Tom's Hardware > Forum > Games General > Games General Discussions > Dissapointed with TH's attitude about game piracy
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I have to say...I'm somewhat regretful I made this post about THG, now I wish I made it strictly about piracy!!

I don't care whether you buy games or not, I care whether you steal them. Some of you seem to really take it personally that I feel piracy is a bad thing...I'm surprised that while some of you attack my opinion on piracy none of you have tried to claim that it isn't hurting the industry, which just adds fuel to argument that you guys don't give a #$%$ and that's the real reason why you steal...

Reply to FaceLifter
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FaceLifter wrote :

I have to say...I'm somewhat regretful I made this post about THG, now I wish I made it strictly about piracy!!

I don't care whether you buy games or not, I care whether you steal them. Some of you seem to really take it personally that I feel piracy is a bad thing...I'm surprised that while some of you attack my opinion on piracy none of you have tried to claim that it isn't hurting the industry, which just adds fuel to argument that you guys don't give a #$%$ and that's the real reason why you steal...



Wrong. I can honestly tell you that when I download pirated games that it doesn't hurt the industry. If its a game that I download to try before buying then its likely a game I never would have bought without actually trying it first. Demos generally suck and don't provide a good insight into the game.

I honestly don't care if you think its stealing or if you think I'm unethical for doing it. I buy games that I feel are good and am therefore supporting, not hurting the gaming industry. There's the alternative of never downloading games but then I would also buy far less than I currently do. So in other words, guys like me HELP the industry not hurt it since my downloads are converted to purchases if the game is worthy of such.

In response to the DRM argument. I would argue that DRM hurts more than it helps the game industry. I will never download or buy Bioshock based on the fiasco they caused in order to "prevent" piracy. Hell, I won't even pirate it because I don't want to waste my time with a game who's publisher is more concerned about making a few extra bucks than providing good customer service.


Message edited by winkgood on 02-21-2008 at 11:58:08 PM
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Reply to winkgood

Quote :

I'm surprised that while some of you attack my opinion on piracy none of you have tried to claim that it isn't hurting the industry, which just adds fuel to argument that you guys don't give a #$%$ and that's the real reason why you steal


Man, you just don't get it. Everybody agrees that it's hurting the industry, so why debate it? The real debate is what to do about it and obviously most here agree that DRM is not the solution. While I don't agree with those who download to try, that's not even the big area where piracy hurts the gaming industry. We can sit here and debate the ethics or morals of such practices, but like DRM doing so just takes the focus off the real issue.

Quote :

I don't care whether you buy games or not, I care whether you steal them.


Unfortunatly I think many in the gaming industry feel the same way. They don't care if people want to buy their product, instead focusing more on how many want to steal it. What would you prefer if you were a game developer, selling 1,000,000 copies of a game and have 1,000,000 more pirated or selling 100,000 copies and only 50,000 pirated?

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Reply to purplerat

FaceLifter wrote :

I have to say...I'm somewhat regretful I made this post about THG, now I wish I made it strictly about piracy!!

 

I don't care whether you buy games or not, I care whether you steal them. Some of you seem to really take it personally that I feel piracy is a bad thing...I'm surprised that while some of you attack my opinion on piracy none of you have tried to claim that it isn't hurting the industry, which just adds fuel to argument that you guys don't give a #$%$ and that's the real reason why you steal...

 


im not stealing if i download a game..... check out the definition of theft...http://www.swarb.co.uk/acts/1968TheftAct.shtml

 
Quote :

Basic definition of theft

 

1.--

 

(1) A person is guilty of theft if he dishonestly appropriates property belonging to another with the intention of permanently depriving the other of it; and 'thief' and 'steal' shall be construed accordingly.

 

(2) It is immaterial whether the appropriation is made with a view to gain, or is made for the thief's own benefit.

 


 

1) its a copy so im not depriving anyone of it, also i dont keep them permanently i go out and buy them if there good, or delete them if bad.
2) i do not gain anything (well apart from whether or not the game is good enough for my hard earned cash)

 


im doing the industry a favor by only buying games that deserve to be bought, im filtering out the crap and keeping the innovative and original publishers in the game(no pun intended), survival of the strongest.

  

EDIT

 

theres one other thing i would like to say in regards to DRM...

 

because of DRM i can no longer buy a PC game then get a refund when its not good.


Message edited by Flakes on 02-22-2008 at 09:05:34 AM
Reply to Flakes

I recently got a new PC (basically in order to play Crysis) with Vista. I was getting a little bored so I decided to install an older game I have: Rainbow Six Lockdown (pretty bad game in itself). This game is protected by the infamous Starforce copy protection, which I had forgotten; it's not on the box. After installing, Vista will detect the driver that was installed and decide it is not compatible or some such and refers you to the Starforce website.

 

Uninstalling the game leaves the driver behind which will be detected every time you boot Vista. So this copy protection comes back to haunt you in the future and keeps you dependent on the continued existence of the CP company to maintain it. I downloaded the removal program from Starforce, which seems to have worked; but otherwise I'd probably have had to resort to a registry edit to get rid of it.

 

That's why I absolutely detest copy protection.

 

I hate to have to put DVD's in my drive for absolutely no other reason than copy protection. When hard drives were about the same size as CDs, data usually wasn't copied completely to HD, but these days everything is always copied to your HD.

 

I don't normally pirate games, but I made an exception for CoD4. It costs 58 euros in my regular game store. Crysis (and most other new games) costs 45. That's a whopping 28.8% difference in price. Why is that? For CoD4's lengthy single player campaign? I don't play games online anymore and I refuse to pay premium plus for a game with one of the shortest SP campaigns ever.

 



Message edited by Shatter77 on 02-22-2008 at 09:13:36 AM
Reply to Shatter77

purplerat wrote :

Man, you just don't get it. Everybody agrees that it's hurting the industry, so why debate it? The real debate is what to do about it and obviously most here agree that DRM is not the solution.


