Tom's Hardware > Forum > Games General > Games General Discussions > Dissapointed with TH's attitude about game piracy
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Or, he doesn't get the new updates until he gets a more recent hack...

Instead of saying DRM and piracy are fighting each other for the strong hold of the PC market, I'd say they were destroying it like a tag-team effort.

Reply to Can Not
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"When go to see a movie, are you going to ask your money back when the movie sucks? I don't think so.. If you read a good book from the library, you're going to buy it afterwards to support GOOD books? I don't think so..."

I have gotten up and walked to the front and asked for my money back on a crappy movie. Sometimes I get a voucher for the next time I come but it still adds up. The movie theater then removes my purchase from that movie and thus total sales go down. If you wait till the movie is down and then want a refund though...
Gates of Fire was a recent book I read from the Library and then bought the book. I've done that with a few books.

Reply to Cuddles

piracy is not evil piracy is good!

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Reply to PhobetorXVII

* burgles PhobetorXVII's house *

Enjoy.

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Reply to llama_man

darkstar782 wrote :


I'm against Piracy and I think it is wrong. BUT that DOES NOT make it a crime, or make it stealing, or make it murder.

 

piracy - Show Spelled Pronunciation[pahy-ruh-see]
1. practice of a pirate; robbery or illegal violence at sea.
2. the unauthorized reproduction or use of a copyrighted book, recording, television program, patented invention, trademarked product, etc.: The record industry is beset with piracy.

steal - Show Spelled Pronunciation[steel]

 

1. to take (the property of another or others) without permission or right, esp. secretly or by force: A pickpocket stole his watch.
2. to appropriate (ideas, credit, words, etc.) without right or acknowledgment.

 

Not only that if you wanted to get religious that would also be a Sin to pirate a game, but we won't go there.
Piracy is a crime, it is stealing, it is not murder. It's that simple, no if and's or but's about it.

Message quoted 1 times
Message edited by bildo123 on 04-10-2008 at 06:30:02 PM
------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

Very clearly put, thank you bildo123.

Reply to FaceLifter

amdfangirl wrote :

I just hate those ISPs that block you from P2P networks and etc. when your downloading things like Linux or your friends (not the TV show this time) drawings (700MB) and they can't afford a server. I don't wanna hassle the Linux servers in America (slow in Australia) and I can't wait for the mail deliveries (by the time its delivered its a new release version).

I mean like not all P2P is illegal, right? I get permission to download my friend's pictures and yet the aggrogant Australian Goverment and ISPs slowing this down, but why?



But here we have the classic case of "because of the bad people the good have to suffer as well"

------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

Piracy of games should be illegal thats with out a doubt true. But look at the prices we need to deal with. The software market should be based on massive production and sales rather then small and exp amounts.

If Crysis was aroudn 10-20$ I doubt any1 would go through the trouble of pirating it (although there might be some).

I don't condone piracy but I'm sorry if I don't want to spend 50$ plus tax on a game that is over in a couple of hours.

Look at adobe's software, its 300$ for a simple dreamweaver program, where other web design sites offer it for a simple fee. yes I kno its a complex program but commong 300$ thats hardware money!

my motto is never spend money on a program that is more than a mainstream Video card (which today's standards is 100-150$)

I pay for antiviruses, because those guys are alert 24/7, I pay for windows because with out it we wouldn't have much choices in every day oses, I pay for games that bring their game to the table (Hl2, unreal, COD4) The people I see that actually offer really good deals would have to be valve.

But look Crysis, horriblly linear, other than graphics has nothing to put on the table, mild Multiplayer...not worht 50$ I'd rather spend that money on a HDD.

I'll say again, Although Piracy is taking food away from developer's mouths and families, if the companies marketed them better or offered more for our money (like a 30 day satisfaction gauranteed or 2 days or w.e) our thoughts wouldn't be on how to get it free as much.

If Crysis goes down to 10$ I'll go buy it even if I don't like it, its a good benchmarker.

Either way, prices are outrageous.

------------------------------ PSN: L1qu1dat1on
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Reply to L1qu1d

Again, we have the argument of people believing they actually have a choice of stealing, yes it still is considered stealing, based on the value the product gives them. No matter how you cut the cake it's stealing even if the game/software ended up being a big steaming pile of crap(Hellgate London comes to mind). If people don't think its worth the listed price, wait for it then buy it at the price you believe is right(Which is exactly what I am doing for DoW SoulStorm, sorry, not paying $40 for an expansion that adds a similar old campaign and 2 new races), don't steal it and say it was garbage. Because at that point beggars/theif's can't be choosers. However I don't see anything wrong with demo'ing the full software from a bitorrent but there is a certain threshold when you know you should remove the non-legit copy and replace it with a real copy. Which I have done with music and games. The problem with pirating is that it's ludicrous on how easy it is to do and there's really nothing being done about it other than companies vain attempts with copy protection software, which I think is a waste of money. In reality 'they' believe it will deter the hackers/pirates, while whats true is quite the opposite. It wouldn't take me more than 5 minutes to find a no-cd crack that bypasses copy protection for just about any game. And just like that the thousands of dollars spent on the protection is busted, because it gave some guy somewhere a challenge to beat and share with the world.

