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Chris Roberts 'Floored' Over Star Citizen Reception

By - Source: Chris Roberts Email | B 29 comments

The initial response to Star Citizen crashed the custom crowd funding page and the core community site.

Chris Roberts, the mastermind behind the Wing Commander series, finally revealed his newest entry into the PC gaming arena on Wednesday after a ten-year absence. Called Star Citizen, it's an ambitious MMO, a project Roberts said he wanted to do with the Wing Commander franchise but lacked the actual technology back in the 1990s.

Like Mojang, Chris Roberts has figured out that the future of PC gaming as a thriving platform relies on the independent developer. Crowd funding also seems to be the future, pulling in financial resources from fans and potential customers rather than relying on publishers who will want their huge cut of the revenue.

That said, Star Citizen is taking the crowd funding route, but instead of relying on third-party sites like Kickstarter, Chris Roberts is taking pledges directly from the Star Citizen website. Only there's one problem: the surge in interest over his latest space sim on Wednesday crashed the custom crowd funding page as well as the core community site. Until then, he said they were on track to break crowd funding records – no surprise there, honestly.

"Now, thirty hours later, we're only just getting the core site back online," Roberts reports. "The proper crowd funding page is still unfortunately down, but we have a backup site that, while not having the full range of features we intended, can take people’s pledges. With this site we have to update the data manually as there is no way to easily collect the crowd funding statistics on a live basis, which is why you haven’t seen a counter on the backup site. We are working very hard to get the main crowd funding plug in to play nice with the rest of the site, so we can deliver the seamless experience we envisioned when opting to have the crowd funding integrated into the main community site."

No one has lost their "golden ticket", he said. Everyone who makes a pledge on the backup site is connected to their community account.

"We didn't just set out to raise money to build a game; we set out to build a community," he adds. "The intention was never to shut off the forums, disable the Golden Tickets or stop the flow of information after the launch; anything but. We hope you'll bear with us as we get the community back online. The features you've enjoyed for the past month will continue -- the Comm-Link, RSI Museum and Time Capsule -- along with much more information about Star Citizen and chances to interact with its development team. As we move forward in this endeavor, you are our strongest asset; a vanguard of dedicated fans who will help us build and promote this game."

"We still have a ways to go but I have no doubt with your support we will get there. This is our chance to tell the world: PC gaming and space sims are BACK!" he said.

For more information about Star Citizen, head here.


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  • 12 Hide
    Kami3k , October 15, 2012 2:23 AM
    hopenotforrealI got a feeling tha this is just a publisher relying on crowd funding...hope not.


    Uh, what? I suggest you read the article.
  • 11 Hide
    bluekoala , October 15, 2012 1:56 AM
    Did PC gaming ever go away?
    Or did the console just dilute the lines so much by building closed ecosystems with PC parts?
Other Comments
  • 8 Hide
    benji720 , October 15, 2012 1:43 AM
    I have never been a fan of MMOs. My best friend has been the lead graphics programmer on a few of the bigger ones, but even tempted by free subscriptions to them, they still have not appealed to me. This actually piques my curiosity. I still remember staying up late running one more mission in Privateer.
  • -1 Hide
    confish21 , October 15, 2012 1:47 AM
    release date?
  • 11 Hide
    bluekoala , October 15, 2012 1:56 AM
    Did PC gaming ever go away?
    Or did the console just dilute the lines so much by building closed ecosystems with PC parts?
  • 4 Hide
    DeadNetwork , October 15, 2012 2:13 AM
    confish21release date?


    Website mentions x-mas 2014
  • 12 Hide
    Kami3k , October 15, 2012 2:23 AM
    hopenotforrealI got a feeling tha this is just a publisher relying on crowd funding...hope not.


