Tom's Hardware > Forum > Games General > Games General Discussions > Game Addiction: Myth or Reality?
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I made the mistake of buying my kids a game console when they were very young. (OK I bought it for myself, but told them it was their x-mas present :p) For 3 years we bought a new console every year. I was there to monitor their playing time and it wasn't that big a deal at the time. While my 2 girls never showed much interest in the consoles, my son (6 or 7 at the time) would play non-stop 24/7 if we let him.

Now I'm divorced and the kids live with their mother on the other side of the world. She works 2 full time jobs and isn't home much. My son (now 14) has his own computer (provided to him by me so that we can communicate often) has been addicted to CS for the past 2 years. He thought his world was ending when the head of his team decided to quit and stopped supporting the web site etc.. He wanted a new video card for Christmas this year, which I got him. To make matters worse, he got an Xbox for Christmas this year from his mother. After his first report card of this year, he was grounded from the computer and all games for a month.

Now if I could do it all over again, I would never have bought the game consoles. So sure, parents are to blame to some degree, although the bulk of these addicts seem to be young adults, and not have much parental input in their lives anymore.

I find it hard to blame game manufacturers as well, since I happen to like a good game. I now know that I can't play Civ IV unless I have an entire day to waste on it.

But my son doesn't have the benefit of my experience, will power, nor a parent around to monitor his game usage anymore. This is reality in most kids' lives anymore with divorces and both parents working full time.

So I wonder if the answer lies somewhere else. Rather than blame, I suspect the answer is more about understanding the issue and how to correct it. Hopefully these tragedys will provide the motivation for more research into the issue and a better understanding of warning signs and ultimately corrective action.

Reply to darklife41
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ssidbroadcast, I agree with you about ADD. You should read a book called "The Myth of the ADD Child" by Thomas Armstrong. A very interesting take on the subject.

Marshal_Mixen and webada: I wondered how long it would be before this thoughtful discussion degenerated to people calling Liz and me bad parents. It always does. I don't know where Sean's dad was when he was getting addicted, but my son's dad is right here in our home, where he has been for 30 years, and involved in his son's life for the last 20. You do not need a broken home to raise a gaming addict. webada, you HAVE NO CHILDREN, so do not criticize other parents. Having been a child once yourself does not qualify you to speak authoritatively on the subject of parenting. You have no clue how difficult it is to parent a child in today's world. Be that as it may, I would like to state that my husband and i, terrible parents that we are, have raised three children to the ages of 18, 20, and 23. They have all done well in school (until GamerSon became the first person EVER in the history of both our families to flunk out of college), none of them has ever had problems with drugs or alcohol, none of them smokes, none has ever been arrested, and they are all three virgins. They have all held down regular jobs since the ages of 15 or 16 (including GamerSon), and my daughter will be spending her first year out of high school in a travelling youth ministry program for our church. Yeah, we're terrible parents who s*ck at our job.
Regarding what else happened to GamerSon at college, I have independant corroboration from several sources that all he did was play WoW, period. He did not drink, did not party, did not do drugs.
devicenull, I agree with you that no one should have to tell an 18-year-old to go to class at college, and I did not expect anyone to. What i would hope is that professors would not laugh in my face and tell me it's none of my business when I express a concern that there is something seriously wrong with my son and that he might need help to deal with it. I would hope that an RA might notice that my kid never left his room and perhaps ask him if he had any problems he might need help with. I know they were all clueless about this problem too, so I don't blame them either, but people on college campuses need to be more aware that this exists. If you saw a friend of yours staggering toward his car, stone drunk, would you say "He's 18, he should know enough not to drive drunk", or would you grab his car keys out of his hand (and suggest he get some help if you noticed that this had been happening EVERY DAY)?
The withdrawal symptoms my kid had were REAL, and they were a withdrawal from WoW. Back in 1998, a study was published in Nature (Vol 393,pp266-268). They did (11)C-labelled raclopride PET scans of gamers' brains while they played a video game (and not even an MMORPG, mind you), and measured levels of dopamine release. What they found was that playing video games caused levels of dopamine release in the brain in the same range as the levels released during an intravenous infusion of amphetamines. Imagine what your brain and the rest of you would be like after daily 20-hour intravenous infusions of amphetamines.
I am not planning to sue Blizzard. I think maybe Blizzard and other gaming companies might not have known how addictive these games could be when they started designing them, but they do now. They need to acknowledge that there are people (LOTS of them, and of all ages and both genders) who have a problem with their product, just as the alcohol and tobacco and gambling industries have. I don't know what the solution is, but perhaps there could be a timer in the game that flashes a message after a total accumulation of hours over a set period of time that indicates the gamer might have a problem. A message might flash on the screen that says "Is excessive time in this game a problem for you? Call 1-800-***-****" Perhaps a warning notice on each game box. Financial contributions to OLGA. I'm sure people more creative than myself could come up with others.
I congratulate all you gamers who can play casually and not get addicted. You are very lucky. Probably 90% of gamers can. My son can't. One small caution: The OLGA-non boards are full of posts from family members concerned about a gamer who is destroying his or her life and the lives of those around them, but don't think they have a problem at all. Could you be one of them? Just something to think about. This article and the responses have already sent some new folks our way. Thank you again Rob and Liz.

Reply to Gamersmom

I agree with you 100% that you try to protect your children no matter their age. A couple of the posters seem to be lacking compassion or knowledge on the subject. Those that suggest people can just get over an addiction and say why can't people just get over it etc just don't understand. Well addiction is a very serious thing. If you asked someone to stop breathing could you stop....? Well adictions can be that bad. People this bad need professional help. And can't quit on their own like some people can.

Life is viewed through the experiences of each person on the planet. That is over 6 and a half billion different experiences.

Example: You send two men off to war. One comes back and is ok and can work and get on with his life. The other solider has PTSD and has nightmares and can never work or function in society again. Should we tell this solider who has PTSD to just get over it? I think not. Now take 100 or 1000 people and introduce them to some stimuli and each will react differently.

I still think that this young man (even if he did not play Everquest or any other game for that matter) would probably still have suffered from some form of mental illness and would have had a difficult time in life. Or he would have developed some other addiction. If you look at case studies in abnormal psychology young adults tend to develop symptoms of mental illness in their late teens to early 20's.

Some people may be predisposed to an illness but may never develop one because the environmental triggers are not there. Anyone who has lost a loved one or has been through a divorce or suffered some kinda of trauma in their life can understand. I went through a divorce over 8 years ago. I can look back and see some of the signs of my depression. I lost weight. Lost interest in things etc. But the depression never really got that bad. Now take a different person going through the same thing and that person may decide to take their own life. So you just don't know how life is going to effect you.

Reply to caamsa

Its funny that some people can just log out while it takes a update to the software to get some WoW players offline. Maybe developers can institute a auto log out feature for users that have been on longer than 8 hours straight and will not log back in till a reasonable amount of time can pass.

I have a friend that seem... well no, is addicted to Warcraft. The amount of time he spends online is scary.

Kudos Rob, you guys are doing the stories that matter now. Thanks from the entire Forumz.
Juan

Reply to dasickninja

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I still think that this young man (even if he did not play Everquest or any other game for that matter) would probably still have suffered from some form of mental illness and would have had a difficult time in life. Or he would have developed some other addiction. If you look at case studies in abnormal psychology young adults tend to develop symptoms of mental illness in their late teens to early 20's.




My son developed full-blown symptoms of depression with an anxiety component at age 20, but, incredibly, the symptoms are resolving less than a year later, without therapy or medication. All he did was quit playing WoW. Amazing, isn't it?

Reply to Gamersmom

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My son developed full-blown symptoms of depression with an anxiety component at age 20, but, incredibly, the symptoms are resolving less than a year later, without therapy or medication. All he did was quit playing WoW. Amazing, isn't it?



If the symptoms included - prefer to spend time alone (with my game) rather not spend time with family (cuz I'm playing my game) I'm afraid to go outside (because I might miss this NM spawnz0rz!!!111) I am scared to answer the phone (because whoever I would wind up talking to would hear my RAID party in the background) etc.. etc..

Then yeah I'd say he probably had 'symptoms' of depression.

kekekekekekeke!!!

Reply to RambusTech

Well.... this certainly is a powerful and controversial topic. I believe gaming addiction to be very real and more widespread than most people would think. I imagine there are a lot, no I know there are a lot of gamers online who can limit their play and keep a handle on real life. I know several people who play World of Warcraft and still lead regular lives, (have a job, go out with friends etc.) but there are those that honestly cannot keep a handle on their addiction and will eventually lose themselves in their fictional online life, be it in Everquest, WoW, Second Life or any of a number of others.

I know addiction to be real. I was addicted to a small card game called Magic: The Gathering. I know why I became addicted. I was never really popular in school so I had few friends. Then I went to University and had money and was away from the grounding influence of my parents. I found this card game that people played and so I joined them. Pretty soon I had lots of friends and was "happy". I imagine that this can alos happen with online games as you form groups of guilds of whatever. You find friends who share an interest and you want to be with them as much as possible. Soon I was spending all my money and time on this game, but I hid it from everyone. I skipped class and such but I didn't let myself go until the point at which my addiction caused me to seriously threaten my health. (Not eating, bathing etc) I believe I was vunerable to begin with but the card game itself must share at least a little of the blame here. Every month or so new cards would come out to be bought, traded and played with. There were always new and cool things to do, so I kept buying them and kept playing.
Like with Magic cards the online game developersconstantly create new things to do and see and achieve. They have to really if you think about it. If they didn't then why would people pay them each month to play? This means that they are essentially attempting to create an addicting product and it works. Now don't get me wrong on this I am not saying that the developers and designers of these games are 100% responsible for addiction of gamers, just that they do contribute to the whole. You can no more lay the blame at their feet any moreso than people are trying to do with violent videogames at the moment. I am glad to see that there are people who look objectively at this topic and not just point fingers.

