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| Quote : In fact, all consumers "determine the value" of products in this same way: they either buy it or they don't. I'm just like any other consumer in the market, the only difference is I get an "insider" look at the product before I make my final decision. |
Well that pretty much sums it up. You call me self rightous because I [gasp] play by the rules, yet you're so arrogant that you believe that:
"In fact, all consumers "determine the value" of products in this same way: they either buy it or they don't."
but at the same time you have some right to an "insider look" before you "buy it or don't".
I don't have some right. I simply have the ability to do so. I'm able to exploit the system right now. You find doing so morally objectionable, but I don't. This is where we differ. I'm not arrogant, I'm honest. I have no problem infringing upon copyright to determine whether or not a game is worthwhile.
Anyway, I appreciate everyones comments and answers, I'm going to start putting the thing together fairly soon (when time permits), and I'll share the survey with you guys. Should be fun.
I never said my objections were based on morals, nor am I trying to force my morals on others. I think what you're doing and advocating is damaging to the gaming industry. Then again I'm not one to go around complaining about the poor state of PC gaming or DRM.
| Oh Snap wrote :
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I'm rather short in time today so I'll go the easy way:
| purplerat wrote :
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That pretty much sums it up. In addition: if you get your games for free, that will bias your opinion on what you think is "good" (whether it's consciously or unconsciously) because you have to pay for it if you consider it "good", which makes what you are looking for are "really really good" games and only those get your money while there was a lot of effort put into those "good" games that are not getting any (resulting in even more crappy games to be marketed).
From an econ standpoint, (Having taken Econ this past year at my U) piracy is a sunk cost. What is a sunk cost? Its something that already will take some of your economic profict once you start producing that product.
I agree that most pirates do not download and then go pay to play if the game is good. This holds true for singleplayer. Not so for multiplayer.
Multiplayer level piracy steps up from simple .iso burning and crack installation. It steps up to actually finding a working CD key that's not in use. Yes there are keygens widely available but the point is that multiplayer pirating takes more time. (This is where anti-piracy protection actually works, to an extent). So this is where (if the game is good) a pirate will go and purchase the game. (I'm talking average level pirate not pirate provider).
To specify there are maybe three pirate levels.
Leecher Pirate: Only goes to download, doesn't even seed because it affects his download rate. Once the torrent is dled then he's done.
Leechers also can transfer between software savvy leechers who can work with various file extensions to further their piracy and unskilled leechers who only download in a file format that they are familiar with.
This level of pirate makes up the majority, and so this pirate is unfamiliar with the process of multiplayer pirating and therefore must actually go buy the game if he wants to play multiplayer.
Mid-Level Pirate: Possibly a member of exclusive torrent members only sites, may contribute to uploading actual torrents but mainly differs by having a decent upload/download ratio which means he seeds even after download is done. Has the ability to go through with multiplayer pirating but may or may not because of time consumption.
Provider Pirate: This is the pirate that actually provides the material, be it Cam screens of premiere movies, advanced copies of games, etc etc. Spends most of his time uploading and providing the material that pirates thrive on.
So what am I saying here? There is a pyramid among pirates, and that affects the amount of buying of actual retail games. Providers will most likely never buy, mid level and leechers will buy dependent on ease of piracy.
Purists say that all piracy is bad (it is), but they target the wrong approach for stopping it. Realize that you can't stop piracy, you just can't. Just like crime will never go away neither will piracy. Mainly because its faceless and impossible to track. ISP's will do what they can to throttle torrents/p2p but the tech savvy will find their way around and the pirate mass will follow. So here we are back to my sunk cost comparison. The pirates who won't pay will never pay, so their actual affect on economic profit is 0$ from the individuals themselves but overall it is thousands of dollars because they provide the lifeblood of piracy to those who would actually pay for the material.
Piracy is a crime of convenience, its like when on Halloween you'd see the house that left a bowl out with a sign that said take one. There are those who would do just that, obey the sign. Others would take some but not all; feeling guilty but not enough to prevent their desire to satisfy their need for candy. And there would be the ones that would see that and dump the whole bowl in their bag and think nothing of it.
So you want to curb piracy, target the top level providers. That's what companies are really (I think) trying to do. For the purists, don't focus on condemning piracy in general, at heart most pirates would never think of shoplifting. Aim for the one that really would, the ones that provide the material, who want to take everything for nothing and have the know how to do so.
And for the developers, pirates are the hardcore consumer. If you make the game good enough, most will come. Sure there will be some who would rather pirate, but I think that most of them, faced with a spectacular game would find it easier to buy. Because in the end all, it is easier to buy (from a time perspective) than it is to pirate. Especially in the era of D2D and other pay download services.
All this aside, not to say pirating provides benefits, but from an economic standpoint piracy dooms games that are sub-par. This is because the amount of copies that would be sold before demand fell is reduced because piracy buys or obtains only one of those copies which then spreads to the pirate community where demand falls sooner than it would if piracy were out of the picture.
And it may seem like i'm contradicting my self when comparing to my second statement, but I'm aiming towards the argument that pirates will pay to play even after downloading because of good extension of a game. Multiplayer content and the like will draw them if the game is good enough.
| Oh Snap wrote :
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Giving you the "buy more games!" advice would be pointless because you have no moral objections to violating copyright for your own personal gains:
| Oh Snap wrote : I don't have some right. I simply have the ability to do so. I'm able to exploit the system right now. You find doing so morally objectionable, but I don't. This is where we differ. I'm not arrogant, I'm honest. I have no problem infringing upon copyright to determine whether or not a game is worthwhile.
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But, if it helps...here is my advice to you: "Buy more games!"
| BigMac wrote : I'm rather short in time today so I'll go the easy way:
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So if piracy raises peoples' expectations, you're saying that the market wouldn't necessarily have better games in terms of actual quality, but our standards would go down and in turn games would become "better"? I just have difficulty understanding how piracy could simultaneously serve as a means of weeding out the games that aren't amazing, and yet in its absence game quality would somehow improve.
| Quote : Giving you the "buy more games!" advice would be pointless because you have no moral objections to violating copyright for your own personal gains: |
Still better than telling someone who kinda supports the industry to stop supporting it entirely, right?
