Blizzard Talks Diablo 3 Inferno Monsters
Blizzard talks about the decisions made with Diablo 3's Inferno difficulty setting.
Diablo 3 arrives next month, and you know Blizzard will do everything it can to ignite potential customers with flames of anticipation by releasing little nuggets of never-before-told details until its release. Today we have Blizzard’s "Bashiok" who talks about the monsters Diablo 3 players will encounter in the Inferno mode.
Based on this post, the Inferno monster levels used to be linear so that players could go wherever they wanted and farm for items. It would be no more or less difficult than any other area in Inferno. But after play testing, the team decided to make the monsters progressively more difficult.
"It just felt wrong," he admitted. "It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first."
He goes on to explain that there's a wide variety of players and that the team wanted to make sure everyone had something that suited their gameplay style. And while Blizzard expects that with enough time and dedication players will reach level 60, the jump in difficulty to Inferno needed to be different amounts for different people.
According to Bashiok, there are the "hardcore-casual" people, and then there are the "crazy" people. Raise your hand if you're part of the latter group.
"For the crazy people, they need a HUGE ramp in difficulty," he said. "For a more 'casual but still hardcore' audience, you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop, they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the 'hardcore-casual' they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some 'small victories' working on Act I with the dream of maybe someday reaching the later acts."
Just so we're clear, Diablo 3 will get hellishly, "brutally" hard in Inferno mode the closer players get to the end. "We know people really want goals to work towards and challenges to overcome," he said. "We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard."
Sounds like a challenge that may require a few extra sets of weight lifting with the index finger before the game arrives on May 15. Does anyone even sell finger dumbbells?
Why yes they do
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Why yes they do
http://www.finger-weights.com/
I understand what you're saying but if you think aobut how they're doing it, it's actually still MUCH better then D2's scheme. In D2 we basically sat in small chunks of area clearing to 2-3 big name bosses which DID get brutally boring. It was either that or risk your cow level creation capability by hoping no one would kill the king after everyone farmed the level for loot/XP.
With D3, you have the entire game on Inferno that you can farm. Granted, A1 will yield slightly less better loot then A2+, but given that you DO need to farm to tackle the later portions, you can easily blow through all of A1 per session instead of having to just take a WP to Worldstone Keep and be like 'Oo - Baal" - now, it'll be all about combating those far more nasty packs of random-modded boss monsters, which, IMO - was the true fun of Diablo's combat.
It's a win-win overall, though it may still need some tweaks once we get our hands on it
Definitely a valid concern considering what we saw with WoW. Long as they hold to their intended plan here with A1 Inferno being doable for even "casual hardcores" while the later parts are for the truly hardcore/insane, it should stack up nicely. Nevermind casuals have Normal, Nightmare and Hell prior to Inferno to goof around in.
id rather a game be skill based, instead of luck based... that said, ill get this game on sale, i cant justify a 60$ game that will get boring, where if you are inactive blizzard eraces your data (3 months with diablo 2, this may not be a factor, but is a problem for me that they did it in the past)
Diablo 2 farming was entirely mind numbing, but it never stopped you from playing the story (in a way that WoW would).
I doubt this will be addressed or fixed in Diablo 3 but it is nice to hope.
The complaint about farming for gear to satisfy a skill check is made by people who aren't even good enough to get a minimum level of gear in WoW, much less actually learn how to play.
Gear checks are about gear, not skill. If you don't think gear matters, I suggest you get your guild to raid naked at level.
Not so fast. Who's to say even the top 10% will have an "easy" time an the later acts? What if higher efficiency can be reached elsewhere, what if these higher acts reserve the very *best* of the best gear or item levels? The choices will be there and the flexibility is key to keeping the game fresh.
I think people are still caught up with 3-5 minute Baal runs. This most likely will not be what occurs in D3.
then why did u read the article and comment on it?