Have you checked the reactions around your post? Apparently there's quite some people not agreeing that particular point. I think most if not all of them are just trying to justify their behavior, which is getting something for free that they know the creators are trying to sell. That is the dilemma and by just getting it without paying for it they are screwing the demand and supply system. If people think that the game is too expensive then don't buy it, but don't play it either! No demand? prices will go down, or games will become better so that people want to spend that kind of money on their games.


purplerat wrote :


Unfortunatly I think many in the gaming industry feel the same way. They don't care if people want to buy their product, instead focusing more on how many want to steal it. What would you prefer if you were a game developer, selling 1,000,000 copies of a game and have 1,000,000 more pirated or selling 100,000 copies and only 50,000 pirated?



This is indeed the crux of the matter. On the one hand I fully agree with you here, purplerat. Business logic dictates to go for the big sale regardless of how many will pirate the game.

However, that system is instable in the long run if you do that unchecked. As we are seeing around us (and in this topic) you see two groups, people that want to pay for it, and people that don't want to pay for it or only if it is really really good (in my mind that is the same thing as not wanting to pay for it because what is good and what is not is a very subjective thing, and moreover, by knowing that it is available for free the actual customer value of it goes down significantly, it becomes like shareware and we all know how commercially succesful that is). So even people that do want to pay for it upfront start rebelling because others are just playing the same thing for free. At this moment industry is responding by keeping prices up or increasing them even and trying to get more bucks out of the people that remain willing to pay for it. How long will that go on if they do not uphold appearances to try and battle piracy? And is anyone in the industry caring about how fair that is to the people that are still willing to pay for it?

And that is my biggest concern...what is going on now in the PC gaming business is making honest people not care anymore and switch over to pirating themselves. It makes me sad (not that those here boasting on their piracy will give a damn..). Industry is in part to blame for this, for wanting to sell stuf that they cannot properly market but then again who can if people refuse to play by the rules? We either need new rules or we need enforcement of current rules. Anything in between just does not fly.


Reply to BigMac

Greetings!

 

There are pirates (organizations or individuals), the ones with financial motives to break the law, and then there are home based freeloaders, and those will give any excuse for downloading stuff.
Pirates are already geneally regarded as nocive, the surge in freeloading activities since the boom of broadband make them even worse.
Both pirates and freeloaders are parasites of the system. They parasite the content creators made, the work publishers did and the paying customers effort.
Both classes need to be dealt with.

Message quoted 1 times
Message edited by impar on 02-22-2008 at 11:36:19 AM
Reply to impar

impar wrote :

Greetings!
Both classes need to be dealt with.



And what is your proposal on how to deal with them? Try to be practical please, (for instance) give some thought as to how you can prosecute or prohibit pirates in a cost effective way without bothering legit customers.

Reply to BigMac

Greetings!

BigMac wrote :

And what is your proposal on how to deal with them?

Pirates must be dealt through law enforcement agencies and courts, as the current situation.
Freeloaders rely on broadband for their activities, the three-strike policy being equationated in France, UK and Australia seem to be the best approach. Unlike some reports suggest, ISPs do not need to inspect every packet, instead they can rely on tips from copyright holders to strike its users.

 

In the end, pirates and freeloaders will always exist but the impact of their activities will diminish.


Message edited by impar on 02-22-2008 at 01:57:06 PM
Reply to impar

BigMac wrote :

And what is your proposal on how to deal with them? Try to be practical please, (for instance) give some thought as to how you can prosecute or prohibit pirates in a cost effective way without bothering legit customers.



do what the canadian songwriter's association wants.. charge every canadian an extra 5$ a month because some ppl download, but everyone is guilty! no need for prosecution!

http://www.ctv.ca/servlet/ArticleN [...] hub=Canada

of course, the songwriters will probably get squat and the money will go to the big businesses.

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Reply to STEMNIN

Flakes - are you a lawyer? Thought not.

You're wrong, by the way.

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Reply to llama_man

llama_man wrote :

Flakes - are you a lawyer? Thought not.

You're wrong, by the way.



you dont say how so.

Reply to Flakes

In the UK, downloading copyrighted software/movies/music is a CIVIL offence and NOT a criminal offence.

SELLING pirated things is a criminal offence.

And it is not theft under UK law, as theft is defined in UK law thusly:

The Theft Act 1968 Section1 (1) states that a person is guilty of theft if: he dishonestly appropriates property belonging to another with the intention of permanently depriving the other of it.

As you are not depriving anyone of anything when you copy a game, it is NOT theft.

Anyway....

DRM only really affects legitimate consumers. *They* are the ones that will hit Bioshocks install limit etc.

When I bought X3:Reunion, the starforce virus contained on the software would not allow my legit copy to run - I had to download a cracked executable to run it!!

The same has happened with a really old game from my collection I tried to play, protected by Securom, although I forget the name of the game now. Again, a cracked EXE was needed to get it to run.

And yet, as a pirate, you just download the game, copy the EXE, and run it. Its actually simpler than owning it!! DRM *ONLY* hurts legit customers.


EVERY game and film and album released WILL get pirated to some extent. DRM DOES NOT prevent this. These companies may as well not fill their games with DRM, saving them Securom/Safedisc/Starforce licensing costs, reducing support issues, and then control the multiplayer aspects of their games and patch delivery with a serial.

This is what Stardock do, with games like Sins of a Solar Empire, and it works well. They treat piracy almost like free advertising, a demo of their game being put out there. The number of people that want the patch (for new units or bug fixes) or the multiplayer features and end up buying it would surprise you

Message quoted 1 times
Message edited by darkstar782 on 02-22-2008 at 08:02:01 PM
Reply to darkstar782

This thread is similar to many others cropping up all over the internet. Common themes I find odd:

a) presumption that there is a problem. We basically can determine if there is a problem by asking if the marketplace is economically healthy. Casual observation says it is. Recent interview with Valve on this website resulted in a viewpoint that business is great and that piracy is a minor irritation, not a problem.

b) presumption that the posters convincing each other of their viewpoint is an important factor.

where's the data?

c) presumption that the game companies are in this for "us" in some form of personalized, non-economic, sense. One of the posters above used words approximately like "how can we steal from a game company that poured its heart and soul into their product"...like its not a business but someone who worked for free! lol Lets see that heart and soul translate into distribution of profit to each user....oops...now its a business.