Excelent post ordinatorr. Shame more people didnt read it.
I think it wraps the thread/topic right here, right now.
Kudos
/thread
| Quote : All this aside, not to say pirating provides benefits, but from an economic standpoint piracy dooms games that are sub-par. This is because the amount of copies that would be sold before demand fell is reduced because piracy buys or obtains only one of those copies which then spreads to the pirate community where demand falls sooner than it would if piracy were out of the picture. |
Actually I would argue the exact opposite, that in fact piracy elevates poor quality games to a more equal level (sales wise) with better games and thus makes it harder to weed them out of the market.
First of all let me define what I mean buy a "poor quality" game. I'm talking about games that you can tell almost no effort beyond just making it install and run was put into it. Perfect examples of these types of games are many of the movie tie-in types. Just because you don't like a game that doesn't mean that it necessarily "suckz", no matter how highly you think of your own opinion. I will never play Halo 3 but I still understand it's a good game. I also don't have to ever play any Tycoon game to know they are all generally bad.
With that said understand that people who pirate tend to be somewhat computer savvy and fairly avid gamers because with either of these why/how would they be pirating games. Pirating isn't some simple thing where you just snap your fingers and *poof* you have a free game. For their efforts they are not going to download games that are obvious crap. They're going after games that are most likely pretty good, although it may come down to personal preference just how good. They're not downloading the real crap ones that they wouldn't ever play anyways.
What it then comes down to is how many games are bought due to piracy - ie people saying "Wow this game I got for free is so good I think I'll pay $50 for almost no reason"- versus how many games are not bought because of piracy because either they don't like it enough or do like it but to quote the movie Idiocracy "Wow you like money too!".
Since I believe more game sales are lost to piracy than gained my conclusion is this: Really bad games will continue to sale at the same rate as they did before because the only people buying them are casual/non gamers and people without the capability of pirating while good games will lose sales due to piracy. This will draw the sales of bad games and good games closer together. Since game producers are not dumb they will realize that a crappy game cost less to make and is less affected by piracy. Good games cost more and are more affected by piracy. So there's actually incentive to making worse games. It's kind of like The Producers; you can make more from a complete bust than you can from a relatively decent success.
| Quote : Pirating isn't some simple thing where you just snap your fingers and *poof* you have a free game. |
yes it is, ive been in 3 different jobs and in each one you can find someone selling pirate stuff... i myself have access to newzgroups and follow a methodology of buying games i like, this lets me put more money into good developers and actively weed out the bad ones.
i still will stand against my fellow gamer though, i will not be buying or pirating Spore or anything else that uses securom.
| Quote : yes it is, ive been in 3 different jobs and in each one you can find someone selling pirate stuff |
umm, maybe you don't understand the definition of FREE? Even if it's only like $5-$10 I doubt you would be buying a pirated copy of "Ratatouille: The Game", nor do I think the person selling these games would even bother to download that title.
depends how well you get to know the person
I believe Piracy is wrong and I had not participated in it until 4 or 5 years ago. I have finally given up on paying for bad software/games without being given the chance to return them if they suck/don't work.
If a developer makes a great game then they deserve $45-60 the game costs. If the gameplay is bad, stupid storyline, or a generally bad game (crashing, incompatabilities) the deserve to loose their shirts on the game not screw the consumer. Currently I use torrents or other to download games that I think I may like for PC/XBOX360/XBOX and play them. If the game is GOOD I go and spend my hard earned $$$ everytime. If the game sucks I microwave the .33c cd or $1 DVD-DL and count my $59 I didn't give to a lazy or stupid developer.
Piracy on a whole would probably be cut to a minimum if developers would do 2 things: 1) Allow customers to call them directly to return games and actually listen to issues with the games and/or allow retailers to return them. 2) Charge $35-$45 for games, what the heck!!! $60 for a bad game is enough to majorly p--s you off. There is my .02
BTW: I do not consider what I'm doing Piracy. If I don't buy the games or continue to play them without purchasing then yes!!!
Oh Snap wrote :
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I don't think that this effects the argument - if there's no trial then skip over the game.
Put it this way; if I go to a car showroom and the salesman won't let me take a test drive, do I;
a) Think "the car is a lemon: avoid"
b) Break in that night and take it for a joyride
Pirating games as a trial is the same as (b). Even if you intend to pay if you like it, you are violating the saleperson's right to determine how their product is sold. And that, to my mind, is morally wrong.
If a publisher doesn't offer a trial, does that not make you suspicious as to the quality of the game?
| Quote : I don't think that this effects the argument - if there's no trial then skip over the game. |
Which leads me right back to what I was talking about.
Say a game is released, we'll call it Schmallout 3, and there are no demos available for download.
1. The legit gamer: bases their decisions on whatever they're given. "Hey, that gameplay video for Schmallout 3 looks neato," says the legit gamer, "I'm going down to my local game store to purchase this game post haste!"
Developers get paid.
2. The skeptical gamer: doesn't trust anything the developers say. Oh, there was a time when they would pre-order the special collector's edition box set with matching t-shirt and free in-game horse goggles, but not anymore. They've been burned one too many times, and as such, they don't trust a damn thing anyone says. Since there isn't a demo available, though, and the skeptical gamer doesn't pirate games, he simply doesn't buy it.
Developer doesn't get paid.
3. The morally ambiguous pirate: has a lot in common with the skeptical gamer. There was a time when he blindly supported the industry and would throw money at companies based on title alone. But not anymore. He doesn't trust the developers of Schmallout 3, but owned 1 and 2 (made by another developer that sold the IP) and thought they were awesome. Since there isn't a demo available, he just pirates Schmallout 3. It turns out it's actually pretty awesome, so he buys it (just cause he's a nice guy
).
