game sales for 2007. Yet sales actually FELL from $970 million in 2006 to $910 million this year. If it hadn't been for Blizzard, 2007 would have been even worse for domestic PC game sales here in the U.S. The fact is we said in the video that PC games sales were down, and they are. Yes, the decrease can be partially attributed to digital downloading from Steam, GameTap, etc. But a lot of major titles like UT3 and Crysis did not sell as well as many people expected. In fact, many people were predicting a record year for PC games sales, one that would beat the billion plus earned in 2004. That didn't happen. In fact, we appear to be getting further away from that benchmark and that's not a good thing.

Worldwide could be a different story, but since Toms Games US is based in the....(drum roll)....US, I only look at the North American/US data. BTW, I can't wait to play the Witcher, and I'm glad it's sold over a million overseas (didn't care for Stalker myself, but Clear Sky looks promising).

As a PC gamer, I have no desire to se PC gaming decline. But the recent data has me worried. I don't think that's scaremongering BS, but hey, I appreciate your concerns and taking the time to express them.




Thank you for taking the time to reply to my post, sorry for using such strong and forceful tone I just feel you have got this all wrong.

Firstly I think your under estimating the impact of digital distribution, channels such as Steam have been operating in the industry now for over 3 years and are now firmly established in the market place (i.e. there well known to gamers and users) as a credible means of delivering content straight to your computer. To see the impact its having on the industry as whole you only have read to your front page,

Stalker: Clear Sky To Be Released Exclusively On Steam
http://www.tomshardware.com/2008/0 [...] _on_steam/

Perhaps they fill this a way of combating pricy but for a games developer to relay exclusively on digital downloads says a lot for impact of digital distribution. It will be interesting to see if any other developers follow suit. Personally I was expecting to see a larger drop in the retail market numbers from NPD this year, giving the rise of the popularity of digital distribution.

The one point you made in video that I did agree is the impact of MMORPG’s namely World of Warcraft which currently has over 10 million subscribers.

http://www.gamesindustry.biz/conte [...] ?aid=32339

And as a whole the MMORPG’s has around a 15 million user subscriber base.

http://www.mmogchart.com/Chart1_files/Subscriptions_8846_image001.gif

Source: http://www.mmogchart.com/

Now I’m glad you like maths because I’m a big fan of mathematics as well. 15 million MMORPG’s subscribers who pay on average $9 a month works out at about $135 million a month in revenue, over a course of 12 months that’s worth over $1.6 billion in subscription money alone. Also bear in mind the above data is 6 months out of date so the numbers are probably even higher. This doesn’t include offline revenue made on selling virtual properties and characters either, MMORPG’s have spawn there own economic industry but that’s beside the point. Now whilst I can’t stand MMORPG’s having 15 million potential customers tired up playing subscription based games makes it a lot harder to sell games like UT3 and Crysis.

$1.6 billion from subscriptions
$0.9 billion from retail
$2.5 billion total

On top of this you can add in revenue from other sources such as digital distribution, sponsorships and tournaments, I would say conservative number would be $200 million that comes to a combined total of $2.7 billion.

Now according to those NPD numbers the consoles combined grossed $6.6 billion which means the PC market is worth just under a third of that of the console market. I don’t see a slump, all I see is an evolving model of how games are brought and sold and what types of games people like to play. I see the PC as still the gaming platform of choice for many people with the consoles helping to bring gaming to the masses.

Alternatively I could just have my head in the sand.


Reply to JeanLuc

I hate to admit it, I mean really REALLY hate to admit it, but piracy almost assuredly hurts the PC side of the industry. But instead of stopping there you must look at the causes of increased piracy.

Games cost a significant amount. They are priced outside of what could be considered a frivolous purchase and are quickly approaching the realm of prices you need to budget for in advance. This is why Photoshop has been pirated as heavily as it has since practically the beginning of the WWW. As prices go up, so will piracy. It is a simple matter of economics.

