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On Mon, 24 Jan 2005 10:10:33 +0100, Jan van Beers <tnp@gmx.ch> wrote:
>Loren Pechtel <lorenpechtel@removethis.hotmail.com> wrote:
>> You're forgetting railroads.
>>
>> You hold a chokepoint with 20 defenders. He has 20 attackers in
>>front of you, he attacks. He then moves up 20 more an attacks. And
>>20 more. And 20 more. And so on until your chokepoint falls.
>>
>> Right now I have my entire ground defensive force on 4 squares.
>>I just bled Carthage's forces--I moved about 50 MA past my fortress
>>onto a mountain square of his. I didn't see exactly what the kills
>>were but I think I got at least 100 of his units and I got back most
>>of my MA including a nice pile of elites to make armies out of. When
>>I moved in there wasn't a single unit of his adjacent and there was
>>nothing within recon range that attacked me at all--all the attackers
>>came from deep in his empire.
>
>If anyone should ever try this with me, he should remeber there are
>few problems which can´t be solved with a single, decent sized nuclear
>warhead.
>
>Although I have never seen the AI using one on me.
>
>Cu
>Jan
I have been the victim of a first attack by an enemy with nukes. It
wasn't in Conquests. I think it was in vanilla c3.
On Mon, 24 Jan 2005 10:10:33 +0100, Jan van Beers <tnp@gmx.ch> wrote:
>Loren Pechtel <lorenpechtel@removethis.hotmail.com> wrote:
>> You're forgetting railroads.
>>
>> You hold a chokepoint with 20 defenders. He has 20 attackers in
>>front of you, he attacks. He then moves up 20 more an attacks. And
>>20 more. And 20 more. And so on until your chokepoint falls.
>>
>> Right now I have my entire ground defensive force on 4 squares.
>>I just bled Carthage's forces--I moved about 50 MA past my fortress
>>onto a mountain square of his. I didn't see exactly what the kills
>>were but I think I got at least 100 of his units and I got back most
>>of my MA including a nice pile of elites to make armies out of. When
>>I moved in there wasn't a single unit of his adjacent and there was
>>nothing within recon range that attacked me at all--all the attackers
>>came from deep in his empire.
>
>If anyone should ever try this with me, he should remeber there are
>few problems which can´t be solved with a single, decent sized nuclear
>warhead.
>
>Although I have never seen the AI using one on me.
Yeah, the game doesn't understand fortifying chokepoints unless
they're cities.
As for nukes, none have flown so far in this game and it's
almost over. It started with 8, 3 remain. One was a pushover--France
apparently died very early on and respawned. I found France and
England occupying a space meant for one country. France didn't get
the modern resources. (They had the tech, though.) The result was MA
vs Cav. I annihlated them on the turn I decided to attack them.
On Mon, 24 Jan 2005 14:21:01 -0500, Buck <iam@this.site> wrote:
>I have been the victim of a first attack by an enemy with nukes. It
>wasn't in Conquests. I think it was in vanilla c3.
>
>It has only happened once tho
I've been hit a couple of times in PTW.
The AI only lobs them at cities, though--I watched him pop a
couple of resource cities (Please, show the hits! You're told about
the intercepts but the only way to find the ones that get through is
to look over your empire.) and ignored a ferry point that would have
killed in excess of 100 units.
>On Mon, 24 Jan 2005 14:21:01 -0500, Buck <iam@this.site> wrote:
>
>>I have been the victim of a first attack by an enemy with nukes. It
>>wasn't in Conquests. I think it was in vanilla c3.
>>
>>It has only happened once tho
>
> I've been hit a couple of times in PTW.
>
> The AI only lobs them at cities, though--I watched him pop a
>couple of resource cities (Please, show the hits! You're told about
>the intercepts but the only way to find the ones that get through is
>to look over your empire.) and ignored a ferry point that would have
>killed in excess of 100 units.
Ok, had set up a sand box last evening, and it looks like the AI will
only nuke you when you start the push and shove. Still, they only hit
cities, even unfortified ones. Must be connected to this strange "I am
a computer, I will not attack army-stacks"-thing.
Even more strange: In my first run they must have dismanteled their
given ICBM/Tacticals and built paratroopers/marines to launch a
conventional attack, they hat quite a few very soon (and I forgot to
turn up money). And I destroyed no nukes when I came for them
On Tue, 25 Jan 2005 07:41:42 +0100, Jan van Beers <tnp@gmx.ch> wrote:
>Even more strange: In my first run they must have dismanteled their
>given ICBM/Tacticals and built paratroopers/marines to launch a
>conventional attack, they hat quite a few very soon (and I forgot to
>turn up money). And I destroyed no nukes when I came for them
Nukes in a city you take simply vanish. You're not told about
it. I've taken a city I *KNEW* contained nukes (his last city, he had
a couple of ICBMs. Where else would they be?) and I didn't capture
them, I didn't see them.
