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Profile: addict
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Prose,

Can't judge anything -- wrong. Life is all about judgements and the decisions one makes based on those judgements.

If you don't like the society you live in and it's laws and regulations then find another society to live in, or go thru legal means to try and change it. In the US, at least you have the means to make change.

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Profile: addict
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Tnor,

Not for Iron Lore it doesn't.

Profile: enthusiast
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V8VENOM wrote :



Jay,

I guess I don't understand your point either.



It’s very easy to assume the moral high ground/scream witchhunt. I smell a large pile of fecund hypocrisy.
Piracy is not good for the industry. I doubt many would dispute that.

My response was formulated as the red toy truck struck my brow as it flew out of the cot.

I’m all for the draconian measures that have been suggested as punishment. I think we should begin with some introspection. Any who have broken even the smallest law should turn themselves in immediately.

What’s that? You have a clear conscience/sheet? I salute you. You are in the minority.

You may be against stealing. That is good. Stealing comes back to bite us when we’re not looking.
The reason piracy is so prevalent is it’s one of those pesky ‘victimless’ crimes.
And that brings us full circle.
To my misinterpreted post.
Whilst I am against software piracy, I CAN UNDERSTAND why people do it.
NO ONE gets hurt, right?
Like speeding.


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Profile: enthusiast
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I've read the post written by Michael Fitch (the link that Rob Wright provided). He mentions in his text that they had copy protection systems throughout the game at some dungeon entrances and quest triggers. People downloaded a cracked version of the game and thought it contained bugs while the crashes were actually caused by the protection system. Then he states that this generated really bad reputation for the game. Why on earth couldn't they include a warning somewhere either in the readme file or the game manual?

WARNING! THE GAME CONTAINS COPY PROTECTION THROUGHT THE ACTUAL GAME! CRACKING THE GAME WILL RESULT IN UNEXPECTED CRASHES DURING GAMEPLAY!



Profile: stranger
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robwright wrote :

Prose, perhaps I have a skewed perspective since I cover games for a living, but yes, I would be a little surprised if a hardcore PC gamer told me he/she hadn't at least heard of Titan Quest. Again, this probably goes to the fact that I get padi to know about and play games. But where exactly is the shady logic in my post beyond that? The sad fact of the matter is that many people consider themselves hardcore PC games and true fans of the platform, but they still pirate titles. This, quite frankly, sickens me.

Call me crazy, think of m uncool, and peg me as a stooge for The Man, but I just don't think you can call yourself a fan or supporter of PC gaming if you're downloading games without paying for them. We can debate all day about whether or not pirating is stealing, but at the end of the day, the more people that pirate, the less money the developers make. The less money the developers make, the less quality goes into their next game (especially with the rising cost of development), and then we see fewer and fewer PC game developers and PC-only titles. And that, Prose, is the world we're currently living in.



Robert Wright, I am quite happy in seeing a not completely polarized tone in your post even though it may be hard to maintain sometimes.

I agree with you on the fans not being fans bit and them just posers or whatever they may really be.
What I don't 100% agree upon is the automatic association of game pirated equaling money lost. One may download a game because it is free and were it not free, would never have bought it. So in a parallel reality, where the game was not pirated, the person would not have bought it anyways ! Obviously, the major flaw in this reasoning is "how would you know ? " and how many people would buy the game if it was impossible to get it otherwise.

So, à la Minority Report, it's quite impossible to tell, but what I am trying to say is that people only see the piracy problem as such: "half of Titan Quest players play pirated copies therefore, if the pirates didn't exist, that whole half would have bought the game and the company would have made twice the income." And that reasoning is oh! so false, in my humble opinion.

Profile: stranger
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V8VENOM wrote :

Prose,

Can't judge anything -- wrong. Life is all about judgements and the decisions one makes based on those judgements.

If you don't like the society you live in and it's laws and regulations then find another society to live in, or go thru legal means to try and change it. In the US, at least you have the means to make change.