Reason 2 is the more and more limiting and debilitating DRM. DRM has prevented me from legitimately playing a good number of titles. I buy the game, install it, and it won't play. I troubleshoot for hours, and then finally download a crack for it and it works immediately. This is frustrating beyond measure and I have actually found myself increasingly reluctant to purchase PC games. Usually I will pick them up for the 360 just to avoid the DRM. We were ready to go out and get 3 copies of Bioshock for the PC between me and my friends, when the whole DRM fiasco with it came out. As a result we bought 1 copy for the 360. It just wasn't worth the hassle.

Reason 3 is that previews and demos can be very deceptive. I bought 2 games in recent memory based upon the demos and was sorely disappointed when design decisions later in the game ruined the gameplay and left the whole thing lacking severely. Piracy is the only way to get an honest feel for the game before you purchase in most cases. Some games will have good demos, but most just don't.

Finally, you can't pirate video cards. In order to have competent gaming on a PC you need to spend a lot of money every 2 to 4 years. Generally over $1000 at a minimum. This cuts into people's budgets and exacerbates my first point about cost. Games with lower requirements and pricetags (ie SIMS) tend to do better.

I would point out the success of games like Galciv 2. No antipiracy measures at all and it was one of the best sellers when it came out. Why? Well for one thing it worked, reliably, without a crack. For another you didn't need to hassle with your CDs to make it work. Lastly, there was a very good online distribution method available to obtain it. I was left with a very good impression of the product and the company and as such am more likely to purchase games from them in the future.

Also as has been mentioned, game sales are diminished in large part by increasingly addictive MMOs. When I was stuck on WoW I spent almost nothing on other games because I never went looking for them. MMOs are bad for the PC gaming industry as a whole.

Lastly, the game sales slump is largely due to the small difference in graphics quality between PCs and consoles. In 3 years when the divide is much larger, we will likely see PC sales come back up, though probably not overtake console sales.

Reply to infornography42

Quote :

Thank you for taking the time to reply to my post, sorry for using such strong and forceful tone I just feel you have got this all wrong.



No worries, JeanLuc. I appreciate your counter-argument.

Quote :

On top of this you can add in revenue from other sources such as digital distribution, sponsorships and tournaments, I would say conservative number would be $200 million that comes to a combined total of $2.7 billion.

Now according to those NPD numbers the consoles combined grossed $6.6 billion which means the PC market is worth just under a third of that of the console market. I don’t see a slump, all I see is an evolving model of how games are brought and sold and what types of games people like to play. I see the PC as still the gaming platform of choice for many people with the consoles helping to bring gaming to the masses.

Alternatively I could just have my head in the sand.



True, the PC gaming model is evolving. I personally invested much more dollars via digital distribution in 2007 than the previous year, as I'm sure many PC gamers did. Steam is most certainly growing, and I'm sure that for games like BioShock and CoD4, not to mention the Orange Box, are much higher than what NPD is reporting.

But the thing that shocks me is this -- back on page 3 of this thread, RTA submitted a NY Times article that cited NPD data showing that PC games sales for January/February of '07 increased 48 percent from the same period in 2006 (http://www.nytimes.com/2007/04/23/ [...] aming.html). This was largely due to WoW and Burning Crusade. So 2007 got off to a fantastic start, and by all accounts should have continued through the rest of the year with title like Quake Wars, Crysis, UT3 and more.

It didn't. In fact, sales fell woefully short of what they were projected to hit earlier in the year. No doubt, digital distribution sales took a big slice of the pie from the retail numbers. How big? That's hard to tell. But games like Crysis, UT3, Quake Wars weren't on Steam or other big download services, and the numbers were disappointing. So something happened between March and December of 2007 that kept PC game sales in the U.S. from breaking the $1 billion mark or even matching what the market earned in 2006.