In alt.games.civ3 on Tue, 25 Jan 2005, Loren Pechtel wrote :
>
> Nukes in a city you take simply vanish. You're not told about
>it. I've taken a city I *KNEW* contained nukes (his last city, he had
>a couple of ICBMs. Where else would they be?) and I didn't capture
>them, I didn't see them.
I guess the same thing happened, as did to Saddam's WMD's...
--
Paul 'US Sitcom Fan' Hyett
On Wed, 26 Jan 2005 07:18:33 +0000, Paul Hyett <pah@nojunkmailplease.co.uk> wrote:
> In alt.games.civ3 on Tue, 25 Jan 2005, Loren Pechtel wrote :
>>
>> Nukes in a city you take simply vanish. You're not told about
>>it. I've taken a city I *KNEW* contained nukes (his last city, he had
>>a couple of ICBMs. Where else would they be?) and I didn't capture
>>them, I didn't see them.
>
> I guess the same thing happened, as did to Saddam's WMD's...
You mean, you gave the other civ a decade to hide them, while making
"oh, come on, let us come in and look, pleeeeeeease" noises?
1)
Toggle available workers only is the "/" key...
Toggle ALL available units "\"
2)
" h" heals units by fortifying them. Healing untis i don't beleive can get a fortify bonus as they are healing.
3)
this would be complicated to impliment in any automated form, just pick a spot, send units to it, send transports to square next to the spot, when transport becomes active it has arrived, hold alt and click on the stack to select all units or click on stack then ctrl select the pictures of just the units you want to load, if stack is bigger than transport it will only load as many as can be fit, though the remaining units are still selected, keep left clicking till you run out of transports or all guys loaded, then ctrl click just the transports with guys loaded and leave the rest for when more guys arrive at the staging tile.
4)
This is desperately needed, a simple pop out menu with a scroll bar would suffice, by the way change the settings in the options menu and check the "right click menu" box later in game, should help interface ALOT
...
move all automated units, there is a command, it is ctrl + a, moves anyone with orders, workers, guys who have to move etc etc.
Hold down shift like in a city, you can tell any worker to do multiple things in order, also beleive this works for multiple locations like build a road to a different location and build a mine after road done on the destination tile, just keep holding shift till your done...you can select a worker currently workin then hold shift and add a command for when he's done...e.g. hes still building road click him, then hold shift and select the build mine box, he'll do so when road done.
Never use patrol mode so dunno, would be nice to automate going back and forth to diff tiles though like in command and conquer and starcraft.
Wealth, culture, science should expire after 10 turns totally. new tech discovered hit F1, look at building que next to each city, if someone on wealth click the name of that city not the icon next to name, build que is at bottom hold ctrl and select new building, city will go back to wealth when done...remember hold down alt and any unit will be built over and over till you stop it. Shift places things at end of que.
i like the temporary memory, i agree that your map should show old location if it fogs back up cause you moved away...though i think the mini map stores this even after your gone, obviously won't be there after that persons turn but at least you have it for reference as you move your *** around.
ALL UNITS WAKE WHEN DONE HEALING IN CITY OR NOT, fortify a sick unit doesn't fortify it automatically heals them. Further if you have a stack selected and a few units hurt and you want to leave them behind for a bombing run or to advance them, hit "h" and all units selected will fortify and all full health units will remain selected.
Nukes like great people cannot be captured, i think missionaries as well, you also don't take workers lost to city capture I THINK but not for sure on it.
ctrl click a stack on the map and it selects all units of same type, ctrl click the picture and you can add individual units to a group. anytime big stacks i usually alt select all units, break the group from the command box then units aren't in odd groupings then i ctrl click all the units of same type or select on and ctrl click the pics of the units i want. Civ Call To Power had much better stacking interface, civ 4 needs a menu to be an option cause clicking next unit 30 times is a pain in ass. though the right click menu can help sometimes.
Nukes. Um yeah no nuke pact happens really early for me, they offer so little advantage and spys are hard to eliminate and find, so i just no nuke pact and bomber the hell out of cities then let the troops roll in after defenses are at 0. I like bombard to take multiple units down but man bombers in large numbers are time consuming so always city defenses till 0 then lefterover bombers hit units and all units go in. If very few units are there all bombard units cause 150% defense form buildings and culture is useless if all units are down to 25% life. a 20 strength unit is still a 20 strength unit if city defense gone, but a 150% def bonus on a 5 strength unit is still only a 12.5 (pretty sure my maths right on this example 50% bonus is x times 1.5 and a 150% bonus is x times 2.5), if out numbered the latter city will lose easily, the former could take 3 to 5 tanks per. That's just my math though.
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