I really don't understand the judgment part, could you please rephrase ?

As for the second paragraph, I hope you are aware of the difficulty of changing in laws in favor of anyone except for the big lobbyists or big payers of money towards the lawmakers. I mean, look at the net neutrality debacle ! Or simply poke a peek at CRIAA (RIAA's legal extension into Canada) blatantly lying to everyone about obvious things and almost succeeding in applying short-sighted damaging regulations. As for that matter, look at the RIAA ! You gotta admit that argument is naive at best !

Lastly, have your heard about Hero's Battlefield, a free game that makes it's money off ads and lets your customize visual aspects for a price. See ? Potential solution.

Profile: stranger
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Whos defending piracy venom?

Quote :

So let me get this straight, you believe it's the industries job to prevent you from stealing software, audio, video?



Well yes. This is where the Naivety part comes in as Rob pointed out this is the world we live in.


Quote :

So you're in favor of being searched every time you enter and leave a grocery store



How does companies doing something about piracy equate to a dystopian 1984 future.

Profile: stranger
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V8VENOM wrote :

Tnor,

Not for Iron Lore it doesn't.



exactly ... companies that can't adapt in this marketplace will fold, just as in any other industry.

maybe it is just that, under the current technological conditions of the games/software industry, that there is not meant to be profits except under heavy (and costly) government regulation/enforcement. kind of like power generation, under prevailing technologies, has a tendency to be called a "natural monopoly". i can't help but think that this might be the case as i type on a firefox web browser and scroll though my programs and count all the open source programs in there. then again, google doesn't charge much, if at all, for all of its software services and look at their balance sheets! some players in this industry are starting to shift the prevailing technologies and market conditions, and are making good $ at it, despite not charging anything for the actual procurement or use of their "property".

this article is interesting, if you (in the collective sense) haven't already spent enough time in this thread:
http://www.wired.com/techbiz/it/ma [...] rentPage=1

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If the console industry is already in some sort of symbiosis in that companies sell consoles at a loss and then make profit on the games, then maybe PC gaming industry could do it the other way: higher prices for high-end graphic cards but the buyer always gets a coupon with which he/she can get at least one or two new generation games during the next few months after the purchase. Of course, this solution is based on the "if we (game companies) suffer, then let them (graphic card companies) suffer too" logic. :sol: But seriously, the majority of people who buy a high-end graphic card need it only for gaming and nVIDIA and AMD as well as the manufacturers (Asus, MSI, eVGA, XFX etc.) will loose their high-end graphic card market if PC gaming dies. Perhaps more help from them now that they have formed the "PC Gaming Alliance"?

 


Message edited by Morton on 03-05-2008 at 09:01:59 PM
"These go to eleven."
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Prose wrote :

Rob
I agree with you on the fans not being fans bit and them just posers or whatever they may really be.
What I don't 100% agree upon is the automatic association of game pirated equaling money lost. One may download a game because it is free and were it not free, would never have bought it. So in a parallel reality, where the game was not pirated, the person would not have bought it anyways ! Obviously, the major flaw in this reasoning is "how would you know ? " and how many people would buy the game if it was impossible to get it otherwise.

So, à la Minority Report, it's quite impossible to tell, but what I am trying to say is that people only see the piracy problem as such: "half of Titan Quest players play pirated copies therefore, if the pirates didn't exist, that whole half would have bought the game and the company would have made twice the income." And that reasoning is oh! so false, in my humble opinion.



And I agree with you, Prose, that not every pirated copy of a game leads to a lost sale for that game, and that some pirates are only downloading the games because they're free and have no intention of paying for them. But if you watch this week's Second Take video on Iron Lore's closing, you'll notice I make that point. I also say in the video that if, for example, 50 percent of the copies of Titan Quest out there are cracked, let's argue that half of that 50 percent WOULD HAVE bought the game had they not been able to download from Pirate Bay and other torrents. That 25 percent number is a still significant number of sales, and perhaps would have gone a long way to helping Iron Lore stay in business.