I'm sure digital distribution affected the trend. But I'm also sure that piracy affected the trend as well. What had the bigger affect? That's a huge question, and I'd only be guessing. Perhaps the percentages of legal downloads and illgeal downloads are about the same, in which case they would offset one another. Perhaps not. But I'll bring up this point and then leave it to the forum to discuss. Currently, we have Steam, GameTap, GamersGate and a few other popular digital distribution sites. But do those legit sites have as big a presence as the boatloads of torrent sites out there? Hmmmmm....


Message edited by robwright on 01-26-2008 at 08:27:27 PM
------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

The 48 percent increase, as you said, was largely due WoW and Burning Crusade. Clearly it's also the reason why the rest of year didn't go as well.


Also, obviously the torrent sites have larger presence than legitimate download services. But I guess I should mention it again, that a large portion of the pirates would not go and buy the game if they couldn't pirate it. They would just skip the game alltogether. So in reality it's impossible to estimate what kind of hit the sales take because of piracy. It's a hit for sure, but pirated numbers don't translate to lost sales.

Reply to Herra

Jesus, you're like a broken record. Again, you're not looking at this from an international standpoint. For a game like WoW, 5.5 million of it's subscribers are in Asia, 80-90% of them likely bought that expansion like in the US. PC gaming has always been small in the US. Look at Germany for example, if I remember correctly, wasn't Crysis the best selling game during the holiday season with the collector's edition at about 5? Call of Duty for is another example. It sold over 7 million worldwide according to Activision, only 3 of those being on the 360. Conservatively, it's safe to assume it sold 2 million on the PC and another 2 on the PS3. These gaps that you are talking about as pretty small worldwide. Not to mention new great development teams are coming to fruitition in the wake of many formerly PC centric companies making more dumbed down console centric games (bioshock comes to mind). Look at companies like GSC Game World, who had a large success with Stalker (1.4 million wasn't exactly the 10 million copies that the cossacks series has done, but it's still a large success).

Reply to free2game

Also, Clear Sky isn't exclusive to steam, it's just being released on steam and in retail at the same time.

Reply to free2game

free2game wrote :

Jesus, you're like a broken record. Again, you're not looking at this from an international standpoint. For a game like WoW, 5.5 million of it's subscribers are in Asia, 80-90% of them likely bought that expansion like in the US. PC gaming has always been small in the US. Look at Germany for example, if I remember correctly, wasn't Crysis the best selling game during the holiday season with the collector's edition at about 5? Call of Duty for is another example. It sold over 7 million worldwide according to Activision, only 3 of those being on the 360. Conservatively, it's safe to assume it sold 2 million on the PC and another 2 on the PS3. These gaps that you are talking about as pretty small worldwide. Not to mention new great development teams are coming to fruitition in the wake of many formerly PC centric companies making more dumbed down console centric games (bioshock comes to mind). Look at companies like GSC Game World, who had a large success with Stalker (1.4 million wasn't exactly the 10 million copies that the cossacks series has done, but it's still a large success).



Free2Game, I'm sorry I sound like a broken record to you, but I'm not making safe assumptions here. I'm giving you numbers from NPD. You say that CoD4 only sold 3 million Xbox 360 copies out of its total sales of 7 million copies. Well, that's not exactly true -- it sold 3 million 360 copies in North America alone, while PC sales for the game only hit 383,000 (again, retail sales don't include downloads). I'm not sure what the 360 worldwide sales are, and apparently, neither are you.

Like I said, I'm glad games like The Witcher and Stalker are doing well. I don't want PC gaming to decline or dwindle. However, it's pretty hard to ignore the numbers here in the U.S., and that's a sizeable chunk of the gaming market.

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

Greetings!

robwright wrote :

You say that CoD4 only sold 3 million Xbox 360 copies out of its total sales of 7 million copies. Well, that's not exactly true -- it sold 3 million 360 copies in North America alone, while PC sales for the game only hit 383,000 (again, retail sales don't include downloads).

