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robwright wrote :

That's actually not true. Software piracy isn't just copyright infringement. You're buying a SOFTWARE LICENSE. If you illegally obtain the software without the license, you are stealing.


You're just arguing semantics. The "license" doesn't cost the game company a dime. If I make a copy of the game on my hard drive, or 100 copies on my hard drive, I'm not costing the company any more money than they already spent to make the game/market it/put physical copies on the shelves. Your argument is ridiculous.

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Similarly, pirating World of WarCraft isn't just copyright infringement, it's also considered theft of service since you're paying a subscription for an online service. It's the same as stealing cable, which for many years people claimed wasn't stealing because, hey, I'm not physically taking cable away from anybody.


Here's where you make a more valid point, as you ARE using the company's bandwidth without paying for the service. A more accurate analogy of violating copyright without stealing would be making your OWN WoW server for your friends to connect with their pirated clients. Again, I refer you to my hard drive file copying analogy.

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a large number of people in the PC gaming audience don't pay a dime for the games because they're downloading them illegally


I hear this thrown around a lot but I've yet to see some real hard numbers supporting this. Furthermore, I'd be interested in knowing what % of the "PC gaming audience" would have purchased the game in the first place if the ability to pirate it didn't exist. I'll give you an example: I'm a web designer, and from the age of about 11 on I used pirated software (flash, fireworks, photoshop, all that good stuff). The thing is, if I didn't have the ability to pirate it, I would have never used it in the first place as I was a kid and those programs are expensive. Go a step further and I'm now working for a large company where I had a say in what software they purchased for me, and I chose the software I was forced to pirate as a young kid. My point is this: a lot of people who pirate do it simply because it's a free option (which for a young kid it might be their only option). However, you get someone into using your product, be it software, a game, or whatever, when they actually have money later on they just might be one of your biggest fans/customers. Again, I'm comparing games to another industry for an example, I know it's a bit different but my point still stands.

I admit that there are some people out there who are simply going to pirate games because they can, and if the option wasn't there then they'd end up paying for them instead. That's why companies need to beef up security to a certain extent. It might just be easier to spend $50 on a game you really like rather than going through the process of cracking it and trying to get it to work on multiplayer. But at a certain point (when it costs more than it makes the company), it's no longer worth it for them to make a game any harder to crack, but that's a whole other can of worms. Companies also need to focus more heavily on multiplayer if they want them to be successful in the PC gaming market. Multiplayer games are way harder to pirate, and also have the highest amount of replayability since you have this new dynamic element you've introduced (other people! yay!). For me, I've found that, with the exception of a few select titles (Fallout 1 and 2, Escape from Butcher Bay), single player games just aren't worth that kind of money for only a few hours of entertainment.

People need to accept the fact that not everyone pirating would have been a customer in the first place, and if you're just genuinely upset that some punk is playing your game for free even though it didn't cost you anything, all I really have to say is, well, get over it. Some day he might actually give a **** about you and your company and he might just pay for a game, or he might not. Either way, all you can do as a company is make quality products and give gamers the ability to really experience what you make, so you can prove to them that your product is worth $50 (or more, ex: monthly fees).

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What's theaters are you going to? Seriously, I want to know. I've never be allowed to walk out of a film and get my money back unless the projector broke or something like that. I would love to get my money back from all those Michael Bay movies.


Every theater I've been to in my area (Ventura County, CA) lets you leave the movie part of theway into it and get a refund. Obviously you'll have a tough time convincing them to give you your money back if you sat through the whole thing (like our good friend previously in the thread who played all the way through Crysis before deciding he didn't like it).

Reply to OhhSnap
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impar wrote :

Greetings!The numbers are there.
Go to Mininova and search for the PC version of Call of Duty 4, you will find out the ".torrent" file has been downloaded more than 180.000 times in the more popular "releases". Now imagine all the other torrent sites and other P2P technics.



You are full of it..

http://www.mininova.org/search/Call+of+Duty+4/3

Add all the numbers up on the two pages you can find.. Add them up ALL OF THEM.. Even couters in the bottom of the screen.. numbers for what ever .. if you see a number ANYWHERE on the page add it up EVEN the numbers telling you how large the files are.. and you still will not reach 180,000 times..

If you did any digging you would find that the number of people that DOWNLOADED the DEMO via the Torrents.. is the SAME exact number of people that Downloaded the Cracked Game VIA Torrents... 16,000


90% of those files are not even the GAME.. but hacks for the game.. maps.. etc..

Jesus ...debunked in 2 minutes...let me guess.. you are some industry insider too..

Reply to Rduke

Rduke wrote :

Just gotta say.. I watched this video again..

You guys have no clue as to what you are talking about.. and the gaming companies have even less of a clue.

You are talking way high up in your tower...tossing speculations, numbers, and percentages.. When I don't think you have actually even visited a torrent site...

The numbers are not there... GO LOOK!

It is a pathetic excuse... Like saying that crazed blacks would rape white woman if cannabis was to not be made illegal!

It is totally outrageous to even hint that Piracy was the Primary cause of death of Iron Lore..

Then to listen to THQ's numbers of 70-80% of the market is Pirated!!!

Holy FRAK!!! Are pirates raiding their offices to steal their milk money too!! Pirates are rampant!!!

This whole issue reminds me of Willie Horton with a knife!

You hear that then say its a little high "A LITTLE?!?!?"

Then toss out 50% of it is pirated!!

That is MADNESS! 50%!

What I would say is that for the limited niche of people that download torrents.. Once again go to one of these sites and check it out..
The 50% or perhaps 70% of that limited number of people who download the game ...They do NOT go out and purchase it.. While the remaining 30-50% of those that do .. DO go out and purchased it.

Just a quick example.. I do plan on getting Sins of a Solar Empire .. It has the highest number of Seeders (those are people who Have the game)- 814 and also the highest number of Leechers- 637 (they do not have the file and want it ... they tend to have it in varying amounts from .001% to 99.9%- and it may take many days for them to complete the download)

Now... you may say WOW OMG look at all those THIEVES!! POLIZIA POLICE!! HELP!!

However they are merely getting hooked on the game.. For them to get new content.. bug fixes and so forth they have to buy it from Stardock...

And I bet many of them will.. I know I do not even have to waste my time downloading it to review it as I had to do with GALCiv2, which I purchased and still enjoy from time to time to this day...


Anyhow I agree with CannedTurkey on everything he or she said... except the part about the NIN album .. as I have not downloaded it to listen to it for myself .. and perhaps now I will not waste my time!..


(ahh get it see how it works???)

Also agree with Ohhhsnap!

Agree with Omenowl!

Agree with scisco!



First of all, Rduke, your analogies are terrible and offensive, and I suggest you think a little harder about some of the comparisons you're making.

Second, you accuse us of throwing around numbers blindly. We quote the numbers Michael Fitch and THQ came up with. I actually said I didn't think it was that high, maybe 50 percent. That is based on my own experiences as well as talking with other developers and publishers. You may have a different opinion, which is fine. But the funny thing is, everyone who seems to be defending piracy always says the piracy percentage is always lower than what's being quoted. Why is that? If you're downloading games illegally, what concern is it of yours if the piracy rate is 30 percent, 50 percent or 90 percent? Furthermore, the feedback on this discussion thread and other recent threads on piracy is revealing, too; I'm guessing for every one reader that agrees piracy is hurting PC gaming, there are three readers who oppose that view.

Second, you say my claim of 50 percent is MADNESS yet you throw out numbers based on your own experiences. You write "I would say is that for the limited niche of people that download torrents," so what makes your opinion any more valid than mine? And as for Sins of a Solar Empire, are you simply looking at the Pirate Bay numbers or are you looking deeper? Also, the game sold 100,000 copies in its first 23 days on sale. But the game has NO copy protection software at all. And this is how Stardock is rewarded? How many pirated copies of the game do you really think are floating around out there?

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

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Greetings!

Rduke wrote :

Add all the numbers up on the two pages you can find.. Add them up ALL OF THEM.. Even couters in the bottom of the screen.. numbers for what ever .. if you see a number ANYWHERE on the page add it up EVEN the numbers telling you how large the files are.. and you still will not reach 180,000 times..

Rduke, calm down, its not my fault you cant do a proper torrent search.

The numbers for the more popular CoD4-PC "releases" from Mininova (includes a Spanish one and no crack or map files):
35,049 + 20,871 + 28,739 + 77,633 + 10,271 + 20,483 + 9,746 + 23,349 = 226,141

Now imagine all the other torrent sites, other P2P technics, other "releases" and the traditional piracy.

Message quoted 1 times
Message edited by impar on 03-07-2008 at 01:05:12 AM
Reply to impar
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impar wrote :

Greetings!Rduke, calm down, its not my fault you cant do a proper torrent search.

The numbers for the more popular CoD4-PC "releases" from Mininova (includes a Spanish one and no crack or map files):
35,049 + 20,871 + 28,739 + 77,633 + 10,271 + 20,483 + 9,746 + 23,349 = 226,141

Now imagine all the other torrent sites, other P2P technics, other "releases" and the traditional piracy.



Go http://www.mininova.org/search/COD4-PC/size

Search for CALL OF DUTY.. Take a look into each file that is 6-GB in size.. according to you.. There are even LESS seeders and games then what link I provided before..

Now go pound sand you. You don't know wtf you are talking about.. ALL TORRENT SITES??!!

TRACKERS ARE TRACKERS FOOL!.. It does not matter what site links them...

The tracker listed at mininova is the same that is a TPB, .. same at Torrentreactor.. same at ISOhunt..

FFS.. you are dumb...

Reply to Rduke

OhhSnap wrote :

You're just arguing semantics. The "license" doesn't cost the game company a dime. If I make a copy of the game on my hard drive, or 100 copies on my hard drive, I'm not costing the company any more money than they already spent to make the game/market it/put physical copies on the shelves. Your argument is ridiculous.



It's not ridiculous, Ohhsnap. It's the way software is sold. You're buying a license that gives you the right to play the game. For someone who's accusing me of arguing semantics, you are truly hung up on establishing a difference between "copying" or "file-sharing" and "stealing" or "theft" (which is a common trait among the friends I have who pirate regularly). Why is that?