My personal position is that I don't steal. That's a personal choice based on my own view of carma and how I want to feel inside of myself.

Having said that, I also don't owe any "for profit" company with unsolicited and unpaid protection services. And the rest of you don't either.

Any company that enjoys the profits that come from using networked distribution faces the consequences as well. Any company that fails because of the consequences did not have a valid business plan in place.

Theft has been part of commerce since time began. Business thrives in spite of that. Behave as you wish others to behave, but debate it? Worry about it? Act like companies are victims?

Nope.


Message edited by bob5568 on 02-22-2008 at 08:07:42 PM
Reply to bob5568

Quote :

When I bought X3:Reunion, the starforce virus contained on the software would not allow my legit copy to run - I had to download a cracked executable to run it!!

The same has happened with a really old game from my collection I tried to play, protected by Securom, although I forget the name of the game now. Again, a cracked EXE was needed to get it to run.




Where did you find the ''cracked'' executable's?

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Reply to physx7

I don't remember now, it was just after the release of X3 so a couple of years ago now.

 

As it is, Egosoft, the makers of X3, have removed the Starforce protection in the latest patch anyway :)

 

To be honest, the worst offender is Microsoft.

 

I have a legit copy of Vista Ultimate OEM on one machine, and yes, I registered as a system builder just to satisfy their license. I have a legit copy of Vista Ultimate Retail on another, and my Laptop (a dell) has a preinstalled OEM version.

 

The Preinstalled OEM version is fine. I can change the RAM or whatever, and it doesn't throw a fit, as the preinstalled version of Vista doesn't need activating. I can't change the motherboard (which is a bit silly) but its a laptop anyway :P

 

The others are annoying. They both decide they want reactivating every so often because I have moved GPUs/HDDs whatever about. This ALWAYS requires a 25 minute phone call to M$, entering a 10832471 digit long key, assuring them that it IS only on one PC, then slowly typing the reponse key in. A BIOS update causes Vista to need Reactivation EVERY TIME.

 

The OEM version has even more hassle. I remember spending 3 hours on the phone to M$ when the activation process just failed completely. Vista showed as activated in the computer info screen, but wouldn't let me use Areo, and complained of needing activation in the system tray. This is a completely legitimate Vista install that had been working previously. I was passed from operator to operator in M$, and had to persuade each one that yes, this OEM copy of Vista was installed by a registered system builder (myself), no, I wasn't a pirate, etc etc, with each operator insisting that the reason Vista would not activate was because it knew it was not installed on a pre-built machine (wtf?!?). After the 10th operator insisting this, I gave up, reinstalled Vista, and it worked. Proving they were talking crap. This is one situation which proves that DRM negatively impacts legitimate customers. I had to spend 3 hours on the phone (thats 20p per minute from a mobile, and my hourly rate is £50), and then reinstall the ****ing OS, losing data, because of a failure of their DRM system.

 

Oh, "Windows Genuine Advantage" insisting I download some stupid little file and copy/paste a 6 digit number every time I want to download a hotfix to their buggy OS! How annoying is that! I really don't care about pirates, and don't see why I should have to jump through hoops to prove myself innocent. I almost wonder if Vista doesn't have intentional bugs in to encourage people to buy it - only this way can you download the hotfixes needed for stability. The worst part is this "WGA" thing is them admitting their stupid activation procedure doesn't even work in preventing piracy, or it wouldn't be used. So now we have a broken, waste of significant time, headache of an activation process, AND a daily annoyance in WGA, AND we are stupid enough to pay £300 for the privilege!! Yipee!!


Message edited by darkstar782 on 02-23-2008 at 04:26:00 AM
Reply to darkstar782

I've read this thread through a bit and some good points have been made. I always buy games i know i will enjoy (C&C series, Valve games, Newer games) But I also download older games where my CD's have been scratched beyond use (deus ex, SS2, Dungeon Siege). I find using images is a way better solution for me, perhaps you don't agree but once you go through about 100 CRC errors or DRM checks failing for odd reasons you get a bit annoyed.

I just want to throw this out there. What would you guys say about iTunes for games?

Download a game(6gb) 250kb/s takes about 6 hours. Waiting for royal mail to deliver your stupid game - 1 week.

Just talking from personal experience here.

Reply to acidpython

darkstar782 wrote :



In the UK, downloading copyrighted software/movies/music is a CIVIL offence and NOT a criminal offence.

SELLING pirated things is a criminal offence.




not according to the adverts at the begining of legal dvds, http://www.youtube.com/watch?v=iPcHhOBd-hI

although i dont want to take this any further here, if anyone can prove to me that by uk law downloading is actually illegal then send me a PM, so far our current description of stealing and theft does not cover downloading.

Reply to Flakes

Flakes wrote :

not according to the adverts at the begining of legal dvds, http://www.youtube.com/watch?v=iPcHhOBd-hI

although i dont want to take this any further here, if anyone can prove to me that by uk law downloading is actually illegal then send me a PM, so far our current description of stealing and theft does not cover downloading.



Heh that's the Movie studios trying to make out that it is a crime to scare you.... its a lie.

Reply to darkstar782

Ok, here we go again.

1. Piracy is hurting the PC gaming industry. Yes, I do believe this is true. How much it is hurting it is open to debate, but it is harming it.