Here's the video: http://www.tomsgames.com/us/site/f [...] lore_.html


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Rob Wright
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rwright@bestofmedia.com
Profile: stranger
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Morton, yeah, that's another possible solution along with what Battlefield Heroes is doing.
I think it would actually be a decent motivational element for people to pay more for their graphic cards.
The creation of a PC Gaming Alliance as you put it could arrange for the online distribution of said games while a share of profits from the graphic card manufacturers could be spread to the members of the Alliance.
But it would have to be a cautious process, for the Alliance could become the bastard child of Satan, or RIAA.

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Oh! So you're THAT Rob Wright ! Well, in the video, why are you the one that keeps answering question and why isn't Ben Meyer arguing ?

Yeah, so I guess the problem is, on one side, to estimate what that real number is, of people who would have bought the game if they couldn't get it pirated. I guess you could do a very very very crude ballpark figure by comparing the number of hours spent playing as to estimate the degree of which they like the game (and in that same fashion, see if they buy it afterward). Another problem is the fact that when people realize they do like the game, they whip out the "too bad for them" and make, in a possible point of view, "immoral" decisions not to buy it.

Although this may seem a mean remark, in a sense, society's attitude is dictated by the mass and if the mass acts in this immoral way, well, that's a snapshot we have of our world. However, I guess many assumptions can be used to analyze the reasons for that behavior (one extreme one saying that all pirates are motherless bastards and the other side saying that none of the pirates would have bought the game anyways).

Oh and I thought about another model. Would it be a good idea to charge people by the number of hours they play ? For example, under 5 hours, it costs nothing, and you pay a little more at each hourly threshold until you reach, let's say 40$ and then the game is fully paid or some variation of that plan.

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People ARE NOT going to change about developers they dont know or even care about. The ethical/moral question does not even come into it. People who will download will always download they get into a rut of always downloading because they know they can get it for free. 50 percent pirated i would probably say is a conservative estimate iand for older titles its probably much higher.

I think console piracy is just as rife as PC but you need to get consoles chipped/rom hacked. Which will invalidate your warranty and with an xbox get you banned from mslive extras. This will put most parents off and stop there children from doing it.


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V8VENOM wrote :

PsY X,

So you have access to Iron Lore servers and can't positively say this was not due to piracey?



The only person I know to have the game bought it. Other than him telling me about it, I had no idea it was around, and I play games at least somewhat religiously. Just take a step back and look at the situation for a second. Games like this and Call of Duty 4, among others, get pirated like crazy. Then you have games like Portal, and just recently Audiosurf (new developers too). Where are their complaints? Are they doing poorly? They ARE PC games after all... Piracy can be brought to a minimum. CoD 4 did poorly on PC compared to XBox. How many PC's can run CoD 4 at HD resolutions compared to Xbox 360's in the US? Where are the numbers these people are getting coming from exactly? Since when is high end PC gaming a non-enthusiast market??

SO, we have a problem, but instead of complaining about it, and pointing fingers, and saying "hey you guys stop, you're gonna kill PC gaming (because you KNOW they care)" why doesn't someone come up with a way to stop them from wanting to pirate. You can make it harder with DRM, but like a car's locks, DRM only keeps the honest people out. Steam is a step in the right direction, the days of physical copies are coming to an end anyways. JUST LIKE the RIAA and MPAA and all these idiots going after the consumers, THQ is pointing it's finger instead of trying to find a solution. Is it not at fault at all for this? It was 100% the piracy that caused this game (and the developer) to fail?

I'm a hardcore PC gamer, and I'll defend PC Gaming to the death. However, PC Gaming is dying. Part of the problem is piracy. But you'd be a fool to say piracy is the only problem.