------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

bildo123 wrote :

piracy - Show Spelled Pronunciation[pahy-ruh-see]
1. practice of a pirate; robbery or illegal violence at sea.
2. the unauthorized reproduction or use of a copyrighted book, recording, television program, patented invention, trademarked product, etc.: The record industry is beset with piracy.

steal - Show Spelled Pronunciation[steel]

 

1. to take (the property of another or others) without permission or right, esp. secretly or by force: A pickpocket stole his watch.
2. to appropriate (ideas, credit, words, etc.) without right or acknowledgment.

 

Not only that if you wanted to get religious that would also be a Sin to pirate a game, but we won't go there.
Piracy is a crime, it is stealing, it is not murder. It's that simple, no if and's or but's about it.

 


Erm, those descriptions are completely different. At no point is a pirate taking anything from anyone. If it was theft or stealing, it would be enforced by the police as it would be a criminal offence. However, the police will not arrest you for it, as it is not.

 

Piracy isn't theft, its piracy. Just as Manslaughter isn't Murder, Indecent exposure isn't Rape, Slander isn't murder, Driving without insurance isn't Taking without consent.

 

As for religion? Meh. Its also a sin to wear a condom according to the catholic church. In fact, didn't they publish a new list of "deadly sins" recently to include stem cell research and pollution? Anyone that drives a car breathes is emitting CO2 and therefore polluting and therefore going to hell anyway.

 
Quote :

darkstar782, you've already stated in previous posts that you agree that piracy is wrong. What is there to gain here in this particular discussion as to how wrong it is and what exactly is wrong?

 

If its irrelevant "how wrong" things are, then we should start punishing all crimes and misdemeanors equally. The death penalty should be issued for everything from Murder to Littering. Yay for Judge Dread!!

  

Finally,

 

Stealing a game from a shop will get you arrested. This is because stealing is a criminal offence.

 

Copying a game will get you sued by the game's author, but NOT arrested. This is because piracy is a civil offence, and not stealing.

Message quoted 2 times
Message edited by darkstar782 on 04-15-2008 at 10:57:36 AM
Reply to darkstar782

While i think the Darstar goes too far, I have to agree with bildo.

If i buy a game that doesnt work on my pc, im certainly not going to go out and buy the original. Developers should put less money into DRM, and more into ensuring their product actually works - or at the very least at least installs (The Witcher and MoH Airborne come to mind.

Also, for every good game, theres hundreds of bad ones. The Industry at this stage is as bad as the music industry, just churning out overhyped junk, then blaming piracy when people dont fall for their marketing.

------------------------------ Athlon x2 6000+, 2Gb DDR2 800, 2 Samsung 250Gb IDEs, Samsung 500Gb SATA, MSI K9A Platinum, Powercolor HD 3850 PCS, OCZ Modstream 520W, LG SATA DVD-R, Thermaltake Armour, CoolDrive 4 fan controller, 21" BenQ LCD, Logitech MX Revolution Mouse, Logitech G25
Reply to mcneillm

darkstar782 wrote :


Piracy isn't theft, its piracy. Just as Manslaughter isn't Murder, Indecent exposure isn't Rape, Slander isn't murder, Driving without insurance isn't Taking without consent.

 

Ok lets take it from a non technical standpoint.
Option 1) Buy game
Option 2) Pirate game

 

Results from option 1) Dev's make money to possible release another great game
Results from option 2)Dev's make no money and go under (Can anyone say TITAN QUEST?)

 

In simple terms. It doesn't take much more than common sense to know that pirating in the end harms the development of new games from a company. It doesn't matter what you call it the end result is always the same. It decreases profits from that game for the dev's.


Message edited by bildo123 on 04-15-2008 at 04:37:04 PM
------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

darkstar782 wrote :


Piracy isn't theft, its piracy. Just as Manslaughter isn't Murder, Indecent exposure isn't Rape, Slander isn't murder, Driving without insurance isn't Taking without consent.

 

Ok lets take it from a non technical standpoint.
Option 1) Buy game
Option 2) Pirate game

 

Results from option 1) Dev's make money to possible release another game
Results from option 2)Dev's make no money and go under (Can anyone say TITAN QUEST?)

 

In simple terms. It doesn't take much more than common sense to know that pirating in the end harms the development of new games from a company. It doesn't matter what you call it the end result is always the same. It decreases profits from that game for the dev's.


Message edited by bildo123 on 04-15-2008 at 04:38:23 PM
------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

Epic is already thinking of switching to Consoles....

------------------------------ PSN: L1qu1dat1on
Shenmue Source Mod:
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http://valid.canardpc.com/cache/banner/861526.png
Reply to L1qu1d

since play games i never buyed anything software and i saved alot of money i saved some thousands of $ for this money i can buy a very good pc i love piracy :)

------------------------------ E6600 3.3GHZ
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Reply to PhobetorXVII

PhobetorXVII wrote :

since play games i never buyed anything software and i saved alot of money i saved some thousands of $ for this money i can buy a very good pc i love piracy :)



Go back to your bridge, troll - you have no powers here.