Sadly society as a whole is looking for scapegoats and the idea of personal responsibility has been thrown out the window. Too many people are quick to point fingers and blame everything but themselves or the people involved. Not that I'm saying that the addiction is totally on the shoulders of the gamer or the parents either, but that there are many contributing factors to be considered. People with situations/disorders/personalities that lend themselves towards addiction do share some of them blame but also they need to be helped. I was lucky and woke up to my addiction and sought the help I needed, but even as I did I was looked at funny by the counsellor for saying that I was addicted to a game. I do hope that more people will become aware of this, that it is indeed real, that it is a problem and that people need help. My friend told me that when he plays a game called Guild Wars online it tells him that perhaps he needs a break after he's been playing for 2 hours and will remind him every 30 minutes after that. I find that to be a good idea. I imagine people will have many good ideas about how this problem can be helped and avoided.

So to conclude. There are many factors that will lead to online gaming addiction and we shouldn't be trying to single one out and make them/it take the blame. We should be working together to make people aware and help those who need it before someone else locks themselves away from the world and the unthinkable happens.

Reply to Isakane

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Be that as it may, I would like to state that my husband and i, terrible parents that we are, have raised three children to the ages of 18, 20, and 23. They have all done well in school (until GamerSon became the first person EVER in the history of both our families to flunk out of college), none of them has ever had problems with drugs or alcohol, none of them smokes, none has ever been arrested, and they are all three virgins...



I don't mean to be rude or disrespectful, but this just strikes me as a parent who either isn't in touch with the real world, or one that has raised some very unusual children. That in itself has me questioning how involved with the childrens' lives these parents really are. If this mother is correct that her children are as she states, I can't help but think there is something very wrong here.

Reply to darklife41

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Be that as it may, I would like to state that my husband and i, terrible parents that we are, have raised three children to the ages of 18, 20, and 23. They have all done well in school (until GamerSon became the first person EVER in the history of both our families to flunk out of college), none of them has ever had problems with drugs or alcohol, none of them smokes, none has ever been arrested, and they are all three virgins...



I don't mean to be rude or disrespectful, but this just strikes me as a parent who either isn't in touch with the real world, or one that has raised some very unusual children. That in itself has me questioning how involved with the childrens' lives these parents really are. If this mother is correct that her children are as she states, I can't help but think there is something very wrong here.

At those ages... well it might be pushing it a little to assume that all three are still virgins, but not totally unbelievable. The rest is quite easy to believe. Both me and my brother fit the bill pretty easily and we are significantly older than that. Honestly I'd say she sounds like an excellent parent based on the information I have available.

Reply to infornography42

Sorry I haven't had time to go through the 50+ responses to this topic (read a little bit) but I thought that the interview deserves a response. With that said here is what I have to say.

First off I would like to say I play a very little bit of WoW but I do spend a good amount of time on Eve online. Although Eve seems to have built in a system to possible help with gaming addiction being that you level even if you aren't playing, you just need to be paying :P. but that is here nor there, but I do have a understand the idea of gaming addiction. With this small understanding I think that allot of people who see gaming addiction have the wrong idea. The way I see it gaming addiction comes form the inability to have a good connection with society. If a person is an out cast or has been mistreated by society these people seem to latch onto games as an escaped device to a place where they are not considered out cast and in fact now have a great connection with other out cast of real society. This is where I see the connection of ADD to gaming addiction. I my self have ADD and that in and of it self can make a person an outcast in school early in life. Kids that take medication for mental problems and that are put into special classes because of this mental problem are seen by other children as outcast and not worthy of friendship.

This is a generalization but it is back by the experiences that I have my self been apart of. Children are can be very evil towards things they don't understand and just like adults they try and push things they don't understand way from them, sometimes with out even knowing that they are doing it, but from what I have seen many do know what they are doing and some still even enjoy what they are doing.

When a person is pushed out of society at a very young age this can greatly affect there lives after school. Not understanding how to make connections with people early in life will surly affect them later in life. And if you cant connect with people in real life, but you have just started to play this game that you are making connections with real life people in a virtual world can be very appealing to social outcasts.

The big difference between online games and off line games is that in online games you are actually interacting with real people and you gain a strong connection with these people.

When you see people at work being asked to go out for a drink after work and people forming relationships with coworkers while you fail time and time again will create a negative connection with real life were as if you jump onto your online game and with in 10 mins your having real life people asking you to go rat with them or go questing with them it can create a feeling of worth that one doesn't get in real life.

So my point here is that perhaps we should be looking more at society and the way we treat each other instead of looking at the gamer (who is being pushed away from real life society feeling that they are force to only interact with people in a virtual world that excepts them) and not so much the gaming company (who is just looking to make millions of cash, of course they want to create a game that will make a person pay monthly fees to make them and there stockholders rich, and who don't want to pay any thing for something like rehab that will not only cost money to make but help people stop playing a game that is making this corp millions of dollars. We are talking about Corporations here people, they are almost always cruel evil and money grubbing when you get to the top ranks)

I also think this is a very different addiction (and I use that term very loosely here for lack of a better word) then Alcohol addiction and gambling addiction. Alcohol addiction is very physical and mental at the same time. I see no way to compare it to gaming addiction because they have so little in common besides the affect of the addiction it self. I have dealt with a family of Alcoholics all my life and I have seen a few of my friends falling under this "Addiction" to gaming. And well there are small similarities they are completely different form each other. It is hard to prove this how ever because the effects can be the same how ever I believe the reason for the addiction are very different and there for treatment must be very different. As for gambling I understand this addiction very little. But from why I know it more about the thrill of the game that keeps them coming back and the amount of money need to gamble is far greater for those who are addicted. Where "Addiction" to online gaming I think has more to do with fitting in, with being wanted, even need by others.

So in conclusion I wish to say that I have been a social out cast in my younger years as a youth and school and had it not been for my natural social skills and the strong friendships that I have formed with people form both school and now work, I would easily have fallen into the group of "Addicted" gamer. But not everyone have natural social skills and with out learning these social skills from school interaction it can be very hard to see the difference between virtual interactions and real life interactions. To these people they are being social and they are doing things of importance and when you approach them telling them that they are doing something that is worthless and that they should try and focus on there real lives instead of a stupid game, you end up pushing them even farther away, enforcing the idea that society doesn't understand or care for the things that this addict feel are very important in there own "virtual" world.

I know I haven't come up with anything that out right helps people with gaming "addiction" but I hope I have brought something to the table to help people that don't understand gaming addiction. I believe this is a very real and dangerous thing just as dangerous as drug addiction (yes I see Alcohol, along with many others, as a drug) but I believe this is a very different "Addiction" and needs to be seen as such.

Reply to Frozen_Fallout

This is an interesting discussion.

Thank you Rob, for publishing the article.

This is what I can say about gaming addiction, after working with gamers and family members/loved one of people who game excessively for the passed 5 years:

Those of us who have been through it - be it the gamer and family member, know it exists because we have lived it.

One of the big issues we have is getting support for this problem, because so many people have not experienced it and they cannot fathom it. Many therapists are being FORCED to look at the issue, because they are getting so many patients, coming to them with this problem.

Many people will not get help, because they are ashamed to tell others they are addicted to a game.

This is a sad state we are in now.

As for who it to blame? I have spend over 20 years in the software development field for my career. I know how software is designed and created. My son played games for 10 years with NO problems, before he played Everquest.

After he died, many people have contacted me, and shared information with me, including the FACT, that SOE does have a staff of psychologists to create games to be as addicting as possible. Also, today, gaming companies budget millions of dollars each year for "research", so they can keep people in the games.

For people who do not believe, that these games have not been purposely designed to be as addictive as possible, I challenge you, to play them yourselves, and as you do your research, start logging all of the psychological hooks that have been used to keep the players in the game. You will be shocked.

The people who make ignorant statements, saying that the games have nothing to do with this, have never played these games.

Some people here, have rightly concluded that the gaming companies do have an obligation to their customers, and need to provide support for those in need.

I appreciate everyone taking the time to read the article and for their responses.

For those who are looking for support with this latest addiction, and don't want to be in the middle of the DEBATE, you are welcome at our organization. We have been there. We have lived it. We know it exists.

Liz

Reply to lizwool

Thanks again Liz.




Quote :

I don't mean to be rude or disrespectful, but this just strikes me as a parent who either isn't in touch with the real world, or one that has raised some very unusual children. That in itself has me questioning how involved with the childrens' lives these parents really are. If this mother is correct that her children are as she states, I can't help but think there is something very wrong here.



Darklife41, this is disrespectful, and sad too. If my children have become an anomaly in today's world, we are in bigger trouble than I thought.

And thank you, infornography42. You are correct. My children are exactly as described.