Developer gets paid.
The morally ambiguous pirate doesn't like Schmallout 3. At least he gave it a chance.
Developer doesn't get paid.
If you argue that you want the industry to be supported, your only objection to the morally ambiguous pirate is that he's looking over the potential purchase against the developer's will. Much like an older man demanding that he open a packaged product in the store first so he can take a look at it. Maybe it's not totally necessary, and he's just a paranoid old crazy, but it's not like his intentions are bad and if they did a good job of delivering a solid product, he'll buy it.
Then again, if you find it morally wrong to purchase something on your own terms rather than allow the developer to call the shot, that's a totally acceptable argument to make. I just completely disagree
To reasons that I would pirate a game, one no demo, and second to get a better feel for the game. If I like the game I buy. If I do not I delete the pirated game. I believe that pirating is wrong and I am not impressed by those who will not buy the game or pirate the game before it is released.
Spending $60.00 Canadian for a game that turns out to be not my style of game or is bugging is extremely annoying. (Once owed there is nothing you can do.)
PS Pirating is something that I extremely rarely do.
Oh Snap, you seem to have forgotten about another group. Those who will pirate the game with no intent of ever purchasing it no matter how much they may like it. Or do you think that these people do not exist?
| purplerat wrote : Oh Snap, you seem to have forgotten about another group. Those who will pirate the game with no intent of ever purchasing it no matter how much they may like it. Or do you think that these people do not exist? |
No, because they're simply not relevant. We were talking about someone who, like myself and many others on these forums, pirates games and pays for the ones that don't suck. We all know some people pirate games and have no intent on buying the game, and some people pirate games INSTEAD of buying the game, but that wasn't what we were even talking about.
The discussion obviously went into whether or not it's alright to pirate a game in order to "preview" it. The group you mentioned wouldn't be doing that, so they wouldn't even need to be mentioned, right? Does that make sense?
I think it's necessary to mention that group because you're diluted if you do not think it dwarfs the group you claim to be in. I would say it's probably very generous to your group to say the ratio is 10:1 (although this number is completely arbitrary). Not only that but I'm pretty confident that most of the people who claim to be in your group actually fall into the other group at least some (though probably most) of the time. Take the people in this thread who claim to pirate but ALWAYS support the games they feel deserve it. You guys remind me of the majority of gamblers who claim to be winners. They over emphasize their winnings while all but ignoring their loses. The truth is most gamblers lose, it's how the system works, but most will always tell you that they win more than they lose.
Even by your groupings what you claim isn't even close to realistic. First of all you've taken the vast majority of honest people and placed them into groups 1. or 2.; those who either buy it or don't. So I'm supposed to believe the people you call "morally ambiguous" are at the same time honest enough to support every game they like or not lie about what they actually do on an online forum? That doesn't even make sense.
The sole reasoning you give behind why they would pay for a game they like (supporting the industry) is also conflicted by your pirating in the first place. A lot of what I hear from your group (or those who claim to be in it) is that game companies are generally corrupt, greedy, lazy and mostly push over hyped, over priced and very poor quality games with the intent of swindling you out of your hard earned money. Basically you demonize them to justify doing something you would otherwise find objectable. But at the same time you want me to believe that you are supportive, or even selectively supportive of the same industry you so often like/need to demonize.
What about a game that's decent but not great. Say had you paid for it you might be inclined to continue playing, but since you got to try it out first you decide to save your money. Do you send the developer a check for $15 for a good effort? No you don't. For your system to work every game must either be great or extremely awful.
That's the difference between how I buy games and how you do. The system I go by (the legit one) has a certain risk/reward to. Some games will be crap and some will be great. Most will fall somewhere in between. The bad games however have a floor to how worthless they can be (ie all money spent was wasted) where as good games can theoretically have an infinite upside (worth many times more than they cost). So with some smart shopping I can both get good value for my games and support the industry in a way that is mutually beneficial. No, this system is not perfect, but it works. The major problem with your system on any large scale is that it only works if it's perfect; meaning everybody fairly evaluates games and always pays to support them. Since that will never happen I choose my system.
| purplerat wrote : I think it's necessary to mention that group because you're diluted if you do not think it dwarfs the group you claim to be in. I would say it's probably very generous to your group to say the ratio is 10:1 (although this number is completely arbitrary). Not only that but I'm pretty confident that most of the people who claim to be in your group actually fall into the other group at least some (though probably most) of the time. Take the people in this thread who claim to pirate but ALWAYS support the games they feel deserve it. You guys remind me of the majority of gamblers who claim to be winners. They over emphasize their winnings while all but ignoring their loses. The truth is most gamblers lose, it's how the system works, but most will always tell you that they win more than they lose. |
I just read the first sentence of your post and felt a horrible sinking feeling deep inside my soul again. We were discussing whether or not it's right for someone to pirate for the sake of making a more informed purchase. Whether or not that's 1% of pirates or 100%, that's irrelevant as we weren't even talking about piracy as a whole, and you chose to come in and give your 2 cents on something that was completely unrelated as if you brought up some sort of an irrefutable argument. Seriously, man, read before you reply. I'm begging you at this point.
| Quote : Even by your groupings what you claim isn't even close to realistic. First of all you've taken the vast majority of honest people and placed them into groups 1. or 2.; those who either buy it or don't. So I'm supposed to believe the people you call "morally ambiguous" are at the same time honest enough to support every game they like or not lie about what they actually do on an online forum? That doesn't even make sense. |
If I start talking about taxis and how some of them are yellow, would you butt into the conversation and say "BUT ONLY A SMALL PERCENTAGE OF CARS ARE YELLOW, DID YOU FORGET ABOUT THAT?" Holy ****. This is getting ridiculous purplerat.