 

383.000 - PC CoD4 retail sales in USA 2007, from the ShackNews link provided above.
914.655 - PS3 CoD4 retail sales in USA till 29/12/2007, from VG Chartz.
2.769.552 - X360 CoD4 retail sales in USA till 29/12/2007, from VG Chartz.

 

And PC was supposed to be FPS heaven...

 

Now check torrents sites and see how many CoD4s have been P2Ped.

 

And, regarding CoD4 and legitimate digital distribution, through Steam the game would have cost me $69,95 (47,31€) instead of ($73,88) 49,99€ in retail with a box.


Message edited by impar on 01-28-2008 at 08:58:13 PM
Reply to impar

Have not read most of the long winded posts, so no offense to developpers but 2007 was a disappointing year mostly for me, I bought about 8 games last year, only 2 that I found worth it, c&c3 and crysis, but i'm not even playing either right now.

UT3, Quake Wars are flops, ut3 being a rehashed UT2k4/Ut99 with better graphics, I just feel they took too much from the original games because they listened to those 20 hardcore ppl in their forums too much. Quake Wars just gets too repetitive, the maps are awesome, but there's just no oppenness like BF2 or Crysis' power struggle mode that I like more.

This year though I believe will have some great games, SC2, Fallout 3, those are some blockbusters that are gonna hit it big on the PC I believe. I made a post a few weeks ago showing a list of PC exclusive games (which I think was from gamespot..) and it was a huge list of games that looked pretty good, just no one's heard about em yet.. before SC2, i'm getting Sins of a Solar Empire, which is being developped by ex-cavedog guys (HW:Cataclysm) the game looks pretty good, in beta now, suppost to be out next week.

------------------------------ http://img186.imageshack.us/img186/4645/sig1xl2.jpg
Reply to STEMNIN

robwright wrote :

Free2Game, I'm sorry I sound like a broken record to you, but I'm not making safe assumptions here. I'm giving you numbers from NPD. You say that CoD4 only sold 3 million Xbox 360 copies out of its total sales of 7 million copies. Well, that's not exactly true -- it sold 3 million 360 copies in North America alone, while PC sales for the game only hit 383,000 (again, retail sales don't include downloads). I'm not sure what the 360 worldwide sales are, and apparently, neither are you.

Like I said, I'm glad games like The Witcher and Stalker are doing well. I don't want PC gaming to decline or dwindle. However, it's pretty hard to ignore the numbers here in the U.S., and that's a sizeable chunk of the gaming market.


http://www.gamespot.com/news/61851 [...] op;title;5
That clearly refers to global sales. Let alone, the 360 doesn't have much of a market outside of the US. Also, like I've said, the US gaming market has been very casual. It's historically always been like that. Again, you're not looking at a large picture, you're looking at US NPD numbers. I've heard COD4 reached 2.5 million on the PC worldwide. That estimate by Activision themselves seem to back that up. Given if you look at most european charts, the PC version of it stayed on the top of the sales charts till Crysis came out when the PS3 and 360 versions in most non-english speaking countries dropped out of the top 10.

Reply to free2game

Greetings!

free2game wrote :

http://www.gamespot.com/news/61851 [...] op;title;5
....
I've heard COD4 reached 2.5 million on the PC worldwide.

That is impossible, Free2game.
Worldwide sales of CoD4, till 29/12/2007, were 3.893.700 for X360 and 1.792.009 for PS3 (source: VG Chartz).
According to the link you provided, Activision claimed CoD4 sold 7 million copies in 2007, which leaves about ~1.300.000 units for the worldwide PC market.

 

Message quoted 1 times
Message edited by impar on 01-28-2008 at 09:54:56 PM
Reply to impar

It's because people have been publishing anti-american, anti-family, and anti-police video games.

Reply to surrealdeal

Greetings!

According to VG Chartz, PS3 users were 8.842.596, at the end of 2007, almost 1 in 5 of those users managed to acquire legitimately CoD4 (1:4,93).
According to VG Chartz, X360 users were 16.148.759, at the end of 2007, 1 in 4,15 of those users managed to acquire legitimately CoD4.