Reply to Gamersmom

@Gamersmom

Wow (not the game). Your story shows a striking similarity to what happened to my ex-roommate. He was just a skinny red-haired kid, seemed innocent enough. Most people liked him, his grades were fine, he never did any drugs. He was a bit shy, but not unreasonably. I guess he got a copy of WOW for christmas, because I hadn't seen it the semester before. He played it casually, at first, and started out pretty excited about doing well with his grades for the semester. Eventually, he'd play it 4-6 hours a day, stopped taking a shower, and started missing class here and there. Eventually, he'd play the thing 10-14 hours a day, only went to class on test days, smelled horrible, and started acting really nervous all the time. I tried to get the RA to do something, but my roommate would never open the door for anyone. Since the RA was only a student, he didn't know what to do about it, and the RD was completely incompetent that year (has been since fired). Eventually, the kid stopped even taking tests, and hadn't gone to class for a month or so. He'd spend 20 hours a day playing the thing. He kept me up all night, I yelled at him for it, he didn't stop. He'd sleep at random times in really odd places (like the entryway lounge, the stairwell, and probably the handicap bathroom). I guess his cash ran out, because I started noticing money was missing from my wallet. I didn't put it together for a while, because I would often buy fast-food at night and not remember how much I spent, but eventually, I noticed a 10 was missing that I had just got in the mail from my grandmother, and my hidden "backup funds" were also missing. Oddly enough, I didn't even suspect him at first, because he was a very trustworth person before, at least enough to let my wallet in a locked room with him for a few minutes here and there or when I worked out or took a shower or something (sounds dangerous, but it was a private college with extremely high community standards, and everyone in my hall were close friends of mine, stealing was pretty much limited to soup crackers in the cafeteria). I assumed someone found a way into my room. It wasn't until I set up my wallet with an exact count, went to my friends' room down the hall, and watched my door through the closet mirror that I caught him (I returned to count the cash in my wallet when he left the room to find another $2 missing). After I reported him to the college, nobody seemed to want to do anything about it. I wasn't so concerned with the cash as I was with him, and I figured that catching him blatently stealing money was a big enough signal for them to do something about it. They wouldn't even disconnect his internet connection, despite the fact that he was obviously failing every class (with no chance of recovery). I don't know if the college just "let it go" because he automatically lost financial aid because of his lack of credits, or if he was asked not to come back, but they didn't even bother to interview me directly after all of this happened. You'd think that the person who lived with him for 8 months would be able to describe his problems pretty well, but I heard nothing. Needless to say, I never heard from him again. So, either his parents took away his computer when he got home, or he's still playing WOW for 20 hours a day in their basement. That was a year ago. It's a real shame.

I guess his (twin?)sister wasn't so well behaved (I don't know the extent, but I know that sex and drugs were involved, and I guess he was the only person in the family to know about it, and keeping that from his parents must have been a real strain), and he had strong feelings for a particular female who was already "taken", so those elements led to his depression to begin with, but I never imagined he would stoop to stealing just to play a videogame. They don't seem interrelated, but I suppose certain people can use MMORPGs as an "alternative reality" to escape the real world. In his case, it wasn't the videogame, but his inability to cope with difficult situations that led to the use of the videogame, and that later led to his inability to escape from "fantasy land".

Reply to fyter

Well, as far as being addicted to games go, I can't for one instance comprehend what such a person goes through. I'm a firm believer of a person's susceptability to certain elements of life, good or bad, and that it is directly inlfuenced by his personality. Something that comes from childhood.

However, I must confess that until recently I had a sort of addiction in having the latest and greatest hardware for my PC, and accompanying it is the games that would reward such expensive hardware. My life really revolved around upgrading, buying games and checking the performance. As such, I never was addicted to games, but in having a great machine that could run anything I threw at it. This was also done not to compete, but was a hobby that took over my private life.

The result of this was a bitter break up with my girlfriend, and after that I was stuck with a good pc, little to no friends and nothing else. And I just realized that I got too involved in the PC market, which cost me alot (money wise and friendship/social wise). I ended up selling everything and to date have been slowly rebuilding my life. I do not resent computers, but I realized that it was a distraction I had to address. I got a xbox, and I still play games. But as far as owning a PC goes, I'll probably get a PC again sometime in the future, but not with the intent I had previously.

So from my opening paragraph, I would classify myself as being susceptable to distractions in the tech world, and the one thing I learned was that it can be controlled, once you can realize that it must be done in moderation. For me, I was past the point where I could moderate, and that led me to sell everything. But the after effect was the realization that it could have been controlled from the onset.

Reply to Vokofpolisiekar

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ssidbroadcast, I agree with you about ADD. You should read a book called "The Myth of the ADD Child" by Thomas Armstrong. A very interesting take on the subject.

Marshal_Mixen and webada: I wondered how long it would be before this thoughtful discussion degenerated to people calling Liz and me bad parents. It always does. I don't know where Sean's dad was when he was getting addicted, but my son's dad is right here in our home, where he has been for 30 years, and involved in his son's life for the last 20. You do not need a broken home to raise a gaming addict. webada, you HAVE NO CHILDREN, so do not criticize other parents. Having been a child once yourself does not qualify you to speak authoritatively on the subject of parenting. You have no clue how difficult it is to parent a child in today's world.



I admire the environment you have cultivated your kids with. I started part time job when I was 13, always in the top 5 of my class, I don't smoke nor do drugs. Yet, I was addicted to games but was guilty enough when I had to explain to my parents who was paying for my tuition, why I almost flunked out of college. I didn't have to show them my report card. They never did ask an actual copy, always a question of "how are you doing in school?" but I know I had to. Why? I don't know, maybe it was the way I was raised. Did I tell my parents everything that went on in college? ofcourse not!

No offense, but your reponse is exactly my point and expected. You, as a parent, refuse to share that responsibility and it seems like anything closely related to that topic is considered, in your opinion, a degeneration.
Its been quoted that Bill Gates only allow his kids to be on the computer one hour per day! YES, I volunteered the fact that I don't have any kids and yes, I do agree I do NOT know the first thing about how hard being a parent is, nor am I trying to. My point is that its not just any single source of blame and focusing the blame on Gaming company is NOT an effective solution. Think about it, the US government targets drug cartels and try to elimiate the source. Yet, millions of kids are still trying them, so what else do we do? We educate them, don't we? Its not the total solution but a huge part. Don't you agree?

Reply to webada

I do not believe that most parents have any idea about what these games can do to their child.

If a child IS an adult and in college, is it the PARENTS responsiblity to monitor him/her, to make sure he/she is doing what they are there for? I think not. Also, when my children were in college, I was not allowed to see their report cards, even though I was paying for the schooling. And, guess what???? They would not show them to me....

Liz

Reply to lizwool

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Also, when my children were in college, I was not allowed to see their report cards, even though I was paying for the schooling. And, guess what???? They would not show them to me....



This was my point, which seemed to go over Gamersmom's head. I meant no disrepect but maybe I hit a nerve. After being a kid and raising 3 kids of my own, on my own for several years, I know that most kids don't discuss certain things with their parents no matter how close their relationship is, sex being at the top of the list. And if they do, it has to be taken with a grain of salt. Fine by me as I have absolutely no interest in hearing about my mother's sex life or telling her about mine. I still think Gamersmom is a bit naive. Then again maybe her children are saints, but very few saints had a social life worth bragging about.

The USA school system sucks. My 2 daughters have been on the honor roll since they started school. They take it very seriously. My son the gamer, has no interest in school. The work he performs is at almost the same level as that of his sisters, but his marks (D average) reflect his attitude more than his performance. The teachers don't want to give him a good mark, but they're spineless to hold him back too. If only he had the same passion for school that he does for games, but he doesn't. Its very hard for a kid to break stereotypes of teachers. Once labeled an under achiever, the kid will pretty much be stuck with that label barring some major changes which have to be initiated by teachers as much as parents. A good teacher will relate the subject matter to what interests an individual which makes the subject interesting to them. There aren't many good teachers left in the USA, although the system doesn't allow for much creativity on their part either.

So did my son resort to games after having trouble in school, or did he have trouble in school after his interest in gaming blossomed? I don't really know. But there definitely seems to be a connection.

Isn't ADD what psychologists call everything that they can't explain? In the old days, we had a few hyper-active children who were disciplined. These kids grew up and became productive members of society who can't be distinguished from non-hyper active adults for the most part. Now we have an abundance of ADD and treat it with drugs that make the kids feel and act like zombies. Suicide rates are at an all time high and almost every kid has either a traumatic childhood or is bored with life. Sometimes I think the entire world is working in reverse. :?

Quote :

If a child IS an adult and in college, is it the PARENTS responsiblity to monitor him/her, to make sure he/she is doing what they are there for? I think not.



I think the point is that if the children have good values and work ethics instilled early in their lives, they wouldn't need monitoring by the time they get in college. Sad fact is that most children are spoiled rotten today and are lost about how to act when they first get on their own, whether it be in college or in the work force. We as parents are solely responsible for this. (Well, the Dr. Fools of the world don't help by preaching communication at the expense of discipline either IMO.) My mother could hit a fly on the wall with a high heel from around corners, and often did. Usually her intended target was me, and she had a knack for finding my not-so-funny bone on my elbow as I ran away from her. I was too scared to cross her. Seems to me that fear was a very good motivator. I think my 4 brothers and sisters and I turned out alright.

Reply to darklife41

Quote :

I do not believe that most parents have any idea about what these games can do to their child.

If a child IS an adult and in college, is it the PARENTS responsiblity to monitor him/her, to make sure he/she is doing what they are there for? I think not. Also, when my children were in college, I was not allowed to see their report cards, even though I was paying for the schooling. And, guess what???? They would not show them to me....

Liz



Wow... that is not good. I'm not a parent myself, but I know darn well what my parents would have done if I refused to show them my grades or give them feedback on my education. They would have come up to the college, dragged me out of my room, Taken me and my stuff home, enrolled me in a local community college and force me to go every day. Thankfully I never gave them a reason to do that but I think I know them well enough to be sure of their response.

As I said before, if you can find a way to keep on line gaming also a locally social event, then it will not likely degenerate like this. I'm not sure how a parent could go about encouraging this sort of thing though. It could provide a great way to help someone who is getting addicted. A way to transition their life back to the real world.

Reply to infornography42

fyter, your ex-roommate's story could be my son's story. That's EXACTLY what happened to my son. He just got drawn further and further into the game. The only difference was that he did not steal from anyone. What happened to your ex-roomie after you expressed concern to the staff at your college is exactly what I am trying to prevent. This is going on on campuses worldwide and most staff and administration have no clue what to do about it, or even that it is a problem.

darklife41, your point did not go over my head. i know exactly what you're implying, but your point was wrong. As I said, I have independant corroboration from several sources that my son did nothing but play WoW at college. Nothing. He was raised with morals and values and ethics (he went to Catholic school for 14 years and still goes to church every Sunday voluntarily.) Until WoW came along, he never lied to me like he did during the year he was in college. This game or my son's reaction to it changed his personality completely. There is a documented significant alteration in brain chemistry associated with playing these games. My point in saying that my kid was a good kid is that everyone in this kind of discussion wants to say that only kids with pre-existing psych problems, or pre-existing behavior problems, or pre-existing academic problems, or pre-existing addictions, or pre-existing bad home environments will fall prey to this addiction, and I want to make it very clear to parents who read this that ANY kid can fall into this (and any adult too, for that matter--we have recovering addicts in their 30's and 40's at OLGA). I don't want parents to brush this aside thinking they don't need to worry about it if their kid is a normal kid with good values and ethics. IT DOESN'T MATTER. darklife, your kid is at HUGE high risk if he is a gamer now. Good luck to you when he goes to college.

