Curse Entertainment interviews Blizzard VP Rob Pardo regarding Mists of Pandaria and Project Titan.
Earlier this week, Blizzard launched its latest World of Warcraft expansion, Mists of Pandaria. While many have criticized the company's inclusion of the cuddly Pandaren, others have shrugged it off as they continue to wait for the company's next generation of MMO, project Titan.
We haven't heard much about the project lately, but according to Blizzard vice president of game design, Rob Pardo, the project is still active as ever. In a recent interview with Curse, Pardo revealed the development team for the elusive Titan project now has over 100 team members.
“We are definitely in the middle of development at this point,” Pardo explained. “The team is over 100 people now.”
As exciting as "middle of development" sounds, this only makes us more anxious to hear details about the mysterious title. Unfortunately, Pardo wouldn't spill the beans, only stating that the development team initially started out small in teams of two or three and has since grown much larger over the course of four years.
Check out the entire Curse interview below:
IMO that is one of the problems with WoW, they fixed soo many complaints that now it's easy mode.
Wow
SC2: Boring after 4 months
D3: didnt even buy.
So at this point, titan?.... Whatever.
IMO that is one of the problems with WoW, they fixed soo many complaints that now it's easy mode.
Developer like Valve manage to do this pretty well with their steam. Valve know what their customer actually want. Unfortunately the people in Blizzard do not really know what their own customer want.
And with digg up you mean, of course, steal from what's already been done by others before you and polish it into something so easy and safe a cow could play it, whilst tacking on the blandest lore there ever was. Yay Blizzard!
Sorry. I liked the crack-like mechanics for a while, but it all feels so bland...
For the people dissing Diablo 3, it was actually quite fun until Inferno difficulty where the AH was required to progress. I haven't played since Paragon levels were added, but a friend who plays quite enjoys it now.
The second problem is not that "the magic is missing." Rather, the problem is that today's youth do not see how it is magic at all.
This seems to happen with every MMO as it ages. When COH came out it was actually quite a challenge(if you exclude some of the bugs that made it easy).
Note that team that works on game cinematics alone has 85 members.
Wow team was 45, as far as I recall. (not counting quest designers I presume)