2. DRM is hurting the PC gaming industry. Yes, I do believe this is true as well. At one point I purchased 3 games in 2 months and all three of them failed utterly to run until I found an illegal crack to break the DRM. Ever since that point I wait 3 days before buying a PC game and then I look for information on it's DRM. If it is using any form of DRM more intrusive than a CD check and a serial code, I will not buy it.

Back when Bioshock came out, I convinced several friends to wait with me and see how it did with DRM. Sure enough the DRM was thick enough to choke an elephant, so we did not purchase the PC version. Instead of all 5 of us going out and getting our own copies at $50 or $60 each or $250+, we got one copy of the 360 version at $60 because THAT WAS just a CD check.

Here is another little story for you. This one isn't about me though, it is about a little company called Stardock. You see, they had a surprise hit called Galactic Civilizations. It was a surprise because they were a small time developer and the game was made on a shoestring budget, but it sold really well, largely due to MOO3 being an enormous disappointment, but that is another story. After this surprise hit, they produced a higher budget sequel and distributed it both through their Stardock system and through retail boxes. Now here is the real cool part. It was completely free of any sort of DRM. It just had a serial code that wasn't even required except for registration.

Now Stardock had been a small time player before this point and they were ridiculed for their lack of DRM, but they stood strong and when it came out, it was one of the best selling games that quarter. In fact, right around that time Starforce was being bandied about and used in several games. This game, free of any sort of DRM, outsold every single game with Starforce the month it came out.

Now you can't tell me that people are cool with DRM and will buy regardless, nor can you tell me that DRM is even a mild deterrent to people stealing a game. There is quite simply no evidence to support it.

Now back when I was in college, I will admit that I did download quite a few games that I enjoyed without paying for them. That is largely for the same reason as my macaroni and cheese and ramen noodles diet. Hell some days I would just eat a plate full of rice. The higher my income, the more games I purchase, and I no longer pirate games. I will still download cracks for games I buy and I won't buy any game with particularly draconian DRM.

Reply to infornography42

Infornography42 - I agree with almost everything you said above but... I think one of the most fundamental truths is that most PC game players have no idea what DRM is, how it can cause conflicts etc. Most users have never heard of TMH (no offense) or DRM etc....In other words, the more knowledgeable users (all of you in this thread) do not represent the average user. You are the minority by a very wide margin.

Case in point, I have used computers since the good old days of 20mhz processors with a whopping 540k of RAM. I can teach most of you a few things about MS Office apps, I do basic comp maintenance (I schedule the Disk Defrag and set the windows updater to "auto" ) but I never heard the term DRM until I started reading this thread. 99% of all PC games I have ever purchased were for my son. I would go to the retail chain, look at the system specs and buy it if it would run on my comp. And that represents the primary and targeted segment of the publishers target audience.


Message edited by mexpedip on 02-24-2008 at 12:10:52 AM
Reply to mexpedip

But you also have to keep in mind. Your average video game purchaser will purchase maybe, at most 2 or 3 new games a year. Most games purchased are older, cheaper, or crappier games (see barbie horse adventure).

Enthusiast gamers will almost assuredly be familiar with DRM and they are the portion of the market purchasing upwards of 15 to 30 new games a year. They represent a much higher profit margin portion of the industry.

Reply to infornography42

Additionally. Why do you think manufacturers produce demos and display their games at conventions, and provide copies to review sites and magazines and put out advertisements in those places? These are resources only enthusiasts are likely to see. I think you will find that while we might make up a smaller percentage of purchasers, we make up a mighty high percentage of profits.

Reply to infornography42

infornography42 wrote :

... Most games purchased are older, cheaper, or crappier games (see barbie horse adventure).



So that 8800 GTX I just got won't be wasted!!

Bob

Reply to bobwya

Let's say that the PC Game days are over and all the developers focus only on console games. Will pirating stop? I'm certain it will not. Then what?

The PC Game industry will never die and do you know why? Because it will always be a source of income. Sure there will be thousands downloading free but thousands more will buy it. The only consequence will be lamer and dumber games which will also affect sales. It's a vicious circle. As I see it game developers will have to stop worrying about how many are downloading pirated copies and start making GOOD games and the BIG sales will follow.

Alas, the one thing I don't understand is DRM. Does it have a negative impact on pirating whatsoever? Hell no. What it does is complicate the sh*t out of the lives of legit buyers. And for what? Preventing piracy? YEAH... RIGHT...

I really miss the old days when all you had to do is install a game and forget about the CD or... install a game, type a CD-Key and then... forget about the CD until the next OS reinstall.

In conclusion, (IMHO) the last thing the DRM is in the PC Gaming Industry is a benefactor.

Reply to betzibu

I think the best solution is to make it easier to buy the game legitimately.

First step is to remove the DRM software. It is pointless and a waste of money.

Second step is to pass the savings on to the customer. If they sold PC games at $40 or $45 each from day 1, they would get more sales earlier.

Third step is to give an incentive to purchase without breaking the software. Just make the serial code you provide optional during install, but required to register. Registration is required for game updates. Game updates frequently provide valuable interface tweaks and useful features so you really want them, but the game isn't crippled without them.

Last step is to have an online distribution system that allows the user to download the software but doesn't require checking in with the server every time they run it. Then give an option to also have a physical copy sent for an additional $5 or so.

Hey... that looks familiar... Oh yeah, that is excactly what Stardock is doing currently. They seem to be doing pretty well for themselves too.

Reply to infornography42

BigMac wrote :

To the last couple of posters:

It is your prerogative to say that you only want to buy games that you've been able to test. It is the reason why many developers make demo's. It is not your right, and in fact it is against the law to download an illegal copy of the full game and use that to test.

Just don't play it at all, and only buy games that have demo's that allow you to test. A lot of people are doing that already, which is why you see more and more demo's coming out.

I fully agree with anyone complaining about invasive copyright protection measures and DRM. I am not against DRM by definition, I just do not want it to screw up my system and as a legit customer I do not want to be hampered by it in any way. But no way you can use this as an excuse to download and play illegal copies.