Believe me, as a parent, I have gone over and over what happened to my son, and the one thing I keep dwelling on, is whether there was something I could have done to prevent this. So you tell me:
Unlimited video game time was never allowed in our house. Our kids all had hobbies and activities and lots of friends. They were all expected to maintain at least a B average in school because they were all quite capable of it and generally did. On the few occasions when they didn't, all video games and television were gone until they did. When GamerSon's first semester college grades came out, we took his computer away over Christmas vacation. He assured us that he had deleted the games from his computer, and since we had no idea how strong a hold this game could have over him, we believed that he could quit on his own. We kept the souped-up gaming computer home and sent him back for second semester with an old PC that would be difficult to play that kind of game on. We monitored his e-mail to watch for signs of trouble. I believe he really tried hard to stay away from the game at first, because his grades were great, but as the semester progressed, they spiraled downwards quickly in the second half (just like fyter's ex-roomie). We tried to speak with his professors, but they mostly hid behind FERPA (though parents reading this should know that they HAVE to speak with you if you show them a copy of your 1040 listing the student as a dependant--I found that out too late). We took two trips to campus to find out in person what was going on. He would not make eye contact, would not tell us, but I know now that he was too embarrassed at what happened to say anything. Should I have guessed that he was addicted to a game? Knowing what I know how, I would have, but hindsight is 20/20. Back home, he has no internet access, and though I'm sure he could hack around the controls and pick the locks we have put in his way, he doesn't because we finally have our moral, ethical son back after a year out of the game.

As I've said before, I do not want to sue Blizzard. I don't blame them entirely, and I don't want to ban video games. What i want to do is educate anyone who will listen, but especially parents and educators, that this problem is REAL and it can affect ANYONE (but doesn't affect EVERYONE). You can all argue till the cows come home as to what causes it, but the bottom line is that we don't know, and until we do, everyone needs to be alert for it. You can tell yourself that your kid was raised right and go on your merry way, but you ignore the problem at your peril. My advice to ANYONE who reads this would be that, the very first time a video game interferes with any part of real life in your home (i.e. the first drop in grades, the first change in sleep habits or eating habits, the first time the kid even comes late to the dinner table due to gaming), get rid of the games and find your kid something else to do. If you send a gamer off to college, check out the midterm grades first semester, and if they aren't up to the level you expect from your kid, save yourself a lot of grief and have the kid drop all classes and come home. Better yet, save yourself a ton of money and send your gamer to JC for 2 years until you see if s/he can handle college.

Reply to Gamersmom

Quote :


Wow... that is not good. I'm not a parent myself, but I know darn well what my parents would have done if I refused to show them my grades or give them feedback on my education. They would have come up to the college, dragged me out of my room, Taken me and my stuff home, enrolled me in a local community college and force me to go every day. Thankfully I never gave them a reason to do that but I think I know them well enough to be sure of their response.




I think what Liz meant was that the college would not show her the kids' grades, not that the kid wouldn't show them. My son did show us his gades and knew that we would want to look at them as soon as they were published, but getting to talk to the profs before the final grading time to express concerns and see if the concerns were justified was impossible.

Reply to Gamersmom

I guess my parents had it easy. I went to the TAMS program at UNT and they shared everything with the parents. It was actually a great transitional phase between high school and College.

I guess I'll just be glad things turned out the way they did. I suppose that if circumstances had been different I could have ended up horribly addicted to some game.

-Nick

Reply to infornography42

Understood.

Having gone to catholic school for 8 years myself, a kid can change considerably after entering a less structured environment. I'm not critisicing your decision or implying that it was a bad choice. Its just not the choice I made for my kids based on my own experience.

If there wasn't a war going on, I'd recommend enlisting kids in the military straight out of high school. The military teaches more about how to maintain self control and discipline than anything else I've experienced. I've carried those lessons with me for my entire life. They also provide a lot of financial help towards college afterward.

Not that I've given up on him, but my son is probably already a goner as far as game addiction goes. Unless something drastic happens in his life to change his situation, I just don't see him giving it up or being forced to by his mother. Irony is that he wants to be a game programmer when he grows up, and his grades will never be good enough to make that happen.

I do sympathize with the families of gamers. But I don't think sueing game manufacturers or expecting them to help with addictions to their products are valid fixes or realistic expectations. At best, maybe put a disclaimer on the games that they can be addictive. Also, Civ IV has a timer that you can set, which has never stopped me from playing through.

There is no treatment for any addiction that's fool proof. If the addict doesn't want to stop, they won't. It has to come from inside. All we as parents and family members can do is make the addict aware of how much we care for them and how the addiction is effecting our lives as well as theirs and hope for the best. I'm reminded of the recovery process in New Start, which starts with acceptance. I think that's the key. Addicts need to accept that they have a problem and understand the full scope of it. Only then will they have a chance of fighting off the urge and recovering. But that's just one parent's opinion. :)

Reply to darklife41

Quote :


As for who it to blame? I have spend over 20 years in the software development field for my career. I know how software is designed and created. My son played games for 10 years with NO problems, before he played Everquest.

After he died, many people have contacted me, and shared information with me, including the FACT, that SOE does have a staff of psychologists to create games to be as addicting as possible. Also, today, gaming companies budget millions of dollars each year for "research", so they can keep people in the games.

For people who do not believe, that these games have not been purposely designed to be as addictive as possible, I challenge you, to play them yourselves, and as you do your research, start logging all of the psychological hooks that have been used to keep the players in the game. You will be shocked.



One thing I would like to clarify about what I have stated above is, I KNOW that gaming Companies are using psychological means of not only pulling players in but also to keep the addicted to said game. However I don't blame them for this. It is the very nature of Corporations to create addictive items or things that are very cheap to make but are easily sold for 100s of times the price. To give an example for both addictive items and things that very cheap to make but sell for 100s of times the price to make I point to soda pop. Here is a very addictive substance (caffeine) and it is very simple and cheap to make but sells for 100s of times the cost to make. This is normal and is seen in almost every corporation that has a marketing division.

So who do I blame? The millions of people that know of this and think nothing of it. The people who don't believe that corporations should be held to certain regulations and believe in the idea of "Free" Trade (I like to say unregulated trade my self :P) Do you blame a mean dog that has been beaten all its life for being the way it its? Or do you blame the owner for beating the dog? Do you blame a snobby rich kid for his snootiness and his view of poor people and people that are in need as worthless or the parent that brought the kid up to think this way? I personally blame the Owner the parent for these cases. Some may disagree and say that the dog is to blame for it lack of brain power or what ever and the child for the in ability to learn for his self that we are all human. But I feel that it isn't the corporations to (fully) blame for their actions that for 100s of years has been seen as just good business practice, but we the people that allow this to be seen as good business practice and even encouraged by many who are looking to make millions.

Also I would like to say that yes I think that these companies should have to create help groups for those in need of help because they have been taken advantage of but I would also like to say that this isn't going to happen by just hoping this will happen or even asking for this to happen. We the people need to stand up and tell them to stop, to write our congress men and women to appeal to our government to force them to, and to also take the personal responsibility of action toward this addiction and the many others out there. To ask the government to stop giving billions of $ to war and government subsidies to large corporations and tax cuts for the rich and even greater tax cuts to the uber rich. And to start putting this money towards the education of America and to the future of this world. To expand our knowledge and understand of the human mind and social interaction. To teach personal responsibilities that we Americans sadly lack.

Thank you for your time

Josh
Guldan

Reply to Frozen_Fallout

I would like to say that with almost all you have said I agree. ADD is an easy way for Doctors to not explain the real problem. Also I would like to say that I also think that broken families have contributed to the inability for parents to control there children but I would like to point out one thing that greatly concerns me very very much.

Quote :

My mother could hit me in the back of the head with a high heel from around corners, and often did. I was too scared to cross her. Seems to me that fear was a very good motivator. I think my 4 brothers and sisters and I turned out alright.



I think that Fear is not the answer here but the problem it self. The lack of love and understanding is the answer not fear. Fear is used to control and to manipulate not to help some one no matter how much you think it will. Respect, love and understanding help to create a upstanding person.

Fear normally comes for the inability to understand and with out understanding one can never truly grow.

Thank you for your time

Josh
Guldan

PS: I mean no disrespect here. Many religions and people agree that fear is the best tool to control people but from what I have experienced in my life if one fills his/her heart with fear it leaves little room for love to grow. I didn't fear my mother I respected her and with that respect I learned to expand my respect for others and feel the love that now fills my heart

Reply to Frozen_Fallout

While you're certainly entitled to your opinion, I'm betting that you have no more love and respect for your mother than I do mine. My mother resorted to extreme disciplinary actions because she loved us and wanted the best for us. She believed her ways were the best for achieving the desired result. Who am I to say she's wrong, because in the end it worked.