------------------------------ +46.53 Pedantry/+75 Wingding Approval/+27 Vindictive bastard/+7 innovative violence/+11 Scouse trophies/Bastages WD:9 RC:4 AV:1 [specials; cluster:2,leather elbow patched:1,pre-approved:3,first class (upgrade):1,multi-thread:1,double-barrel:1]
Reply to llama_man

PhobetorXVII wrote :

since play games i never buyed anything software and i saved alot of money i saved some thousands of $ for this money i can buy a very good pc i love piracy :)

 

Karma's a "alternate naming for a female dog" :sol:


Message edited by bildo123 on 04-15-2008 at 07:18:42 PM
------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

lol its so funny that in usa forums everyone are shocked by people who download software in my country forums everyone shocked by somone who buy software

------------------------------ E6600 3.3GHZ
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Reply to PhobetorXVII

PhobetorXVII wrote :

lol its so funny that in usa forums everyone are shocked by people who download software in my country forums everyone shocked by somone who buy software



So what do they live from in your country?

Reply to BigMac

PhobetorXVII wrote :

lol its so funny that in usa forums everyone are shocked by people who download software in my country forums everyone shocked by somone who buy software



Shocked? No. There's a whole swarm of people, probably more here in the US that pirate everything from games/movies/ to Radio Heads "practically" free album.

------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

BigMac wrote :

So what do they live from in your country?



huh?

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Reply to PhobetorXVII



I guess that figures, that you don't understand I mean.

If you don't buy the game and noone else buys the game, then people that made it cannot make a living. If that is normal in your country: not paying for stuf you use that others put work in to make, then how do they make a living?

Message quoted 1 times
Message edited by BigMac on 04-15-2008 at 07:52:23 PM
Reply to BigMac

BigMac wrote :

I guess that figures, that you don't understand I mean.

If you don't buy the game and noone else buys the game, then people that made it cannot make a living. If that is normal in your country: not paying for stuf you use that others put work in to make, then how do they make a living?



Simple, they don't :kaola: But then they kick and whine about America being #1. "How do they do it!" *said in that infamous infomercial voice*

------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

Quote :

At no point is a pirate taking anything from anyone. If it was theft or stealing, it would be enforced by the police as it would be a criminal offence. However, the police will not arrest you for it, as it is not.

So no one has ever been arrested, fined, or imprisoned for software piracy?

Quote :

Look at adobe's software, its 300$ for a simple dreamweaver program, where other web design sites offer it for a simple fee. yes I kno its a complex program but commong 300$ thats hardware money!

my motto is never spend money on a program that is more than a mainstream Video card (which today's standards is 100-150$)

$300, that's all? When I got DW from Macromedia it was $400. Sorry I see nothing wrong with the pricing of professional software. If someone thinks they actually need professional software to do whatever it is they're doing, they should expect to pay professional prices. For the amount of money a productive designer/artist can make with say Photoshop, the initial price of the software is a drop in the bucket. Sorry, no sympathy points for that.

Reply to function9

I think Liquids argument is on the money.....

I do recall when VHS tapes were being sold for $70+ and yep, everyone was copying them and sharing them with their friends. EVENTUALLY someone woke up, dropped the price to $19.99 and the copying of VHS tapes mostly disappeared.

Well we have the same situation today. $50 for a game is much too high for many of these games. So publishers try to prevent someone copying a crappy game with DRM.

To make this complicated the DRM companies have strong sales staff telling the publishers how effective they are at preventing copying. They have a very strong interest in DRM continuing.

And you all do know that the RIAA/id1ot clones do employ staff to troll various boards and vigorously defend their position. You do know that right?

I would like to see this DRM crap dropped, and that neutered Crysis sell for $25 (or less).

And secondly, how hard is it to do a little central key validation in order to do multiplayer?

Drop the price and this copying will go away.

Only RIAA staff call copying piracy....

Reply to vvhocare5

a price drop and a close look at system requirements would result in less piracy. It is pretty much that simple. I think $30 would be reasonable for most new games. Collector's editions for $40 or $50 would be fair.

Maybe also take a look at release quality levels. If you need a 0 day patch then you released it too early. If you need a stability patch within the first week you released it too early. Patches should add content and rebalance/tweak, not be used almost exclusively for bug fixes as they are now.

Reply to infornography42

Yup, CD-Key verification means very few games if any can be played multiplayer if they are pirate copies.

 

The point where Piracy becomes a criminal offence (at least here in the UK) is when you are doing it for profit - you have a market stall selling copies or something.

 

At this point trading standards will seize your stock etc and you could well appear in court for fraud - you have deceived your CUSTOMERS, it is not about the copyright holders.

 

All that in italics is not my argument - it is fact, at least here in the UK.

 

I'm not saying Piracy hasn't hurt developers. I'm not saying some developers haven't been partially influenced by it when they have decided to close up.