I'm not sure if this a generation thing or not but I find the lack of self-constraint that a lot of people exhibit (yes, also on these forums) remarkable. Just don't play if you don't like, how else is the capitalist system going to work properly without abusing legitimate customers?



arg... i don't even really want to know where this is going. But think about this... THIS HAS BEEN GOING ON FOR CENTURIES! think about the first published books? Get a history lesson before you start saying stupid crap because if you were at butt buy or circuit ****, you wouldn't be able to tell the difference between a real copy and a pirated copy... don't think it happens? It does. There are a lot of people that don't think you can own the rights to any given idea, and based on that, so you're telling me that If i have 1000's of mp3's pulled off my cd's that I own and someone breaks into my car and steals them all, then I should be punished more so then they are? Think about it genius. it's like the old saying goes, put a bunch of monkies in a room together long enough and they'll write Shakespeare.

FaceLifter wrote :

I have to say...I'm somewhat regretful I made this post about THG, now I wish I made it strictly about piracy!!

I don't care whether you buy games or not, I care whether you steal them. Some of you seem to really take it personally that I feel piracy is a bad thing...I'm surprised that while some of you attack my opinion on piracy none of you have tried to claim that it isn't hurting the industry, which just adds fuel to argument that you guys don't give a #$%$ and that's the real reason why you steal...



I agree, support the work of the person who created it, you like games, buy games, that = better games for all of us. But the stranglehold that the government and these companies are trying to impose upon people is ridiculous. There honestly should be a class action lawsuit against every company that's implemented DRM for lost time, ill performing or non performing products, and if you really think about it, bait and switch could be considered as well (for advertising any given product yet not stating anywhere on the product or in the advertisement for the product that it is DRM modified and may render the product unusable).

Needless to say, drm is a waste of time... I would SERIOUSLY buy more games if it were not for drm. I spent 2 days on the phone with blizzard when my cd key faded on the case I offered them everything including a receipt... I got nothing. They didn't give a ****, they said "go buy a new game". But I do like their non drm WOW policy.

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Reply to nachowarrior

oh, and ps: if you want to pay for a pointless 'service' (drm)... then be my guest. I personally would rather see that x amount of dollars that goes to drm go to another team member on ANY given game development team. Having said that. I can count on one hand how many job openings there are in the entire united states for doing that type of work. And of all the colleges across the 4 states i've lived in in the past 2 years, there was ONE that had ONE opening for an internship at a game development company, and you had to move to a different state to take advantage of it. SO this means out of the thousands of people in the tech fields in all of the colleges in my current state, ONE PERSON gets a rare opportunity to get their foot in the door for building games. It's sad really... take out the drm add the to the development... it's a simple industry shift with a complicated problem.

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Reply to nachowarrior

infornography42 wrote :

I think the best solution is to make it easier to buy the game legitimately.

First step is to remove the DRM software. It is pointless and a waste of money.

Second step is to pass the savings on to the customer. If they sold PC games at $40 or $45 each from day 1, they would get more sales earlier.

Third step is to give an incentive to purchase without breaking the software. Just make the serial code you provide optional during install, but required to register. Registration is required for game updates. Game updates frequently provide valuable interface tweaks and useful features so you really want them, but the game isn't crippled without them.

Last step is to have an online distribution system that allows the user to download the software but doesn't require checking in with the server every time they run it. Then give an option to also have a physical copy sent for an additional $5 or so.

Hey... that looks familiar... Oh yeah, that is excactly what Stardock is doing currently. They seem to be doing pretty well for themselves too.




i think this is the best thing that has been said so far in this thread!

Reply to Flakes

Since I have already given my 5 cents on privacy, let me move onto DRM.

I bought Bioshock without knowing the DRM restriction. It runs beautifully in my PC. I don't reinstall my OS often and I very seldom will replay games that I purchase. Hence, even if I was to know about DRM on Bioshock, I would still buy Bioshock to experience the action.

I would look at DRM technology as the entire package of a game. If you are not agreeable to that part of the technology, just don't buy and play the game. Period.

Use it as an excuse to illegally download games? Nah. Like I said, go alternative. Play boardgame instead.

------------------------------ Games that I love: SC, WC3, The Sims 2, Sam & Max Season 1, and World of Warcraft. My humble system: Intel C2Q Q9450@2.66GHz, 4GB RAM, nVidia 8800GT. Games I wish I have the talent to complete: Doom 3, Civ 4, SupComm, Bioshock, TDU ...
Reply to imnotageek

infornography42 wrote :

Additionally. Why do you think manufacturers produce demos and display their games at conventions, and provide copies to review sites and magazines and put out advertisements in those places? These are resources only enthusiasts are likely to see. I think you will find that while we might make up a smaller percentage of purchasers, we make up a mighty high percentage of profits.






ummmmmmmm....are you paying more for the game then I am? I know you make up a larger portion of the sales/profits for Intel/Nvidia high end products but there is no high/low end in video games unless you are referring to the discounted prices after several months. FYI, the initial price and length it stays at that price are the product of supply/demand and the time it takes to recover the cost of develpment. Everything after is gravy.

Please don't misunderstand, I understand (I would hope the game publishers would as well) the targeted audience vs. those who can kill a game. In the long run you (high end users) are the most important to the long term success of a game. Case in point, I was about 6 hours away from buying Bioshock for my son before reading the comments regarding DRM. I decided to hold off and over the past few days I have been asked several times whether or not I got the game. When I explained why I didn't get the game it caused several other people to hold off as well.

The only thing I would add to your ideas above is that publishers should get a much better distribution network for downloading games/patches. The last time I downloaded a game (add-on to current game) or major patch my choices were fairly limited and the only way I could get the download was at a slow as hell free site or pay for a not quite as slow site. That, to me, is the most annoying part of PC games. I have never had to download a patch for a console game and when I need to for a PC game my choices are 100k download speed at free sites or 500k at pay sites.

