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StarCraft II NDA Lifted, Details Unleashed
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Blizzard lifted the NDA for StarCraft II info.
Now that Blizzard lifted the NDA on StarCraft II, those in the press that acquired an early taste of the game or exclusive insider details have finally posted the content online, revealing quite a load of juicy info. IncGamers is one of the first, announcing that trial versions will not be available until after the retail version ships. Additionally, Blizzard plans to use DRM as well as release downloadable content (DLC) and expansions as seen with the original StarCraft.
"There is also a bunch of stuff that I am sure will occur on Battle.net in terms of feature improvements for the core game itself that will not be quite worthy enough for one of our expansion products, but we want to do it now," said Blizzard's Dustin Browder. "So I am sure there will be stuff in between."
VG247 is also reporting that there is no co-op campaign planned, based on a comment Browder made last month. Additionally, Shacknews posted a lengthy hands-on preview, adding that the game is not only delayed due to Battle.net, but portions of the single-player campaign were "somewhat" unfinished, shedding some light on the game's overall delay (from its original Q4 2009 release date). Browder also revealed to Shack that one entire system "was being reworked from the ground up."
Blues News provides an additional list of new StarCraft II media, with a StarCraft II: Wings of Liberty story/gameplay movie on YouTube, an "Old Rivals" cinematic trailer on GameTrailers, and a few new screenshots over on CVG. Blues also provides links to additional previews and Q&As with Rob Pardo and other Blizzard developers.
Also, for fans wanting to convince Blizzard to include LAN play, there's a petition right here, now featuring over 100,000 signatures and awaits your John Hancock.
Source : Tom's Hardware US
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Final Thoughts
Two months ago, I never thought I would become a Mac fan. I had toyed with the idea, but if my Vista PC wasn’t compromised, I’m sure I’d still be a PC guy. But my time with the MacBook changed things. When it comes to my core computing applications: Internet, office productivity, and digital imaging and content creation, the MacBook works beautifully. It’s incredibly stable, extremely responsive, and a pure joy to use. Small touches like Cover Flow for the normal Finder and integrated Canon RAW support bring the extra level of polish that’s lacking from Windows Vista. With the unibody MacBooks adding a final tactile complement to software, it’s hard for me to imagine ever going back to Windows after making the switch on my primary PC. The MacBook itself is a stunning piece of hardware. Starting with the aluminum exterior and wonderfully intuitive multitouch trackpad to digging internally to the Nvidia GeForce 9400M chipset and careful motherboard design, the MacBook is one of the best notebooks I have used at any price. Sure, as a techie I’d love to have a higher-quality screen from the MacBook Air, and the backlit keyboard of the 2.4 GHz model, and yes, the addition of FireWire or at the very least an eSATA port would have been welcome. But, the notebook does everything else so well, so efficiently that I still get a smile every time I use my MacBook. I’m not the first PC guy to be impressed by the latest Macs. Our colleagues at Anandtech were pleasantly surprised to see the superior battery life of Mac OS X over Vista and our colleagues at Wired aren’t the only ones to comment on the speed of Mac OS X over even Windows XP. We’re just the first to look into the possibility of performance penalties in running hacked Mac operating systems. Windows Vista is still my platform of choice for home theater PCs and gaming. Windows Media Center still offers a better living room interface than Apple Front Row, and its support for ATSC HDTV makes it must-have in a digital living room. More importantly, I can build Windows Media Center PC of my choice, combining a silent CPU and power supply with a ton of hard drives and multiple ATSC tuners. The Mac doesn’t have anything like Media Center. Plex, the Mac OS X fork of XBMC and Boxee both show a lot of promise, but without the ATSC integration that Windows Media Center offers, it’ll be a while before I even think about leaving Windows Vista behind. The Mac also can’t compete with the PC when it comes to games. While StarCraft 2 will likely be the Mac Game of the Year in 2009, the PC version of Mirror’s Edge already has me itching to rebuild a gaming PC. But I’m waiting to rebuild. In January, Apple is expected to launch a new set of desktops. If these systems offer Core i7 quad-core CPUs, a modern GPU, and arrive at a reasonable price, I’ll be the first to get one to dual boot Vista for games and OS X for everything else. If Apple comes through with a netbook, I’m not sure if I’ll pick one up or not. The MacBook already does what I need in a notebook and the iPhone does everything else I need for extreme portability. An Apple netbook would need eight-hour battery life and full Office 2008 document support for me to make the switch. Who knows, maybe iWork ’09 will run on ARM?