Applying a generous ratio of 1:6, PC supporters dont even reach the 8 million mark. There are a lot of freeloaders though...

Reply to impar

impar wrote :

Greetings!That is impossible, Free2game.
Worldwide sales of CoD4, till 29/12/2007, were 3.893.700 for X360 and 1.792.009 for PS3 (source: VG Chartz).
According to the link you provided, Activision claimed CoD4 sold 7 million copies in 2007, which leaves about ~1.300.000 units for the worldwide PC market.


Oh now come on, VG Charts makes up their numbers, that's common knowledge, this is straight from the horses mouth so to say. Even if those are real numbers those are likely SHIPPED numbers.

Reply to free2game

It seems the article didn't hotlink correctly
" When the industry stat-trackers at NPD Group released their December sales figures last week, Microsoft's Xbox 360 exclusive Halo 3 was proclaimed the software sales king for 2007 in the US with 4.82 million units sold. That tally edged out Wii-exclusive Wii Play's 4.12 million units and the Xbox 360 version of Activision's Call of Duty 4: Modern Warfare, which sold 3.04 million copies.

However, while Halo 3 may have won the fight in the US, it did not win the war for 2007. Activision today claims Call of Duty 4 has ended its 2007 tour of duty with 7 million confirmed units sold worldwide, making it the top-selling title across all platforms for the year. Activision said it had pulled its data from NPD Group, Chart Track, and GfK Group.

Developed by Infinity Ward, Call of Duty 4 was released November 5 for the Xbox 360, PlayStation 3, PC, and Nintendo DS.

[UPDATE] As impressive as Call of Duty 4's 7 million units sold figure is, it is still short of the 8.1 million units of Halo 3 Microsoft announced had been sold in 2007. While the discrepancy wasn't explained in Activision's announcement today, it is likely the publisher's figure pertains to units that have actually made it into gamers' hands, whereas Microsoft's tally amounts to total units sold to retailers. Activision had not responded to requests for clarification as of press time. "

Reply to free2game

Greetings!

free2game wrote :

Even if those are real numbers those are likely SHIPPED numbers.

That only makes CoD4 sales lower.

free2game wrote :

It seems the article didn't hotlink correctly


http://www.gamespot.com/news/6185154.html

Reply to impar

Gimpycow wrote :


2) AS MUCH AS I HATE THIS, FORCE PC GAMES TO BE VERIFIED ONLINE BEFORE EVEN A SINGLE PLAYER EXPERIENCE CAN BE PLAYED. PEOPLE WONT STOP PIRATING OR CHEATING SO TO SURVIVE, WE NEED BLOATWARE. ISP GOES DOWN, SORRY CAN'T GAME. THAT IS LIFE AND THE PRICE WE MUST PAY. BRING ON STEAM FOR OUR OWN GOOD.


If you really think this is what pc gaming needs, please die. If the ISP goes down and I have no internet access, my computer is pretty much good for two things, entertainment-wise. Watching movies and playing games. I will never buy a game that forces me to be online just to let me play single. Go ahead, "activate" all you want at the beginning, but don't assume that everyone always has internet access everywhere. It's not true. One great thing about pc games is that I can load one on my laptop, preferrably with a nocd crack, and take it with me when I'm facing a long train journey or the like. Without any reasonable internet connectivity.

Also, such "protection" will make zero difference to pirates. If you run it, it can be hacked. Only this time, the pirated game will not only be slightly more convenient in some areas (as it happens now with nocd cracks) -- it will be clearly the better product.

Reply to ilor

games must be run on eproms that explode when you use an oscilloscope / mri / x-ray on them. In a hermeticly sealed lead box. With sars in it. After signing a non-disclosure agreement.