 

I just disagree that because you don't like something you can twist it into being something it is not - stealing or theft.

 

As for Titan Quest, a BIG part of their issue wasn't the pirate copies themselves, it was that their DRM was "too good". It caused the pirate copies to crash constantly, at random intervals, with no mention of it being due to DRM.

 

This lead to a massive public perception of "the game is unstable", which prevented people from buying it.

 

Look at it this way, those pirate copies were GOING to get out there, DRM or no. You can either accept it, and offer incentives for legit users (add ons and patches for registered users only, including minor content updates etc, cd-key for multiplayer use etc), using the pirate copies as advertisements for your game, or you can fight it, make the pirate copies crash lots, and they become a negative advertisement for your game.

 

If it is piracy, and piracy itself that is killing gaming, how do Stardock, makers of Galactic Civilisations and Sins of a Solar Empire, who use no DRM, survive? They should have been KILLED by piracy long ago....

Message quoted 1 times
Message edited by darkstar782 on 04-16-2008 at 08:34:44 AM
Reply to darkstar782

darkstar782 wrote :


I'm not saying Piracy hasn't hurt developers. I'm not saying some developers haven't been partially influenced by it when they have decided to close up.

I just disagree that because you don't like something you can twist it into being something it is not - stealing or theft.



The problem is that for some reason the general public does not seem convinced that piracy is a bad thing. They do not realise that real people, people that try to make money developing games, are really hurt by it.

The argument that many pirates would not have bought the game anyway, so no money was actually lost, does not fly because potential customers that are willing to part with their money to get their hands on the game, feel wronged in the moral sense: why should they pay, while many others are enjoying the game without paying for it. The fact that these pirates would not have bought the game ever, is immaterial to them. They still get the same thing for free while the honest customer is paying for it. That is not the way to keep people honest.

So I fully concur that in the sense of the law, piracy is piracy, a violation of copy right, and it is hurting real people and these people are loosing real money. How much exactly is unknown, but that it is more than a few thousand dollars, that much is obvious and so it is a very serious issue. Debating whether people are allowed to call it "theft" for the sake of bringing the point accross that piracy is really hurting people (because everyone understands that stealing something from someone is really hurting people) does not help one yota. I hope we can now consider this particular debate on how to call it in these discussions as closed.

darkstar782 wrote :


As for Titan Quest, a BIG part of their issue wasn't the pirate copies themselves, it was that their DRM was "too good". It caused the pirate copies to crash constantly, at random intervals, with no mention of it being due to DRM.

This lead to a massive public perception of "the game is unstable", which prevented people from buying it.


This is actually illustrating just how much piracy is hurting the business. Obviously there are so many pirated copies out there that it severely impacted the image of the game. Apparently the developer should have made it very clear in advance what they'd actually done? Well if they had done that they would have shot themselves in the foot, because it would be really easy to start looking for the DRM in particular places in the code.

darkstar782 wrote :


Look at it this way, those pirate copies were GOING to get out there, DRM or no. You can either accept it, and offer incentives for legit users (add ons and patches for registered users only, including minor content updates etc, cd-key for multiplayer use etc), using the pirate copies as advertisements for your game, or you can fight it, make the pirate copies crash lots, and they become a negative advertisement for your game.

If it is piracy, and piracy itself that is killing gaming, how do Stardock, makers of Galactic Civilisations and Sins of a Solar Empire, who use no DRM, survive? They should have been KILLED by piracy long ago....


With this last paragraph I completely agree but you do not need the previous stuf to lead up to this. DRM is a dead-end street because until the killer technology is found that will prevent pirates from cracking a game, but will not limit regular customers in their enjoyment of the game in any way, DRM is what you call it: negative advertisement. The chances of getting that pirate killer technology right in one go is virtually nil, so the required investments are huge and the potential gains are unknown (they are significant, but how much is hard to project). Therefore DRM is a bad business decision, and the money should be invested in things that your paying customers care about, the exact strategy that Stardock is following (and they are now also using it as positive advertisement).

Message quoted 1 times
Message edited by BigMac on 04-16-2008 at 09:29:07 AM
Reply to BigMac

The fact that no DRM technique used to date has been effective at stopping piracy of a given piece of software should be reason enough to find a better way.

The problem is that many companies have gotten into a self destructive spiral. A little piracy encouraged them to try DRM. The DRM annoyed some paying users who started pirating, which encouraged them to try stricter DRM, which pissed off more people who started pirating, which encouraged the company to use even stricter DRM, which pissed off more people... etc.

I am anti piracy to some degree, but I am anti DRM to a much larger one. Companies cannot stop piracy, but they have complete control over whether or not they have DRM which just encourages piracy. It seems to me to be a no brainer.

Reply to infornography42

infornography42 wrote :

a price drop and a close look at system requirements would result in less piracy. It is pretty much that simple. I think $30 would be reasonable for most new games. Collector's editions for $40 or $50 would be fair.

 

Maybe also take a look at release quality levels. If you need a 0 day patch then you released it too early. If you need a stability patch within the first week you released it too early. Patches should add content and rebalance/tweak, not be used almost exclusively for bug fixes as they are now.