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Console games and PC games go separate ways
A look at the NPD games sales charts for the month of March 2006 tells you everything you need to know about how consoles and PCs are dividing like drifting continents, with game genres split between them like separate species. The weird hybrid of anime and Disneyland, Kingdom Hearts II, took the lead spot again in the console sales charts, with mainly action combat games - among them, mostly first-person shooters - and sports titles following. Meanwhile, the PC games chart - whose titles now sell with one-third the quantity - is dominated by simulated worlds and gothic role-playing, with the add-on Sims 2: Open for Business leading the top spot, and Sims 2 itself at #7. Interspersed among them are all the major genre franchises we've come to know, with the powerhouse World of Warcraft clinching tightly to #5, Elder Scrolls IV: Oblivion at #2, and Star Wars, Lord of the Rings, D&D, Age of Empires, and Civilization IV all well represented. Are PC games becoming a minor player? Not really, believes Parks Associates' Michael Cai. While that continent may continue to drift, he believes it's in a state of transformation, and may yet have its just revenge. The secret is in the online component. Consoles and console games dominate the retail market today, he explained, and because of that, they command the spotlight. But as the online business models for PC games change, away from the "per-box" retail model and more toward subscriptions, gaming-on-demand, and ad-subsidized services (more on that later), the big franchise games and role-playing simulations that are already well established on the PC side, are perhaps best suited to these models. They fit like a glove. A "blood elf" - a kind of well-endowed Darryl Hannah/Christopher Walken hybrid, due to inhabit the long-awaited Continent of the Upgrades in World of Warcraft: The Burning Crusade. Welcoming the new business models to E3 this year could be an absolute blitz of PC games franchises, all of which are battling with each other for the biggest splash. I would say there's a "blizzard" ahead, but that name's been taken already. Blizzard's The Burning Crusade expansion to WoW, expected at E3, actually will create an entirely new continent, called "Outland," where one might find a new race of so-called "blood elves." (Oh, you never will believe where those Keebler cookies come from.) Meanwhile, Namco - yes, the company that introduced the world to Galaxian and Pac-Man - will actually try to knock WoW off its throne, with its much-anticipated Warhammer: Mark of Chaos. The company describes it as dealing particularly with "WAR, focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management." Which should already win this title some followers at the Defense Dept. Sticking a finger in the notion that first-person shooters are entirely migrating to console-based platforms, CryTek is likely to demonstrate its even-more-perfected rendering engine, in a demo of its upcoming sequel to Far Cry, entitled Crysis. This is the game that should prove the viability of Microsoft's DirectX 10 rendering library, due to become one of the foundation components of its upcoming Windows Vista operating system. The difference between DirectX 10 worlds and DirectX 9 worlds (for Windows XP), gamers are led to believe, will be clearly visible. But if the first-person shooter crowd is all gathering together around consoles, and if shooter games are more adapted to the retail model than the online sales model (How long can a gamer go on subscribing to the right to keep shooting down the same thing?), then could Crysis be less well received among publishers and retailers than it's likely to be among fans? This could be a bright comet of a game that burns out fairly quickly, as franchise role-playing and strategy titles such as Midway's Unreal Tournament 2007 appear well positioned to command and conquer - to borrow a phrase - the resurrected realm of PC gaming. And there's one more little thing: While fans of the Star Trek movies will happily remind you that it's generally the even-numbered films that are the best, and the odd-numbered ones that are as cursed as a red-shirted security officer in a dark cave, they'll also tell you that there has never really been a completely perfect Star Trek game, for any genre, in the last quarter-century. So the question on at least some people's minds at E3 (they'll be the ones in Starfleet uniforms) is whether Perpetual's Star Trek Online - which is likely to be previewed on Tuesday - will break this curse. Set 20 years after the last "Next Generation" movie, with slightly updated ships, set decoration, and uniforms designed under the direction of no less than Trek veteran artist Andrew Probert, the screen shots of this MMORPG look perhaps even more stunning than some of the odd-numbered films (Trek V comes to mind). But with the promise of away-team exploration of multiple worlds, and true 3D combat among fleets of starships, manned by multiple live players simultaneously, the question transcends whether this game will feel like a Trek movie, and becomes whether it places the gamer in anything resembling his understanding of the Trek universe.
