Tous les Cartes graphiques 2012 (+GPGPU)
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Cette année nous avons décidé d'ajouter quelques benchmarks GPGPU à nos charts de cartes graphiques. Naturellement, vous retrouverez également tous les benchmarks synthétiques et les jeux, qui ont en fait doublés depuis l'an dernier. Les résolutions vont du 1280*1024 au 2560*1600, et les fps moyens sont toujours présents.
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- ordre alphabétique |
- popularité |
- date de mise à jour
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01 - 3DMark11 [A] Entry
Advanced Entry Preset -
01 - 3DMark11 [B] Performance
Advanced Performance Preset -
01 - 3DMark11 [C] Extreme
Advanced Extrem Preset -
02 - Unigine Heaven
DirectX 11 [A] Entry
1280x720, no AA, AFx8 Shaders low Tessellation moderate -
02 - Unigine Heaven
DirectX 11 [C] Extreme
2560x1440, 8xAA, AFx16 Shaders high Tessellation extreme -
02 - Unigine Heaven DirectX 11 [B] Performance
1920x1080, 4xAA, AFx16 Shaders medium Tessellation normal -
03 - Unigine Sanctuary DirectX 11 [A] Entry
1280x720, no AA, AFx8 Ambient Occlusion off Shaders low -
03 - Unigine Sanctuary DirectX 11 [B] Performance
1920x1080, 4xAA, AFx8 Ambient Occlusion on Shaders medium -
03 - Unigine Sanctuary DirectX 11 [C] Extreme
2560x1440, 8xAA, AFx8 Ambient Occlusion off Shaders hight -
04 - Metro 2033 DirectX 11 [A] Entry
1280x720 AAA, AFx8 Quality Low -
04 - Metro 2033 DirectX 11 [B] Performance
1920x1080 4xMSAA, AFx16 Quality Medium -
04 - Metro 2033 DirectX 11 [C] Extreme
2560x1440 4xMSAA, AFx16 Quality High -
05 - Aliens vs. Predator DirectX 11 [A] Entry
1280x720, no AA, AFx8 Shadows off, Textures low no SSAO, no Tesselation -
05 - Aliens vs. Predator DirectX 11 [B] Performance
1920x1080, 4xAA, AFx16 Shadows, Textures medium SSAO, Tesselation -
05 - Aliens vs. Predator DirectX 11 [C] Extreme
2560x1444, 8xAA, AFx16 Shadows high, Textures high SSAO, Tesselation -
Liens commerciaux
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06 - Crysis 2
DirectX 9 [A] Entry
1280x720, no AA, AFx8 Quality High HighRes Textures Off -
06 - Crysis 2 DirectX 9 [B] Performance
1920x1080, 2x AA, AFx16, Quality ExtremeHighRes Textures Off -
06 - Crysis 2 DirectX 9 [C] Extreme
2560x1440, 4x AA, AFx16, Quality UltraHighRes Textures On -
07 - Crysis 2
DirectX 11 [A] Entry
1280x720, no AA, AFx8 Quality High HighRes Textures Off -
07 - Crysis 2 DirectX 11 [B] Performance
1920x1080, 2x AA, AFx16, Quality ExtremeHighRes Textures Off -
07 - Crysis 2 DirectX 11 [C] Extreme
2560x1440, 4x AA, AFx16, Quality UltraHighRes Textures On -
08 - Mafia 2
DirectX 9 [A] Entry
1280x720, no AA, AFx4 Shadows low, Geometry low Ambient Occusion off, no PhysX -
08 - Mafia 2
DirectX 9 [B] Performance
1920x1080, AA, AFx8 Shadows medium, Geometry medium Ambient Occusion on, no PhysX -
08 - Mafia 2
DirectX 9 [C] Extreme
2560x1444, AA, AFx16 Shadows high, Geometry high Ambient Occusion on, no PhysX -
09 - GTA IV EFLC
DirectX 9 [A] Entry
1280x720, AFx4, Settings low Texure Quality low Distance 25, Traffic 25 -
09 - GTA IV EFLC
DirectX 9 [B] Performance
1920x1080, AFx8, Settings medium Texure Quality High Distance 35, Traffic 35 -
09 - GTA IV EFLC
DirectX 9 [C] Extreme
2560x1444, AFx16, Settings Very High Texure Quality Very High Distance 50, Traffic 50 -
10 - Batman Arkham City DirectX 11 [A] Entry
1280x720, no AA Preset: Lowest Settings no PhysX -
10 - Batman Arkham City DirectX 11 [B] Performance
1920x1080, 4xMSAA Preset: High Settings no PhysX -
10 - Batman Arkham City DirectX 11 [C] Extreme
2560x1440, 8xMSAA Preset: Extreme Settings no PhysX -
Liens commerciaux
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11 - DiRT 3
DirectX 11 [A] Entry
1280x720, no AA Quality Preset: Low Route Finnland (1) -
11 - DiRT 3
DirectX 11 [B] Performance
1920x1080, 4xMSAA Quality Preset: High Route Finnland (1) -
11 - DiRT 3
DirectX 11 [C] Extreme
2560x1440, 8xMSAA Quality Preset: Ultra Route Finnland (1) -
12 - Starcraft 2
DirectX 11 [A] Entry
1280x720, Replay x8, 3 Minutes Texture Quality: Low Graphic Quality: Normal -
12 - Starcraft 2
DirectX 11 [B] Performance
1920x1080, Replay x8, 3 Minutes Texture Quality: High Graphic Quality: High -
12 - Starcraft 2
DirectX 11 [C] Extreme
2560x1440, Replay x8, 3 Minutes Texture Quality: Ultra Graphic Quality: Extreme -
13 - Battlefield 3
DirectX 11 [A] Entry
1280x720 Graphic Quality: Low Field Of View: 60 -
13 - Battlefield 3
DirectX 11 [B] Performance
1920x1080 Graphic Quality: High Field Of View: 75 -
13 - Battlefield 3
DirectX 11 [C] Extreme
2560x1440 Graphic Quality: Ultra Field Of View: 90 -
14 - GPGPU Bitmining
OpnCL Miner -
15 - GPGPU Luxmark
OpnCL, GPU Only -
16 - GPU Caps Viewer PostFX
OpenCL, 600x600, no AA -
17 - GPU Caps Viewer Particles 1M
OpenCL, 600x600, no AA -
18 - Nqueens
OpenCL, 600x600, no AA -
19 - Tom's Hardware Index [A] Entry
[A] Entry -
Liens commerciaux
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19 - Tom's Hardware Index [B] Performance
[B] Performance -
19 - Tom's Hardware Index [C] Extreme
[C] Extreme -
20 - Temperature Idle
-
21 - Temperature Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining) -
22 - Power Consumtion Idle
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23 - Power Consumtion Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining) -
24 - Noise Level Idle
-
25 - Noise level Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining)
Voir d'autres comparatifs de Cartes graphiques
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Cartes graphiques d'entrée de gamme 2011 -

Charts cartes graphiques 2011 (haut de gamme) -

Charts cartes graphiques 2010 (haut de gamme) -

Charts cartes graphiques 2009 (haut de gamme) -

Charts cartes graphiques 2009 (milieu de gamme) -

Charts cartes graphiques 2009-Q3 (milieu de gamme, Update 2) -

Charts cartes graphiques 2009-Q1 -

Comparatifs cartes graphiques Q3 2008 -

Charts cartes graphiques 2006 -

Comparatifs SLI et Crossfire 2008-Q1 -

2009 Comparatifs cartes graphiques professionnelles