Reply to mexpedip

A couple of points:

I have to agree with Rob - most people that DL games won't pay for them - ever. The posters here that do, assuming that they are telling the truth, are the micro-minority.

If I can't afford a license to play a game (which is what you are actually buying), then I just can't afford it. I can't afford a 1969 DeTomaso Mangusta, but that does not give me any right to steal one. And I really, really love vintage mid-mount italian styling. It sucks - I know. $50 is too much, but that's the price the man has set. That price-point definitely keeps me from buying all the titles that I might otherwise.

Even if the ditributors lowered the price to $25, I'm not sure that DLers would steal less. People DL movies like mad and Netflix is dirt cheap. Take the last radiohead album - you could DL it for free from the official site and people still pirated it. Still I would be happy as hell if they cut the price - maybe it would do major damage to piracy. I just suspect that the lowest common denominator would rather steal if they think they won't get caught.

I kind of don't understand why you would need to DL a game to figure out if it is worth buying. For any title there are demos, in-game clips, and fifty in-depth reviews. The one sensible justification for this (made by a poster above) is the relative DL speed of usenet - I can definitely see how it would be much faster to DL a full game over usenet vs. a demo over many of the crummy public servers. Of course, usenet is the serious pirate's portal for just this reason.

Finally, in reference to the "theft" definition above. First, if the crime is theft, then you need to look to the statutory language to determine if you are breaking the law. A dictionary definition will not even be considered by the court. Here, though the crime is copyright violation, and possibly violation of the Digital Millenium Copyright Act. Under the laws of copyright, you are liable even if you only DL copyrighted material to your RAM.

Reply to Chazwuzzer

Buying PC games supports the PC industry?

DRM probably encourages the shift to the console market more than it does pirating. $10 and its guaranteed not to have DRM ****?

I remember Buying 3 C&C: Red Alert 2 games and 2 Yuri's Revenge Expansions to them. (over time)

Two of the RA2 discs randomly cracked during the game. No more six player LANS for me (each game comes with 2 discs, one for each side of the campaign).

When playing Yuri's Revenge, each computer requires its own CD key. 2 Player LANs? Yeah right! I got some ILLEGAL CD keys and had a 6 player LAN with 2 LEGALLY PAID FOR keys and 4 ILLEGAL keys.

It was fun while it lasted, but they never released any patches that fixed the ****ty network code so the game crashed anyways. Why the hell did I buy 5 versions of the game if the people who made it won't even fix the bugs?

Anyways, I supported the PC industry, and got kicked in the balls for it.

I'd like to give a big F U to those of you who think we should be paying for games or not playing them. I could start a related windows rant about now, but thats offtopic.

Reply to Can Not

Chazwuzzer wrote :

If I can't afford a license to play a game (which is what you are actually buying),

Congratulations! You have realised what Flakes could not.

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Reply to llama_man

llama_man wrote :

Congratulations! You have realised what Flakes could not.



this doesnt actually change any of my points, i kno that you pay for the license not the disk or actual game.

its a moot point. i would rather download games try them out then buy them if there good as i stated earlier, why should i waste money on a crap game... i cant return the game to the shop (DRM made sure of that)... and if anyone wants proof that i do buy games i will gladly post a pic of my game drawer...

one of the recent games i can think of, i downloaded sins of a solar empire, and played it through one full skirmish (it doesnt have a campaign) and IMO it was really slow paced for my tastes and i didnt like it, due to some of the reviews i would of went and bout that game wasting £30 of my money, money of which i would much rather put towards a better game, infact it did i also downloaded NWN2 and decided to buy it i found NWN & expansions & NWN2 for £20 in my local game store, so my money went towards a game which in my opinion is better.

Reply to Flakes

Congratulations. You just screwed a company that doesn't put DRM on it's games, thus ensuring that the DRM craporama will continue.

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Reply to llama_man

Flakes wrote :

i would rather download games try them out then buy them if there good as i stated earlier, why should i waste money on a crap game... i cant return the game to the shop (DRM made sure of that)...


Let me present you with a similar situation to illustrate the absurdity of your position;

I have never tried a bottle of Chateau Petrus. I would very much like to try it, but I don't want to spend £3,000 on a bottle of wine I might not like.

By your logic, I can go into my local wine merchant and demand that they open a bottle and let me try it. If I like it, then I'll buy the bottle, but if I don't then I walk out, leaving them to foot the bill for the wine.

Does that sound fair? No, of course not. Would the wine merchant agree to this deal? I doubt it.

BUT they do, on occassion, offer tasting evenings where they let me try a selection of wines (of their choosing) at no cost and with no obligation to buy.


Where am I going with this? Here's the conclusion:
As long as the product is not misdescribed (and that's where Trading Standards will come to your rescue if you need them to), or faulty (warranty) it is up to the consumer to take the risk of buying products they may not like - UNLESS the seller CHOOSES to allow a trial. This applies to computer games as much as a book, a movie or a bottle of wine.

By your admission, Sins of a Solar Empire wasn't to your taste. It wasn't misdescribed, it wasn't faulty (buggy) - you just didn't like it. But you got away without paying by employing your odd logic that for some reason computer game publishers aren't entitled to the same rights as any other retailer.

Trying to make computer games a special case is desperate logic to justify your behaviour. Why not just admit that you're a cheapskate?

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Reply to llama_man

Chazwuzzer wrote :

If I can't afford a license to play a game (which is what you are actually buying), then I just can't afford it. I can't afford a 1969 DeTomaso Mangusta, but that does not give me any right to steal one. And I really, really love vintage mid-mount italian styling.




Irrelevant.

Its not stealing, as that implies you are taking something from someone. Piracy does not meet legal definitions of stealing.

If you **copied** that 1969 DeTomaso Mangusta, 100% your own creation, without stealing it at all, that would be a more accurate comparison.

If you then sold it for profit, it would be morally wrong, but copying the car it for your own use? Not really imho.

