Battlefield 1943 PC Delayed
G4 recently conducted a follow-up interview with DICE's Gordon Van Dyke, producer of the World War II FPS, Battlefield 1943. Although the game was released as a downloadable title for Xbox Live Arcade and the PlayStation Network a month ago, G4 decided to check back in to see Dyke's reaction.
Based on numbers provided by Gamerankings, Battlefield 1943 has received admirable review scores (85-percent average for both platforms) and, according to Dyke, the game has seen much success with the console gamers. Unfortunately, the interview doesn't bring good news for PC gamers wanting their share of the action. If fact, Dyke made it clear that Battlefield 1943 will see a slight delay.
Why the delay? Dyke attributes the setback to the Frostbite engine, as this will be the engine's first PC title. "There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]," he explained. "This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready."
Battlefield 1943, an online multiplayer World War II first-person shooter, takes place in the Pacific Theater of Operations. The game offers three classes: Infantryman, Rifleman, and Scout, and provides only the Conquest multiplayer mode seen in previous titles.
For console gamers, Battlefield 1943 costs 1200 Microsft points on LIVE, or $14.99 on the PlayStation Network.

Every console gamer that has seen my gaming rig wants one. And people have the wierdest rumors about PC's. As I was starting up COD5 for a side by side test with his 360 on the same monitor he told me that PC's haven't advanced in tech since the 360 release (?? WTF ??). Upon seeing the comparison he sold his 360 and bought my old rig off of me.
Every console gamer that has seen my gaming rig wants one. And people have the wierdest rumors about PC's. As I was starting up COD5 for a side by side test with his 360 on the same monitor he told me that PC's haven't advanced in tech since the 360 release (?? WTF ??). Upon seeing the comparison he sold his 360 and bought my old rig off of me.
same here. Got one of my friends cowering when he brought his sissy xblows 360 and saw my rig >: )
They are probably having problems with the "new" engine because it was probably designed for the kiddie consoles first with the PC as an afterthought now they can't get it to run properly for the PC is probably more the real truth behind the delay. Like I said I have enough shooters right now anyway, Dragon Age baby, thats where my cash is going next for some 1920 x 1200 dungeon crawling goodness.
Agreed.
More players, better control over hacks, better performance...graphics come in last.