| Quote : The sole reasoning you give behind why they would pay for a game they like (supporting the industry) is also conflicted by your pirating in the first place. A lot of what I hear from your group (or those who claim to be in it) is that game companies are generally corrupt, greedy, lazy and mostly push over hyped, over priced and very poor quality games with the intent of swindling you out of your hard earned money. Basically you demonize them to justify doing something you would otherwise find objectable. But at the same time you want me to believe that you are supportive, or even selectively supportive of the same industry you so often like/need to demonize. |
You do realize that if you support one company, technically you'd be supporting an industry without necessarily supporting another company. I might buy a blizzard game, and I'm support the PC gaming industry (in creating additional incentive to create quality games for the PC platform), and let EA go out of business. In fact, I think very highly of Blizzard, while I think Flagship Studios is full of some of the most inept developers I've ever seen. I support one, not the other. Get it? Because of all the douchebag companies out there, it's hard to tell who's out to make good games and who's out for a quick buck.
Here's an idea, developers. Be like Blizzard. I've never had the urge nor need to pirate a game from Blizzard, always bought them on release, because they're always amazing and I know I'm getting my money's worth.
| Quote : What about a game that's decent but not great. Say had you paid for it you might be inclined to continue playing, but since you got to try it out first you decide to save your money. Do you send the developer a check for $15 for a good effort? No you don't. For your system to work every game must either be great or extremely awful. |
Which is the system of any consumer. They either buy it or they don't. That's how business works. What's so hard to understand? Why don't you just imagine that my computer is like one of those consoles they have setup at Gamestop with a full game loaded up on it. You can play it without paying for it, and you might think it was even entertaining enough for that 20 minutes or so you played it, but you really aren't interested in buying it. Does that work for you?
| Quote : That's the difference between how I buy games and how you do. The system I go by (the legit one) has a certain risk/reward to. Some games will be crap and some will be great. Most will fall somewhere in between. The bad games however have a floor to how worthless they can be (ie all money spent was wasted) where as good games can theoretically have an infinite upside (worth many times more than they cost). So with some smart shopping I can both get good value for my games and support the industry in a way that is mutually beneficial. No, this system is not perfect, but it works. The major problem with your system on any large scale is that it only works if it's perfect; meaning everybody fairly evaluates games and always pays to support them. Since that will never happen I choose my system. |
It's entirely subjective I know what I would spend money on, and I know what I wouldn't. No consumer is going to be completely fair, regardless of piracy. Someone might see lame game box art and think "NO THANKS!" even if there's a fully playable demo online that they might totally enjoy. Your system relies on reviews, screenshots, gameplay videos, and box art. Mine relies on my own personal experience of the game. Just a thought, but what if your system just isn't fair for the consumer?
What it comes down to Oh Snap is that I generally do not believe people who claim to use your system of evaluating games. Here's why I think it's important to keep in mind how many people who pirate either never pay for a game or only sometimes will actually buy a game they like:
(keep in mind these numbers are purely arbitrary to illustrate my point)
Out of 100 people who illegally download a game only one is always going to buy it if they like it (maybe that's you). However probably 40-60 will tell you they are going to. Maybe they will only play it for a week and then delete, others may play it much longer, some will probably redistribute some may only play it for 5min. Anyways the reason I keep on bringing it up is that say in a thread like this where 5 people claim to pirate games in the same manner you do. If 1 of you were completely honest it would be in my opinion above average. I'm not meaning this to personally call you a liar, maybe you are the rare honest one. But when you talk about "The morally ambiguous pirate" but simultaniously claiming them to be honest you have to also mention all the dishonest ones.
You're arguing against a hypothetical with generalizations. Not sure how else to get that point across.
I get that you object to piracy as a whole, that's fine. But I was talking about whether or not, in a particular circumstance, it would actually be harmful to give the advice RobWright had given instead of, say, telling the pirate to buy the games instead. Instead of actually responding to that particular situation, you keep coming out with responses where you just say essentially that you doubt most pirates do that. That's great, I'm sure that's probably a valid statement, but that's really avoiding the actual discussion. The frequency was not a part of the discussion, only whether or not, in that specific case, if the pirate stopped playing games altogether and got "a new hobby", it would harm the industry. That's it. If you can't understand what it is I've just said, and you have to come in with some more irrelevant facts that everyone's already aware of, then I just don't know what else to tell you.
| Quote : Out of 100 people who illegally download a game only one is always going to buy it if they like it (maybe that's you). However probably 40-60 will tell you they are going to |
Also, can we please stop making up statistics? Have enough respect for the people reading your posts to either avoid using statistics, or provide some sort of source to try and back-up whatever point it is you're trying to make.
| Quote : Also, can we please stop making up statistics? Have enough respect for the people reading your posts to either avoid using statistics, or provide some sort of source to try and back-up whatever point it is you're trying to make. |
Nice selective quoting. Or did you not just see:
| Quote : (keep in mind these numbers are purely arbitrary to illustrate my point) |
or
| Quote : (although this number is completely arbitrary). |
And while I hate getting to the point of the thread where it turns into I said/you said, but I did ask:
| Quote : I'm not really sure what question you want me to answer. You've posed quite a few in this thread and I've tried to give my input. |
And it took you several more post to specify what you were refering to. I really don't have any more time to discuss this at the moment, so later.
