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Reply to impar
I'm not confusing the issue, and sorry if it looks that way.
The developers said that the activation will be removed. It's just that since the activation is placed out of the box and the impact of this activation as I see it is more on long-term than short-term. I don't think a patch is good enough as it might get lost. Unlike a no-cd patch which I can live without, being unable to activate means I won't be able to play. For those sites that keeps old softwares, most of them are being hunted and closed down by authorities as most of them keeps a free version of softwares that after some point was made retail.
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Now let's get back to the issue here which is the impact of DRM on customers of products that have been recently released.
For me this is one of the impacts, while some might play a game for a month or so then forget about it. I personally don't. I'm a customer, this DRM impacts me this way. So with that, I think I'm on topic.
While I might be looking a bit far ahead, for me it just comes naturally (I gues $50 is just a lot when converted to our economy and I'm not particularly rich so I scrutinate my buys for everything not just games). I also don't like softwares that rely on an architecture that it does not need just so that it can check if I'm pirating or not. Here it's internet. Yes argue all you want about it being common, but it does go down sometimes. What if it's down for weeks? Like what happens in asia when the lines broke down. Does that mean that no BioShock for me until the lines get fixed.
While the business doesn't neccessarily need to make a business case for making a game available for X years. Adding a feature that can make the game potentially unplayable in X years is a step back in my opinion. Not to mention that it is not needed, there are other DRM softwares that are less intrusive, less flawed and works just as good.
I'm not confusing the issue, and sorry if it looks that way.
The developers said that the activation will be removed. It's just that since the activation is placed out of the box and the impact of this activation as I see it is more on long-term than short-term. I don't think a patch is good enough as it might get lost.
It certainly looks that way and this is the last bit of attention I'm going to spend on it. If you are considerate enough with your own stuf to keep the original box/CD/DVD of a game with you for 15+ years, then you should also be considerate enough to save the patch when it is released on a medium that you can keep with the box/CD/DVD. You can add those to the other patches that will be out, improving the game further and fixing annoying bugs that ruin gameplay in the original version in your box.
In a timeframe of 15 to 20 years I think you should worry more whether you will still be able to load the original software from the medium that the game came on. I don't think we'll have DVD storage anymore in that timeframe, just as the floppies on which Leisure Suit Larry came on in those days cannot be read anymore either (by Joe average Gamer).
Are you going to talk about medium degradation next (you probably forgot about that)? Pulease...
Can we move on now?
Just for your understanding, I'm not trying to shut you up, I'm just trying to point out that this is a very minor issue indeed compared to the other issues that being put forward. You don't have to believe me, but I'm done on this particular angle.
The idea that PC gaming is dying due to piracy is propaganda myth based on invented numbers of "lost sales" or in other words, someone's made up number of how many games they would have, maybe, possibly, if pigs could fly, sold if only those darn pirates didn't exist. I have no beef against a certain level of protection but what we are seeing with DRM now is just an abuse of the Fair Use rights that the legitimate consumer has.
The idea that PC gaming is dying due to piracy is propaganda myth based on invented numbers of "lost sales" or in other words, someone's made up number of how many games they would have, maybe, possibly, if pigs could fly, sold if only those darn pirates didn't exist. I have no beef against a certain level of protection but what we are seeing with DRM now is just an abuse of the Fair Use rights that the legitimate consumer has.
And how do you propose to expose this propaganda myth such that it cannot be used anymore by those evil publisers?
I agree that DRM is totally going the wrong way. The idea of putting malware on a customer's system that is there to stay, is absolutely atrocious and any company that thinks this is a legitimate way of doing business should be publicly disgraced and I am amazed at the apathic response by Joe average Gamer. In fact, the combination of lazy customers with availability of cracked software is why this whole debate is still going on.
I am convinced that most companies only want to make honest money, but when you see your work being used without any reimbursment for it, then at least you should have understanding on their position and stop seeing it as a single big industry conspiracy. Whether they would have made the actual sale if their software hadn't been pirated is not all that relevant. Piracy is undermining the regular supply and demand drivers and that is bad, for consumers as well as the industry. Industry would not invest in these DRM measures if they knew it would just be wasted. They are investing because it gives them a means to keep the current price level, whereas if consumers would simply stop buying their stuf because they're dissatisfied with it, they would certainly adjust those prices. Joe average Gamer is acting like a junky buying his fixes (games) regardless of what he actually gets, and as a result we all get what Joe average Gamer is stimulating the industry to make: crapware. In the case of BioShock at least you also get a great game on the side. The only reason Joe does that is because 1) he can get another fix just around the corner (pirated games) that will satisfy his cravings and/or 2) he doesn't care, is not knowledgeable enough to care.
There are companies out there that denounce DRM and even not put a simple put CD in drive protection in their products. Are these companies hugely succesful? The talk of the town? Showing that DRM is not the way to go? They're not, yet. Therefore I have to conclude that at the moment the industry is still looking for a busines model to get them out of this mess.
Personally I like the business model of Steam. Sure they have protection in their software and in the games, but they usually ask a fair price for their products (in my opinion) and as a bonus the user gets a free patching service, and an easy way to carry around his/her gaming portfolio on different systems. Steam games are still cracked but I would like to see some sales number comparison between retail-only games and games that are aslo available on Steam. At least technology (the steam software but also the internet itself) is becoming stable enough for Steam to be a very reliable service. Online delivery of software only games is definitely the way to go, but this will cost a lot of jobs in the current industry area's of logistics, retail, packaging etc (all stuf that is eating up the product margin anyway, and not really adding to the gaming experience, still a lot old school gamers want to hold a box with nice artwork in their hands), actually it is a transfer of jobs to people that will have to make and maintain the online delivery service. Many old style publishers are unwilling to change or unable to see that this is the way to go.
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