And yes, it is costing a developer more money. If you copy the game and put it on a torrent for thousands of people to download, they're losing money because you are enabling people to illegally obtain a product that they didn't pay for. You are depriving the developers of their money by ripping off their hard work without paying a dime. Why is this so hard for people to see? Think of it this way: I work at Tom's Hardware, and sadly, our articles are frequently poached (i.e. copy and pasted by other sites and forums) all the time. You may think to yourself, hey, what's the big deal, they're not stealing anything, plus THG doesn't charge anything to visit the sites. But instead of getting those page impressions and visitors to our sites, they're going to other sites to the read the content. So we lose traffic, and as a result, we potentially lose ad revenue and that adversely affects our business (this is one of many reason's I'm sensitive to copy protection, BTW).

Please understand, Ohhsnap, my approach here isn't to make you or any other person who downloads games out to be a immoral criminal. My intent is to show that piracy is hurting PC gaming. Under the pirate's way of doing business, games would be free unless the user decides the game is great enough to actually shell out money for it. But even the argument that pirates pay for the great games doesn't work because even great games are being downloaded illegally. Is Infinity Ward using piracy as a scapegoat? Why would they do that? CoD4 is a huge seller, even on the PC. So what's their motivation for claiming piracy has hurt sales on the PC?

The fact of the matter is, making PC games is incredibly expensive. In fact, budgets for major games can cost millions of dollars. The PC gaming industry cannot be supported if a siginificant portion of its audience is playing the games without paying for them.

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

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Greetings!

Rduke wrote :

Take a look into each file that is 6-GB in size.. according to you.. There are even LESS seeders and games then what link I provided before..

Glad you replied so promptly, I still have the search tabs open, that way dont have to do another search.
All the number above are between 4,05GB and 6,46GB, with one 2,5GB exception.

Rduke wrote :

It does not matter what site links them...
The tracker listed at mininova is the same that is a TPB, .. same at Torrentreactor.. same at ISOhunt..

You obviously misinterpreted what you were supposed to look for.
Its not the seeders or the leechers numbers, its the ".torrent" downloads. You know, the little file that starts the all process?
It shows that starting only from Mininova, counting several CoD4-PC "releases", more than 200.000 copies of CoD-4 were P2P freeloaded.
Not all torrent sites shows that statistic but Mininova happens to be one that does show it.

Message quoted 1 times
Message edited by impar on 03-07-2008 at 01:28:17 AM
Reply to impar
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robwright wrote :

It's not ridiculous, Ohhsnap. It's the way software is sold. You're buying a license that gives you the right to play the game. For someone who's accusing me of arguing semantics, you are truly hung up on establishing a difference between "copying" or "file-sharing" and "stealing" or "theft" (which is a common trait among the friends I have who pirate regularly). Why is that?

 

And yes, it is costing a developer more money. If you copy the game and put it on a torrent for thousands of people to download, they're losing money because you are enabling people to illegally obtain a product that they didn't pay for. You are depriving the developers of their money by ripping off their hard work without paying a dime.

 

Nope, completely and totally wrong in every sense of the word, and I'm going to have to shut you down.

 
Quote :

stealĀ·ing, noun
%u2013verb (used with object)
1. to take (the property of another or others) without permission or right, esp. secretly or by force: A pickpocket stole his watch.


Do you seriously not understand the difference between COPYING and TAKING? Here's an example:

 

You have two objects in your possession: a ball and a piece of paper with the numbers "010101" written on it. I take your ball, and I also have my own piece of paper where I copy your string of numbers "010101" on it. Now, you're left without a ball, but you still have your piece of paper with numbers on it. Do you honestly not see the difference? Is it really that difficult to understand? Now, I go outside and let 1000 people copy the phrase "010101" onto their own pieces of paper. No doubt you spent a lot of time writing down that string of numbers in the first place, and you also run a service where you sell your own pieces of paper with it pre-written on them. In your eyes, I've STOLEN from you? No. It's presumptuous (and quite a hilarious indication of how a lot of game companies think so highly of their own products) that you would assume that EVERY SINGLE ONE of those people who copied that string of numbers would have purchased one of your own printed pieces of paper had it not been available. Even if this was so, your argument holds no water, no matter how large you make the tank. You're stating that the distribution of copyrighted material is stealing because it's going to a LOT of people, but you still don't understand the difference between a single person STEALING property and DUPLICATING it.

 

You also don't seem to understand the difference between a failing investment and stolen revenue. If I start my own business and invest a large amount of my own money, and then I don't have enough customers to make back enough to cover my initial investment, I don't get to claim that someone STOLE that initial investment. They chose not to support it, and I took a risk and lost. If a company invests $2,000,000 in a game and only makes $1,500,000 back because no one bought their game (because they simply chose not to buy it, or decided to play a pirated version), it doesn't mean that they STOLE that initial investment. The company put it forward, it didn't turn out how they wanted, and they lost.

 

Your analogy is also poor because you still don't understand the difference between preventing someone from purchasing the game vs. allowing someone to copy the game. If I steal a game off the shelf, not only did I not pay for it, but I also have prevented someone from buying that same copy of the game. I care so much about the correct wording because I hate seeing the industry assume that they're somehow entitled to making back their investment. They're not. Every business takes chances, sometimes you win, sometimes you lose, but you can't just claim that someone STOLE your investment because they choose not to pay you for something.

 

However, you bring up the example of you posting articles on your site, and someone copying that article and posting it on their own. This isn't a great example, but essentially I could read the article on either site for "free". Say, however, that they DON'T have ads on their site and you DO. I've chosen to not deal with your ads in favor of reading the same article, ad free. However, I haven't STOLEN the article from you, I simply chose not to support your initial investment of time (spent writing the article, working on your site, getting advertisers) and money (paying for the server, designers, maintenance, etc.). If anything, by reading your copied article on ANOTHER website I've actually done you a service compared to say, using Adblock for Firefox (which I do use), because at least I'm not using your bandwidth. You're still in full possession of your own article which you worked on, and on your own website and server which you made an investment on. It didn't work out for you, tough break. However, say that person that copied your article is actually making money off of their own advertisements on their site. In that case, you are entitled to whatever they earn as a result of using your copyrighted material. That's all it means -- you're entitled to any earnings associated with your work. You aren't entitled to making back your initial investment from people who simply may not have ever considered paying for it in the first place.

 

Now if I went to, say, Blizzard HQ and physically copied over the game files AND THEN DELETED THEM from their system so they no longer had the game, that would be STEALING. The company paid their programmers for their work, they paid for the distribution and marking of the game to get it on the shelves, but in reality, they are still in full possession of everything they paid for, they just didn't make the profit they feel they're entitled to.

 

If I have a for sale sign on my car and some guy walks up to it, takes a look at it, pulls out a wand and *DING!* he's duplicated my car, gets in it and drives off, he COPIED it, he didn't STEAL it, regardless of how many hours or how much money I may have spent fixing the car up in order to sell it. When I steal something from you, I'm making something of yours mine and making it no longer yours. It's no longer in your possession. When I copy something, I'm making something of yours mine, but you still have yours too. Can you really even argue this any further? I'm simply amazed my initial point obviously didn't make it clear enough for you, especially for someone who's supposed to be so adept at reading comprehension.

 

And on another note, I find it quite funny that you're trying to defend the term "stealing" by justifying it with the idea of licenses. It's rather audacious to state you're selling the right to use a given product, and then turn around and say everyone using it without your permission is stealing. I'm selling the right to drive my used Ford Taurus, so that guy who used his magic wand to duplicate has surely stolen it! Wrong, he simply isn't paying me for something that didn't cost me any additional money beyond my original investment

 
Quote :

Please understand, Ohhsnap, my approach here isn't to make you or any other person who downloads games out to be a immoral criminal. My intent is to show that piracy is hurting PC gaming. Under the pirate's way of doing business, games would be free unless the user decides the game is great enough to actually shell out money for it. But even the argument that pirates pay for the great games doesn't work because even great games are being downloaded illegally. Is Infinity Ward using piracy as a scapegoat? Why would they do that? CoD4 is a huge seller, even on the PC. So what's their motivation for claiming piracy has hurt sales on the PC?


I'm not arguing that the ability to pirate games isn't detrimental to the success of the PC gaming industry. Under their current business model and the huge investments they're making in order to produce these games, combined with how easily one can pirate a game, there's no doubt that a lot of the smaller companies are destined to fail, although the exact extent of the piracy's effect isn't known, it's only estimated. Companies have had it there way for a long time, and it's upsetting when things change and they're no longer in complete control of "licenses." Before, they could guarantee that the sale of said licenses would make up for their investments, and as time grew, so did the initial investments, assuming that the number of sales would also follow. Then, file-sharing came into the picture, and now in order to survive, they either have to fight file-sharing with more sophisticated copy prevention, or change their model in order to succeed in this new environment. What model is that? I really don't know, I'm not an expert, all I know is that the water's getting thicker so they're going to either have to swim a lot harder or find another way to keep afloat.


Message edited by OhhSnap on 03-07-2008 at 02:23:29 AM
Reply to OhhSnap

I buy a lot of games on the PC and I never pirate them. It's been sad watching the PC platform become MMO only. I think Ben and Rob are right that the two biggest threats to the PC games industry are piracy and crappy hardware.

That said a fair number of games I buy simply don't work because their DRM causes them to crash (Spell Force 2). I actually liked Bio Shock's scheme of requiring a small download to play, to me the limiting of the installs was the problem. I think if games would let you install them 4 times right away and then twice within any given 30 period that would be a good compromise, because it would guarantee that I could install it on a new computer 10 years from now.

Also if a company goes out of business they should release a patch that removes the activation.

The piracy and crappy hardware come down to the same thing: people are cheap.

------------------------------ 6510 8-bit CPU @ 1.023 MHz
64Kb RAM 20Kb ROM
VIC II
SID
Reply to MagicPants
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Quote :

First of all, Rduke, your analogies are terrible and offensive, and I suggest you think a little harder about some of the comparisons you're making.



Your assumptions and lack of information regarding this issue is terrible and offensive.. I suggest you do some actual research into what we are talking about .. other then going by idiots like Micheal Fitch..

THE ANALOGY I USED REGARDING RAPE, BLACKS, WHITE WOMAN AND CANNABIS IS FRACKING TRUE...

Those exact words were said on the floor of the senate, as well as "A black man smoking the vile plant marihuana would cause him to look at a white woman.. TWICE!" and my personal favorite "A black man under the influence of the pychosis enducing plant with roots in hell marihuana would actually step... on a WHITE MANS SHADOW!!"