No, I read your post, which is why I was left wondering why you even posted that. Whether or not you apologize for coming up with "arbitrary" numbers (which are then used at points which would be the foundation of a real argument, if you had one), I don't see a point in using them in the first place. It brings nothing to the conversation. It's just speculation. No, it's not even speculation, you may as well just spin a wheel with random numbers all over and put your finger down somewhere and say "THERE! 12 pirates! If only 1 of them bought the game after pirating it, I think that's still a larger ratio than the real world!" My question is what makes you think that? Surely you have some real numbers to back that up? Or do you just feel it deep down?
| Quote : And while I hate getting to the point of the thread where it turns into I said/you said, but I did ask: ....And it took you several more post to specify what you were refering to. I really don't have any more time to discuss this at the moment, so later. |
Go back a few posts and I already said you weren't addressing my question, and then said:
| Quote : Would it not be just as destructive for the industry, if not more so, for every person who pirates games to simply stop playing games entirely? I mention my own situation as an example of someone who may not be supporting the industry as well as someone who buys every game they see, but to some extent, even as a pirate, still supports companies that make solid games. RobWright was saying that if you're going to pirate games, just don't play them at all. I pirate games, and buy the ones I like. If I stopped playing games entirely, well, then I'd no longer be buying any games. Is this a good recommendation to make for pirates, when your main argument against piracy is that it hurts the industry? |
Pretty clear? If even 1 pirate is supporting the industry by buying even a couple games a year that he pirates, then if every pirate stopped playing games entirely, the industry would have the same number of people not purchase their game, PLUS that 1 pirate also wouldn't buy a couple games a year from pirating. There was some discussion relating to this, you continued to ignore this question, and we all moved on.
Then, llama made a post about why he thought that sort of piracy didn't fly in his eyes because it was like stealing a car from the dealership for a joyride in the middle of the night. So I directly replied to him giving a specific example, and you replied to that specific example going back to why you think most pirates don't do that for some reason. If you have something to add to the general discussion, by all means do so. If you think more pirates steal games than they do try then buy, that's fine too, but don't quote one of my posts and act like you're somehow refuting it when in actuality you're coming into it with no sense of what we're actually talking about.
Here, let me summarize it for you:
Oh Snap: "If there isn't a demo I pirate games"
llama_man: (quoting Oh Snap) "If there isn't a demo, just skip over the game"
Oh Snap: (quote llama_man) "But isn't that bad advice (specific example comparing and contrasting 3 different people, 1 who pirates games without demos to test them out, 1 who relies only on demos to buy games and won't buy games without a demo, and 1 who buys every game, in order to support the idea that someone who pirates games to preview them when there isn't a demo is still more supportive of the industry than someone who takes llama_man's advice)"
purplerat: (quote Oh Snap) "BUT YOU MISSED SOME PEOPLE IN YOUR EXAMPLE, ALSO I THINK A LOT OF PEOPLE PIRATE GAMES JUST CAUSE THEY LIKE FREE STUFF"
Do you see why this is so frustrating?
I guess I object to it.
See I do not mind paying for a game that took a couple of years to create. Stealing is stealing.
Like I said I'm not going to get into the whole you said/I said/Llama said discussion. But as to why I think that most people who pirate, whether it's by a slim margin or not... It's pretty simple. People who pirate in the first place usually have two things in common.
1. They have no scruples about illegally obtaining the game in the first place. You've said as much so about both yourself and pirates in general. They already committed the crime by pirating the game, whether or not they later pay for it does make a difference as far as whether or not they are guilty of piracy. So why not just keep the game and save your money?
2. They all ready have a general disdain for the gaming industry. Even if they understand they are damaging the industry or hurting a particular company it’s easy to say “they had it coming”. Even if they pirate a game they like it’s easy to justify not paying as retaliation for all the bad games you’ve wasted money on in the past.
Anyways the whole idea that people will pay for something they already have for free just to support the industry is pretty stupid. If you don’t think so try this: Buy 10 copies of your favorite game and leave them in a box outside of a mall with a note that reads: “FREE TO TRY – IF YOU ENJOY SEND $50 TO (insert address here) ”. Then hold your breath and wait for the money to come. If it doesn’t I guess the game just sucked that bad.
I am disappointed to see the purpose of this thread so quickly derailed, but I guess it was inevitable.
As for the whole subprime thing.... It was caused by banks giving loans to people in risky financial situations (subprime loans) and those loans frequently being ARMs which are riskier still. When the interest rate rose, those people who had been approved for those loans saw that they had maybe a few hundred dollars paid down, and a house that was worth less than it was when they got the loan so they had no real equity at stake. So they foreclosed and moved out.
It had nothing to do with evil consumers who were seeking to bilk the system, nor did it have anything to do with noble consumers who found out that they had been bilked by being overcharged. The houses devalued because the market crashed, not because they were overpriced to begin with.
| Quote : Pretty clear? If even 1 pirate is supporting the industry by buying even a couple games a year that he pirates, then if every pirate stopped playing games entirely, the industry would have the same number of people not purchase their game, PLUS that 1 pirate also wouldn't buy a couple games a year from pirating. |
I don't agree that the scenario of having the pirates not buy games is worse than having them possibly buy games. I think there is an assumption being made here that companies make their decisions solely based on sales. Yes, sales is an important part. However, a business responds to many many aspects of a product and market aside from sales.
For an example lets say that a game is put out on the market and sells extremely well. Lets say it's a single player PC game that outsells Halo 3 and has no copy protection. The game is just so damn good that everyone wants to play it and even pirates feel obligated to spend their $50 on it. So effectively 100% of the potential audience is playing the game and paying for it.
X% of people who bought the game tried it via piracy before buying it. When a research group reports these numbers to the executives at the company responsible for the game what do they see? That's right, they see X% of lost sales, whether or not that is real.
How do they respond? Do they simply not worry about that X% and enjoy the money that the 100%-X% is bringing in? Their job is dependent on improving revenue. It might even wound their sense of pride to think that X% of their potential revenue is, in their mind, being denied to them.
The housing market was a mess all around. You had people buying homes as investments. They invested under the assumption that the value would rise at some huge rate. It did not.
So you have people who essentially had stocks that they bought on borrowed money. Why keep paying for a stock that is failing and continues to fail?
Add in a good measure of banks packaging and reselling good loans with risky loans to mitigate risk, and you get a hiccup in the economy. Now let the government step in and prevent all the people and businesses who made bad decisions from suffering and we can all suffer together. Yaye for economic decline!