I'm not touching the love for others thing. :-)

Your point is well received though. The catholic religion, at least when I was in school, was based almost entirely on fear. Apparently the religion thrived for almost 2000 years with this philosophy. If you know something is wrong and still do it, you will burn in hell. If you don't believe without proof, you'll burn in hell. Etc., etc.. If I talked back or did something bad at school, I was beaten across the hands by a nun with a ruler (with my mother's permission) and then dealt with the high heel when I got home. This is a bit tongue and cheek, but there is an underlying truth to it as well. :)

Just seems to me that since society has adopted the "spare the rod and spoil the child" attitude, kids have had many more problems than they ever did before growing up as well as functioning as adults. The first reaction is to blame other things in society for these problems, but I wonder... ;)

Reply to darklife41

I didn't mean to imply that I had more respect or love for my mother. Although I can see how that could be viewed from what I said, sorry. My point was more that you don't need to beat your children to make sure your child isn't spoiled. Not letting the child get his/her way is much different form beating them for something they have done wrong. Once again this is my opinion but if you beat your child for something they have done wrong yes they will see that it is wrong and more then likely not do it again but with out understanding why it is wrong they will not be able to see why, something else which is similar to there past action, is still wrong. Also this teaches children from a young age, that violence solves all problems in the end. If you can't get your way by asking why not use your fist or shoe like my mother/father did? Now not every child has the same reaction to abuse. I was beaten with a belt when I was a child by my mother's boyfriend with my mother crying and screaming for him to stop. He also beat my mother when she did things wrong.

Now if you think its OK to beat a woman for something she has done wrong then I can see why you would think its OK to beat a child but I see no need for either.

Now I would like to say I am not only taking from my personal experiences but also showing a very extreme case. I for a long time found that anger and violence was the answer to many of my problems. It wasn't until I lived with my father that I learned that this was not the case and in fact it was my anger, fear, and aggression were what caused most of my problems. I was never raised with religion. My mother never forced me to go to church and in fact never went her self. My father is a Buddhist who taught me much about self control over my emotions and how to solve problems with out violence. He never beat me and that was a major turning point in my life.

Now I admit that pain is a great learning tool for humans and is used to teach us much. In moderation I think that one can use pain to teach their child not do something that is wrong. But without an explanation and a discussion with said child about why it was wrong does (IMHO) nothing but harm. Also using pain (IMHO) in moderation is very hard for most people to do. It becomes the easy way out. Its not allot of work and it gives instant gratification which Humans seem to enjoy more then the big picture.

I would also like to agree that spoiling a child is very very wrong and can be just as damaging if not more to a child then being beaten (on a case by case basis and depending on how a child reacts to seeing or being beaten or spoiled) and you are right we have moved to spoiling our children (broken families do the best of this always trying to best the other parent and never trying to make the child upset out of fear that the other parent will take advantage of this)

So in conclusion I would like to say that each individual situation must be looked at in a case by case basis. And there isn't an over all right answer for every case. But from what I have seen negative actions almost never create positive results. My Uncle who was beaten by his step father turned out to be an alcoholic (and yes when he is drunk he brings up the fact that his mother and him where both beaten when he was younger and seems to be a big contribution to the fact that he is an out of control alcoholic) and my mothers boyfriend who was beaten as a child learn to beat his girlfriend and her child to keep them under control. I who was beaten as a child and watch my mother beaten as a child, barley ever drinks (about 3 beers very 2 to 4 weeks when I'm out with friends) and I despise the idea of beating my wife or my child. But these negative actions have caused major negative reactions in me as a child until I learn my own inner peace thanks to my father.

Thanks for your time

Josh
Guldan

PS: Sorry for getting so off topic here but this is tied to "Addiction" in a way, and also I would like to say these are only my opinions and I am sure that there are many cases out there of parent using pain in moderation to teach their children what is right or wrong. But from my own personal experiences a negative emotion or action almost always creates a negative reaction in one self and the people around them. Also I am not saying that Darklife41 or your mother beat you, or you your children(in the extreme form of the word) but I am taking this to the extreme because I have seen very very little use of beating (in the least extreme form of the word) a child that has worked (OK one time when I skipped school and my little sister walked alone to school, my mother dragged me out of bed and kneed me in the face lifting me off the ground until I fought her off of me. I never did that again :P. But we had a good 5 hour talk after that had happened both of use crying and apologising for our actions)

Reply to Frozen_Fallout

Dang... the average number of words-per-post is insane in this thread!!! 8O 8O

I guess some people need to vent 8)

Reply to Twisted_Sister

LOL 8) I agree and I am one of the people who have contributed to that fact. I'm still trying to go back and read all that has been said and it is slow going 8O

Reply to Frozen_Fallout

I just want to clarify that I define discipline and beating differently. My parents never used a fist nor hand on me, and I don't recall ever having a bruise after their discipline although there were a few belt welts. Discipline to me is spanking. The high heel came when I was a young teen, and too fast for her to catch. In retrospect, I deserved everything I got.

I've disciplined my own children much less. In fact I can't remember the last time that I have. They were usually grounded from something instead of being spanked. My rule of thumb has always been that it depends on what they've done. EG: If they were sticking something in an electrical outlet or playing in the street, they got spanked. I figure the pain they got from the belt was much better than what an electrical outlet or car could do to them. If they were sneaking candy or lying, they got grounded.

I've also never hit a woman and only used a belt on my children a few times so I don't think there's a direct correlation between discipline and beating. There's a direct correlation between being beaten and then beating others later on in life, but that's not what I was suggesting about my mother's methods in any way.

I think the nuns were more extreme with their measures than my parents ever were.

Reply to darklife41

I rarely ever post on these forums as my main interests lie elsewhere. However, this article drew my attention as gaming in general is one of my passions, but this article struck a nerve as well.

Let's look at the some of the premise here staring with the original one: is game addiction a myth or a reality? It's definitely a reality, just one that is not accepted by the professional establishment. That will come in time. Gaming addiction is just like any other addiction. Gaming, gambling, sex, and alcohol offer things "other" things can't. With gaming it's a virtual reality where you have powers not limited by the laws of science and possessions not limited by law or economics. With gambling it's the thrill of the win against odds. Alcohol really makes you feel good, and it releases inhibitions on thought and behavior limited by norms. I shouldn't have to explain the sex one although I will point out it has more to do with lack of pleasure than anything else.

Do game companies intentionally design their games to be addictive? Yes, and I can not see how this is not the case. Words like enduring, replay value, engrossing, and addictive all describe the same thing in gaming: how much of a draw a game has towards its players. Oblivion is a great example. I have a character I can grow and develop and immediately see the results in terms of greater fighting power and speed. I dungeon crawl for loot to sell and barter, all tax free of course. My sister plays WOW, and she loves the fact she is interacting with friends long distance. At the same time, she's also a summoner and is raising her character to level 70. That's achievment with instant gratification.

Do people with mental illnesses or disabilities have a great susceptibility to addictive qualities be it gambling, alcohol, gaming, etc.? As much as I hate to accept it, yes. Anybody with a rudimentary understanding of neurotransmitters and hormones and how they work knows this to be true.

And here's where I jump ship and row my own boat: do gaming companies have any responsibility in gaming addiction and/or any obligations towards such addicts? No.

And I'm not going to be vague about this either. I'll spell it out. We have free will and the ability to exercise it. No one forced this child to play the game. Remember that whole argument of "no one put a gun to his head" that's used in cases like this? It survives because it's hard to dispute. It holds water because things like that actually happen. That's a reality for a lot of folks. Don't believe me? Look at the Sudan/Darfur conflicts or the Rwanda massacres. Now that is a case where livelihood and the exercise of free will is truly taken away.

This is something people who share my sentiments do automatically, but seems to be really hard to grasp by people on the other side of the argument: the idea that every action by said person was under their complete control. Who has to turn on the computer? Who has to punch the keystrokes? Who has to PAY to play? Who has to get themselves into physical position to play? Who has to logon? Who has to turn on the monitor? I can go on and on for a while, but the fact of the matter is either taken as a whole or a series of discrete actions the gamer is in control of his/her own actions. This is why people keep using the "gun" argument and will continue to do so because the addicts we speak of have control that is independent of the vices we speak of.

"Vices" (I'm sick and tired of typing gaming, gambling, sex, alcohol over and over) offer appeals that "normal" life doesn't. That's the nature of their draw. But the fact of the matter is the said individual has to take the first step for that interaction to happen in the first place, and at every step of the way they can divorce themselves from the process. They CHOOSE not to.

It's a well-written article, but I thought the examples given were too vague and the conclusions that were drawn were tenuous at best. Let's look at this example.

Quote :

Rob Wright: Having dealt with your son as well as other people who are addicted to games, do you think most of the blame should be placed on the games themselves or the players for not being able to exhibit self control?

Liz Woolley: I think most of the blame goes on the game. These companies design the games to make them more addictive and stay online. To me, that's the core of the problem. It's not about making the game fun necessarily. The objective is to keep people playing and renewing their subscriptions every month. And I think that shows that some companies care more about the stockholders than the customers./quote]

[quote]Rob Wright: What do you want from companies like Sony?

Liz Woolley: Well, I think these companies need to take responsibility and help people that are addicted. Casinos have gambling addiction services and hotlines to help people that have a problem, and I think game companies should do the same. There definitely needs to be more programs and services in this country to deal with game addiction.



I left out parts of the quote because they're irrevelant to the point I'm trying to make. This is what I have a huge problem with if it's not obvious by this point. Yes games are addictive, but I do not see how anybody can draw the conclusion that most of the blame is on the game or said companies. The player is the one to be personally responsible for the addiction.

To the other side of the argument, I won't doubt I come off as cruel and uncaring. But I applaud Liz Woolley's efforts, and I think she makes some very intelligent arguments concerning her position. I appreciate some of her comments concerning the Virginia Tech shootings, but I didn't appreciate the way she opened up her statements:

Quote :

Rob Wright: People have blamed violent video games for events like the Virginia Tech shootings. What do you think about violent games and how much of an issue is that compared to game addiction?

