Having higher-end graphics means you gotta have people who actually work their asses off to make them look realistic. Even if nowadays shaders and stuff do all the lighting tricks, modelling and animation is still pretty much done by hand. You get two big hollywood hits a year with a budget of MILLIONS, and in comparison you get 20 big game hits a year with small budgets, and a hardware that can't really do the same in real time. So.. I still think there's a LONG way to go.
Well Crytek's Sandbox 2 editor uses Displacement for landscapes, Crysis is 2 years old now. It's about time we implemented this fully and mastered it, shouldn't be too much of a strain for todays computers! Oh^^ the software has to catch up to the hardware, not the other way round.
So... nowhere near reality yet and no promise in sights either?
Having higher-end graphics means you gotta have people who actually work their asses off to make them look realistic. Even if nowadays shaders and stuff do all the lighting tricks, modelling and animation is still pretty much done by hand. You get two big hollywood hits a year with a budget of MILLIONS, and in comparison you get 20 big game hits a year with small budgets, and a hardware that can't really do the same in real time. So.. I still think there's a LONG way to go.
I believe that the programmers are capable of doing a veeeeeeery realistic graphics, but as someone said above,
"...hardware that can't really do the same in real time..."
Yeah, there's a long way before for the hardware to keep up with software improvements.
Well Crytek's Sandbox 2 editor uses Displacement for landscapes, Crysis is 2 years old now. It's about time we implemented this fully and mastered it, shouldn't be too much of a strain for todays computers! Oh^^ the software has to catch up to the hardware, not the other way round.