That and many other LIES IS A MAJOR REASON WHY THE SENATE MADE CANNABIS ILLEGAL IN 1937!

Ever heard of that???

Think if the same arguments were made today we would arrest 1 million people a year for possession of a plant??

(which is more then we arrest for all other crimes combined..btw)

Quote :

Second, you accuse us of throwing around numbers blindly. We quote the numbers Michael Fitch and THQ came up with.



Actually yeah.. and you did .. By quoting that tards vague and stupid information of 70-80%.. you are throwing even more then numbers..

You are throwing percentages.. 70-80% of WHAT number???

Of the Population of people who play video games in the US?.. So how much is that exactly???

How many households own PC's?? Macs?

200,000,000 ?... 150,000,000??? 50,000,000?? 20,000,000??. 10,000,000?? 5,000,000?? So 70-80% of that are people pirating?>!?!?!

LMAO.. comon now..

Quote :

I actually said I didn't think it was that high, maybe 50 percent.



Yes you did.. I gave you credit for that.. However once again.. 50% of what?.. And 50% is way too high.. Think about how many people that is.. and go look at the amount of trackers... No where near .2-4% maximum world wide..

And most torrents are used for TV shows.. and movies.. but mostly TV shows.

Quote :

That is based on my own experiences as well as talking with other developers and publishers. You may have a different opinion, which is fine. But the funny thing is, everyone who seems to be defending piracy always says the piracy percentage is always lower than what's being quoted. Why is that? If you're downloading games illegally, what concern is it of yours if the piracy rate is 30 percent, 50 percent or 90 percent? Furthermore, the feedback on this discussion thread and other recent threads on piracy is revealing, too; I'm guessing for every one reader that agrees piracy is hurting PC gaming, there are three readers who oppose that view.



Because the situation is blown out of proportion and being made a scapegoat.. when it is not responsible or anywhere near as large as you claim...

There are NOT that many people using Torrents.. It is a very small minority.. and yet.. "industry insiders" are so whacked out of their brains .. they are blowing it to immense proportions.. 30% 50% 60% 80% 90% .. Why not just say 140%.. it is just as wrong as the rest of your information...

Quote :

Second, you say my claim of 50 percent is MADNESS yet you throw out numbers based on your own experiences. You write "I would say is that for the limited niche of people that download torrents," so what makes your opinion any more valid than mine? And as for Sins of a Solar Empire, are you simply looking at the Pirate Bay numbers or are you looking deeper? Also, the game sold 100,000 copies in its first 23 days on sale. But the game has NO copy protection software at all. And this is how Stardock is rewarded? How many pirated copies of the game do you really think are floating around out there?



It is madness.. you can share my experiances as well.. go LOOK at the numbers that are LIVE right now..

Thats what makes my opinion more valid..

When looking at Pirate Bay numbers.. and you saying what you said regarding looking deeper..

That seriously exposes your ignorance on this subject..

The Pirate Bay numbers .. ARE the numbers.. The numbers are Universal.. The Pirate Bay happens to be one of the largest.. most well known and best of all the torrent tracker sites.. however going to any of the others will simply yield lower numbers if any...

So TPB numbers there are also most accurate.. They are not hyper inflated.. the Trackers are real and the numbers once again are accurate.

Go look..


Message edited by Rduke on 03-07-2008 at 03:19:22 AM
Reply to Rduke
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impar wrote :

Greetings!Glad you replied so promptly, I still have the search tabs open, that way dont have to do another search.
All the number above are between 4,05GB and 6,46GB, with one 2,5GB exception.You obviously misinterpreted what you were supposed to look for.
Its not the seeders or the leechers numbers, its the ".torrent" downloads. You know, the little file that starts the all process?
It shows that starting only from Mininova, counting several CoD4-PC "releases", more than 200.000 copies of CoD-4 were P2P freeloaded.
Not all torrent sites shows that statistic but Mininova happens to be one that does show it.




LMAO

You are so wrong its unbelievable...

First of all ..

The amount of people downloading the 4.2kb torrent file.. is not the same as downloading the 6 or 4 Gig version of the game..!!!..

That is why you are so wrong.. this is why you have no idea what you are talking about.. That is why your numbers are so off..

Talk about digging deeply.. ffs..

The SEEDERS and LEECHERS are directly proportional to how many LIVE activities are taking place right now.--- People who are successful Leechers.. turn into SEEDS.. They want to SEED because if they don't they will get a BAD share ratio.. and they will get BAD download rates..

When you download torrents .. You want to have a very high share ratio... 1 to 1 does not cut it.-- Thats why that number is REAL.. and valid..

I have said and will continue to state that .. OF COURSE there are people that will download the game and keep it for FREE.. however they will only have a **** version of the game...they have no updates .. and they SHOULD NOT have any access to any of the servers ... if they do.. that is the fault of the developer for not having stricter GUID settings...

It should be simple.. 1 good purchased unique CD KEY get = 1 good 128bit encrypted GUID that remains the same forever = access to the online community.. (which is NOT paid for by the company.. players PAY for having their servers.. AN virtually NO server owners will tolerate having someone with a stolen copy on their servers.... EVEN SAYING that in a FPS MP game will get you banned in like 5 seconds..)

1 cracked Key = 1 good 128bit encrypted GUID.. that will be used by more then one person = immediate ban of that GUID forever.. rendering the key useless..

Its not rocket science.

People will download a torrent that fails to work.. go check the comments and listen to more then half of them not even understand how to get the damn game to work...

People will download the torrent and not complete it because the tracker goes down..

People will download the torrent to test the game.. and for a myriad of other reasons.

However once again.. the number of people who download a torrent file .. is not the number of people who download the entire torrent..

It is most likely that at the highest roughly 20,000 people have downloaded COD4.. in TOTAL... check the numbers.. and check my posts.. I said 12-16,000 people did it..

Some of them will not buy the game..

However I wager that they will be a VERY small minority of players.. because in order to get the most out of the game.. they need a VALID KEY.. so I wager MAJORITY of that 20,000 will go buy a box with a key.. take the key.. put it in, and leave the disks in the box and they will play.

Another aspect of people who download games is those who's computers do not meet the minimum requirements .. but they want to try it out anyway.. so they do... and get perhaps 1/1,000 th the experiance they would if they upgraded their PC and got a valid copy..

Also if you read the comments you will often see if the game is good or crap!!..When the game is good many people will tell you to BUY the game and support the developers.. and in fact there are cracker groups out there that WANT you to also BUY the games they crack.. so they insert code into the keys that render the game useless after a time.

Go check that out..

Bottom Line.. Pirates are NOT the cause of the industry failing..

And they are CERTAINLY not the reason Titan Quest and IronClad failed .. So much were they not the reason .. that to say so is a friggen LIE..

Message quoted 1 times
Message edited by Rduke on 03-07-2008 at 03:02:41 AM
Reply to Rduke
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Oh and another group of pure scum that download games are the ones who CHEAT at the game in online play..

They usually have a valid copy.. and a valid key.. but will not cheat with that copy as they do not want to lose their ability to play the game..

So they use a cracked copy... as many of the people who SELL hacks and so forth will provide them with key-gens as well.. as part of the service.. they will also provide them with methods and ways in order to remove hardware bans and so forth..

They are a real scourge of people in the pc gaming community...

However.. their numbers are also very small..

Reply to Rduke

"You have two objects in your possession: a ball and a piece of paper with the numbers "010101" written on it. I take your ball, and I also have my own piece of paper where I copy your string of numbers "010101" on it. Now, you're left without a ball, but you still have your piece of paper with numbers on it....Now, I go outside and let 1000 people copy the phrase "010101" onto their own pieces of paper. No doubt you spent a lot of time writing down that string of numbers in the first place, and you also run a service where you sell your own pieces of paper with it pre-written on them."

That could be the worst argument I have ever seen. It doesn't even make sense. You are comparing software to a piece of paper with meaningless numbers. I can't tell if you are arguing for the sake of argument or if you are really that naive to how business works. You sound like a child that says "no it doesn't infinity times two!"

So tell me, what exactly would people do with that piece of paper with 010101 on it? What makes them even want it? Would any person on earth ever want to purchase a piece of paper that has 010101 on it? The answer is no, because it is meaningless. The paper in your argument with 010101 on it has no function in your make believe world. No one, not even in your fantasy world, would ever invest time or money to create a piece of paper with 010101 written on it if it was completely meaningless.

No one can even build a counter argument for what you just said because the magnitude nonsense is too great. It is like trying to apply logic to something completely illogical...it just isn't possible.

Answer these questions.

1. Would you work at a job if your employer didn't pay you in any way?
2. Would you feel that you deserve compensation in exchange for your labor?
3. On the flip side, if you were an employer, would you compensate someone who doesn't do anything for you?
4. So in either case, if you were the employer compensating someone for nothing or the worker not getting compensation, wouldn't you feel cheated?

If you don't understand the concept of compensation for labor then there is no way that you would understand what you are arguing against. Or, and I think this is the real situation, you do understand the concept of compensation for labor but you are just backed in a corner and have nothing logical to say anymore so you are just making things up to have an argument.











Reply to SpinachEater
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Quote :


Answer these questions.

1. Would you work at a job if your employer didn't pay you in any way?



No


Quote :


2. Would you feel that you deserve compensation in exchange for your labor?



Yes

Quote :


3. On the flip side, if you were an employer, would you compensate someone who doesn't do anything for you?



No I would fire them. And I would fire them if they produced shoddy work.. as their shoddy work is going to put me out of buisness.

Quote :

4. So in either case, if you were the employer compensating someone for nothing or the worker not getting compensation, wouldn't you feel cheated?



I would and while I see what you are saying.. and I see the point you are trying to make.

Something is seriously disconnected in what you are saying...

Evidence in light of how you failed to comprehend Ohsnaps point.

And then the best you have is to ask some generic questions that get no where near to the heart of the matter
But my will gets weak, and my thoughts seem to scatter, but I think its about forgiveness Forgiveness
Even if, even if you don’t love me anymore!!


DAMN YOU DON HENELY!!!





Reply to Rduke
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robwright wrote :

And as for Sins of a Solar Empire, are you simply looking at the Pirate Bay numbers or are you looking deeper? Also, the game sold 100,000 copies in its first 23 days on sale. But the game has NO copy protection software at all. And this is how Stardock is rewarded? How many pirated copies of the game do you really think are floating around out there?



Missed this and I wanted to definitely touch on it when you mentioned it.