Liz Woolley: Well, after I heard the news about Virginia Tech, my first question was, is this individual a gamer? I would guess that games had nothing to do with the shooting because apparently, he didn't play any games at school. But I do think violence in games is a serious issue and I think that these games can have an effect on young people and children. From what I've read, it seems like the games can numb them to violence. But Shawn played violent games quite a bit before he started playing EverQuest; he played a lot of Doom and other games like that and they never made him violent and they never changed his personality like EverQuest did.



Bold emphasis is mine. I could totally be misinterpreting this, and I do apologize if I do, but this segment strikes me as her really really wanting to blame video games, but because games didn't exist in this equation (as seen by the end of my bold emphasis) and do to limited examples available she couldn't blame games.

It's great she's bringing the issue of gaming addiction to a lot of people's attention. But I feel she's doing herself a disservice by blaming the companies and obligating them to do something about it. It's great that gambling corporations offer gambling counseling, but they should't be obligated to.

Reply to Dimness

Agree with you, Frozen Fallout. Kids do not need to be beaten to be disciplined (and beaning a kid in the back of the head with a high heeled shoe is just wrong on SO many levels). You will never convince the people who hit their kids that it is useless at best, counterproductive at second best, and damaging at worst.

Our oldest (who did not get addicted to games) was out of control at age 5. We tried spanking and he kept getting worse. What did we do? We stopped hitting him at age 5 and never did again for the rest of his life. We went to a class and learned an organized, consistent strategy for discipline and stuck with it. It required more effort on our part than just hauling off and whacking the kid, but it paid off. He is the oldest of the three children I described earlier and just graduated college. Has been supporting himself for the past year, has a few grand in the bank, no debts, and a credit rating almost as good as mine.

Reply to Gamersmom

Quote :

Agree with you, Frozen Fallout. Kids do not need to be beaten to be disciplined (and beaning a kid in the back of the head with a high heeled shoe is just wrong on SO many levels). You will never convince the people who hit their kids that it is useless at best, counterproductive at second best, and damaging at worst.

Our oldest (who did not get addicted to games) was out of control at age 5. We tried spanking and he kept getting worse. What did we do? We stopped hitting him at age 5 and never did again for the rest of his life. We went to a class and learned an organized, consistent strategy for discipline and stuck with it. It required more effort on our part than just hauling off and whacking the kid, but it paid off. He is the oldest of the three children I described earlier and just graduated college. Has been supporting himself for the past year, has a few grand in the bank, no debts, and a credit rating almost as good as mine.



This is why its great to keep these people talking. The more they say, the more the real causes for the problems become apparent.

(For the record, the high heels always seemed to find my not-so-funny bones in my elbows, not my head.) But this is what people tend to do, read into things what they want to see to justify their own beliefs.

There is an easy way to convince me that my mother's ways and mine are counter-productive. Show me results. I'm results oriented by nature and a firm believer of corrrective action. My mother raised 5 children with this method and all turned out to be productive members of society. Then her 5 children raised 17 children of their own with variations of the same methods. Out of the 22, no suicides and no one in prison yet. Some of us are quite wealthy, but you wouldn't know it from our kids. Seems our results are substantially better than the class on discipline at this time. Gamersmom has suffered the ultimate damage and still refuses to accept the fact that her methods were flawed. So let's blame the game manufacturers? I think not.

I really feel sorry for anyone having to deal with a suicide of one of their children. I feel no sympathy for anyone who can't self diagnose the reasons that led to the crisis in the first place. It seems to me that gamersmom has added to some of her children's problems with her own choices. It also appears that there is definitely some genetic problems at work here. One child committed suicide and another was "out of control" until sometime after 5 years old. Its not exactly like the suicidal child was an isolated incident in this family.

The biggest travesty of society may well be that 'so called' experts convince people to pay for advice and classes which have no substance and simply don't work. Ah, but I took this class and that class so I must know what I'm doing. Even when the failed results are right in front of them, they refuse to accept the fact that they were misled.

You can't develop a credit rating without debts, and you sure can't establish an impressive credit rating in a year. Her oldest has been on his own for a year, which means mother developed his credit rating prior to that. No wonder they're similar.

I'm not impressed that supporting one's self after college in this day and age is a big accomplishment. My brothers and sisters and I supported ourselves through college and paid for it ourselves. Our children will do the same, even though we can afford to foot the bill for them. We won't because that's one of the most important lessons in life, responsibility. The things that mean the most to us in life are the things we have to work the hardest for. It would be irresponsible to rob our children of that feeling. I was the only school drop out. I took a GED at 16 and quit high school to join the USMC on the delayed entry program. I went back to school after the USMC and have continued to educate myself since. All of my brothers and sisters were on their own by 19, after high school, and while in college.

Again, I don't see these new techniques as anything to brag about. Old fashioned discipline helped kids to grow up. Newer techniques seem to be delaying the inevitable. Sooner or later every person needs to stand on their own feet and be responsible for their own actions. For the individual and for society, the sooner the better. Is it the mother who doesn't really want the children to grow up who's holding these kids back and making them dependent? Hmmm.

Reply to darklife41

Quote :

My mother could hit me in the back of the head with a high heel from around corners, and often did.



Read it again, darklife. Your words, not mine. I didn't read anything into them.

None of my children has committed suicide. Please read the posts and keep them straight. That was Liz's son who committed suicide, not mine.

My son has had a job for 8 years, and a credit card for 5. I have never paid his credit card bills for him. He established his own credit rating over 5 years, not one.

You are a gamer who hacks around your own timers and your son is "already a goner as far as game addiction goes" (your words again).
Watch him as his personality changes and he gets drawn further and further into the game. It's sad to watch. Apparently he doesn't fear you enough to quit his game.

"So did my son resort to games after having trouble in school, or did he have trouble in school after his interest in gaming blossomed? I don't really know. But there definitely seems to be a connection." Your words again. Good question. Either way, he's headed for trouble. Best wishes to both of you as you deal with this in the future.

Reply to Gamersmom

I know a 5 year old boy who CONSTANTLY asks about playing video games. His parents are divorced and his Dad IS A WOW ADDICT (even has his 5 year old playing it). WOW was a major factor leading to divorce 8O 8O .

He is hooked hard on it, and while he's at his Dads... the addiction is fed & grows. When he stays at his mom's, he goes through withdrawl if she doesn't give him at least 2 hours of game time a day.

Reply to Twisted_Sister

I'm probably what most people would classify as a introverted misfit. The real world and humans in general are basically mystifying and mostly disappointing to me. I am the original desperate and dateless, was married for 12 years to someone that sat on his butt and played on the box all day instead of working (and probably would have been addicted to a mmorph if they'd been available then in the 90's) but I finally woke up and divorced his butt. The only reason I'm not one of these folks is that my spirit doesn't allow me to just give up, I just keep on struggling. Personally I think it's people that have given up on society that are mostly attracted to these games (in an addictive way).

Our society descriminates if you're fat, depending upon where you live descriminates based on skin color and often on age and finances as well. The world today is dog eat dog, everyone is trying to get ahead of everyone else all the time and most of the time they do so by disregarding someone else's feelings or using someone else for an unfair return. I don't think much of organized religion for the most part (they can create as many problems as they cure), but I do agree that at least in America, the decline of the power of the church has led to an overall degradation in social morality and how people deal with one another.

I'm over fourty, I have many friends in their twenties and I'm left aghast at how they treat me and each other in this day and age. I'm one of those people that will give you the shirt off my back if you really need it but I'm always disappointed when I need to get some help in return, because most of the time it isn't offered or if it does get offered actually followed through on. There simply seems to be a lacking in the concept of loyalty, respect, honor, etc. from most of the human race these days.

What's so attractive about these games?
I'm big into city of heros and recently lord of the rings. These worlds offer a usually very black and white good vs. evil defined kind of universe--and that's very attractive to people that find the real world too difficult to understand. I like to play healers/loremasters/minstrals, and why you ask would I like to play specifically that type of class? Because I'm big into helping others, it's my thing and it makes me happy--I guess you can say I'm selfless, that's why. It's also a particularly popular class because there aren't many created (i.e. you can usually find a team if you're a healer--they're difficult to play well and a lot of work because you have to pay constant attention or other players die and most people won't work that hard--they want to be the healed not the healer). So there I go, I made a life for myself where I was wanted when I don't particularly feel wanted (most of the time) in the real world. Someone else in one of these threads also was talking about the attraction of always "winning" and doing the right thing, that's another attraction. You know exactly what you have to do to get praise and recognition for yourself unlike the real world where often you work your fanny off and then in the end some jerk snatches your cheese out from under you at the last second and you just get left wondering what happened and screwed over with no recourse.

I'm sure at some point some rich kid will get adicted or kill themselves over a mmorpg and the parents will get a fancy lawyer firm and sue the heck out of the online game; it will be interesting to see what happens with that, will be a long difficult to prove case that's for sure. I'm curious why more isn't written on the subject, in Japan where there is too much population and everything is ungodly expensive these types of games are tremendously popular to the point of having gaming salons everywhere where you can rent a station and play all night if you wish to.

What I think gaming companies should do to try to curb some of this:
Guild wars sends you a message every hour and suggests you take a break, all online games should do that--yeah I know you can just ignore it but it might bring some consciousness to the amount of time you've been playing, some folks just don't have time sense when they get into something like this (myself included)
For the most part I think mmorpgs are not good places for kids under 16 they often don't have the attention span and there's often a lot of adult language going on because everyone has figured out how to turn off the profanity filters or get around them--then we won't even mention all the adult humor and thinly veiled sexual innuendos that fly around constantly (and I'm guilty I admit it). Credit cards by themselves don't prove the child has parental permission to play, not that I think there's any easy verification method because kids are smart enough to find their way around lots of stuff like that but I do believe the company should make the effort.
Parents should be able to email the company and put the MMORPG account on hold or limit the time the account can be played with an email or a phone call--easy enough if it's their name on the credit card.

