Last message on previous page: dx10 will not make a huge difference at all on a MMORPG. The game is totally built around having an internet and connecting with a server for game play and having hundreds of characters in the same area. It cannot and will never be as graphically detailed as Crysis. If you think that you are pretty naive on how those games are totally different graphically and how they are presented.
Crysis is built around the whole idea of working your way through dense vegitation, being on an island with large bodies of water, not including the detail needing for the trees and shadows that the game is using to create realism.
CoA does not do any of those things. It has minimum shadows and vegitation will never be as complex at the moment like Crysis is. The bump mapping expecially on Crysis is one of those things that makes it what it is.
CoA will not change much at all from DX10, because it cannot support that with so many people online and your computer having to render everything you are seeing from the server that other people are doing. the 28 gigs of CoA is basically all the maps and cut sceens, you are not having to use your bandwidth for that, but you are having to use it for the data coming in from all the other players who are playing and their actions in the world. I am not sure about spells and abilities on how they are incorperated with what is being sent over the server and not. CoD4 modern Warfare is pretty darn sexy looking, but even they cannot have the same graphic capabilities as Crysis going on if they are wanting their game to be Online only.
Crysis does not have to worry about that, and so it was created with much higher detail, same thing with Farcry.. they are not worried about bandwidth so they can make a stronger first player experience in a much larger lush world with higher detail that you are graphically seeing.
Let us not forget that Crysis also is WAYYYYYYYYY more designed around the physics of your enviroment. You can basically shoot anything and it will splinter and fall apart. In AoC the enviroment does not work the same way.
Message edited by Fionn2003 on 05-28-2008 at 08:29:25 PM
Well I am playing AoC with my rig below at highest settings possible (1650x1080 Q8xAA) and let me tell you for DX 9 graphics it is beautiful and there is dense vegitation and jungle like areas (maybe not as thick as some of the areas in Crysis but still same things). Obviously you have not played the begining of the game. I also have Crysis which I can run on 1280x1024 all very high settings and 2xAA. Yes the physics are amazing in Crysis, but so are fatalities in AoC. All in all they are both Beautiful and different.
well ill let you think that lol, but Crysis is on a totally different level of graphics than AoC. AoC looks great, but it is not even close to Crysis on beauty.
Whats funny is one guy here posted he didn't like the game and someone else started arguing trying to change his mind. The game doesn't look amazing and is not close to Crysis. Hell HL2/TF2 has better graphics as far as I can tell from the screen shots.
I have yet to play it but it does look interesting to say the least.
But all I want to really say is: Respect others opinions. They might not like the game so live with it and stop trying to change their minds. I personally didn't think much of Crysis as it didn't "wow" me. This is the same thing.
The OP asked for thoughts on AoC and if it was good or bad. This is a discussion forum so some of us were discussing the actual topic of the thread.
And I wasn't really comparing crysis to AoC. I only added it because we all know what crysis looks like - I showed how it looks on my PC so that the screenshot of AoC from my PC would be in context.
Regardless, the graphics in AoC are pretty good. Excellent for an MMO.
Ive personally so far have found healer classes to be desperately underpowered, with very limited healing ability, limited damage ability and low survivability .
You're doing something badly wrong then. Priest of Mitra and Tempest of Set are currently two of the strongest classes in the game. The damage they do is insane for healer classes. Both those classes can easily take groups of same level mobs.
You're doing something badly wrong then. Priest of Mitra and Tempest of Set are currently two of the strongest classes in the game. The damage they do is insane for healer classes. Both those classes can easily take groups of same level mobs.
Is that before or after the idol of set thing
I put all me feat points into "thunder" I think. My strategy was to launch of my heal over times, run the quicksand thing then attack with a lightening attackby time the lightening attack has wound up the quick sand has worn off then Ive got two beating up on me, and cant seem to launch enough spells quick enough to get them both down before my healths gone Normally I can kill one of a pair my own level like this before dieing but the heals arent anywhere near good enough to stand up to incoming damage. and my damage out put seems to be quite limited by spell cooldowns and the spells dont seem to do enough damage. I havent played the character for a while now, getting quite used to the DPS of barbarian. I was quite impressed with the tempest damage output up until around level 5 at which point it seemed to start doing minimal damage .
Will give him another run sometime but for now barbarian works well.
Respec and go for lightning. As you've said, the ToS heals aren't very good so you need to get your dps up. Respeccing to lightning will not only increase the amount of damage you do but will increase the splash damage of all your lightning spells so that when you're fighting multiple mobs (90% of the time I find) you aren't just damaging one, you're damaging them all at the same time. You'll spend a loss time in combat, and therefore take less damage while doing more damage as well. A ToS can easily take down 2 mobs at the same level or even a couple of higher levels.
PoM is even better. Half a dozen mobs is often no problem at all with the right spec and they have much better heals and are a lot tougher.
very few people seem to play herald of Xotli, which is probably why they haven't fixed the issue with your sword magically levitating by around you feet after you turn into a demon and back again XD
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