Selling 100,000 copies in the first 23 days is damn good.. 5 million dollars off the bat.. and every additional sale adds to that.

I am sure they popped a few corks on that alone...

Stardock knows what it is doing.. that is why there is NO copy protection to its software.. They know they are producing a QUALITY product.. that offers many many many hours of playing time beyond...

Do we have to mention how awesome their support is?... how deep their updates are??

They know that giving out or not prohibiting people from playing their game.. will HOOK them and engage them to actually WANT to own their product..

Seems like a solid and modern business practice...

I think Stardock will survive the emerging paradigm... as they are helping to pave the way.


Reply to Rduke

Rduke wrote :

I would and while I see what you are saying.. and I see the point you are trying to make.

Something is seriously disconnected in what you are saying...

Evidence in light of how you failed to comprehend Ohsnaps point.

And then the best you have is to ask some generic questions that get no where near to the heart of the matter
But my will gets weak, and my thoughts seem to scatter, but I think its about forgiveness Forgiveness
Even if, even if you don’t love me anymore!!


DAMN YOU DON HENELY!!!



Ohsnaps didn't have a point because it was based on nonsense. There was an attempt to justify pirating via duplication because somehow it isn't stealing but the use of a piece of paper with no value has no relation to supplying legally protected products or services for people to purchase. I see the point he was trying to reach but it is invalid without logical support. He has a serious lack of how intellectual property is treated legally.




"The copyright infringement of software (also known as software piracy) refers to several practices when done without the permission of the copyright holder:

* Creating a copy and/or selling it. This is the act that some people refer to as "software piracy". This is copyright infringement in most countries and is unlikely to be fair use or fair dealing if the work remains commercially available.

* Creating a copy and giving it to someone else. This constitutes copyright infringement in most jurisdictions."



So my point about the work...everyone that is sane expects to get paid for their work in one way or another. If you don't get paid you aren't going to work. I wouldn't and you know that you wouldn't either. So how can you justify that game developers shouldn't be paid for their work? By making copies of a game, you not only are partaking in copyright infringement, you are not compensating them for their work as well. Do you expect them to keep developing then? You wouldn't because you already agreed that you wouldn't work for free.



Reply to SpinachEater
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If you search for any popular game on a bittorrent search engine, it will undoubtedly be there with instructions on how to play it illegally. Piracy is definitely an issue, and I hope it does not bring the PC gaming industry down to its knees one day.

I buy all of my computer games, because years and years of work go into making these, and I cannot bring myself to steal something like that. Most of the games I have bought recently have been Steam games, and I really think a Steam-type system is the answer.

I bought Bioshock off of Steam, and I never had to worry about any of the Securom headaches whatsoever. Why do you think so many small game developers release on Steam? One reason is the wide advertising audience, and two is probably that is protects their game from being pirated as easily.

Take Audiosurf for instance. This is an excellent game, and it is the number one best selling game on Steam right now (it has been since its release). However, I don't think it would have done so well if it was released on a physical medium. Games on discs are easy to crack if one knows where to look. There are entire websites devoted to releasing game cracks, and it is as easy as copy and paste to play a game without the need for the disc.

Seriously, copy protection on discs does nothing to protect the game content. Steam does a much better job, and it would be nice if more companies began realizing this and released their games on Steam or an equivalent service. That way, everybody wins.

Abandoning the PC gaming audience is NOT the answer, and I hope game developers will never resort to this.

Message quoted 1 times
Message edited by Iscabis on 03-07-2008 at 07:08:03 AM
Reply to Iscabis
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Then when Steam goes out of business for whatever reason and you have no software on media, what do you have?

I really don't know in their case, but there've been similar things that have folded in the past and it didn't go well for users.

Reply to jalek
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So wait.. I'd never heard of Sins of a Solar Empire, so I look and magazines are still releasing ratings, so it's apparently pretty new.

It's also dead as well? Guess it's not worth looking at anyway. Why buy something that could have bugs that'll never be fixed? Even free could be too much for something that comes with endless frustration.

Reply to jalek
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Quote :


So my point about the work...everyone that is sane expects to get paid for their work in one way or another. If you don't get paid you aren't going to work. I wouldn't and you know that you wouldn't either. So how can you justify that game developers shouldn't be paid for their work? By making copies of a game, you not only are partaking in copyright infringement, you are not compensating them for their work as well. Do you expect them to keep developing then? You wouldn't because you already agreed that you wouldn't work for free.




Sigh...

You seriously are missing the details.. and that is the problem..

Once again we are at the paradox of the paradigms...

Of course people should be paid for their work... However if people do **** work... how can they expect to be paid for it??

The designers, coders, graphic artists, etc.. are all PAID for their work..

If they do sub-par work ... Then guess what.. They fail!..

What you and the majority of the folks who think like you do not understand is the power that is now available to them...and how much faster it can be taken away...

Once again.. as it does not seem that you people are reading what I am saying.

Like in the restaurant business.. Word of mouth is VITAL for the success or failure of a computer game.

However even a successful game is not a guarantee for success in business... And the first rule of any successful business when they start is that .. NO MATER WHAT.. THE CUSTOMER IS KING!

Case in point... One of the best games ever made.. FALLOUT and its creator and publisher Interplay & Black Isle.

Interplay made some of the greatest software to ever flow through a circuit board... Their games created a RABID following that exists even stronger today then it did when the games were first made!!! They made some bad BUSINESS decisions.. racked up too much debt.. and had to fold and is only by the grace of the EXCELLENT game they created able to come back into business.. and hopefully development once again!!

How they did that is by selling the FALLOUT license to Bethesda.

That is right.. The FAN Base for the GAME was so devout.. and so adamant about having a genuine 3rd installment to the Fallout cannon.. that Bethesda purchased the rights and got Interplay out of the hole.

The King Wins... The King saved Interplay

Because Interplay made a quality product over 10 years ago that we loved... they did a good job.. and they are getting PAID for that.

There was Piracy then too.. In fact it was probably more rampant then as more people per capita were committing it as there were more people that actually understood computers owned them.. Unlike today where almost everyone who owns a computer today needs to have a service person put RAM into a board for them!.. *snicker*

Piracy is not the point...

Producing quality products are...

Besides the fact that Piracy in gaming software is such a small segment of the market.. why don't you go do some research.. talk to a couple of thousand people.

Go download Team Speak.. go download Ventrillo.. install both then go from server to server and ask the participants in the server if they would mind if you asked a few questions. And ASK them.. Ask gamers.. the very people that are most likely the ones who would be PIRATES!

You will certainly find a bunch that have downloaded.. of this there is no doubt

Ask them if they have ever downloaded a game, found it lacking in taking up any of their entertainment TIME and MONEY.. and they promptly deleted it.

Then ask them if they told anyone else about that negative encounter with that particular game and warned them to not buy it.

Ask them if they have ever downloaded a game ...loved it .. then purchased it.

Then ask them if they ever told anyone else about the positive encounter with the game ... and told others to purchase it!

You will hear ... 4 yes answers.

I am making it a point to ask all the gamers I come in contact with those questions... Let me tell you .. my finger is on the pulse...

PIRACY Does not kill Companies.. It actually HELPS companies!

Bad Software kills companies... Piracy makes that happen FASTER!

No updates and lack of support ...kills companies!

Piracy is a scapegoat for the weak.. and a boom for the strong.




Reply to Rduke
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jalek wrote :

So wait.. I'd never heard of Sins of a Solar Empire, so I look and magazines are still releasing ratings, so it's apparently pretty new.

It's also dead as well? Guess it's not worth looking at anyway. Why buy something that could have bugs that'll never be fixed? Even free could be too much for something that comes with endless frustration.




OMG..

I have not downloaded the game... but let me tell you because it is Stardock.. I do not have too..

From what I have seen of Sins'.. it looks totally incredible.

You should check it out...

Reply to Rduke
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@Jalek
I don't think Valve will be going anywhere for a long time. And if PC gaming completely dies, then where are we? Digital content distribution solves a lot of problems, and so far I have had no complaints with Steam.

No disc = no hassles in my experience. I always make images of my discs and play with those anyway, so Steam makes my life much easier.

Reply to Iscabis
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Greetings!

Rduke wrote :

The amount of people downloading the 4.2kb torrent file.. is not the same as downloading the 6 or 4 Gig version of the game.

You do make a valid point, theres is no way of finding out if a ".torrent" download equals a full game "release" download.

In the end, however, that argument is just another excuse to tolerate P2P freeloading. Even if only three quarters of those ".torrent" downloads were a full game "release" download, you get ~170.000 freeloaded CoD4-PC copies.

Performing another search in Mininova for Call of Duty 4 keygen, one gets 216.499 dowloads of ".torrent" files.
These torrents vary from 1,31GB to 6,32GB, depending if they include or not the actual game.

Again, those are only ".torrent" downloads from Mininova, one needs to add another torrent sites, another P2P systems and the traditional "for profit" piracy to get an idea of the huge problem piracy has become.

Reply to impar

robwright wrote :

And as for Sins of a Solar Empire, are you simply looking at the Pirate Bay numbers or are you looking deeper? Also, the game sold 100,000 copies in its first 23 days on sale. But the game has NO copy protection software at all. And this is how Stardock is rewarded? How many pirated copies of the game do you really think are floating around out there?



A whole lot. There is a difference though. Stardock made a slight mistake with their distribution. There are some western countries (i.e. Australia) where the game is not sold or was not sold until a few weeks after it's release because stardock didn't find a publisher/distributer willing to sell it for their price. You can easily confirm that by checking their forums.
The trouble with gamers is, they can't wait - well, at lest if the screaming and moaning, that takes place if a game is delayed or is buggy, is an indicator.
Now with rampant piracy they have almost immediate access to it, just like people in countries where it was released. In this case it might be especially harsh since it's even the same language. Once the game gets distributed in a country where pirating is rampant, a good chunk of those that pirated it and liked it, will buy it for it's low price and for the patches that stardock distributes. Sure, some black sheep won't buy it, but a whole lot of them downloaded it, didn't like it and trashed it anyway - they are not even possible customers.
Someone might argue, why didn't they wait, why didn't they get the demo? Well, the pirates offer the better service. The demo is free, as is the pirated version of the game. Why wait if it can be downloaded right away?
And a digital distribution is not nearly as effective as selling a box with a dvd. To many pirates a download is worth nothing. While some can wrap their head around digital distribution, a lot of them won't and will stick with a box, a manual and a DVD.
I think stardock should have delayed the game launch a little to make sure the game has a solid distribution. Then again, some of those pirates will turn into customers once the game is distributed in their area so the loss won't be too big.