What's the parent/families responsibility in all this?
That freak in Virginia that shot all those students recently is a prime example of the breakdowns in our society. Lots of people knew he was a nut but no one wanted to get involved. The lawyers have created a legal system where every perceived slight can be sued for so everyone is afraid to stand up and point fingers because 1) it takes effort on their part 2) they might get sued for it. If you know that uncle Fred likes to sit in the driveway and watch the elementary school kids walk home and touch himself then it's your responsibility to tell somebody that---- not stick your head in the sand and hope there isn't any problem. Parents need to watch what their kids are doing to a point.........I don't think they have any right to invade the child's privacy any more than necessary to protect them from themselves but they do have a right to say something if the kid changes completely and spends all day on the computer all the time.

This is not a situation that is all the game companies fault or all the game players fault. I'm sure these games are designed to be addictive, it's how they keep getting fees but we also have to look at what it is about the person that let them get addicted in the first place. I think once the verdict is in you'll find that people get stuck on these games because they are trying to replace something that they feel is missing from their lives whether it be social interactions or a feeling of self worth or a relationship. I don't consider myself addicted to a game, parent's that find themselves thinking their kids are getting to stuck on a game should consider putting them in karate or some other sport where they at least get physical excercise (which releases endorphines in the brain just like addictive pleasurable habits do).

I could go on for a bit more but I think I'll end it here.

Reply to suemccartin

I agree with your ideas for limiting playing time and restricting kids under 16, sue. Those are good ideas. I believe WoW now does allow parents to set up timers, etc for minor children, but then there are lots of stories at OLGA about kids hacking around them. The long-term effects on kids are what really frighten me. Their brains are very plastic (moldable) into their early 20's, and we have no research to tell us what heavy floods of dopamine and whatever other neurotransmitters are involved in this can do to an actively developing brain.

I find an interesting parallel in the news this month. Purdue Pharma (makers of oxycontin) and 3 of its execs were just fined $635 million for "misleading the public about the drug's (oxycontin) risk of addiction". Oxycontin was touted to the medical community as being less addictive than other narcotic formulations because of it's time-release formula. From CNBC.com, May 10, 2007:

Purdue learned from focus groups with physicians in 1995 that doctors were worried about the abuse potential of OxyContin. The company then gave false information to its sales representatives that the drug had less potential for addiction and abuse than other painkillers, the U.S. attorney said.

Interestingly enough, 150 years ago, heroin was hawked as a cure for morphine addiction.

Reply to Gamersmom

I'll edit my previous post to make it accurate regarding the high heels.

So gamersmom had 1 out of control child and 1 addict (instead of 1 suicide). My point remains valid.

There is no need to "hack" anything on Civ IV for the timer. It simply sends an alert that the preset time is up. The gamer has the option to play through or turn the game off. Online game manufacturers work very hard to prevent hacks to keep the games fair for everyone. I think that's all they can be expected to do, other than possibly turn in the hackers to the authorities and ban their IP from the games since hacking is illegal and against the EULA.

My son lives 15,000 miles from me and should have no fear of me. He hasn't been spanked since he was 5 years old. What he should fear is me not supplying him with a computer capable of playing his games anymore, which is something that I can easily do and have done at this point in his life, although I can't stop his mother from doing whatever she wishes to do.

Once my children are 18, they are legal adults and responsible for their own actions. While I'll always be their father and there for them to talk to and provide advice and guidance, they are accountable for their problems in life.

My responsibility as a parent is to teach my children right from wrong and to honor their own responsibilities in life. If my son becomes addicted to games or decides death is a better alternative than life, I will view this as my failure to impress upon him good values and discipline and his failure for not putting forth the required effort to succeed. I doubt very much that I'll be blaming some game manufacturer.

I play games. I'm not addicted to games. I'm addicted to cigarettes but I don't sue tobacco companies for my own choice to smoke. At one point in my early 20s I was addicted to cocaine but I didn't attempt to sue or blame my drug dealer for my own decision to buy and use cocaine. My ex-wife is a recovering alcoholic but we never sued the beer manufacturers for her decision to drink. No, I still don't think lawsuits are the answer. America is lawsuit crazy, and that's not a good thing in itself.

This is about accountability in my opinion, whether it be a young adult or a not so young parent. As parents of minor children, be accountable for your own responsibilities to teach your children right from wrong and responsibility. If we haven't taught our kids to be responsible adults by the time they're 18, we've failed as parents regardless of what classes we've taken or what steps we've taken. Frivolous lawsuits aren't going to prevent other parents from making the same mistakes with their children. Ironic that we have to pass a test to drive a car, but anyone can have a child. Since its been proven that children develop their learning skills before the age of 5 or 6 yrs old, its a bit late to start learning to be a good parent after that.

Reply to darklife41

Quote :

I know a 5 year old boy who CONSTANTLY asks about playing video games. His parents are divorced and his Dad IS A WOW ADDICT (even has his 5 year old playing it). WOW was a major factor leading to divorce 8O 8O .

He is hooked hard on it, and while he's at his Dads... the addiction is fed & grows. When he stays at his mom's, he goes through withdrawl if she doesn't give him at least 2 hours of game time a day.



That's been my point all along though. His dad is obviously part of the problem and should be held accountable. I don't think weening him off with 2 hours a day at his mother's house is a good idea either. That's feeding the addiction as much as playing at his dad's house.

Reply to darklife41

Quote :

I know a 5 year old boy who CONSTANTLY asks about playing video games. His parents are divorced and his Dad IS A WOW ADDICT (even has his 5 year old playing it). WOW was a major factor leading to divorce 8O 8O .

He is hooked hard on it, and while he's at his Dads... the addiction is fed & grows. When he stays at his mom's, he goes through withdrawl if she doesn't give him at least 2 hours of game time a day.



That's been my point all along though. His dad is obviously part of the problem and should be held accountable. I don't think weening him off with 2 hours a day at his mother's house is a good idea either. That's feeding the addiction as much as playing at his dad's house.

In her defense, she tries to do other activities (e.g. outdoors, board games, etc.)... but after a while... the whining adds up. He also is one of those kids that carries the handheld around with him.

He's been over to my house to play Wii... but I put very hard rules in place UPFRONT. If I say "just 1 game", I stick to it (no matter win or lose)... if he starts whinning... I threaten not to let to play Wii anymore PERIOD.

You need to be firm and consistent... like anything else in proper parenting. Like a dog, it's also good to have a substitute to offer. "Ok, last game, then we're going to play outside"

Reply to Twisted_Sister

I believe i've said it before, but I will say it again. I do NOT want to sue the gaming companies or ban video games, and neither does anyone at OLGA. Our primary mission is recovery and support for gamers who are looking for help, and for their family members and friends. We would also like to see games packaged and marketed more responsibly. Companies that make cigarettes and alcohol are required to put warning labels on their products. Casino ads have to include an offer of an 800 number for people with a gambling problem to call if they need help. That's the kind of stuff we're looking for. Perhaps a link to OLGA would pop up anytime someone had been in game for more than ten hours straight. Guys like dark41 and his son could play right through it, but it might make someone stop and think (like this thread did, and thanks again Rob).

Dark, just to clarify things about my older son. By "out of control", I mean that at age 5 he was an always-on-the-go, into-everything kind of kid (genetically, from birth and even before) who required constant supervision to protect him from himself. He was never vicious, mean, or intentionally destructive, and never hurt anyone but himself. Spanking him would barely get his attention, and then only to scream "that didn't hurt!" at the top of his lungs. The program we went to was called "1-2-3-Magic" and has been around for about 25 years. Ask almost any elementary school teacher in the US what it is and they will tell you. At the time it cost us 20 bucks a person to attend and Dr. Phelan offered a money-back guarantee, which we never took him up on, because the change in our son was so dramatic. Unlike many "flash-in-the-pan" programs, this one WORKS. It is also available for free in videotape form at many public libraries now.

I'm sorry to hear you are 15,000 miles from your son. That is very sad.

Reply to Gamersmom

Looks to me like you have a very good handle on the situation. :)

Reply to darklife41

I wasn't suggesting that you specifically wanted to sue the game manufacturers. It has been mentioned on this thread, and that's why I addressed it.

My 3 kids and I don't have a perfect situation, but then who does? We're still closer than many kids who are living in the same home with their dad. We chat on messenger about every other day, which is another possible addiction that I won't go into here. I also visit them twice every year and fly one of them here to visit for (usually) 6 weeks every year. My oldest daughter will be here in 9 days for an 11 week visit.

Its not likely that my son and I will play through any timers together in the future, as on his last visit he destroyed me on Civ IV. I play this game often, but this was his first time. I'm now boycotting the little &$%@ as far as computer games go. :)

Reply to darklife41

Because there are very many long posts I did not bother to read them, so perhaps someone already mentioned this thought. I did read original article though.

Let me first state I am a person prone to addiction and admire people taking such initiatives like this gamer's mom is.

Then, the thought:
Life as we know it is far different than it was before all this technology. Technology is progressing much faster than we biological beings are.
As I understand the world's history, environmental (society-) changes cause species to adjust. Either physically (I am waiting for us all to have a FireWire port built in), or mentally. Exactly how one reacts to all this depends therefore on both mental and physical (in-/dis-) abilities.

Or die out.

It is sad, but that is (r-) evolution.

Reply to VinceJohn

I have almost exactly the same problem with my son as gamersmom has with hers. I have two sons, both going to medical school. One to an area that is a couple of hours away from us (by plane), and the other to a nearby university that is 10 mins drive from us. The one that is living with us is doing very well and getting straight As. Moreover, he is very well like by his professors and peers. The eldest, on the other hand, is getting now all Fs. He became so addict to playing that he would stay in the internet cafe for days before going back to his apartment to sleep for a short while before going back again to the internet cafe. He seems to have entered another universe. He even used the money I sent for his school fees to pay for these online games.
We are a loving family and were fair with both of my sons. However, the eldest son was kind of addict to playing games even before going to medical school. But I was always with him when not working in order to make sure that his playing time would not affect his grades. Going away only gave him the opportunity to continue his addiction to a higher level without supervision from anyone.
I want my son back, but my wife and I are at a loss of what to do to tackle his obsession with these games.