Reply to surrealdeal

ilor wrote :

If you really think this is what pc gaming needs, please die. If the ISP goes down and I have no internet access, my computer is pretty much good for two things, entertainment-wise. Watching movies and playing games. I will never buy a game that forces me to be online just to let me play single. Go ahead, "activate" all you want at the beginning, but don't assume that everyone always has internet access everywhere. It's not true. One great thing about pc games is that I can load one on my laptop, preferrably with a nocd crack, and take it with me when I'm facing a long train journey or the like. Without any reasonable internet connectivity.

Also, such "protection" will make zero difference to pirates. If you run it, it can be hacked. Only this time, the pirated game will not only be slightly more convenient in some areas (as it happens now with nocd cracks) -- it will be clearly the better product.



Honestly man, i still believe that a system similar to steam is going to be the only viable way to kill pirating in PC gaming. I was on the bandwagon with everyone else hating the **** out of steam when it first came out. But you know what, i like it now. I realize that it works and works well. Persistent internet connections are far FAR too commonplace now for people to complain about having to utilize the internet to verify a game copy before each gaming session. You cite an example of playing a game during a long train ride. Lets be honest, how often does this happen on the grand scale of gaming. Obviously i can't quote statistics, but this is likely a small % of gamers. PC Gaming is generally one of those things you either do while LANing or sitting in your room/office. All places that are going to have internet connections.

Moving along, many people have complained about subscription based games somehow being the ruin of PC gaming. I call BS. I say subscription based games are going to be what keeps PC gaming alive in the future. I mean seriously, who are you to say that the inherent "progress quest" 'ness of MMOs is bad. Enjoyment is enjoyment. Personally i would much rather pay $15 a month for a game that i can get 100+ hours of solid entertainment out of in a month than pay $50 for a game that i might get 20 hours of gameplay out of. Then have to buy yet another game at $50 a pop. I'll cite Crysis and COD4 as examples. Both are excellent games, both are games that i played in between Vanguard:SOH gametime, and i enjoyed them. But guess what i am back to playing. Also, you are all forgetting the single biggest part of what makes MMOs popular. They are very SOCIAL games. People play games like CS:S online all the time, and its fun, a lot of fun, but you generally don't have discussions with the people you play with. Maybe after a few weeks of consistently gaming on the same server you might notice that certain people tend to log in more often than others, and you may shoot a "hey, hows it going SlayerX19", etc etc. But it rarely gets further than that. I love the fact that i can get on a game like WOW or VG and have a good time crackin jokes, talkin about life, etc etc, while i'm slaying monsters in a dungeon.

On a complete side note, just because i like hating on console gamers. I am at work reading a Dec 2k7 copy of EGM a coworker left on my desk, and i go read a review on Orange Box. You'll love this text:

"The PC control's don't always translate well either, as the shooting feels strangely insubstantial, and changing weapons is awkward at best."

Awkward at best? I guess rolling a mouse scroll wheel is pretty damn difficult... Seriously, i gripe about console controllers because they are, by design, worse than a mouse and keyboard. Now i will agree that the learning curve for a controller is VASTLY easier than a mouse/keyboard, anyone who argues that a controller is better has lost their damn minds. Actually i will say on racing games, a controller is better, thats about it.

------------------------------ "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
Reply to kutark

Again, you cite those numbers as being impossible yet you cite VG charts as a source, I cited a press release from the manufacturer themselves from a reliable website, this just proves that VG charts isn't a reliable source when their numbers don't even match up with estimates by Activision themselves.

Reply to free2game

Greetings!

free2game wrote :

Again, you cite those numbers as being impossible yet you cite VG charts as a source, I cited a press release from the manufacturer themselves from a reliable website, this just proves that VG charts isn't a reliable source when their numbers don't even match up with estimates by Activision themselves.

The article you linked to refers only to north-american figures.
Lets see how the numbers compare:

Game -> Plataform -> Press Release -> VG Chartz
Halo 3 -> X360 -> 4.820K -> 4.989K
Wii Play -> Wii -> 4.120K -> 4.309K
CoD4 -> X360 -> 3.040K -> 2.770K

Do they match perfectly? No.
Do you have other source of information regarding game sales?