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E3 2006 News Archive, Continued 3
Microsoft banks on Xbox 360 installed base, cross-platform gaming Microsoft confirms the latest new entries in its favorite franchises, including Halo 3 and D.O.A., in a bid to establish itself as the next-gen console that's already established. But Nintendo had, by most accounts, a surprisingly successful gala earlier this morning, leaving many to wonder whether there's enough middle ground for Microsoft to make up. Super Mario Galaxy coming to a Wii near you No Nintendo gaming platform would be the same without a Super Mario game, and the Wii is no exception. Nintendo has big little plans for the DS With all the attention currently being lavished on the Wii and its motion sensitive controller it might be easy to overlook the handheld market. Lights, camera, Orc: World of Warcraft movie in development Millions of World of Warcraft fans will finally get their own movie. Blizzard Entertainment and Legendary Pictures have announced an upcoming live-action movie based on WoW. PS3 controller looks a little wimpy against Nintendo's Wii While the 4D controller Sony rolled out late yesterday afternoon looked like it might generate a bit of interest, the fact that only one game - Incognito's Warhawk - was even partway prepared to make use of it, could score Nintendo at least a takedown this morning. Nintendo is coming for Sony and Microsoft gamers with a vengeance One of the clear unspoken messages to emerge from the Nintendo press conference earlier today was that they are no longer to be considered the "Third way" in console gaming. The Wii has a family feel to it, but the game lineup speaks differently: This will be a console for hardcore, gun toting, mania loving gamers as well as Mario fans. Nintendo shows off more controller action with Red Steel from Ubisoft One of the several games which Nintendo showed off at its press conference earlier was Red Steel from Ubisoft, a first person game which contains both shooting and sword fighting. Yes, yes that is just showing off the controller, but as long as it's fun we won't complain. Nintendo showcases Legend of Zelda: Twilight Princess At a rather upbeat and entertaining press conference at the Kodak Theatre in Hollywood, Nintendo showcased their upcoming Wii console with a play through of Legend of Zelda: Twilight Princess. Nintendo Wii hitting store shelves in Q4 Nintendo today announced at its keynote at the Electronic Entertainment Expo (E3) that it will be launching its next-generation gaming consoled "Wii" in the fourth quarter of this year. Alienware announces SLI notebooks Alienware will be offering two portable computers that integrate two Nvidia GeForce Go 7900 graphics processors in SLI configuration. Join our discussion on E3 2006









DRM? Nice..... Arent there people who do not buy games just because of DRM, or am i thinking of something else?
Depends on the DRM. Although with a game of this hype, DRM isn't going to scare off too many people.
Having DRM on that game pretty much kills what little incentive I had for buying it. I thought it might be interesting, but I'm not gonna put up with DRM for that over hyped game. I won't be playing that one.
DRM!!......Hmm... is internet access going to be "REQUIRED" for playing SCII?.... even just for the single player mode?
I like SC... but... no LAN... DRM...
hmmm... where is the Blizzard I used to know?.... now the only thing left for me to recognize it is just the "you never know when" type of release date.
With these many of ceazy stuffs... SCII better to be "GREAT" if not "instant classic" when is finally released (sometime NEXT year?... I hope)...
Well.. I'm sure the pirated version won't have DRM.