Reply to jimdunk

jim, you are welcome to come over to www.olganonboard.org. We have a verys upportive group of parents there who might be able to help.

Reply to Gamersmom

I thank gamersmom for replying so promptly. I went to the site and I saw it emphesised more on god than anything else. I am a religious person and I taught my kids the importance of religion and values. However, I think the main problem is with the person himself/herself not having enough power to quit, and what can we do to help them quit their addiction. Turning to god can help with those who may think they have been away from god and need to strngthen their will. But I do not know how much this can help for those of us who are religious but do not have much will anyway.

I am thinking of the following measures:
1. Not give my son any money, so he would not have anything to use to pay for these online games.
2. Put a password on the computers at home, so he would only use them when I am around and under my direct supervision.
3. Force him to be busy all day. For example I will ask him to write lengthy reports.
4. I will find him a short term job, but one that requires muscular activity.

All in all I would make my son use his brain and muscles, so that by the end of the day he is so exhausted that he would want to go to bed without having much time to think of these online games. I want this to continue for some time until i see that his social life and conduct are those of non-addicts.

My problem, however, is still there. You see, he is studying Dentistry and there is no nearby school for this specialization. If I let him go back to school, then I dont have any guarantree that he would not go back to his addiction. If I dont, I would probably do him injustice, by not allowing him to continue in a specailization that he really wants.

Reply to jimdunk

OLGA is a 12-step program, and like all 12-step programs, it utilizes references to a higher power. This has been a proven method for years in the treatment of other addictions. However, we parents, spouses, and other family members are there mainly to support each uther and exchange information about this problem and what has worked for us in dealing with a gamer in our family. I am a religious person too, but this support is the aspect of OLGA-non that I have found most useful. Not everyone utilizes the 12-steps. My son has not even been to the site that I know of. He has gotten out of WoW through his own willpower and our help.

Your thoughts on how to deal with your son's problem are good ones. Keep in mind that many parents at OLGA-non have told stories of their children getting around these kinds of restrictions, so you will have to watch him very closely. It's unfortunate that there are no nearby dental schools, but you would NOT be doing your son an injustice by keeping him home. He is in no condition to continue at school right now and he will continue to fail if you send him back. He is an addict. I would recommend you have him take a leave of absence and tell him you will send him back if he remains game-free and follows the rest of the program you have outlined for one year. Make it clear to him that if he continues to play, you will withdraw all support and he can leave your house. It's drastic, but sometimes something like that is the only way to get an addict to see what they've done to their life. You may have to let go of your dreams for his career in dentistry. It just may not be possible right now. It's sad, but it's true.

Reply to Gamersmom

Gaming adiction is very real, both for MMO games and console games. The difference between the two is: console games have a limited life span as they can be completed, MMO do not.

As many others have already, I would like to add my own personal experience to this discussion.

Firstly I think gaming addiction happens to everyone that plays games to some extent. Just like if your gambling and you win you'll think oh lets just do one more bet, some people have the strength to say no whereas the real addicts dont.

I started playing online games at the age of 12 (late 2001), with a game known as Legend Of Mir 2. I would say I have a pretty supportive family background, with 3 brothers and 1 sister in the background during this time in my life. My father started playing the game at the same time as me, and like most parents they knew it was important to limit my gaming time. I probably had about 1hour per day max at this time on Mir, and this meant that I had a pretty normal social early teenage upbringing, playing with friends doing what most teenages do you know...

As I got older, my parents gave me more responsibility, and allowed me to play more. I guess around 15 years old I would be playing 2 hours a night no more, and 4 hours or so each day on the weekend, depending on what I was doing. The fact that the computer I used was my dads limited the amount I could play, which I would say now was a good thing (though back then it wasnt!) Most of my friends played online games at this time with me anyway, so I guess we'd play online instead of playing outside. We (as in myself and 4 others from my class at school), were still playing Mir the game I started in 2001 and introduced them to.

Then came WOW in febuary 2005, the most addictive game I had played yet, but also the most fun. At first I was slightly limited by how much I could play, and I chose not to play that much anyway (maybe 3 hours a few nights a week 6-7 hours on weekends). Once I gained levels I played more and more. Then came the summer after my GCSE's, since I was on holiday and my dad was working my restrictions were basically zero. He was no longer playing any MMO and noone used the computer for anything else. I started getting into the PvP aspect of the game, which as anyone who has played knows takes large amounts of time to get anywhere with. Anyway, I ended up playing 17-18 hours a day to get top points on the server, 7 days a week. I basically did 4 things with my life at this point: ate food, slept, went to the toilet, and played WOW. I didnt even find it that fun, I guess I did it cause I wanted to succeed, because I found it easier than succeeding in real life. I wanted to be noticed, and to prove to people I could do it, seems stupid now ofcourse, but it didnt at the time.

At the end of the summer college started, and I gave up with PvPing and joined a raiding guild. Playing less now cause I HAD to go to college most of the day (and doing Math/Furthermath/Physics/Geography/Chemistry A levels was hard work!). Ended up raiding around 7 hours an evening, from when I got home to when I went to bed. On weekends I would play upwards of 12 hours. I guess I have good genes, im quite naturally clever, and this enabled me to get A's in GCSE's with practically no work, but that wasnt the case for A level. Anyway I took my AS levels winter 2005 and summer 2006, and ended up with BCDD (I dropped chemistry early on, too much work).

After I got my results in I decided I would give up on MMO's and I havented played any since June 2006. This has meant that, even though I did crap at AS, ive been able to retake exams and am now on my way to getting 3A's and 1B at A2 (predicted from previous exam results, dependent on this summers results).

Now looking back theres a number of things I can take from this experience:

# My parents were very important at the young age, and I was lucky they limited my time on games, had they not I would no doubt be in a far worse position now. Parental control is paramount to stopping gaming addiction at young ages, when children dont have the mental capacity to make proper decisions themselves.
# Addictions are possible to break away from, I wouldnt say it was at all easy, and even now I still think alot about my time on MMOs, and want to play them again. But I have the strength to resist.
# Gaming addictions are very real, and just as destructive in some ways as other more commonly known addictions. They can destroy a childs academic success, and disrupt their social development.
# Gaming addictions can cause long term change in a persons personality, and their ability to deal with other children and adults. Even now im not as confident as I should be in respects to speaking expressing myself etc, and I blame that partly to my extensive online gaming habit.

With regards to responsibility, I believe it falls on two groups: the parents, and the people producing the game. At a young age I dont think any responsibility is on the child, atleast not below the age of 15 or so. Parents need to be aware of this problem, and they need to deal with it accordingly, as they would with anything that could potentially harm a child. Producers need to be aware of the problems their products are creating, and should in some way limit time played, or design their games so not as much time is required (WOW required 5 hours minimum to complete some of its dungeons).

Games can be dangerous, but not if their properly understood by the right people (namely parents). It is blatently obvious this is a problem that affects a lot of people, and even I personally knew of atleast 100 people on just my WOW server alone that played upward of 12 hours per day each week. Even though many wouldnt admit it, you are blatently addicted if your playing 12 hours a day. There was one person in my guild that got into huge dept cause he was playing WOW and not doing the job he was suppose to. There was another who's wife had left him cause he played the game so much. The list of examples of how games can destroy lives just goes on and on. But at this sort of age, I think the responsibility mainly lies in the gamer, as over the age of 18 its their own choice how much they play.

EDIT:

Even though games were very fun, and I enjoyed almost every minute of it. I now wish I had never started playing any online games. I feel like ive wasted years of time (my played time on WOW was something like 130 days at the end). My advise to parents, and I think this would have helped me is to prevent your children from even starting on these games. If their not aware of them its no problem. If their friends play then let them play but limit their time carefully, I know with WOW you can make the game playable only at certain times. Talk to other parents whose children play, make them aware of the risks, and make sure your children only play at certain times etc.

Reply to TomC

Playing long hours at a stretch regularly (and I guess playing 8+ hours a day, 7 days a week qualifies) is an obvious health hazard. Countries have banned substances or activities with less impact on public health.

The issue at hand is (to judge whether public health is at risk), how many of the total player community of an MMO (or all MMO's together for all I care) adopt such a lifestyle and suffer the consequences for it? And it is not just them suffering, it is also their relatives and the additional pressure on healthcare services.

I'm all for personal freedom, but if a substantial percentage of players actually fall into this kind of behavior, then the least that should be done at this moment is starting a public awareness campaign (both targeting potential players and parents/guardians of potential players). Amazing really that people like Jack Thompson aren't really jumping on this aspect, instead of battling violence in games. Apparently a lot less sexy subject matter I suppose.

Reply to BigMac

Edit for double post.

Reply to BomberBill

Absolutely! Gaming addiction is a very real possiblitly for those who lack the discipline to "switch off". It's an entertainment -- not a lifestyle choice. At least, it shouldn't be.

Even for pro gamers who have gaming as their "job" (which is fine, in my book), could see themselves develop a problem whereby they are unable/unwilling to switch off. People can become addicted to their work; gaming as a profession would be no different in this regard.

As an entertainment medium, gaming is tremendous and we all enjoy it. But when an individual lacks the discipline to turn off, then psychologically they have a problem and it needs to be addressed.

I also dont believe gaming is a "special" area of concern:-- that it's not any different to any other addictive problem, is what I'm saying. Sure, the problems associated with it are specific, but I think its a mistake to single out as being "especially harmful", etc, as some pundits in the media have. The usual hysterics surround this topic in the public mind and I dont believe we need to be irrational in anaylsing the crux of the issues at hand in relation to gaming addiction.

Reply to BomberBill
Tom's Hardware > Forum > Games General > Games General Discussions > Game Addiction: Myth or Reality?
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