Reply to darkstar782

Darkstar - You'd be in violation of various patent and intellectual property laws, though. Civil, rather than criminal offences - but still punishable.

What you're suggesting is no different to buying a CD, copying it, and then taking the original back to the shop for a refund. Is this morally acceptable? Of course it isn't.

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Reply to llama_man

i am a cheapskate no denying that.

however if you wanted to try that wine you would go to a wine tasting session, that wine that you taste is out of the same kind of bottle and made in exactly the same way, so you know exactly what you are getting.

game demos are different to the actual game a great example being F.E.A.R, or there are certain things that run better/worse in a demo than the actual game itself... by downloading the full game you bypass this problem, and therefore get a much better idea of the actual game.

it just comes down to this for me.

if you d/l a game and like it you should buy it therefore funding the developers to make better games.

if your rich and can afford to buy all the games you fancy does that mean you should just waste money on games that you potentially wont like? therefore funding the development of bad games, a game will naturally do well if its good enough.

you should not however pirate games and never pay for them that is just wrong and doesnt help anybody but yourself.

Reply to Flakes

Actually, DLing software places you in violation of copyright laws and subjects you to both civil liability and criminal penalties. There is absolutely no disputing that point.

Is it theft? Well, you take the product of someone else's hard work - their property in the John Locke sense - and don't give them anything in exchange for it.

Reply to Chazwuzzer

no its not theft as ive already stated, the our uk law says that theft is removing something permantly and preventing the original creator/person from using it, by making a copy you do neither of those things.

Reply to Flakes

darkstar782 wrote :

Irrelevant.

Its not stealing, as that implies you are taking something from someone. Piracy does not meet legal definitions of stealing.

If you **copied** that 1969 DeTomaso Mangusta, 100% your own creation, without stealing it at all, that would be a more accurate comparison.

If you then sold it for profit, it would be morally wrong, but copying the car it for your own use? Not really imho.



I've heard this argument before, and I think it's absurd almost to the point of laughter. If people need to justify piracy by saying, "hey, it's okay because I'm not depriving anyone else of this game," then fine. But you'd be singing a different tune if you were on the other side of the equation. If you were actually creating something, be it music, movies or software, and watching people obtain your hard work without paying for it (which is known as stealing) then you'd be pretty pissed off. And if you deny that, then you're either a communist, an anarchist or liar.

Darkstar, I suggest you spend three years with an small indie developer and see what these guys go through after struggling to produce a PC game only to watch people download the game illegal, and as a result, watch their hard-earned money go down the drain. And we wonder why game developers either go bankrupt or get eaten by the likes of EA....

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

darkstar782 wrote :

If you then sold it for profit, it would be morally wrong, but copying the car it for your own use? Not really imho.



Fixed. I don't you can call copyright theft "honest". :D

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Reply to llama_man

<QR>
I just wanted to add my perspective to this as well. I stopped playing pirated games probably 5 or 6 years ago. I also purchase a lot fewer titles now too. I refuse to get into any sort of console gaming, even though there are plenty of titles that are console exclusives that I've really wanted to play over the last couple years.
I always used to download noCD cracks for games, just because of the convenience. I've since gravitated my purchasing habits towards games that do not require the CD/DVD to be in the drive. For instance I purposefully chose to buy the download version of Test Drive Unlimited specifically because it didn't require the disk to play.
I was very interested in playing BioShock until I heard about the DRM issues. I may pay for it in the future should I happen to find it in the bargain bin, but I'm at the point where I don't want to put up with any hassles, I just want it to work.
I bought a copy of GT Legends last year, and was having a great time playing it. Then I upgraded to a 64-bit operating system. The game does work (according to some user forums I read), the Starforce driver it installs does not, and crashed my OS. There are some ways around it, some hoops you can jump through to get it to install. I haven't done it yet, probably won't.
I also bought a copy of Half-life with all the expansions last year for around $10, and got to installing it and playing through it recently. It uses Steam. I like it, and I hope this new PC gaming council/group backs it. It'd be nice to know that it has a long and stable future. If it does, I might consider actually buying some games through Steam.

------------------------------ Ingredients: Turkey, Mechanically Separated Turkey, Water, Salt, Flavour.
Reply to CannedTurkey

Irrelevant eh?

Pirates need to stop relying on irrelevant legal definitions to justify their actions. It is ironic that Flakes cites UK law to defend his position. You know where Copyright law came from? England! Oh, and it has been around since about 1700. What happened around that time again? Oh yeah, the advent of the use of the printing press in England.

Let's go back in time...

The year is 1709. Scruffy Twist, a scruffy hooligan, is bragging to a shopkeeper about his newest scam.

ST: "'Ello Guv'na. No, don't worry 'bout hidin' your wares from me. I don' need ta steal them no-more. No, I have a new plan. Me and me fellow hooligans have procured ourselves a printing press and we're gonna be makin copies of the great works of some of the great writers of the day, for a little profit."

Shopkeep: "But is that not illegal, my young ragamuffin? Is that not theft? It seems that the great writers to whom you refer will be destined for the poorhouse. And that place is disgusting."

ST: "No. And that's the best bit. Our law says that it is not theft! Great Innit? This printin' press is the grea'est invention ever."

Shopkeep: "Not theft eh? What about the second part - what about the writers?"

ST: "What was that Guv, couldn't make it out. Anyhow, tell ya what. 'cause I've been lifting yer goods for so long, you get all the copies fer yer reading pleasure at no cost! Heck, no skin off my teeth - I can make copies all day!"

Shopkeep: "Free eh? Well sign me up. I suppose it is not theft, after all! I mean, you're not even making any money off of my copies!"