 

A few things I want to work off of this. I bet our new games for the PC would be $30~$40 IF they didn't waste, thats right even I consider it a waste, to implement and purchase the copy protections for the games. Therefor people on the fine balance of deciding to pirate or buy would more likely learn towards buying it. Of course I could be wrong but this would be an assumption. Also about your mention on release quality, ha do I got a nice little short story. Ever hear of Hellgate:London? Well I purchased it (since the dev's rode the "we made the diablo series" wagon) making it seem like this game was going to be the diablo 3. So I was in the beta and couldn't get too far since release was around the corner. So I get the game install it, tons of people crying about how the game has many bugs. Then later on a patch was released to help a bit. You know the numbering of that patch? 0.6... WTF? It suddenly came to me that what I bought was nothing more than an "extended" beta of a game that was severely undercooked. But here comes the kicker. Patch 1.0 finally roles around(about 3 months after official release) and the dev's Flagship Studio want you to SUB if you want the 'new' content features offered in the 1.0 patch. So #1 they sold me a game that wasn't even finished(I consider a game releasable/finished by noting the standard version everyone signifies as 1.0) And to put the icing on the cake they want me to subscribe if I wanted to take advantage of the extra features of the 1.0 patch. What a bunch of bull, Its the only PC game to date I have purchased and truly shelved and haven't played with and having no desire to go back to.


Message edited by bildo123 on 04-16-2008 at 05:01:22 PM
------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

amdfangirl wrote :

^ that's unacceptable, you should complain to them or something



I did, in a not so nice way and got banned for 2 weeks from their forums. Either way there was nothing I could do. I checked e-bay and the POS's were hardly selling for $20 ending bid price. The game was cool, the first time through, but after that there was literally nothing to do, except maybe run around and wait for neat glitch to happen. I believe during peak hours the game usually has at most around 2k~3k people on at once. And about 1/3 I think are sub'd

------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

amdfangirl wrote :

Sell it then, any money back is better than none, right?
Or trade it into a game store or something

Yes 400th post



This is true, lol I remember when I went to go buy it the manager (ironically my cousin) tried selling me the super duper blow another $10 for useless garbage edition. Bad thing is I'm sure they already have a box of this game still packaged and going nowhere slow. I don't think gamestop takes PC games back :(

edit just noticed when I clicked your more info, it says view 'his' website etc, whats up with that Tom's web manager? :hello:


Message edited by bildo123 on 04-16-2008 at 06:12:37 PM
------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

hardware level copy protection is the easiest to break it was on a few forums. a company that made a sound editor, had their program use hardware info to link it's self to the computers hardware. the program cost like $7000 and it sucked as adobe audition had the same features and was more user friendly

even though no one liked that program, cracking groups were able to crack it with in a day. and a few people pirated it and it dies out because it sucked that much. (if you were reading up on it at the time that sound editor came out then you know which one i am talking about)



and the statement that drm deters people because of the hassle that is not true

when a company spends $500 thousand dollars to DRM their game, the drm only bothers 2-3 crackers then those crackers remove the drm and pirate it so the 1-2 thousand that pirate the game will never be bothered by the drm.

games are also sucking more and more



many game developers focus more on visuals than actual gameplay. if they base a game around visuals then the gameplay will generally suck

and if you cant max the game out on your pc then all your stuck with is crappy visuals and crappy game play which gives 100% no reason to buy the game

for me, the only games i buy are the ones that offer demos that offer a good example of the gameplay and no limitations on the demo




the games i stay away from are the ones that offer a demo then put a time limit on the demo. those games generally suck

one of the biggest mistakes i made was wasting $20 on a game called microflight

the demo was fun but it had a 5 minute time limit so it was only fun for the first 5 minutes.

when i got the game, the full version was fun for like a hour or 2 then got boring as with in a hour or 2 you pretty much do everything there is to do and it got boring


demos are good, time limited demos are bad, if you see a game thats time limited in the demo and the game sucks, don't even try to pirate it. just forget it exists and that will send a message to the company that there jerks


DRM is a waste of money and only forces legit users to pirate, and forces legit users that know nothing of pirating, to learn it and pirate

Reply to Razor512

Pretty much nobody buys back or accepts returns on PC games. CD Keys saw to that. They can't resell it because if you cracked it and returned it, you are already using the CD key that came with it.

This is another thing that has been hurting the PC game industry. The lack of ability to buy or sell used games. Though this is a much lesser issue than DRM.

Reply to infornography42

I don't understand all this crap about drms causing problems..and starforce being the ultimate evil!
If your system is clean and you don't have deamon tools or other "hack-a-round" software running you'll never see a problem.
I've never run a cracked game in all my gaming life!
That's why they make demos...if the demo is good then I'll buy the game when it releases. If not, then I'll wait for it to come down in price and try my luck at it then!
It's you asses that run hacked games that make life tough for the honest...people that pay for their games.
I remember having to spend 10 days trying to get my keys replaced after some **** stole my keys with a keygen!
If you can afford a 1500.00 pc to game with you can afford the 40.00 game.
nough said!