Reply to impar

kutark wrote :

H

Awkward at best? I guess rolling a mouse scroll wheel is pretty damn difficult... Seriously, i gripe about console controllers because they are, by design, worse than a mouse and keyboard. Now i will agree that the learning curve for a controller is VASTLY easier than a mouse/keyboard, anyone who argues that a controller is better has lost their damn minds. Actually i will say on racing games, a controller is better, thats about it.



Consoles get around this by having games with larger crosshairs, less recoil, and the player has to less precise. PC to console ports like Half Life 2 must be nightmare if you own it on a console which is probably why console players bash it Half Life 2 so much because it's to difficult.

On the flip side of that coin I found Bioshock (which Rob Wright seemed to love) to be an awkward shooter, the controls just didn't feel right. It’s only now when I reflect on it that I realise the game was compromised for the console controllers, in fact I have a 360 controller on my desk right now (brought it for Need for Speed Most Wanted), I might give my self the full console experience! Playing Bioshock with a control pad on 1024 x 600 HD! Who needs a PC? Oh wait that’s not really HD is it……………

Reply to JeanLuc

this goes back a little bit, but i was just looking at the "crysis system requirements" bit on the toms video section. which isn't out of date yet. There is a high requirement for the game, but i was looking at it overall, and hearing people gripe on the tg forums, and realized... "woah, this is mostly a load of crap" after waiting for a bit, and looking at all the gripes... this is why:

1: remember quake 2? remember how many people could max it out at release? ALMOST NOBODY! at least without a SERIOUS upgrade.
2: so you bought the video card to trump all video cards... wait a week or a month or whatever short period of time it is... something will do better. THIS ISN'T THE AUTOMOTIVE INDUSTRY!!!! you can't buy a 1970's model and be proud of it for 40 years... okay? you buy a card... wait a bit, something beats the hell out of it in a month... buy a toyota supra, you're good for at least 10 years. :-p so SELL your video card for a slight loss, and buy the new one... stop whining... there ARE avid gamers that CAN'T afford to play games you know. it's how things work.

3: no game is perfect off the line... especially not one that is pushed right at the end due to what most corps look at as "wasted revenue time" (ea loves to do this) so give it a bit of time for some patches... i remember that diablo 2 sucked off the line.. it was good... but not great.... but after a few months and a few patches, it was the best (but then they patched the hell out of it and it sucked unless you were the sorceress <----gay)


4: and the biggest issue... Look at the graphics cards... really... how much business has crysis pushed? a hell of a lot if you ask me or any industry professional on the hardware side. I'm pushing 60 bucks past what i'd normally spend on a graphics card for a) crysis and b)nwn2 and c) future games that i want to play. so it's good for the economy overall.... I know those of us who are blowing 200+ bones on a video card don't have dates... so don't complain about buying a new one every 3-6 months. most people in "our age group" 10-30 mostly) would be blowing money on women... not games... so be happy to support your lifestyle because very few of us can afford both. :-p (awkward)

basically what it breaks down to is this...

I have a pc, i want to play an awesome looking game and a bunch of other games... i could either a) dump money into a console and then do it again in a year (consoles have a 4-6 year cycle) and have a totally USELESS piece of hardware (like my atari, nes, dreamcast, n64, etc etc.) i've done that from atari till xbox, i'm done... or i could pop for a new video card, and sell it in a year and buy a new one (consoles are MUCH harder to sell when they are 'obsolete' because they're mainstream. not to mention xfx, and a few others offer transferable warranties!) to prove my point. just look at the console release date markup on e-bay compared to video card markup on e-bay compared to "obsolete" date prices. video cards hold their value more and more, and console prices die more and more... :-p P.I.C., I couldn't sell an xbox or a ps2 for anything to save my life right now, but i could sell an nvidia 7 series card, or an ati 1x series card for a respectable price. if you really want to go 'back in time' nvidia 6 series cards are still selling for around 100 bucks retail, i dunno about e-baying something that old though.