The point however, is that no matter how many times you say it or how much money you spend to prevent it, piracy will not be stopped. The trick is getting the content providers to look at it that way.
It is kind of like supermarkets. They expect and plan for a certain amount of shoplifting. It is in their budget and they understand that while it may be possible to prevent more of it, they would lose a lot of customers by going to the draconian measures necessary to do so. So they just accept that it happens and budget accordingly.
The software industry needs to take a similar philosophy. They need to understand that if they restrict everyone, they will lose more legitimate customers than they save in preventing lost sales. The only way we can make this clear to them is to not buy their product and ideally not pirate it either.
And that is exactly what is happening. More and more people are moving over to consoles because they don't have to futz with any nasty DRM (among many other reasons, but I have done this personally so it is at least some of the reason).
Piracy and DRM are what are causing the PC game slump. We can't stop and rarely succeed in slowing down piracy, but these companies do have control over DRM.
| Quote : The point however, is that no matter how many times you say it or how much money you spend to prevent it, piracy will not be stopped. The trick is getting the content providers to look at it that way. |
While I dislike DRM very much it doesn't bother me enough to make me stop playing PC games. Basically aslong as it doesn't directly interfer with gameplay I can live with it. One thing I have noticed lately on this forum is that many of the people screaming the loudest about DRM are the same people who claim to at least sometimes pirate games. The phrase "I want buy or pirate this game" is one often heard from these people. So maybe DRM is having the effect developers had hoped for. If not by technically preventing piracy but by driving away those who would do it. Also keep in mind that if gamers are driven to consoles (which are DRM machines) that wouldn't necessarily hurt game producers. Ben Meyer actually hinted at this synical idea in last weeks Second Take that maybe that's what the gaming industry wants?
| radnor wrote : Excelent post ordinatorr. Shame more people didnt read it.
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Thanks for taking the time radnor I definitely appreciate it. Joining a big discussion here towards the mid/end of the thread tends to make it hard to jump right in. I'd be interested to hear others opinions on the post I made however, especially Rob's. But I realize how people have their side discussions.
Thanks again.
Piracy is not all bad, it keeps companies in check also
like when books became popular, many people attempted to control and limit access to books, but pirates developed tools still used today (just more advance) to copy books and mas distrubute it, eventually we got to a point of where you can access just about any book with no problem
if it was not for piracy. only the select elite few would have access to books today
the only thing stopping companies from screwing people over is piracy. if it was not for piracy, you would have much worst DRM and you would have games that that only worked 1 time
but because they see that people can just pirate the content if the companies screw them over too much, they think about some of it before they act.
it you look at major companies, you will see that the government will not allow large companies to merge because that will cause a monopoly and the people will only have 1 source for that item or service so the government doesnt allow it because they know what will happen.
most chemicals that cost thousands for other companies to buy to make medicine with in reality will only cost a few cents to make. but they have a monopoly over that market so they rip people off.
if intel became the only processor maker, then you will suddenly be spending thousands for processors and millions for licenses to develop for that hardware platform, because the other companies will have no choice.
were the only processor maker, so you have a choice. pay us 500 million a year for rights to develop for our platform or go out of business
or if there was only 1 ceo controlling all food production in the country.
pay us $4000 for this item that used to cost 79 cents, or starve to death
thats why the government goes through great lengths to stop monopolies
competition stops companies from screwing people over if there was no piracy, then game makers would find ways to nickel and dime us to a much greater extent but due to other options available, developers will see it this way.
we could screw them over by doing this but that will just cause them to pirate the game and we wont make any money.
piracy improves business models because theres competition over the same content.
companies don't listen to the people but they do listen to their wallets.
a few years ago, there was a pizza shop near my school
they used to charge $1.25 for a beef patty
for no reason (gas prices did not change, or anything) they increased the price to $2 for the beef patty
while on the line i handed them $1.25 as i did not know the price changed
when they told me, $2, i told them out loud that that is a ripoff unless they made it 60% bigger, i will never buy it.
that causes 5 other people on the line to leave (i left also
about 2 weeks later, the price was back down to $1.25
if i had complained but still paid, the price would have never went down.
businesses listen with their wallets not their ears
| Quote : Piracy is not all bad, it keeps companies in check also
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You don't think the access of books of subsequentially knowledge had more to do with the invention of the printing press, Scientific Revolution, Enlightment and the spread of Democracy rather than piracy? Funny thing is that in the parts of the world where piracy is most rampent (i.e. China) the spread of knowledge is still the most prohibited. Do you really think that if it wasn't for piracy you would have a more difficult time buying video games?
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You guys seem to forget that up until the last decade or even really last few years piracy was not an issue and the gaming industry did pretty well without it. Nintendo, Sega even PS1 never had any real concern for piracy and we weren't all getting royally screwed as you would predict. Even PC games durring that time we're relatively easy to copy but distribution was almost non existant compared to today. Even to copy a game then you usually still had to know somebody who had purchased it.
Razor... you are as always fond of your hyperbole. If there were no piracy, there would be no DRM. Before piracy was common, there was no DRM. Really, where the hell do you get these ideas.
And Purple Rat, could you tell me who these pirate DRM haters are? If you are lumping me with them then you are wrong. In fact, if I were pirating these days, I wouldn't care less about DRM. It would be a total nonissue.
The problem arises with a ethical dilemma. I want to support the video games I love so that more like that are made. On the other hand I don't want to support DRM that goes beyond what I would be willing to put up with.
Sure I could buy the game and then download a pirated copy so as not to worry about the DRM, but I don't believe I should have to do that. Also that would increase piracy statistics and make it easier for others to pirate by downloading from me while I download the rest of the game (bit torrent). I don't want to do that. Also I don't want to support the business decision to bundle the game I want to support with DRM that makes me want to pirate it.
The solution is to just not play it, which just makes me sad. You have no idea how much I was looking forward to spore, but if it ships with this garbage, I won't buy it and I won't play it.