    Uh, what? I suggest you read the article.
  • -2 Hide
    bryonhowley , October 15, 2012 3:12 AM
    Well I really liked Wing Commander and would have looked forward to see what Chris Roberts would do if he had the chance to make another one but have absolutely no interest in any MMO ever no matter who makes it.
  • -4 Hide
    abbadon_34 , October 15, 2012 3:43 AM
    as much as i love wing command and his pc dedication, i'm glad the site crash prevented me from donating now that i read more: server side only. maaaaaaaybe future private servers. sounding more like always-connected DRM to me ):
  • 3 Hide
    bustapr , October 15, 2012 3:46 AM
    well, I must say Ive never been interested in MMOs either. But if you see that promo video, I really believe most pc gamers here will be saying "shut up and take my money!". the dude apparently wants to make this a high end pc game, and the prototype level and trailer looked damn good. and thats only predevelopement advertisement demo visuals.

    Their really not shitting when they say this game is ambitious.
  • -3 Hide
    jkflipflop98 , October 15, 2012 4:21 AM
    bluekoalaDid PC gaming ever go away?Or did the console just dilute the lines so much by building closed ecosystems with PC parts?


    I don't know about you, but the last real made-for-PC game I can remember playing is Crysis. Everything else since then has been console-level stuff.
  • 1 Hide
    mousseng , October 15, 2012 4:40 AM
    abbadon_34as much as i love wing command and his pc dedication, i'm glad the site crash prevented me from donating now that i read more: server side only. maaaaaaaybe future private servers. sounding more like always-connected DRM to me ):

    Hm, in his pitch video (which I realize is to get people to invest) he claims that they're planning for custom games and full mod support in addition to the persistent universe.
  • 1 Hide
    Anonymous , October 15, 2012 4:43 AM
    Starship Citizen is the MMO side element you can progress to. Squadron 42 is the coop campaign can be offline.
  • -3 Hide
    killerclick , October 15, 2012 5:38 AM
    MMO? Never mind then...
  • 1 Hide
    pliskin1 , October 15, 2012 6:33 AM
    I'm excited to see how this game will progress, it looks very promising and fun.
  • 1 Hide
    Herr_Koos , October 15, 2012 7:11 AM
    I've played just about every Wing Commander game ever made, and I have complete faith in Roberts' ability to deliver. Space sims are back, baby!
  • 1 Hide
    Anonymous , October 15, 2012 7:30 AM
    Made with Cry Engine 3!
    Stating the obvious but that means it has the potential to looks just as good as Crysis 3 is meant to.
  • 3 Hide
    Anonymous , October 15, 2012 7:38 AM
    It's not an MMO, it's more like Freelancer with servers capable of supporting hundreds of people but still privately run/offline modes available. I know most of the devs this game is going to be INSANE. I already dropped $1000 on it.
  • 4 Hide
    Anonymous , October 15, 2012 8:39 AM
    There is offline play as well guys , my very first thought was "Take that blizzard" , If an indy can cater to both offline and online players , that means you could do that easily as well , but were never willing . And while corporate equals money and greed , and it is understandable strictly from a companies point of view (well that kind of a company anyway) , people are starting to see that this is not the company that used to make great games . Obvious really .

    Really looking forward to Star Citizen . The promise is great , and I believe that man can deliver
  • -4 Hide
    Anonymous , October 15, 2012 10:47 AM
    Am I the only one who dislikes the innovative concept of paying upfront for the development of the games I may eventually wish to play?
  • 0 Hide
    bustapr , October 15, 2012 11:14 AM
    serranogarciaAm I the only one who dislikes the innovative concept of paying upfront for the development of the games I may eventually wish to play?

    its less about paying dev costs for a game youd eventually want to play, but more about paying dev costs for a game you want to play right now. smart people wont just throw their money at a company just because their idea may be interesting or have potential, the idea has to be something they want at the moment. It also has to do with the amount of faith you have in a dev to deliver the promised project on time.

    Also the donation reward system promises the finished product if you donate enough. so you arent JUST paying for dev costs. Im actually not a really big fan of the rewards system in crowd fund sites. Devs usually reward a full game at a really low donation. it also means that for every donator that donates x amount you have 1 less customer to profit from in the end. of course it might be like thanks to that person for helping publish the game, but it also gives them the illusion that they are just paying for perks instead of helping make the game.
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