------------------------------ Intel C2D E8400 @3.0GHZ, Gigabyte GA-EP45-UD3L motherboard, 4GB OCZ vista platinum DDR2-1066 , Seagate320GBsataII 16MB HDD, BFG GTS250oc 512 GDDR3...3Dvision glasses and samsung 120HZ screen.
Reply to johnnyq1233

Dear Johnny,

If you've read anything that I've posted here the last couple of years you know what my position is on pirating software so I am not going to repeat it here, you can check it all over these forums.

Just as people like yourself feel wronged by others who just take stuf for free that you pay for, other people feel wronged because certain publishers think it is ok to put software on their machines that screws up their machine, or other software that they have on it. And no, that is not limited to software that is only used for hacking, in fact that kind of software does not exist. That software has perfectly legal uses but it can also be used for cracking games or other software protection schemes, and as many americans say "guns do not kill people, people kill people" this same reasoning applies to software that can be misused.

It is already alarming when publishers force their games not to work when they detect certain software on a machine, but as long as a proper warning is issued beforehand, it is their prerogative to do so. It is quite something else, to install software bits in the OS kernel or elsewhere that may screw up the OS or other applications, or worse, create a security leak on the machine.

That is what people have against DRM and quite simply, they are right. That is not the way, and today you see a few small publishers and developers picking up on it. Hopefully more will follow.

Let's not drag ghosts from the past into this anymore and so we can stop worrying about StarForce.. that is sooo 2006.

Reply to BigMac

johnnyq1233 wrote :

I don't understand all this crap about drms causing problems..and starforce being the ultimate evil!
If your system is clean and you don't have deamon tools or other "hack-a-round" software running you'll never see a problem.
I've never run a cracked game in all my gaming life!
That's why they make demos...if the demo is good then I'll buy the game when it releases. If not, then I'll wait for it to come down in price and try my luck at it then!
It's you asses that run hacked games that make life tough for the honest...people that pay for their games.
I remember having to spend 10 days trying to get my keys replaced after some **** stole my keys with a keygen!
If you can afford a 1500.00 pc to game with you can afford the 40.00 game.
nough said!




most of those tools have many legit uses. there designed to be legit

virtual drives are the only connection between my main os and the os on my virtual machine. when i want files transfered, i save them to a iso then mount them and then use the other os in the virtual machine to rip the info from the image like it would a cd

but there some games that wont run when they detect it

also never put drm on a crappy game, if they do, no one will buy it.

DRM is like doing a weakening spell on your game that makes it's stats -80

drm is mainly to deter people from buying the game.

------------------------------ My anime site: http://mysite.verizon.net/vze2241e/
Reply to Razor512

Johnny, Daemon tools is used for mounting virtual copies of CDs and DVDs. Although you can steal copies of games independently and use daemon tools to install them, anyone who really steals games has already stolen better disc emulation software. In addition, most games tell you that your CD is not in the drive when using daemon tools.

Reply to Can Not

I used to buy games all the time to try them out then I bought COD4 which would not run on my machine. I could not return it and Tech Support could not fix the problem. After 6 weeks, I found a reference in a forum that COD4 DRM would not allow you to play on a SATA DVD drive if it saw an IDE CD drive. I disconnected the CD drive and the game ran. I should not have had to do that.

When DRM hurts the people who buy the product, it's a problem.

It hurts the companies too as I never impulse buy games anymore. Before I buy a game now I Google it's name and "DRM" to find out how bad the DRM is. I also check to see if it has Vista64 issues as I have switched to Vista64. I did not buy BioShock because of its licensing even though normally I would have. There is probably a dozen games I have not bought because I now think about and research every game I buy. That's $500 out of the game developer's pockets just from me and only because of DRM.

And it's a larger loss than that as I host our groups weekly LAN game. There are 9 in the group of which a half dozen show up on any game day. We have a voting system for new games and DRM is now a factor. Each game that gets voted down is $450 (9 X $50) in lost sales. Even if a game makes the cut, we now buy one copy and test it out on all the machines, then a second to test out multiplayer and only then do we buy the other copies. If the game sucks, we are only out $50 or $100 if multy sucks.

Our current games? BF2 (disk in drive), Supreme Commander and FA (no DRM), Sins of a Solar Empire (no DRM), Rise of Nations (disk in drive), Starcraft (no DRM) and a ton of Steam games (CS,FT2,Flatout,ect) (no DRM just a login).

I understand that companies want to maximize sales. I find CD keys to be just fine. When it's easier to find and download a crack then it is to buy the game and fight its DRM, the companies are now loosing even more sales. I understand completely why some people are pushed into piracy.

When judging evil, between piracy and DRM, DRM is the greater Evil.