Unique CD keys seem to work for most games authenticating to a central server, like battle.net. Maybe they'll add in SecureROM so it can authenticate elsewhere and restrict installs.
Another I'll skip. GG.
Blizz was lost the day they got Vivendi as parent. Gone are the days of putting their gamers first.
Now it's all about the cash and how fast it can be made.
Starcraft 2 will have DLC. I hope the DLC will only be for the single player campaign.
If they release DLC that will affect multiplayer games, such as new units, then everyone who likes to compete on the ladder will have to buy that DLC just to keep up.
Let's say you have a 1900 rating, then blizzard releases new corsairs, devourers and valkyries units as DLC. If I don't buy that particular DLC, I'll be stuck playing with a smaller player pool.
I hope new multiplayer units will be limited to the expansions. They had add the quests and DLC fluff they want for single player, just as long as it doesn't affect multiplayer ladders.
DRM prevents some from buying games. However Valve made DRM friendly through steam (at least with first party games). Virtually all games have DRM in some shape or form. Internet access is also required with most valve games as well. I have not heard to many complaints their. Prolly cause valve is seen as a hip company.
DRM, Must be connected to battlenet, no co-op, no lan...
Sounds like another winner to me!
DRM?! More details please!
Wasn't going to buy the game anyways unless they budged on the LAN. Not at all interested in the game anymore.
they must be doing the lack of lan because they know people are going to pirate it to protest the DRM; a real starcraft fan (everyone) would buy the game if it is anything close to the old one (Ive bought 5 or 6 copies over the years). Get your S**t together blizzard.
Would have been nice if DRM was even slightly explained in this article.
DRM? Nice..... Arent there people who do not buy games just because of DRM, or am i thinking of something else?
Depends on the DRM. Although with a game of this hype, DRM isn't going to scare off too many people.
Having DRM on that game pretty much kills what little incentive I had for buying it. I thought it might be interesting, but I'm not gonna put up with DRM for that over hyped game. I won't be playing that one.
i am so tired of the ill informed
DRM is not what is bad in it's self
DRM = digital rights managament, and can be any thing from the benign CD key that every one got so used to , to the down right draconic Securom , T.A.G.S. or Starforce. or it can be a sensible middle ground drm liek valve's steam. Blizzard did not say what kind of DRM they plan to use just said they are going to use some, so you can calm down. Because, in the past you have been quite happy with other DRM's on many products (namely the CD key). so please stop sounding stupid by saying "DRM oh my god , i'm nto buying it !" yes securom ,tags, and starforce all suck , but they are not the only forms of DRM, and when companies get it in thier ehad to stay away from these forms of DRM , they will have other forms of DRM crop up they could be worse they could be better only time will tell. but to act like all DRM is the work of satan is a bit... well nutty
oops didnt mean to quote astrodudepsu since he was not one of teh freak out guys
wow, talk about a downer, was there any GOOD news to come out of the lifting of the NDA?
Hmmm, according to the DRM link in the article, online activation (sounds like SecuROM) AND a battle.net account will be required to install the game.
I probably won't be buying this game until the price goes down to or under $20, which is what I did with BioShock and Mass Effect. The original StarCraft doesn't even have copy protection, let alone online activation, although they did add copy protection to WarCraft III.
Am i the only one who doesn't know what NDA is? Define your abbreviations, please!
It's OK Blizzard....we'll just punish you by not buying your DRM games....
Am i the only one who doesn't know what NDA is? Define your abbreviations, please!
NDA = Non disclosure agreement
Let me see, 3 part game now with downloadable content as well and even smaller items to buy from battle-net to please all the kiddies and suck them dry of their cash, is what I think I read. Can you (Blizzard) think of any other way to try and milk us for as much cash as possible. I know subscription fees for battle-net now.