point being at the end of the day, we are pc gamers because pc gamers are always the A list customer for hardware and cutting/bleeding edge tech... and you can be part of it for much less money and see improvements much sooner than any other gaming format.

k, i'm done... if i said something that is not completely true, don't pm me or reply griping about it for I will just post another OVERLY LONG and DRUNKEN message. haha. Have a nice day, and if you hate my post, go play an fps game and pretend you're shooting me... if you REALLY want to shoot me in a game. pm me with game title/version and i will post back to you if/when i get that game and then you can pwn me in said game because i havn't been in the top 10 on any leader boards since 2 weeks to 3 months after quake 3 released...

------------------------------ AMD 5000+BE Brisbane: Arctic Cooling Freezer Pro 64: Raidmax Smilodon w/500w PSU: Gigabyte HD 3870 w/Ultra Durable 2: 2x 1gig G-Skill DDR2 800: Gigabyte GA-M57SLI-S4: Samsung Spinpoint hd321kj: samsug dvd burner: Wireless logitech perfs, thumb ball mouse:
Reply to nachowarrior

The PC gaming slump is due to the work of Fox News. They educated me about how sex and violence in video games is morally wrong and desensitizing our culture. I don't want to be part of that. I cannot support this sordid, filthy industry of sex and violence.

Every time that you steer the gaping jaws of Pac-Man into an innocent ghost, ripping them limb from limb, or when you pacify your blood thirsty rage by violently gunning down alien ships in a game of Space Invaders you are supporting the downfall of our culture. I won’t even get into the horror of puppeteering Mario to carry out your sick and evil twisted plots to throw banana peals into the path of speeding cars. It is sick and wrong. I can’t support the game industry any longer. I cannot defile the rights of ghosts and mushrooms any more. I have put down my mouse and controller. Thank you Fox News.


Message edited by SpinachEater on 02-14-2008 at 05:11:27 PM
Reply to SpinachEater

dreamphantom_1977 wrote :



First, crysis takes more processing because of physics,and ur arguement is conflicting with it self. First u say graphics don't matter, then u r complaining about graphics compared to far cry. What do u want every developer to make all there games look like they are 6 years old? Ur argument makes no sense. If u want to play with ur current graphics card, just stick too ur older games like far cry and half life 2. No one is twisting ur arm to buy a new graphics card or games when they come out. Obviously the pc is the only platform that can push that kind gaming technology, so thats why they are making these games, cuz there are people who actually want to play better games then the ps3, or xbox360 can handle.Besides, lots of pc games are still being made that don't require top notch hardware too play. And, u don't have to spend 800 bucks on a video card. wait 6 months and the price will come down. Or, play games with the settings turned down, to console quality. Yes, u turn down the settings on these games, turn AA down to 2x or off, and turn the res down, and turn some settings too med or low, and u have console quality game then. Then, u only need like a $150-300 dollar card too play them. See, problem solved. Just takes a lil education.




you didnt understand what i was saying

i am not saying make games look crappy i am saying make them more efficient. crysis doesnt even use full cpu usage and on the lowest setting it will look worst than far cry and it will also run slower than far cry

i am not saying use the same game engine, i am saying that many developers don't work hard on optimizing their code because they feel that new hardware will make up for the inefficiency

on many programming challenges you will see users develop a program that does 1 thing, some users will do it in 100 lines of code and other users will do it in 500 lines and some users will get more performance out of their program as compared to others


what many game developers are going for now is making their games to run on hardware that doesnt yet exist

------------------------------ My anime site: http://mysite.verizon.net/vze2241e/
Reply to Razor512
Tom's Hardware > Forum > Bestofmedia's Site Feedback > Video Feedback > Second Take: The PC Gaming Slump
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