Hiding in the shadows was Queen Anne, disguised as a commoner and totally disgusted by the base rationalization that she just overhead. She understood the point that the shopkeep was making - every copy of the works of these authors that was distributed without their authorization (sold or taken freely) was depriving the authors of the fruits of their labor. But that hooligan was right - the common-law definition of theft did not seem to apply. Thank goodness, she was Queen and could make new laws to deal with this new printing press technology. So, she marched off and got the ball rolling on the Statute of Anne (1709), the first real copyright law.

Back to the present:

So, if you attempt to invoke a statute of theft in defense of pirating software, you are about 300 years off in your legal analysis.

Irrelevant indeed....

Reply to Chazwuzzer

Didn't ya'lls mother ever tell ya'll don't steal :non:

:kaola: :sol:


Message edited by physx7 on 02-28-2008 at 08:25:47 PM
------------------------------ E7200 @ 2.53Ghz, 2 gigs Mushkin ddr2 800, Gigabyte EP45-UD3R, Western Digital 640 gig, Gigabyte HD 4850 512MB, Asus DVD burner, HP w2007 monitor...
http://i299.photobucket.com/albums/mm282/alphahuman98/masterchiefdancing_4-1.gif

 

Reply to physx7

llama_man wrote :

Congratulations. You just screwed a company that doesn't put DRM on it's games, thus ensuring that the DRM craporama will continue.

 

I disagree. I am completely against DRM but I wouldn't buy a game just because the company has the same views as I do.

 

To be honest, I am for downloading games just to try them out and then buy the game if you like them (sure, there are demos but think about them as what the publisher wants you to see and play. Polish a turd and it looks nice... maybe... but it's still a turd.) but downloading games without intention of buying and continuing to play... that's BS. Why should one invest in a bad game and encourage the developer to create similar games when that cash can be put to good use? View is as testing the market without any influence from the producers because demos never reflect the real game.

 

If a game developer makes a game that is really good I will always support them buy buying the game. It's just not fair for the customer to buy something that turns out to be utter crap. Comparing games with wine or cars or etcetera is just wrong. When you go to a tasting you drink that wine, on a test drive you drive the actual car, you don't play a DEMO. Would you buy a car from me if I showed you only the motor?

Message quoted 1 times
Message edited by betzibu on 02-28-2008 at 11:13:45 PM
Reply to betzibu

betzibu wrote :

I disagree. I am completely against DRM but I wouldn't buy a game just because the company has the same views as I do.

To be honest, I am for downloading games just to try them out and then buy the game if you like them (sure, there are demos but think about them as what the publisher wants you to see and play. Polish a turd and it looks nice... maybe... but it's still a turd.) but downloading games without intention of buying and continuing to play... that's BS. Why should one invest in a bad game and encourage the developer to create similar games when that cash can be put to good use? View is as testing the market without any influence from the producers because demos never reflect the real game.

If a game developer makes a game that is really good I will always support them buy buying the game. It's just not fair for the customer to buy something that turns out to be utter crap. Comparing games with wine or cars or etcetera is just wrong. When you go to a tasting you drink that wine, on a test drive you drive the actual car, you don't play a DEMO. Would you buy a car from me if I showed you only the motor?



I understand your point, Betzibu. And to a certain extent, I understand why Flakes downloaded Sins of a Solar Empire -- from what I can tell, no official demo of the game was released prior to the game's launch. And yes, demos are frequently misleading.

Still, where do you draw the line? If you download a copy of a Title A, play through the entire thing, and decide "hey, it's pretty good, probably worth the money, but it's got no replay value," then what? Are you really going to buy the game after you've already played the entire thing? What if the game is simply good? And how do you decide what's worth purchasing? And how many games do you end up buying after you've already downloaded a copy? I'm just trying to understand the process.

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

Chazwuzzer wrote :

Irrelevant eh?

Hiding in the shadows was Queen Anne, disguised as a commoner and totally disgusted by the base rationalization that she just overhead. She understood the point that the shopkeep was making - every copy of the works of these authors that was distributed without their authorization (sold or taken freely) was depriving the authors of the fruits of their labor. But that hooligan was right - the common-law definition of theft did not seem to apply. Thank goodness, she was Queen and could make new laws to deal with this new printing press technology. So, she marched off and got the ball rolling on the Statute of Anne (1709), the first real copyright law.




good thing the queen signed everything over to our parliment eh, now we wait 4 years for a law to pass. Our law imo needs completly rewrote theres still silly things in there like its not illegal to shoot a welsh man with a bow and arrow as long as your on england soil and there in wales(or is it england/scotland, ill have to look it up but I cant be arsed..)

queen = useless bag of bones spends all our tax money on going to events and keeping up appearances, we should remove our royle family imo, but thats another topic.

oh and go re-read what i said.

Reply to Flakes

robwright wrote :


Still, where do you draw the line? If you download a copy of a Title A, play through the entire thing, and decide "hey, it's pretty good, probably worth the money, but it's got no replay value," then what? Are you really going to buy the game after you've already played the entire thing? What if the game is simply good? And how do you decide what's worth purchasing? And how many games do you end up buying after you've already downloaded a copy? I'm just trying to understand the process.




if i download a game and play it all the way through i admit i have done that, i still go out and buy it, mainly because i feel guilty if i dont, but also because many downloaded games just wont work online, Doom3, NWN2, COD4.... if i feel that there is no replay value i still want to try the multiplayer and in most cases the only way to do that is to go buy the game.

if punkbuster thinks you have an illegal copy it doesnt just ban you from one game, but all games that use punkbuster - thats a big enough deterrent for me to play d/l games online, id rather buy them. rather than be banned from all my games.

i know that there are hardcore hackers out there that use hacked servers to play multiplayer, but lets face it if your one of those people your not going to buy any game for any price, and also i would hate the fact that the servers would probably be full of cheating hackers.

we posted at the same time, i would of edited my other post but that feature doesnt seem to work for me, lets me hit the button and edit the text but tells me i dont have permission to save it.

Reply to Flakes
Tom's Hardware > Forum > Games General > Games General Discussions > Dissapointed with TH's attitude about game piracy
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