No SC2 for me until a year or two when I can pick it all up in some type of game of the year release or something to that nature.
i too did not know what nda stood for
I do not purchase games with DRM. Ever. If the future of gaming is bloated with nothing but DRM-only games, then I will quit gaming. I enjoy gaming, hell, I love gaming. I have been playing games for a long time, but I refuse to support DRM. It sucks that companies feel they have a right to force their customers into DRM use, but I am not a customer that will be told what to do.
Almost every game in the world has some form of DRM. DRM is a necessary evil, as the world thinks everything should be free. I don't necessarily agree with all the directions that Blizzard has taken, but if you say you were going to buy a game or not because of DRM, you were probably never going to buy the game. You were very likely going to download it because you knew it would be readily available.
Stardock's Demigod is an interesting case. The game shipped without DRM. 100,000+ downloads within a week caused the servers to shutdown and crash constantly, because they forgot to properly block people even trying to access the servers. A company goes the way of supporting non-DRM methods and ends up paying dearly for it with an unplayable game for those who went out and purchased legitimate copies of the game.
If you go on a LAN tunneling type service, such as Garena or Gameranger, there are thousands upon thousands (maybe a million across all different games and services) that have illegally downloaded the game and play it on these workarounds. If you think about it, perhaps as much as 50% of a game's audience may be people who have downloaded the game illegitimately, and I'm pretty sure any game company is willing to sacrifice the so-stating 5% of people who absolutely refuse to buy a game because of DRM.
My hope is that the DRM that loads up with Starcraft is a simple, smart system. I personally love Steam, as it doesn't require me to keep a bunch of crappy space-wasting disks or remember obscure passwords and logins or have CD-keys written on scraps of paper.
lol surprise surprise, its just like I said. lol
@kslghost and demonhorde665: True, but more DRM is going in the way of SecuRom,etc than the way of Valve.
THIS game deserves hype, and promises to be an instant classic.
http://www.youtube.com/watch?v=5ohNzHWL7FI
Not this starcraft 2 tripe. Sequls are almost never innovative. Thats why they are sequels... Wasn't starcraft a play on the title "Warcraft"?
I'll throw in the obligatory "I won't be buying this game" comment. ...Not that i ever said i would be buying it, but i thought about it for a few. But all the evil, I just can't take. Commenter "Zoonie" speaks the absolute truth. Games are going downhill because not enough people are catching on to this fundamental behavioral shift in the industry. Vote with your dollars! It's the only thing they listen to!
By the way, there will be piracy, and there WILL be LAN play*! It's going to be on fricking sourceforge ffs!!!
This is just another case of Idiot Company implementing draconian restrictions cuz tech-ignorant bean-counters and managers believe too much in technology and moral righteousness. They don't realize the force they are up against when it comes to crackers/hackers. That the power to create ("copy protection", "DRM" and evil s*** like that) is the power to destroy ("copy protection", "DRM" and evil s*** like that). We're talking about ppl who are too busy to waste time to posting on this board, because they are ... right now .... hacking! For fun! How can those who simply do it for money EVER prevail against those who do it for fun/love/challenge? Crunch THOSE numbers much?!
(*It may not be perfect, but it will exist. IMO Multi-Theft Auto pretty much removed any remaining doubts about what aftermarket hacking can introduce to a game. Bless their little hearts, the ppl who work on this kind of stuff, cuz you know they work 10x as hard on their product and care 10x as much for it to be awesome. I laugh at you, Vivendi-Blizzard, and await the inevitable.)
@ Matt87_50: well, why u think it was NDA'ed this long?!?! Damage control, ofc.
DRM are not helping the industry, using Games for Windows Live is not helping the industry, using Battlenet over anything else is not helping the industry, not allowing lan games are not helping the industry...
I wonder lately if Blizzard is actually making a game or an anti-piracy software...
Star craft has bee the neglected way too long and i get the feeling that it is not going to live up to the hype. As To Valve DRM I had to literally hack my registry to remove steam after i installed half life 2. I could uninstall the game from ADD Remove programs but i could not remove steam the same way. That's the way virus makers create software to behave not legit companies I WILL never buy another valve game.
Give me DRM or take away LAN. I can deal with one, but doing both is pushing it.