Reply to Slobogob
- 0 +

sins of the solar empire is an awesome game.
Stardock puts a lot of effort into listening to their customers. I assured my friends this and now all of a sudden stardock has 6 new customers...word of mouth.

Rduke, yea i know what your talking about. I know several artists(music) and I even know people in the gaming industry. Those that make quality products (the programmers, artists, etc notice i did not include management or shareholders), dont even give a rats arse about piracy when they release a good product....why cause they know it will sell.

Customers should always have the option to try and return the product. Recently I have also been doing the movie thing as well (complaining about crappy movies and getting my money back halfway). Feels damn good.

Just on a gut feeling (with no numbers, facts blah etc), I believe that majority of those that download illegal copies (assuming the game is good) will end up buying the game and if the game sucks, well I feel that majority of them wouldnt have bought it anyways.

For console games btw, I never buy till I have rented our borrowed it from a friend....oh WAIT IVE DONE SOMETHING ILLEGAL! I borrowed it from a friend....man i crapped my pants and misused the license agreement :ouch:

Anyways interesting debates, very fun to read.

Reply to sezyboy
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impar wrote :

Greetings!You do make a valid point, theres is no way of finding out if a ".torrent" download equals a full game "release" download.

In the end, however, that argument is just another excuse to tolerate P2P freeloading. Even if only three quarters of those ".torrent" downloads were a full game "release" download, you get ~170.000 freeloaded CoD4-PC copies.



I love your assumptions of 3/4 success... you have much experiance using torrents?

You understand that trackers go down???

You understand that a whole lot of people simply shut their computers OFF after trying to download a 6 gig file and only having 4% after 6 days..

Any of these things getting through?

p2p.. lol theres a riot.. There would be no way to monitor that... and I am sure way more people use that then use torrents.. although torrents when properly configured are faster and more reliable.. they are still not an ideal setup..

170,000 MY ASS!

However if your super sleuthing is factually correct.. and the GAME is awesome.. that 170,000 could become 340,000 SALES .. VERY EASY!

Quote :

Performing another search in Mininova for Call of Duty 4 keygen, one gets 216.499 dowloads of ".torrent" files.
These torrents vary from 1,31GB to 6,32GB, depending if they include or not the actual game.



sigh.. That is irrelevant..

As depending on the game or not they will need a key gen to install it..

HOWEVER.. if they attempt to use the real draw to the game.. THE MULTIPLAYER.. they should (if the developer is not totally stupid).. get a guid key run to them.. rendering their ability to download updates and connect to the real meat of the game impossible.

Quote :

Again, those are only ".torrent" downloads from Mininova, one needs to add another torrent sites, another P2P systems and the traditional "for profit" piracy to get an idea of the huge problem piracy has become.



AGAIN.. I repeat.. it does not MATTER what site you are getting your information.. YOU CANNOT ADD THE FRIGGEN NUMBERS@!!@<!@<ER#<W#REKL:Otgjiop

FFS LISTEN TO ME FOR A SECOND!@@@#@

Trackers are TRACKERS.. NO SITE OWNS THEM>>>THE TRACKERS YOU FIND ON MININOVA ARE THE SAME ON THE PIRATE BAY!.. SOME SITES LIST MORE .... SOME LESS... MANY OF THEM ARE THE SAME EXACT TRACKER DUPLICATED!...YOU CANNOT GO FROM SITE TO SITE AND ADD THEM ALL UP!~!!~~~~!@!

GET THIS THROUGH YOUR SKULL!@!!

I AM TRYING TO EDUCATE YOU AND YOU ARE FAILING BIG TIME!

I must of written a damn BOOK in this thread and you (not just you) people are not paying attention.. Same pathetic mistakes in understanding the basic principals outlined over and over.. Same inane nitpicking of analogies that reference historical events that happened.. yet the offended is totally ignorant of historical factual event ...while he may very well cheer while people get dragged off for that absurd violation... but hes offended..

Plus.. missing the whole point of using piracy how 96.566% of all gamers that I know.. Which trust me is a large number of people... and as you can see I am not shy about asking questions and stating opinons.. So I have been talking to gamers all night.. so far I have talked to 23 directly regarding this issue..

SO FAR .. the EXACT SCENARIO I HAVE ESTABLISHED HAS BEEN CONFIRMED BY EVERY SINGLE GAMER I TALKED TO !!!

What I .. and the other obvious gamers laid out.. about how WE use Torrents to JUDGE a game .. to see if it is WORTH our TIME and MONEY ..

IF IT IS GOOD THEN WE BUY IT..and TELL OTHERS!!..

OR ..

IF IT SUCKS DOG ASS.. WE DELETE IT .. and TELL OTHERS TO STAY AWAY!!!


WTF.. why are you all so DENSE!??!

It is cranial density akin to what you "BLAME PIRACY!" are exhibiting .. that causes companies to FAIL!

---

Also.. Outside of GAMING .. in the REALLY REAL WORLD..

THE ECONOMY SUCKS!!

IT IS GETTING WORSE!!!

IT IS NOT GOING TO GET BETTER!!!

ENTIRE INDUSTRIES ARE GOING TO FRIGGEN COLLAPSE!!

BLAME PIRATES!!!

REMAIN OBLIVIOUS!


"Daddy.. why are you typing at the keyboard so hard?"

"Because Daddy is type yelling"

"Why are you yelling??"

"Because these people don't listen .. and I have to keep repeating myself over and over.. "

"Why don't they listen?"

"Because they don't understand what is happening .. and it frightens them...the more it frightens them..the more they do exactly what they should not ... and the more they ensure their own extinction.."

"Like the dinosaurs"

"Yes honey.. exactly like the dinosaurs..."

"Silly people"

"LOL .. Yes they are, you want some pancakes?"

"Yaaaaaaah pancakes!!"



Reply to Rduke
- 0 +

Iscabis wrote :


I buy all of my computer games, because years and years of work go into making these, and I cannot bring myself to steal something like that. Most of the games I have bought recently have been Steam games, and I really think a Steam-type system is the answer.

Seriously, copy protection on discs does nothing to protect the game content. Steam does a much better job, and it would be nice if more companies began realizing this and released their games on Steam or an equivalent service. That way, everybody wins.



I don't like Steam. What if ten years from now I decide to install the game and play it again? Who knows where will Steam be then. And, not less important for me, I like to have that box on the shelf, the manual in my hand, CD and all the extras that might be included. Steam download is so impersonal, not tangible...maybe I'm a hopeless romantic :)

Reply to Chetou

It has become apparent to me through reading this thread that the PC gaming audience is a complete anomaly.

Apparently given the option the mass majority of PC gamers would choose to pay for something that they don't have to. Which makes complete sense as no one in this thread seems to have any concern for the money they spend. The idea of $50 being a mass amount of money has not come up even once. The concept of video games being expensive has yet to come up. Nor has there been any mention of increasing non-gaming related pressures on people's income and expenses. Such a power spending group the PC gamers are that high end hardware requirements are never a problem as all of our machines straddle the bleeding edge of technology.

So obviously the correct business model for THG is to start charging a sizable subscription fee. However, in order to increase sales they need to publish all content to my free website www.claytonpiratesTHG.com. This way users will be able to get a taste of every bit of content on my website and be hopelessly hooked on the original THG and want to spend their money to see the same content again. The only caveat is that they must continue to support their website by offering updated spelling and grammar checks on all content, which I will then receive for my site a week after their release.

Rob you need to ride this new paradigm right to the top of the Forbes list. Since I'm a reasonable guy all I will charge for my services is that you send me all of the new hardware you guys rate as excellent products.

Reply to clay12340

Chetou,

Do you have any games from 10 years ago that are actually playable without serious effort on your machine? I completely agree with you on the boxes, manuals, and other SWAG that comes with the boxed game. However, last time I moved I unearthed an ancient box of games that I thought would make for a great trip down memory lane. Getting any of them to work on a modern day operating system turned out to be quite the challenge.

Reply to clay12340
- 0 +

Some games have patches or workarounds for new OS. For others, there's allways multi-boot, DOSBox, VMWare...

Reply to Chetou
- 0 +

Greetings!

Rduke wrote :

You understand that trackers go down?

So? New peers may be unable to start the torrent from that particular tracker but through PEX (available in the vast majority of BitTorrent clients) the already connected peers may be able to finish the download, as long as there are seeders with full copies.
Trackers going down and up may disturb the download but dont make it stop.

Rduke wrote :

HOWEVER.. if they attempt to use the real draw to the game.. THE MULTIPLAYER.. they should (if the developer is not totally stupid).. get a guid key run to them.. rendering their ability to download updates and connect to the real meat of the game impossible.

You havent been paying attention to the CoD4-PC piracy story. Almost two months ago a developer had this to say:
"On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online).
Not sure if I can share the exact numbers or percentage of PC players with you, but I'll check and see; if I can I'll update with them. As the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it's not physical or it's on the safety of the internet to do.
"
in, http://kotaku.com/344848/piracy-ma [...] 4-devs-sad

Rduke wrote :

AGAIN.. I repeat.. it does not MATTER what site you are getting your information.. YOU CANNOT ADD THE FRIGGEN NUMBERS@!!@<!@<ER#<W#REKL:Otgjiop
...
Trackers are TRACKERS.. NO SITE OWNS THEM>>>THE TRACKERS YOU FIND ON MININOVA ARE THE SAME ON THE PIRATE BAY!.. SOME SITES LIST MORE .... SOME LESS... MANY OF THEM ARE THE SAME EXACT TRACKER DUPLICATED!...YOU CANNOT GO FROM SITE TO SITE AND ADD THEM ALL UP!~!!~~~~!@!

Do calm down and try to understand.
I am not adding numbers from different trackers, am not adding seeders numbers, am not adding leechers numbers, am not adding the same torrent.
What I am doing is adding the ".torrent" downloads from the different CoD4-PC "releases", using the statistic provided by Mininova.
Before replying to this post, go and check that statistic, you can even test for yourself how the "Downloads" number changes each time you download the little ".torrent" file. As long as there is no one else downloading it at the same time you should see a clear one up each time you refresh the page.