Starforce and ScuRom can go to H#ll.
Falcon688

Reply to Falcon688

i understand cd keys as they prevent little 2-3 year old children from copying the latest PC game and giving it to their friends in daycare or something

but i hate those extremely long cd keys the serial number space for games leaves millions of trillions of combinations, no game will ever sell that much. stop making the cd keys so long.

it is easier to have a keygen enter in a cd key for you then to have to type in a 5 million digit cd key that you will most likely make a mistake in typing

make them long enough for a 90 billion combination space (thats more than enough for a cd key )

------------------------------ My anime site: http://mysite.verizon.net/vze2241e/
Reply to Razor512

Razor512 wrote :

i understand cd keys as they prevent little 2-3 year old children from copying the latest PC game and giving it to their friends in daycare or something

 

but i hate those extremely long cd keys the serial number space for games leaves millions of trillions of combinations, no game will ever sell that much. stop making the cd keys so long.

 

it is easier to have a keygen enter in a cd key for you then to have to type in a 5 million digit cd key that you will most likely make a mistake in typing

 

make them long enough for a 90 billion combination space (thats more than enough for a cd key )

 

It also prevents people from ages 3+ from legitimately going online if the game has multi-payer features. Which to some guys is "what it's all about" therefor making the pirated game useless. Some games even go the extra mile (I think Doom 3 expansion does this), and detects if your key is ligit online before you even can play multi or single player. Of course an easy unplug of the network cable and your fine, but its a pain. Until of course you get the no CD-key crack for it. But at any rate I believe games should have zero copy protection but have a cd-key.

 

And honestly how hard is it to enter a CD-Key? You make it seem as though your enduring a strong man contest. Not only that but for the most part I usually don't have to enter in that CD-key more than once. Of course unless you *cough* erm "anyone" is trying to use a key generator and finding out which keys work and which ones don't.


Message edited by bildo123 on 04-17-2008 at 06:54:46 PM
------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

cd keys are good but they don't need to be that long

most pirates use cracked servers so invalid cd keys are no problem, cd keys as copy protection is understandable but when there really long, there annoying to type in.

making a keygen for a 6 digit serial is just as easy as making one for a 70 digit cd key

it doesnt deter pirates by making them really long. just make the serial long enough to handle how many copies of the game you might sell

------------------------------ My anime site: http://mysite.verizon.net/vze2241e/
Reply to Razor512

Razor512 wrote :

cd keys are good but they don't need to be that long

most pirates use cracked servers so invalid cd keys are no problem, cd keys as copy protection is understandable but when there really long, there annoying to type in.

making a keygen for a 6 digit serial is just as easy as making one for a 70 digit cd key

it doesnt deter pirates by making them really long. just make the serial long enough to handle how many copies of the game you might sell



You don't floss do you.

------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123

I read that most game publishers make 90% of all sales durring the first 30 days.
Advert "pre release sales" earns the highest per copy price and gets a good deal of people who want the product ASAP.

If a publisher want's more profit then stop using -and paying for- DRM as after that magic 30 days it really does not matter much.

I have most of every game made in the past 10 years for my LAN and all of them have no-cd patchs which I d/l they day I installed them. Each machine has a folder to keep the exe if an update for the games comes out.
The games are in thier box's gathering dust but otherwise as good as the day I brought them home.

I am one of those persons that disslike DRM on any lvl...more so in the Vista OS which I have zero need for.

------------------------------ *While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*
Reply to ZOldDude

FaceLifter wrote :

It makes me even more angry that people complain when companies try to prevent piracy.


Yeah it really fries me too when honest, paying customers have the nerve to complain about being treated like criminals.

------------------------------ Intel Core 2 Quad q6600 @ 3.0ghz // 8GB PC8500 RAM @ 1066
2x WD Velociraptors 10k rpm RAID 0
3x (Tri-SLI) BFG NVidia GeForce 8800 GTX OC 768MB
3x 30" Dell 3007WFP Monitors
Reply to Oh Snap

BigMac wrote :

As sympathetic as you may think this looks, it's a load of crap. When go to see a movie, are you going to ask your money back when the movie sucks?


Yep. Most theaters will refund your money if you ask for a refund within a certain amount of time into the movie. Most places won't if you watch the whole thing and then bitch about it, but I've had no problems getting refunds in the past.

Quote :

In addition to that, tastes are different, and you are walking a slippery slope if you only want to pay for something that's GOOD after the fact. I'm sure your judgement of what is GOOD and what sucks is affected by such an attitude...it is not surprising to see that most people that follow your credo are VERY critical of what they think is GOOD (in fact they are very careful to part with their money regardless of game quality in my opinion)


What would be the slippery slope?

Quote :

You are paying for the game experience (good or bad) and you'll be more careful if you've been burned by a particular developer. That's how capitalism in the entertainment industry works. Don't like it? Don't play.


Because if every single pirate just didn't play the games at all, the industry would be doing way better... oh wait.

Message quoted 1 times
Message edited by Oh Snap on 04-18-2008 at 08:32:18 PM
------------------------------ Intel Core 2 Quad q6600 @ 3.0ghz // 8GB PC8500 RAM @ 1066
2x WD Velociraptors 10k rpm RAID 0
3x (Tri-SLI) BFG NVidia GeForce 8800 GTX OC 768MB
3x 30" Dell 3007WFP Monitors
Reply to Oh Snap

Oh Snap wrote :


Because if every single pirate just didn't play the games at all, the industry would be doing way better... oh wait.