One more thing, if you think it's going to stop at PC gaming you're absolutely insane. If piracy becomes such a huge problem, and consoles are becoming more interactive with the internet, what makes you think consoles will be immune once PC Gaming is dead? If it's such a huge problem, you'd think all companies would be putting more incentive to stop pirating instead of ineffective CD Keys and prehistoric CD checks.

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Talk about response diversion. It's stealing folks, something doesn't need to "vanish" to be deemed stolen (look up the definition). How many of you are willing to work for nothing?

So you want society to play mother and tell you "no you can't do that", then that is what you'll get -- and you WILL not like it. But please stop trying to justify what you doing as valid, it isn't, it screws the honest and it will ulimately screw the dishonest and nobody wins.

Ads to pay for games, oh great, more spam, more garbage, more malware.

Here's a concept, how about you theives straigthen up? Go clean, be honest and help save the industry rather than destroy it? That is also one option.

Morals?? You've broken the law -- got nothing to do with Morals -- those you can internalize yourself til you doomsday. You're a thief, plan and simple and your download IS breaking the law.

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V8VENOM wrote :

Talk about response diversion. It's stealing folks, something doesn't need to "vanish" to be deemed stolen (look up the definition). How many of you are willing to work for nothing?

So you want society to play mother and tell you "no you can't do that", then that is what you'll get -- and you WILL not like it. But please stop trying to justify what you doing as valid, it isn't, it screws the honest and it will ulimately screw the dishonest and nobody wins.

Ads to pay for games, oh great, more spam, more garbage, more malware.

Here's a concept, how about you theives straigthen up? Go clean, be honest and help save the industry rather than destroy it? That is also one option.

Morals?? You've broken the law -- got nothing to do with Morals -- those you can internalize yourself til you doomsday. You're a thief, plan and simple and your download IS breaking the law.



I think the point of the 'response diversion' was that these people KNOW they are stealing, and they don't care. You can sit there all day telling them 'save the industry' and the responses are always the same, "The industry owes me a free copy blah blah". DRM won't help. A lot of what I'm saying Rob went over in the video. You can't go with DRM, people aren't going to all of a sudden have some moral dilemma and save the industry. The ONLY way to save the PC gaming industry is by changing the distribution infrastructure. This arguing about morals is pointless. I don't think labeling the consumers as thieves is going to help the situation.


Message edited by PsY X on 03-05-2008 at 10:08:56 PM
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Some ESA statistics (Entertainment Software Association, includes ID Software, Atari, Eidos, Activision, Electronic Arts, Ubisoft, Vivendi, Sony and other prominent game companies, altogether 90% of the gaming industry):


USA / PC Game Sales
2003: 52.8 million games sold (1.2 billion $)
2004: 45 million games sold (1.1 billion $)
2007: 36.4 million games sold (910 million $)

USA / Console Game Sales
2003: 186.4 million games sold (5.8 billion $)
2004: 203 million games sold (6.2 billion $)
2007: 153.9 million games sold (6.6 million $)


http://www.theesa.com/files/2005EssentialFacts.pdf (2003-2004)
http://www.theesa.com/archives/200 [...] d_vi_1.php (2007)



"These go to eleven."
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PsY X wrote :

I'm a hardcore PC gamer, and I'll defend PC Gaming to the death. However, PC Gaming is dying. Part of the problem is piracy. But you'd be a fool to say piracy is the only problem.



I agree with you there -- piracy isn't the only problem for PC gaming. But you'd also be a fool to say PC gaming wouldn't be a whole lot healthier as a business if fewer people pirated the games. Yes, a long term solution to PC game piracy needs to be constructed (software as a service model, ad-supported free games, etc.). But in the meantime, wouldn't it help if the pirates abstained from pirating?


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Rob Wright
Managing Editor
Tom's Games
rwright@bestofmedia.com
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Quote :

wouldn't it help if the pirates abstained from pirating?



Without a doubt but we all thats nots going to happen.

That would only create ot