Any occasional pirate that laments DRM does so not because it prevents them from pirating, but because it prevents them from supporting that game without pirating.
I don't even know where you would get the idea that a hardcore pirate would care about DRM. If YOU are happy with the idea of waiting on hold and begging with customer service for another activation when you go to reinstall a game, more power to you. I on the other hand will have none of it.
| Razor512 wrote : Piracy is not all bad, it keeps companies in check also
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Huh? Control and limit access to books? Wha? There is no dispute that the advent of the printing press led directly to the implementation of copyright laws, but 'piracy' had little or nothing to do with getting books to the masses. And yes, we have reached a point where you can access just about any book with no problem - just plunk down a few bucks and buy the book legally.
Software "Pirates" are not heroes anywhere outside of their own minds - they in no way are helping anyone - it is a purely selfish enterprise.
| Flakes wrote :
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You don't have to scour these forums too hard to find this type of sentiment. This one is from a few posts up. And no if you are not pirating I do not lump you in with them. There are legit reasons for legit game buyers not to like DRM. I'm just as surprised as you that so many pirates feel the same. But like I said maybe it's proof DRM actually works in some sort of war of attrition. Kill off the segment most likely to steal and you'll only be left with an honest, all paying yet smaller market or have everybody move to consoles. I definetly do not like it but that's the way it looks to me.
You know, if you want to move your market to consoles, there is a far easier way to do so.... publish only on consoles.
Seems a no brainer to me.
As for killing off the piratey segment... I don't really see that happening. Maybe a few of the more honest pirates (oxymoron I know) but most just don't care. And they are only succeeding in killing off their own market segment. They will be left with a smaller segment of willing masochists and the uneducated soon to be angry customers.
| Quote : If YOU are happy with the idea of waiting on hold and begging with customer service for another activation when you go to reinstall a game, more power to you. I on the other hand will have none of it. |
And you think you don't have the same issue with consoles? Maybe it's not activation of a single game but if even the smallest thing goes wrong with your console (aka the DRM) you're in the same boat except that you can't play ANY of your games while you wait for it to be fixed.
| Quote : You know, if you want to move your market to consoles, there is a far easier way to do so.... publish only on consoles.
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Not exactly. Like I said before as long as developers see a market for PC games they'll take advantage of it. If a they just flat out stopped making PC titles it's not like all PC gamers are going to run out and buy a console. Also since the industry isn't a monopoly other companies would fill the void left by those that stop making PC titles. Instead you'd have to find a mechanism to drive PC gamers to consoles while they still have a choice. That way when you pull the plug on PC titles there isn't such a void. Maybe DRM is that mechanism. To be completely honest though this is all just wild speculation on my part.
We have been overcharged for music and movie for ages, i don't feel for the music/movie industry one bit, they have been screwing us over long enough.
It doesn't cost them $20-25 to make a CD/DVD, they could still make a lot of money by making all new releases $10 or less, the industry doesn't want to do that, they want us to continue paying too much for their product.
Artist still make money from concerts and cd sells during it, the movie industry makes a lot of money at the box office so whats really stopping them from lowering the cost of music/movies, that right there would put a big dent in piracy, not this stupid DRM crap that only annoys people who buy it and not the pirate.
I don't object to piracy, when PC game developers don't release a good demo people only have one choice to test it out on their computer, unlike the consoles, PC users cannot go out and rent the game to play/test it to see if they want to buy it or not.
How come RIAA and the other mafia groups don't go after google,MSN,Yahoo like they did Piratebay, could the reason be they have the money and lawyers on hand to fight back?
purplerat wrote :
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The key difference here is that it is hardware that you own. If the hardware dies and it is under warrantee, then you can call them with righteous indignation that their hardware is flawed and they still have to provide you with a replacement or repair.
With the DRM they have no obligation to provide you with more activations and you can very easily end up screwed.
In addition to that, if your PC dies, you cannot use the software either, which is a better analogy for your console dying. And on top of that, once your PC is repaired, you need another activation.
No thanks, I'd rather deal with consoles.
I was going to actually respond to the above post, but if you can't see the difference between Piratebay and Google then you are truly as dumb as everything you posted above that would seem to imply.
| Quote : In addition to that, if your PC dies, you cannot use the software either, which is a better analogy for your console dying. And on top of that, once your PC is repaired, you need another activation. |
Actually I was careful to say "the smallest thing". If your PC's ROM drive breaks it's a $20 fix. If your consoles ROM drive breaks your SOL even if you have a warranty. Also while your console may be fixed free of charge while under warranty it almost certainly won't once that's up. At least with software activation you can expect most companies to act in good faith and activate regardless of coverage (even MS is good about this with Windows). So it's kind of a wash.
1. Do you object to piracy? If so, why? Try to determine if your objections are morally based, financially/legally, etc. This is the core question I want to really focus on, so try to think of as many reasons as possible, situational objections, etc.
Do I object to piracy? Yes, but only as I define it. If I were to download a game, play it for a short while, dislike it, and delete it - I would not define that as piracy. If were to download it and enjoy it enough to continue playing it - that would meet my definition of piracy. You can test drive and return almost any types of merchandise, including books, sculpture, paintings, and other works of art. We cannot do this with music, movies, and software (at the consumer level). Why? Because these companies have all the leverage and individual consumers have zero. We have no choice but to agree to the EULA.
2. Have you pirated games in the past? If so, how often? How long ago? Did you ever purchase the games?
I have never pirated a game by anybody's definition. Despite being in the fortunate position of having the disposable income to buy as many as I please, I only buy 1-2 games/year I'm not willing to shell out $50 for the crap that many game companies are pushing these days. Do I overlook some really excellent titles as a result? I'm sure I do. I generally won't buy a game unless it has a demo; even then I usually appalled at how many bugs remain in a game after it goes gold. EA is especially poor in this regard. I'm also really tired of the lack of additional content for these games. How much effort would it take for them to take a few of the best user-generated maps, clean them up a bit, pay the developers a token sum, and release some new content once in a while?