You typed "o wait" because you actually continued to read the remainder of the thread? Because indeed, if people would not pirate games, then other people that actually want to pay for it, do no longer feel cheated upon and would gladly part with their money. And yes, the result would be that the industry would be doing better.

Nevertheless the industry would be doing way way much better if they would invest their money in what their paying customers actually want (great games) instead of wasting it on DRM.

Reply to BigMac

BigMac wrote :

The problem is that for some reason the general public does not seem convinced that piracy is a bad thing. They do not realise that real people, people that try to make money developing games, are really hurt by it.

The argument that many pirates would not have bought the game anyway, so no money was actually lost, does not fly because potential customers that are willing to part with their money to get their hands on the game, feel wronged in the moral sense: why should they pay, while many others are enjoying the game without paying for it. The fact that these pirates would not have bought the game ever, is immaterial to them. They still get the same thing for free while the honest customer is paying for it. That is not the way to keep people honest.

So I fully concur that in the sense of the law, piracy is piracy, a violation of copy right, and it is hurting real people and these people are loosing real money. How much exactly is unknown, but that it is more than a few thousand dollars, that much is obvious and so it is a very serious issue. Debating whether people are allowed to call it "theft" for the sake of bringing the point accross that piracy is really hurting people (because everyone understands that stealing something from someone is really hurting people) does not help one yota. I hope we can now consider this particular debate on how to call it in these discussions as closed.



Calling it something it isn't only weakens your argument. When you say one thing that is completely incorrect, it brings into question every other point you make. You might as well call it murder in an attempt to illustrate that it hurts people.



Quote :


This is actually illustrating just how much piracy is hurting the business. Obviously there are so many pirated copies out there that it severely impacted the image of the game. Apparently the developer should have made it very clear in advance what they'd actually done? Well if they had done that they would have shot themselves in the foot, because it would be really easy to start looking for the DRM in particular places in the code.



The game really should have quit with some message about the copy protection failing, rather than doing an impression of a buggy unstable game. You wouldn't have had more piracy - its not like those that found it crashing lots went out and bought it to make it crash less - they just didn't bother with it. The negative advertisement from the crashing pirate copies, the developers themselves admit harmed sales.

Quote :

With this last paragraph I completely agree but you do not need the previous stuf to lead up to this. DRM is a dead-end street because until the killer technology is found that will prevent pirates from cracking a game, but will not limit regular customers in their enjoyment of the game in any way, DRM is what you call it: negative advertisement. The chances of getting that pirate killer technology right in one go is virtually nil, so the required investments are huge and the potential gains are unknown (they are significant, but how much is hard to project). Therefore DRM is a bad business decision, and the money should be invested in things that your paying customers care about, the exact strategy that Stardock is following (and they are now also using it as positive advertisement).



In the last paragraph you were saying the Developer should do his best to intertwine the DRM and hide its actions, now you are saying DRM is pointless (which I agree with!) and Stardock are doing the right thing!

Piracy is a bad thing. DRM is a bad thing. **** games rehashed from more **** games are a bad thing. All these are killing the PC gaming industry, and to be honest, the DRM is driving the piracy to an extent - the release groups want to show off their cracking skills, and without DRM (just serials, or activation like Steam) these guys would lose alot of their interest.

Piracy is rife on Xbox360 and Wii, and the DS. Yet it has not "killed" these platforms ;)

Reply to darkstar782

darkstar782 wrote :

Calling it something it isn't only weakens your argument. When you say one thing that is completely incorrect, it brings into question every other point you make. You might as well call it murder in an attempt to illustrate that it hurts people.



Apparently that's how it works for you personally. Calling it something that a lot of people actually perceive as an honorary title does not work either. The key element here is, that with piracy you are hurting real people that put a lot work in making something that you consume. We agree on this so let's try to get that message across. Let's stop the labeling debate. I am content with not using the word stealing for piracy.

darkstar782 wrote :


In the last paragraph you were saying the Developer should do his best to intertwine the DRM and hide its actions, now you are saying DRM is pointless (which I agree with!) and Stardock are doing the right thing!



I do not believe that is in contradiction. If you apply DRM then you better be quiet as to what it is exactly that is being done, but whatever it is, it is not going to work, period.

Reply to BigMac

But it's so much easier to release crap, get a few rubes to buy it, then pack up shop and blame piracy for horrid sales so the investors you screwed aren't angry with you.

I should dig out my boxes of crap games I've purchased and been stuck with after loading. Some never worked at all, but you can't return them.

Reply to jalek

amdfangirl wrote :

^ That's pretty true, remember Hellgate London "From the makers of Diablo"



...I think I said my share about 'that'. 'It' isn't even worth of being called a game :pfff: . But since were on the topic anyone interested in buying a copy of Hellgate London? :sol:

------------------------------ The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
Reply to bildo123
Tom's Hardware > Forum > Games General > Games General Discussions > Dissapointed with TH's attitude about game piracy
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