Reply to impar

http://www.theesa.com/new_images/ES07_p11a.jpg

Rob, look at the ESA numbers. The number of sales in PC and Video games has been essentially stable since 2002. The market has shifted away from PC towards consoles. Where's the sudden dip in total sales due to piracy? Has everyone's disposable income increased so much that the total sales should be 2 or 3 times higher? I call bullshit on that.


------------------------------ Ingredients: Turkey, Mechanically Separated Turkey, Water, Salt, Flavour.
Reply to CannedTurkey

CannedTurkey wrote :

http://www.theesa.com/new_images/ES07_p11a.jpg

Rob, look at the ESA numbers. The number of sales in PC and Video games has been essentially stable since 2002. The market has shifted away from PC towards consoles. Where's the sudden dip in total sales due to piracy? Has everyone's disposable income increased so much that the total sales should be 2 or 3 times higher? I call bullshit on that.



CannedTurkey, you need to look at the breakdown between PC games and console games for 2007. Those sales figures are much more telling. Check out the NPD Group's data for retail PC game sales in the U.S. for last year -- even with WoW: Burning Crusade selling more than 2 million copies, total PC game sales (again, retail only) FELL from 2006. In fact, if memory serves, the data showed that retail sales for PC games peaked in 2004 and declined from that peak every year since then. Then look at the data for console game sales last year; they're astounding. Is piracy the only reason PC game sales are dipping? No, course not. But you'd be hard pressed to convince it hasn't had a singificant effect on the business. And I guess that's my whole point.

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

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Go to half price books and check out what is there. When I see games shunted there for 8 dollars and they are less than a year old maybe it is less about piracy and a more fundamental change in gaming. Piracy is a major problem, but there is a lot more to it.

Reply to omenowl
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SpinachEater wrote :

"You have two objects in your possession: a ball and a piece of paper with the numbers "010101" written on it. I take your ball, and I also have my own piece of paper where I copy your string of numbers "010101" on it. Now, you're left without a ball, but you still have your piece of paper with numbers on it....Now, I go outside and let 1000 people copy the phrase "010101" onto their own pieces of paper. No doubt you spent a lot of time writing down that string of numbers in the first place, and you also run a service where you sell your own pieces of paper with it pre-written on them."

 

That could be the worst argument I have ever seen. It doesn't even make sense. You are comparing software to a piece of paper with meaningless numbers. I can't tell if you are arguing for the sake of argument or if you are really that naive to how business works. You sound like a child that says "no it doesn't infinity times two!"


What? Actually it makes perfect sense and it's an accurate analogy. What's on the paper, or if it's even a piece of paper is irrelevant. If you really don't like that one, take my "car for sale" analogy instead. You're disregarding my argument without actually stating why it doesn't make sense. In this analogy, the "010101" would be the piece of software, and the piece of paper would be a hard disk/computer. I'm copying his software onto my computer, without removing the software from his own computer. It's a fairly simple concept and quite frankly I'm surprised you don't seem to understand it.

 
Quote :

So tell me, what exactly would people do with that piece of paper with 010101 on it? What makes them even want it? Would any person on earth ever want to purchase a piece of paper that has 010101 on it? The answer is no, because it is meaningless.


Good, I'm glad we agree that the "whatever it is he's selling" object in my analogy is meaningless. It could be a walrus with spraypaint on his back and the point would remain the same. Meanwhile, you're getting hung up on the analogy as if the objects are to be taken literally, rather than in context and comparison. I really can't help you any further if you don't seem to understand that, sorry.

 
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The paper in your argument with 010101 on it has no function in your make believe world. No one, not even in your fantasy world, would ever invest time or money to create a piece of paper with 010101 written on it if it was completely meaningless.


Actually, it's function is also irrelevant. For the sake of the analogy, it's to be assumed that everyone simply wants it because they enjoy having/using/looking at it. The vast majority of video games serve no purpose beyond entertainment. Again, you're getting hung up on aspects of the analogy that are actually quite irrelevant and you're missing the actual point I was making.

 
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No one can even build a counter argument for what you just said because the magnitude nonsense is too great. It is like trying to apply logic to something completely illogical...it just isn't possible.


What? You're focusing on irrelevant points in my analogy and taking them literally, and ignoring my real argument. See http://en.wikipedia.org/wiki/Straw_man

 
Quote :

Answer these questions.


Okay. :)

Quote :

1. Would you work at a job if your employer didn't pay you in any way?


Obviously not.

 
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2. Would you feel that you deserve compensation in exchange for your labor?


Yes, IF we had made a verbal or written agreement where I was told I would be compensated for my hours worked. Your analogy is broken, and unlike you, I'm actually going to explain why.

 

1. If there is an agreement to compensation (i.e. You interview for the job, I tell you you're hired and from this point until the end of your employment, I will compensate you for all hours worked) then all parties are entitled to what's stated in the agreement. In this case, you're entitled to being compensated for the time you work.

 

2. If there is no agreement to compensation, then no one is entitled to any time spent working. The only thing you're entitled to is your own work.

 

3. Companies are not our employees, they are making investments. When a company decides to create a product, they're making the investment of paying their programmers, marketing, production, etc. to get the products on the shelves, and they are doing so without any prior agreement to compensation. Simply put, this means that they are only entitled to their own work. THEY ARE NOT ENTITLED TO THE SUCCESS OF THEIR BUSINESS. THEY MADE AN INVESTMENT.

 
Quote :

3. On the flip side, if you were an employer, would you compensate someone who doesn't do anything for you?


I would be required to compensate them based upon what our initial agreement was. If I agreed to compensate them for hours worked, I would be required to do so. If it was project based, and they didn't do any work, I wouldn't have to pay them a dime. Plus, either way I would end up firing them.

 
Quote :

4. So in either case, if you were the employer compensating someone for nothing or the worker not getting compensation, wouldn't you feel cheated?


Yes, because in both cases there would be an initial agreement between both parties. In these example (you are the employee, and I am the employer), I agree to pay you for all your hours worked, and you agree to do the work I assign you. This is our agreement. If 1) I do not pay you for your work, I have broken my end of the initial agreement, or 2) you do not follow through with the work I assigned you, you have broken your end of the agreement. HOWEVER, say you come work for me and you and I agree that you will only be paid if I'm happy with your work, then all the time you invest will be simply that, an investment, IN THE HOPES that I'm happy with your work. If you spend 40 hours working, but we have had no agreement from the beginning that I will compensate you for your hours spent, and I end up not happy with your work, you are not entitled to ANYTHING. Figure it out.

 
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If you don't understand the concept of compensation for labor then there is no way that you would understand what you are arguing against. Or, and I think this is the real situation, you do understand the concept of compensation for labor but you are just backed in a corner and have nothing logical to say anymore so you are just making things up to have an argument.


Actually I'm basing my argument entirely on logic. Everything I've said thus far has been logical, as far as I can tell, and have tried to keep emotion out of it. I'm not backed into a corner, and I'd be glad to discuss compensation labor further, as in my field, I've dealt with various different agreements of compensation. I also understand business, and the most important point I can try to emphasize to you is that these businesses are making investments, and when you invest, you're taking a risk, nothing is guaranteed.

 

Here. Let me give you a new analogy, elaborating on the one I made in another one of my posts.

 

Let's say I decide I'm going to make and sell cars. I open my own business, start making cars, and begin selling them to people. For a while, my business is successful, until one day I notice people start showing up to my car lot with weird looking devices in their hands. They begin walking up to the cars I've made, move the shiny metal devices over them, and then a few feet away on the street, a carbon copy of my cars appear out of thin air. These people walk over to these newly created cars, get in them, and drive off.

 

Let's break this down:

 

First off, there's no guarantee that these people who came to my lot with these magical devices would have purchased a car in the first place. They may have just been there to simply duplicate my cars, and wouldn't have shown up otherwise. So even though I'm not making money from these people, they're not TAKING money or property AWAY from me.

 

Second, I still own everything I've paid for. I initially paid the factory workers to produce these cars, and as such, these cars are now mine. They belong to me. However, the duplicated cars, although exactly the same as my own cars, didn't require any additional time, effort, or money for me to create. As such, even though I created the idea and design for these cars, those physical cars didn't cost me anything to make/produce.

 

Finally, my business might be failing now thanks to these magical car duplication devices. However, that doesn't mean that these people are stealing my cars, they're duplicating them. Some people might be using the duplication devices instead of purchasing cars from me, while others might simply be using them because they exist, and if they didn't have them, they still wouldn't end up purchasing a car. There's no way to tell for sure who would do what if these devices didn't exist. However, my failing business is a direct result of my investment failing to make returns in a market where my "tried n' true" business model simply does not hold water any longer. I chose to continue to pay my factory workers to produce cars, and I still own the cars they've produced for me. I'm entitled to nothing further.

 

Is it right what they're doing? According to the law, no it's not. However, there's a new word for what they're doing, since they're using my intellectual rights without my permission. It's called copyright violation, and it's vastly different from stealing. Say those people went out and then sold their duplicated versions of my cars, then I would be entitled to that money because someone is making a profit from my own idea. That's how it works, but please, please, PLEASE can we stop calling pirating software "stealing"?


Message edited by OhhSnap on 03-07-2008 at 07:17:24 PM
Reply to OhhSnap

How does every discussion about piracy come to this.

If no one buys your damn cars, you don't design any new cars. People with their car dupers can dupe the old boring cars that everyone has been driving for years, but no one gets anything new. With the car dupers there is no longer any return on investment and as such there is no investment, so no one is going to create new cars.

So stealing, copying, pirating, copyright infringing, or whatever you want to call it reduces profits for the original developer. This is exactly the point of copyright and patent law. It is why it exists. It exists so that advancement and originality continues to have value.

You could reverse engineer a new Porsche for a fraction of the cost it cost to originally design it. Having spent almost no money on the design aspect of it you could then reproduce your pirated version for a fraction of the cost. By your logic this is absolutely fine as Porsche has not lost anything. They still have all their original designs, they still have all of the inventory of cars that they've built. However, this is obviously not fine as the original investor has been undercut via theft devaluation of his intellectual property.

You're proposing a model where innovation in any visible form is an investment with a guarantee of no returns. The only innovation that would exist would now be in manufacturing processes and procedures or other aspects of production that can happen completely behind closed doors.

So in that model great advances would be made in lowering costs to build something that exists. However, nothing would be done to bring anything new into existence. Without protection of our ideas and designs there is no innovation.