While I've also never downloaded a movie or MP3s, I have occasionally ripped a CD borrowed from a friend or ripped a DVD I rented. Is this piracy? Absolutely - every bit as much as downloading it. I wonder if most of you who have never pirated a game can say the same thing for music and movies.
3. If you said yes to 1, do you consider piracy to be better, the same, or worse than stealing a game from the vendor? Also please focus on details and break down your argument into points as much as possible.
While piracy is clearly wrong, it also clearly different from physical theft. The incremental cost of producing another copy of software is nearly zero; therefore, the loss of that copy is also nearly zero. Also, physical theft hurts the local merchants, the places that support your local community and provide livelihoods for your friends and family. Piracy hurts some far off mega-company. It's very much the same as objecting to the local mill dumping chemicals in the river behind your house but not giving two sh!ts about the fact that the Chinese are poisoning their air and water at a truly alarming rate so you can purchase cartloads of cheap crap at Walmart. (Yes, that was tongue-in-cheek, but it does raise a valid point).
4. If you said no to 1, would you defend piracy? If so, what is your argument in support of piracy? Do you feel that your argument would apply for only a limited number of situations, or is it all encompassing?
I would not defend piracy, but I think I understand why it happens and why it will continue to happen. It seems to me you have two very distinct categories of pirates.
a) Those that just like to get something for nothing and can do so, in this case, with no fear of penalty. I'll call these the "incorrigibles". Not much to be done with these except invent the perfect DRM. I'd like to think this is the smallest category.
b) Those that can't afford or are unwilling to afford the price of a game that they're not sure they'll enjoy. I'll call these the "burn victims". I certainly think that Steam and EA Link could address this group by allowing a trial period for games. Four to eight hours of free game play would go a long way toward reassuring wary buyers. I believe this is by far the larger category.
Oh yeah, one other thing. Since I am licensing intellectual property when I buy a game, I ought to be able to get a new DVD sent to me when my 3 year old snaps mine in half. It ought to cost me about $0.25 plus shipping. No new serial number, just the physical media. I've tried to get this done on at least two occasions. You think I had any luck even after I volunteered to send them my broken media first? No f'n way. Try that with a music CD or a DVD, too. Good luck to ya.
the best way to improve the pc gaming industry will be to have all gaming companies get together, and pitch in on hosting fees to host 1 large website that will hose only their gamedemos and info about the game. and at most links to video reviews and other reviews on the game.
when crysis came out, it took me 2 hours to find a demo of the game and 20 minutes to download the demo
every site i tried either had poor download speeds with ads all over the place saying crap like for only $x,xxx,xxx,xxx a month, you can have a premium account and enjoy faster download speeds
i pay good money for a fast connection,no way am i waiting 13 hours to download a demo that should only take 20-30 minutes (not to mention you have to wait in line for 40+ minutes)
those delays are not due to server load, there to make the download more annoying
if developers what their games knows, then have every developer take partial ownership of 1 large site with good servers, then every developer will post their demos there, with no other clutter, just game demos.
if developers did that i would have purchased many more games than i have now. because right now, the only way for me to get some demos is to torrent them
other than that, you are stuck with sites that cap you to 3-4KB/s and others that you have to wait in line for almost a hour then they cap you to 20KB/s
but with torrents, the demos reach my connections full download speed with in 20-30 seconds and they finish in around 20 minutes
there certain games that i buy with no problem
http://www.telltalegames.com/samandmax
$34 per game and you get at least 7 times the length of gameplay that you would get from other more expensive ones, and they don't stab you with insane DRM levels.
+ seasons are generally $8 per game, i make enough to buy the entire season in less than 2 hours on a a site that i use (they pay me like $1+ per survey which mainly require you to make a new e-mail account then do like 20-30 surveys and click no to everything and in no time i have enough to buy season 1 and 2 (thats also how i get my music many survey sites will also offer music downloads for half the price of itunes and still be drm free and if they don't have the song you want, then just request a amazon.com gift card as payout instead of mp3's ) )
since it takes around 2 hours of clicking on no for many surveys, i wont waste that money on just any game. if a game is too short or has crappy gameplay then i wont waste my money on it.
i get at most 1-2 games a year (mostly 1 game a year)
i buy games that are worth my money and have good replay value.
star wars jedi academy was a good buy
battlefield 2 was a good buy
GTA sa was a good buy
the orange box was a good buy. even though the game don't have much replay value, and i don't like TF2 the cheats and modable setting and things you can do makes the game just a lot of fun to play when you are bored.
disabling AI and spawning a lot of enemies and other random NPC's then enabling ai and have a crazy battle go on and other crap (if you have not noticed, i love having lots of cheats and modable aspects of the game, it makes messing around possible and lots of fun especially when you beat the game, you just load up a wide space map and mess around with the bots and spawn crap and have fun )
i generally don't buy many multiplayer only games except the battlefield games,
BF2 worked for me because because it is not a spamy game like the counter strike series where you cant stay alive for more than a few seconds and who ever can spam their gun first wins
in BF2, i was able to do very well in because counter strike style play wont get you anywhere in BF2 you need to have team work to win (a team of 5 newbies can get a better kill to death ratio against 2-3 pros at the game if they have better team work ) so you have fun gameplay that doesnt become frustration (unless your on a team where everyone is off doing their own thing and loosing like crazy because theres no team work)
Umm... google is your friend?
| Quote : when crysis came out, it took me 2 hours to find a demo of the game and 20 minutes to download the demo |
That's a pretty poor excuse/example. NVidia had the Crysis Demo with great speeds and no wait about 3 weeks before the game launched. In case you're not aware of their demo site it's a pretty good place for most new games with demos.
the first place i tried was nzone for the demo and the speeds were extremely slow
Razor, seriously, furry avatar? Creepin me out.
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