Last message on previous page: For gamers... know what the real cool thing about this is? I mean since they are all single threaded... you can use a Core 2 Quad or a 4x4, have an SLI graphics configuration, and since most video cards have 2 display outputs, you could play 4 different games at once while watching each on a different screen and still maintaining a decent framerate.
Yes, that's right... we can now play on our computers with 4-way split screens like people who play on a console.
Hmmmm... somehow, browsing through all these threads is leaving a bad taste in my mouth... between this, the guy who flips out and calls everyone a n00b (Relating back to RobsX2) and the why need a faster cpu thread... I kind of just want to shoot some of these threads with my E-Warthog...
Back to posting... Alan Wake is supposed to be heavily threaded... any bets on whether it'll actually be able to take advantage of the C2Q... or will the C2D maximize the usefulness of the threads anyways and the performance difference will be negligible...
Hmmmm... somehow, browsing through all these threads is leaving a bad taste in my mouth... between this, the guy who flips out and calls everyone a n00b (Relating back to RobsX2) and the why need a faster cpu thread... I kind of just want to shoot some of these threads with my E-Warthog...
Back to posting... Alan Wake is supposed to be heavily threaded... any bets on whether it'll actually be able to take advantage of the C2Q... or will the C2D maximize the usefulness of the threads anyways and the performance difference will be negligible...
I would say that Alan Wake will kill on both 4x4 and kentsfield. kentsfield may have a bit of an edge because the C2D is ahead of FX, but I think the HT links will make up a little.
I would expect that Kentsfield MAY BE anywhere from 10-25% faster. If you look at the core for core difference between C2D and C2Q, it seems like the tweaks for power will cost somewhat.
I wonder though, of all the upcoming games I've been reading about (at least in development right now) only Alan Wake stresses how multi-threaded it will be, most of the others still follow generic convention. It might even be after 1Q 07, but the industry may change quite a bit until then...
Another thing... how is it like coding games for the Cell processor, because I hear thats a total biatch of a system to code. The game would be one hell of a multi-threaded app to take advantage of the processing power...
I wonder though, of all the upcoming games I've been reading about (at least in development right now) only Alan Wake stresses how multi-threaded it will be, most of the others still follow generic convention. It might even be after 1Q 07, but the industry may change quite a bit until then...
Another thing... how is it like coding games for the Cell processor, because I hear thats a total biatch of a system to code. The game would be one hell of a multi-threaded app to take advantage of the processing power...
I can only imagine the fun that is coding for 4 cores and not 1.
Excuse me? You accuse me of being irrational? Can you open your mouth and not make yourself look like an ass?
It sounded like I accused you of being rational, but that statement changes my mind.
Every time I think you cannot make a less informed statement, you lower the bar further.
Ninja has, in numerous instances, demonstrated patience and reason that rival Josets, LCDR Data and JJ, while you have demonstrated just the opposite.
And, as usual, you are mistaken Baron, it was not gOJDOs inputs, but your abnormal restraint of your usual psychotically pro AMD delusions and anti Intel rhetoric that made it peaceful around here.
Yes... somehow I don't think it works that way either... but, with most games not being multi-threaded yet, it just seemed like a funny thought at the moment. Besides, it would be funny to see 4 guys sitting there playing the same game with each other on the network all using the same computer... if they could get the controls worked out. Oh well...
I wonder though, of all the upcoming games I've been reading about (at least in development right now) only Alan Wake stresses how multi-threaded it will be, most of the others still follow generic convention. It might even be after 1Q 07, but the industry may change quite a bit until then...
Another thing... how is it like coding games for the Cell processor, because I hear thats a total biatch of a system to code. The game would be one hell of a multi-threaded app to take advantage of the processing power...
Yeah it is. the big problem is contention and synchronization. If two threads are trying to write to the same location such as having projectiles on one htread and physics on another you may have contention as to who writes to the buffer first - the collision or the result.
Also, contending with tming between sound and video (the projectile advances when the shot is heard and not before or too much after) is dificult and requires a complex "SMPTE-based" algorithm which can linearly stream both with the same synchronization.
Cell actually makes it a little easier because you can dynamically assign SPEs to do work and return to the PPE. With PCs there is no "master" core so both cores have to maintain sync with each other no matter how many threads were started on either.
Thsi means that you have to be careful when you spawn a new thread and assign it memory locations to work on.
I would assume that Alan Wake uses a streaming runtime using atomic operations based on mutex signaling. That enables dynamic streaming where the stream is read and written to before entering the frame buffer.
Thsi is just a guess but I guess they'll license it out and it'll be public knowledge. I would be interested to see how they overcame the aforementioned problems.
Yes... somehow I don't think it works that way either... but, with most games not being multi-threaded yet, it just seemed like a funny thought at the moment. Besides, it would be funny to see 4 guys sitting there playing the same game with each other on the network all using the same computer... if they could get the controls worked out. Oh well...
It would be possible with the right USB driver and game support. It would definiely be a complex driver though in that it would have to keep track of which keyboard is attached to which monitor.
Since it works with consoles it's definitely possible to make it work with the PC.
Any word on quadro's availability? I've been checking the OEM's but thus far no luck...(I need to buy a system asap since I have a rather hefty team programming project and this Palamino is too slow).
The Windsor FX CPUs will continue to use a 2 MB L2 cache package and will be rated at a thermal design power (TDP) of 125 watts, which - at least theoretically - puts a 4x4 platform at roughly 250 watts, or about twice the maximum power of Intel's Kentsfield (desktop) and Clovertown (workstation/server) quad-core processors.
I don't think 4x4 is their answer to C2Q. It looks like they aren't quite ready to take the performance crown back. The code-named "Agenda" looks like the possible "core 2 killer" in their roadmap, and that is due in 3Q07. By then there's no telling what Intel will have done (with their current frenzy of activity).
Quote :
The enthusiast segment will get more interesting for AMD once its "native" quad-core processors are available. While it is not expected that the single-die quad-core approach by AMD will not yield any substantial performance gains over a dual-die quad-core approach (Intel), AMD will be able to decrease power consumption to restore headroom for more clock speed. The quad-core chip code-named "Agena" will be segmented in more mainstream "Agena" processors and enthusiast 4x4 capable "Agena FX" chip.
So, their "native" quad-core CPU will become available in Q307, and will not yield any substantial performance gains over the dual-die quad-core approach. It WILL give them headroom, but how long will it be before they start using that headroom to pull ahead? Sometime in 2008?
Yes... somehow I don't think it works that way either... but, with most games not being multi-threaded yet, it just seemed like a funny thought at the moment. Besides, it would be funny to see 4 guys sitting there playing the same game with each other on the network all using the same computer... if they could get the controls worked out. Oh well...
It would be possible with the right USB driver and game support. It would definiely be a complex driver though in that it would have to keep track of which keyboard is attached to which monitor.
Since it works with consoles it's definitely possible to make it work with the PC.
Your technical understanding of drivers is truly unrivaled.
Yeah thanks, at least someone hear realizes that intels efficacy to produce a Quad-core Processor will come at their own cost. "I refuse to think that many people will jump on this bandwagon" I mean Core 2 is still amazingly fast, plus the majority of pc enthusiats still do not require the speed given by the x6800 conroe.
I wonder how much the core 2 extreme will cost after the release of Quad-useless.