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Message edited by clay12340 on 03-07-2008 at 07:50:30 PM
Reply to clay12340
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clay12340 wrote :

How does every discussion about piracy come to this.

 

If no one buys your damn cars, you don't design any new cars. People with their car dupers can dupe the old boring cars that everyone has been driving for years, but no one gets anything new. With the car dupers there is no longer any return on investment and as such there is no investment, so no one is going to create new cars.

 

So stealing, copying, pirating, copyright infringing, or whatever you want to call it reduces profits for the original developer. This is exactly the point of copyright and patent law. It is why it exists. It exists so that advancement and originality continues to have value.

 

You could reverse engineer a new Porsche for a fraction of the cost it cost to originally design it. Having spent almost no money on the design aspect of it you could then reproduce your pirated version for a fraction of the cost. By your logic this is absolutely fine as Porsche has not lost anything. They still have all their original designs, they still have all of the inventory of cars that they've built. However, this is obviously not fine as the original investor has been undercut via theft of his intellectual property.

 

You're proposing a model where innovation in any visible form is an investment with a guarantee of no returns. The only innovation that would exist would now be in manufacturing processes and procedures or other aspects of production that can happen completely behind closed doors.

 

So in that model great advances would be made in lowering costs to build something that exists. However, nothing would be done to bring anything new into existence. Without protection of our ideas and designs there is no innovation.


My whole argument was basically that it is NOT THE SAME AS STEALING. Does it potentially hurt the industry? Yes. No question. If people dupe the cars for themselves, and it costs me nothing and they don't resell them for money, all they're doing is not supporting my business. That sucks, but in reality, if someone can duplicate something for free you can't really blame them, and there's no guarantee that anyone getting my product for free would have paid for it. However, when you have someone copying your product and then going off and selling it to someone else, it's probably pretty likely that the person buying the copied version would have bought mine (although this can be argued as well depending on price), so I'm entitled to that money.

 

I'm not defending piracy in every form. As I said, my own experience with piracy has been beneficial for those who create quality products, and detrimental to those who don't. I download games and software, delete the ones I don't like, and eventually pay for the ones I do. That means if you make a **** product, you're not getting paid for it. This form of "ethical" piracy IS positive for the industry because it weeds out the crappy game companies that are only out to make a buck and don't care if you like their product. Companies like Flagship Studios that market their new game with "From the makers of Diablo!", ignoring the fact that it's actually quite different (and inferior in terms of features, playability, storyline) to Diablo. Companies like that don't deserve to be in business because their business practice is, in essence, deceptive. When you focus more on marketing your game and less on creating a real, genuine, quality product, in my opinion I don't feel you're entitled to my money, but I'm also not entitled to continue using your product for free. I will play a game, and if it bores me or I hate it, I'll delete it, never to play it again, without wasting any of my money. Some argue that this is morally wrong, I feel that it's simply leveling the playing field and taking the companies' skewed marketing campaigns out of the question. No doubt other forms of piracy (i.e. NEVER paying for things you definitely WOULD buy if you couldn't pirate them) DO hurt the industry on every level (even for the quality game developers). There's no argument there. However, the real question is: to what extent?

 

And by the way I always end up adding more to my posts, but here's adding to the analogy:
Obviously if no one buys your cars anymore, you stop making new cars. But maybe the duplicated cars don't have ALL the features of the original cars, so if the quality of the car is really good, it might be worth just paying for an original. That might actually work for the car lot across the street that makes great cars, but your car company has been more focused on just getting the cars off the lot at all costs, so you've cut corners. Your thought is that it doesn't matter if people hate your car once they drive it off the lot, because you don't offer refunds. In this instance, I honestly feel like you deserve to fail and SHOULD stop making cars. The awesome car lot across the street doesn't though, and that's kind of a shame if piracy hurts them.


Message edited by OhhSnap on 03-07-2008 at 08:39:34 PM
Reply to OhhSnap
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As I've said, I think it would really be quite fair for companies to allow you to "pay" for the game up front, download/play it, and within a certain allotment of time you'd have the ability to say "You know what, this game just sucks and I don't feel I've gotten my money's worth", uninstall the game, and get a refund.

 

It would be like going to a movie theater, realizing 20 minutes into it that you've wasted your money, going up to the front desk and getting your money back. Honestly, any company that thinks this business model wouldn't work probably isn't that confident in their product in the first place (in which case they don't really deserve to be successful imo). Until companies start doing this, I'm not about to blindly drop $50 on each new release that comes out, because quite honestly, a lot of games coming out recently are just terrible. Demos are cool, and so are betas, but they usually have key features locked out (and promised in the full version), and still really only give you a glimpse of what the company wants you to see, not a real look at the final product. I'm willing to pay you for a quality product, but I'm not about to have you tell me it's great and take your word for it.

 

If it comes to a point where I can no longer pirate games, I still won't buy them aside from the ones I KNOW will be good. For example, I can guarantee later this year I'm going to be buying StarCraft II because I KNOW Blizzard makes quality games, and it'll be worth every penny. I won't have to waste my time downloading a pirated version to try it out. Fallout 3, however, I WILL be downloading a pirated version because I don't trust Bethesda. I love Fallout 1 and 2, probably my all time favorite games, but I think Bethesda generally makes **** games, so I'll play the cracked version. If I like it, I'll buy it, but if it sucks, then they're not getting my money. If I can't pirate games, that means that I might not ever give some games a chance, because I'd rather keep my $50 than potentially waste it on a game I'm not sure about.

Message quoted 2 times
Message edited by OhhSnap on 03-07-2008 at 08:54:55 PM
Reply to OhhSnap
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robwright wrote :

CannedTurkey, you need to look at the breakdown between PC games and console games for 2007. Those sales figures are much more telling. Check out the NPD Group's data for retail PC game sales in the U.S. for last year -- even with WoW: Burning Crusade selling more than 2 million copies, total PC game sales (again, retail only) FELL from 2006. In fact, if memory serves, the data showed that retail sales for PC games peaked in 2004 and declined from that peak every year since then. Then look at the data for console game sales last year; they're astounding. Is piracy the only reason PC game sales are dipping? No, course not. But you'd be hard pressed to convince it hasn't had a singificant effect on the business. And I guess that's my whole point.



SIGH....

That effect.. is it has increased sales for certain titles... and vaporized for others..

Usually following the good verses suck trend.. it only negatively impacts sales when a piece of software sucks...

Thats its effect.

It speeds up the success or fail of a title.

PIRATING... is the hype machine...it is the great equalizer for the consumer...and thats good... Aww the software company wants to keep slopping out uninspired bat squeeze over and over again..(Which I think calling something that is a Greek mythology version of Diablo 2 is generous)... well they can, as long as they don't project that they are going to sell millions of copies...and put them on the shelf for 10 bucks..

I for one am glad that this company is gone... I hope a bunch of them follow as well.

Piracy playing a role... perhaps.. but that role is due to Piracy pulling back the covers and flipping the light switch on the copulating partner of the night...rendering the quality of what is laying in the bed the factor in whether or not money will be left on the nightstand in an hour or so.

Last year the console market had 3 brand new systems to sell... and you bet that cut into pc game sales.. just like wow did.

And should we start talking about what the economy has been doing and will be doing..and how that impacts PC game sales?

Or do you want to keep your heads in the sand on that too??

Reply to Rduke
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Do you read the links provided .. past problem.. and steam?

Why do you dorks have such problems reading.. and then comprehending it?

You can get a CD hardcopy of your VALVE games.. as I do.

You can keep them nice and new in the box.. and DOWNLOAD the entire game...

Did I always love Steam.. NO... I actually hated it alot..

Untill I saw them constantly.. improving it.. Untill I had my CSS folder corrupted and I redownloaded the entire CSS folder and Steam patched it up and it worked fine.. I lost no skins.. no textures ... it was magic .. downloading a 900mb game (that I own) for free... at 900kb/s .. it was marvelous.

Not to mention how easy it is for you to update maps... in a game like CSS (which still to this day has over 25,000 active servers).. you can download a map that is 10+mb in at most 2 minutes..steam installs it.. and off you go playing on a new map, with only a minimal wait..and no labor to install the files in the right place on your part! (COD4 had better make updating Customs maps and so forth just as SEAMLESS and EASY.. or they are DOOMED! mark my words)

Valve going out of business??... Hmmmmm lets see... they have made some of the most successful titles ever made on the PC.. their impact is legendary... their weight is enormous.. and their fan base is millions... and they actually cater to what most gamers want..

Uh No.. Their games are also pirated.. there are cracks for their stuff.. Do we hear them crying and bitching about it???

No .. we see updates.. and updates.. and new games (that are fun!)

We see quality.. and VALUE.. not to mention re-playability

Are they perfect?..

NO.

Do they strive to be??

Fukin A they do..

They do not ABANDON their products.. I have never seen so many updates in my life compared to how much work they put into their software... Seeing that is impressive enough to establish loyalty with me until they do something so horrid and foul that I have no choice but to shun them, working with a totalitarian state selling out their users would be a way.. and I doubt they would, do you?



But me oh my.. here goes that word of mouth again.. spreading the word on good stuff...and shunning the bad!

Reply to Rduke
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OhhSnap wrote :

Fallout 3, however, I WILL be downloading a pirated version because I don't trust Bethesda. I love Fallout 1 and 2, probably my all time favorite games, but I think Bethesda generally makes **** games, so I'll play the cracked version. If I like it, I'll buy it, but if it sucks, then they're not getting my money. If I can't pirate games, that means that I might not ever give some games a chance, because I'd rather keep my $50 than potentially waste it on a game I'm not sure about.



Noooooooooooo

We have been waiting for too long... Don't say that game is going to suck.. noooo :cry:


Leave Fallout Alone :cry: !!


:cry: Its not HUMAN!!! :cry:


---

I know what you mean... I hope it is only half of what I think off of us have been waiting for..(we are the hardest of hardcore fans... even Hunter S Thompson feared us..)

If Bethesda fails...and midway through the game I totally lose interest.. (as I did with Morrowind and Oblivion)

But this time if they do that to us on Fallout 3.. I will 'nuke' my disks.. and put up a post on No Mutants Allowed.. then I will send the disks to Bethesda..

I want to support Interplay.. and will let them know that the money was for having their heart in the right place.. but the disks were for failing.

....Oh please don't suck Fallout 3! ... :sweat: Please Please Please...


