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Epic: Bulletstorm Didn't Make Any Profit

By - Source: Kotaku | B 52 comments

Despite the positive reviews, Bulletstorm "under-performed" on the charts and didn't even earn a profit for Epic.

Epic Games president Mike Capps claims that he doesn't regret Bulletstorm, the first-person shooter from Polish developer People Can Fly (Painkiller) released back in February 2011. Selling less than 300,000 units in its first month, the game didn't generate any revenue for Epic, but apparently that's just fine and dandy for the Gears of War developer.

EA said it "under-performed."

In speaking with Kotaku, Capp said that Epic could have taken the easy route by making the People Can Fly team churn out new Gears of War content after Epic purchased the studio in 2008. But Caps didn't want the new team to take the Gears route – he placed his bets on the new IP called Bulletstorm instead. "The studio has shipped AAA content," he said. "The next thing we do with People Can Fly will be great."

The fact that Bulletstorm wasn't a real moneymaker for Epic is surprising given the game's overall score. Metacritic reveals that the PC version has an 82-percent average, falling to the bottom of the list behind the PlayStation 3 version which has an 83-percent average and the Xbox 360 version which has an 84-percent average. Still, despite the positive reviews, the game tanked at the sales counter.

The Epic president will be giving a keynote speech at the Game Developers Conference Europe next month called "Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from Gears of War 3 to Infinity Blade." The idea, according to Kotaku, is to "dispel myths people may have that Epic's games are high-quality due to infinite budgets or unlimited development times, neither of which the studio actually enjoys." There's speculation that Capps may talk about why the game performed poorly in retail despite its critical success.

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Top Comments
  • 20 Hide
    michaelahess , July 26, 2011 1:31 AM
    JC2 was amazing on the PC!
  • 20 Hide
    Stardude82 , July 26, 2011 12:51 AM
    I don't trust Metacritic scores anymore. Just look at the spread most EA games have between critic and user reviews.

    Bulletstorm fails because it is an average game with below average multi-player in a crowded field with little marketing support from EA.
  • 18 Hide
    nukemaster , July 26, 2011 1:54 AM
    michaelahessJC2 was amazing on the PC!

    +1, That was a fun console port....the controls where not too bad either.

    So worth buying....
Other Comments
  • 20 Hide
    Stardude82 , July 26, 2011 12:51 AM
    I don't trust Metacritic scores anymore. Just look at the spread most EA games have between critic and user reviews.

    Bulletstorm fails because it is an average game with below average multi-player in a crowded field with little marketing support from EA.
  • 13 Hide
    tinmann , July 26, 2011 1:12 AM
    Most of the cross platform tiles to come out so far in the last couple of years have failed. If your going to make a PC game, make a PC game. Don't try to port a console game to the PC. Crysis 2 , Bulletstorm, Just Cause 2,and Duke Nukem Forever to name a few. The only titles that worked well across all platforms were Batman Arkham Asylum , Dead Space 1 and 2 and the Mass Effect Series.
  • 10 Hide
    mayankleoboy1 , July 26, 2011 1:14 AM
    i am not surprised it sold poorly. it had framerate and textures from day one. and these were not really addressed by the developer until very late.

    the gameplay was excellent ,BTW.
  • 20 Hide
    michaelahess , July 26, 2011 1:31 AM
    JC2 was amazing on the PC!
  • -4 Hide
    FloKid , July 26, 2011 1:44 AM
    Because all of us gamers grew up by now, and the kids today only play the Wii :) 
  • 18 Hide
    nukemaster , July 26, 2011 1:54 AM
    michaelahessJC2 was amazing on the PC!

    +1, That was a fun console port....the controls where not too bad either.

    So worth buying....
  • 3 Hide
    Anonymous , July 26, 2011 2:07 AM
    the game looks fun but.. its just another fps, guess ppl are getting tired of them.
    (I am at least)
  • 4 Hide
    Travis Beane , July 26, 2011 2:20 AM
    I never tried the multiplayer, but I had a hell of a time playing the campaign. Bulletstorm gets a A+ in my books.
  • 7 Hide
    SmileyTPB1 , July 26, 2011 2:40 AM
    I had fully intended to buy this game but after the stupid comments about PC gamers by Blezinsky(You did get your start with PC games Cliffy, it might be a good idea to remember that.), the late PC demo(the game was developed on the PC, why was the PC demo late?), and the very short and uninteresting demo, I stopped caring.
  • 4 Hide
    beayn , July 26, 2011 2:50 AM
    I've been waiting for a good sale. $120 + tax is expensive for my wife and I to play a single game for 6 hours. Lots of sp / coop campaigns are around the 6 hour mark making it ~20 bucks an hour to play. I'd be better off paying someone to do yard work at that price.

  • 0 Hide
    cronik93 , July 26, 2011 2:58 AM
    Played the demo. I found it just to be another horrible console port.
  • 9 Hide
    cuecuemore , July 26, 2011 3:00 AM
    michaelahessJC2 was amazing on the PC!

    This. But, I do think it's the exception. That and Crysis 2, although it wasn't completed until three months after it was released.
  • 3 Hide
    Yuka , July 26, 2011 3:54 AM
    This was released? Epic Marketing...

    Cheers!
  • 4 Hide
    alidan , July 26, 2011 4:18 AM
    i know why it failed financially.

    you tied a beta or demo for gears 3 to it.

    people decided that upon hearing that, the game was crap and you wanted to make a 60$ beta/demo money off a mediocre game.

    game was great, but thats how most people saw it.
  • 9 Hide
    alidan , July 26, 2011 4:21 AM
    SmileyTPB1I had fully intended to buy this game but after the stupid comments about PC gamers by Blezinsky(You did get your start with PC games Cliffy, it might be a good idea to remember that.), the late PC demo(the game was developed on the PC, why was the PC demo late?), and the very short and uninteresting demo, I stopped caring.


    yea, cliff is the reason i hate epic, treat the pc gamer right and we treat you right back, f*** us and we f*** you back
  • 0 Hide
    Anonymous , July 26, 2011 4:27 AM
    Jesus, how's your spell check there at Tom's?! You misspelled Capps' name 3 times ::- D.
  • 5 Hide
    MasterMace , July 26, 2011 5:12 AM
    EA has been turning out a lot of crap lately.
  • 5 Hide
    the associate , July 26, 2011 5:13 AM
    stardude82Bulletstorm fails because it is an average game with below average multi-player in a crowded field with little marketing support from EA.


    Couldn't agree more.
  • 4 Hide
    crash_overide228 , July 26, 2011 6:26 AM
    This game only took me less than four hours to beat, and at $60 that's not acceptable. Those few hours were full of fun but that's still too much for a game with little to no replay-ability. I suspect its poor market performance is a result of the consumer being fed up with its lack of play time.
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