Reply to Rduke

OhhSnap wrote :

Fallout 3, however, I WILL be downloading a pirated version because I don't trust Bethesda. I love Fallout 1 and 2, probably my all time favorite games, but I think Bethesda generally makes **** games, so I'll play the cracked version. If I like it, I'll buy it, but if it sucks, then they're not getting my money. If I can't pirate games, that means that I might not ever give some games a chance, because I'd rather keep my $50 than potentially waste it on a game I'm not sure about.



Shame on you. Even if there was a playable demo available released before the game's official launch, you'd still pirate it, wouldn't you? You call yourself a Fallout fan but won't even give Fallout 3 the benefit of the doubt. If you think Bethesda is so awful and think the sequel is going suck, DON'T PLAY IT. Because let's be honest, even if the game is better than you expect, Ohhsnap, you're not going to pay for it. Ever. You'll just keep your pirated version and continue to convince yourself that it's really not that good, not good enough at least yo get YOUR $50. A game has to be a 10 out 10, right? It has to be damn near perfect for your pay your hard-earned money. Well, your standards are impossible. Your logic on copying products is flawed. Your view on piracy as being some kind of "survival of the fittest" Thunderdome-esque quality control measure is even worse. You'll even admit that piracy is perhaps hurting the PC gaming industry. You're intelligent. You make cogent points in this argument. You're not ranting and raving with ill-spoken analogies and bad grammar like a high school kid who doesn't know any better. You DO know better. Yet you're going to continue to do it. You're going to keep on pirating, and keep on blaming 99 percent of the developers out there for making crap products. You'll brazenly declare in public that, in no uncertain terms, you won't even give Fallout 3 A CHANCE before you rip it off. And that's what disturbs me the most.

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

Quote :

My whole argument was basically that it is NOT THE SAME AS STEALING.


I understood your argument Ohhsnap. I wasn't refuting it. I was merely trying to state that stealing or not it hurts the industry and cuts into profit margins in a real way. So to say that something isn't lost by the developers due to the pirating actions seems untrue to me.

The thing that I think gets left out a lot here is that you arn't simply copying a game for personal use in most cases on a torrent. You are copying it and then sharing it. So in effect instead of selling the copy to make money you are merely giving it away which in some ways is even worse. A torrent with thousands of seeds has more opportunities to be used without reimbursement to the developers and it looks more popular which generally means better in game terms.

A single copy for personal use would generally mean a fraction of a lost sale on average. A single copy that is then shared with others who share with others balloons into a significant amount of lost potential revenue. I doubt 70-85%, but if you read Fitch's message he makes some good points about what if it was only 10% or even 1% of actual lost sales.

Quote :

As I've said, I think it would really be quite fair for companies to allow you to "pay" for the game up front, download/play it, and within a certain allotment of time you'd have the ability to say "You know what, this game just sucks and I don't feel I've gotten my money's worth", uninstall the game, and get a refund.



Some companies already do something similar. Savage 2 had a trial version that lasted for 5 hours or 5 days I can't remember which. You had basically the full game to try out for a time. Then you decided if you wanted to buy it or not. Eve-Online is free for 14 days, then you can pay for continued use or ignore it.

Most game demos are pretty comparable to this though. They often cover the first act or chapter of a game or provide some segment of the game that is a pretty reasonable representation. Granted I've seen some demos that were not representative of the game, but as a whole a demo is generally a good indicator of the game. The demo for Fallout 2 was the first experience I'd ever had with the series. I immediately went out and bought the game and the first one after completing the demo. The demo showed exactly what the game was like without giving away anything in the story, which is perfect in my opinion.

What you are proposing here would be a bookkeeping nightmare. Transactions cost money. Refunds cost money. A company would eat up all of their profits paying their transaction fees and all of the manpower it would take to handle the refunds/sales. Right now they slap an MSRP on a product and ship it out to distributors. The open box policy is most likely a rule set by the selling entity as well.

Reply to clay12340
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robwright wrote :

Shame on you. Even if there was a playable demo available released before the game's official launch, you'd still pirate it, wouldn't you?


Actually if they release a solid demo that's equivalent to the final released product, I'd probably play that. Based on the features and what's been released on Fallout 3, it's looking like it's going to be pretty terrible.

 
Quote :

You call yourself a Fallout fan but won't even give Fallout 3 the benefit of the doubt. If you think Bethesda is so awful and think the sequel is going suck, DON'T PLAY IT. Because let's be honest, even if the game is better than you expect, Ohhsnap, you're not going to pay for it. Ever. You'll just keep your pirated version and continue to convince yourself that it's really not that good, not good enough at least yo get YOUR $50. A game has to be a 10 out 10, right? It has to be damn near perfect for your pay your hard-earned money. Well, your standards are impossible.


My standards aren't impossible. Every game I play right now is purchased. My friend even pirated CoD4 and while he was helping me put together my new rig, I was playing it on his computer and I thought it was amazing. So I bought a copy for me, and I also bought a copy for him so we could play online.

 

I bought UT3 after I played their very decent demo and I enjoy it. I don't know of anyone who would give that a "10 out of 10", if anything it's been given very mediocre reviews.

 

The only pirated copies of games I have on my computer as of right now are Doom 3 (which I've actually only played about 10 minutes of, and I've yet to just uninstall it) and Heroes of Might & Magic 5(?) which I've also yet to even play. I wouldn't have ever purchased either of those games. My point however, is that my standards aren't impossible. They're actually not all that high, but I will admit are higher than the majority of games coming out as of late.

 
Quote :

Your logic on copying products is flawed. Your view on piracy as being some kind of "survival of the fittest" Thunderdome-esque quality control measure is even worse.


If you can explain to me how it's flawed I'll gladly listen. Thus far I don't think I've stated anything that could be considered "illogical" however immoral or disturbing you may find it to be. In my case, piracy really does serve as a means of sorting out the good from the bad and only rewarding those who release quality products. In general, maybe that's not the case and I won't argue that it is. It very well could be, but I don't have any kind of statistics to back that up so I won't go there.

 
Quote :

You'll even admit that piracy is perhaps hurting the PC gaming industry. You're intelligent. You make cogent points in this argument. You're not ranting and raving with ill-spoken analogies and bad grammar like a high school kid who doesn't know any better. You DO know better. Yet you're going to continue to do it. You're going to keep on pirating, and keep on blaming 99 percent of the developers out there for making crap products.


What do you call someone who doesn't purchase your product and doesn't like your product? A thief? I'm actually quite confused as to what your issue is with piracy, at least in my case. I've explained to you that if it wasn't for having the ability to pirate games, I wouldn't even consider buying games unless I knew they were from developers with great track records (Blizzard). If I don't intend on buying the game based on my current opinion, what's the harm in downloading the pirated version and actually deciding I like it. I think the real issue here is we differ on who's more important, the customer or the industry. What's good for one might not be good for the other. If every customer who wanted to try out a game ended up buying it without knowing whether they liked it, that would be great for the industry, but actually quite awful for the customer (gotta bring up Hellgate:London again). If every customer played the game first before they actually decided if it was worth purchasing, that's going to be hard on a lot of developers, but great for customers (and great for the companies who happen to be releasing the "worthy" games). I'm not saying that all piracy is playing out like this, but for folks like me and others who have replied stating that they will pirate games, and then buy the ones they actually end up playing, it does.

 
Quote :

You'll brazenly declare in public that, in no uncertain terms, you won't even give Fallout 3 A CHANCE before you rip it off. And that's what disturbs me the most.


I'm obviously not going to convince you that some people who pirate software and games aren't just out to rip companies off. All I can tell you is that based on Bethesda's portfolio thus far, unless I can play a large demo with all the features promised in the final release fully working or the pirated version, I won't be buying it. I don't trust Bethesda. If it was still an Interplay/BlackIsle project, and Tim Cain was heading up the development of Fallout 3 I would gladly throw $50 at it immediately on the day of release. Any true fallout fan would probably tell you the same.

 

I think a lot of gamers are becoming disillusioned with the industry as a whole. The quality of game releases is slowly declining, in my opinion, because everyone's using the same ideas from 10 years ago and not really doing anything new with them. There's nothing like buying a game like Hellgate:London for $50 that's not even finished. They promised to the beta testers that there would be way more features in the release, and a lot of people took their word for it, but ended up getting the exact same beta they'd been playing. And on top of that, they tried to charge customers even more each month for content and features that should have been included in the game we all bought. Everyone complained on the forums, and the main message was: "**** you, you're not getting a refund. If you don't like this game so much, don't post here." I think customers are sick of being treated like garbage by game companies and getting half finished products. If pirating games means companies like that will go out of business, I'm fine with that. I'd just hate to see great developers like Blizzard go out of business, although I honestly don't see that happening.


Message edited by OhhSnap on 03-07-2008 at 11:22:43 PM
Reply to OhhSnap

bethesda IS going to ruin fallout 3.

Reply to hallubalooza
- 0 +

Rduke wrote :

:cry: :cry: STOP SAYING THAT!! :cry: :cry:


You know it's true. VATS may be quite possibly the worst combat system ever implemented.

I hate to beat a dead horse here, but everyone knows when you've got yourself spread too thin amongst too many genres, you're always setting yourself up for failure.

Reply to OhhSnap
- 0 +

:( :( I know... It is just painful... actually if it pans out to be totally true.. I will be deeply hurt... :( :(

I am just trying to be optimistic... can't fault me for dreaming.

Reply to Rduke
- 0 +

Piracy to review is one thing, but if there is a demo then there is no excuse for piracy. If the developer hasn't given enough reason for you to buy the game after playing the demo then it probably isn't worth playing.

Demos are definitely must haves for games. If a demo can't work cleanly or effectively then I assume the game has the same problems. If the demo isn't for me I won't ever play the game again.

Quality first and while players may whine and get mad about the "When it is done" philosophy of Blizzard it sure as hell get me to buy their games. Blizzard is how the games industry should be run. No more Daikatanas, Ultima9s or Hellsgates.

Reply to omenowl

OhhSnap wrote :

You know it's true. VATS may be quite possibly the worst combat system ever implemented.

I hate to beat a dead horse here, but everyone knows when you've got yourself spread too thin amongst too many genres, you're always setting yourself up for failure.



Really? Have you seen VATS in action? I have, actually. But have you? Or seen ANY part of Fallout 3 other than a trailer? How can make such a definitive statement? How do you KNOW it's going to be bad?

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

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