ESEA Explains Counter-Strike: GO in Better Detail
Craig Levine of the ESEA gives his hands-on account with Valve's upcoming Counter-Strike: Global Offensive.
Right after Valve verified that Counter-Strike: Global Offensive was indeed in the works, Craig Levine from the ESEA published his hands-on, providing a better insight on what the latest Counter-Strike edition will bring to the series next year. He said that Valve initially made it clear that Global Offensive isn't Counter-Strike 2, but rather a a multi-platform team based FPS similar to its predecessors.
"It is designed on the updated Source Engine, but is not built off of Counter-Strike: Source and due out in early 2012 with beta access beginning this fall," he writes in his report. "It will maintain the traditional de_ and cs_ map types and will not include new game modes. Valve was keen on hearing the input from top CSS players to make CS: GO an e-sports title and that is reflected by the game featuring both casual and competitive game modes with a built-in match-making system and support for dedicated servers."
He goes on to say that CS: GO didn't feel like 1.6 and – despite being built on the Source engine – it didn't feel like Counter-Strike: Source (CSS) either. "By design, Valve wanted to create a game with a different feel, and overall it was really smooth," he writes. "The pro players seemed surprisingly happy with the player movement and feel of the game but thankfully they weren't short of feedback and most weren't shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn't grossly offend anyone. Player movement is arguably one of the most important elements of any FPS game and I applaud Valve for the decision to create a new feel that both 1.6 and CSS players can hopefully each enjoy."
By the end of his hands-on report, he reminds readers that the game at hand was still pre-beta. He also expresses concerns about how what apparently seems to be a console game built on the Source engine will port over to the PC. Regardless, at its current state, the group that tested the game – including himself – felt that the weapon system still needed more balancing.
"Many pro players voiced concerns about the spray control and recoil patters, feeling that it was too easy and simple, and unanimously felt that the first three bullets of the M4 and AK in particular were too inaccurate, which took out the art and skill of 'tapping,'" he writes. "In the pro players' points of view, headshots were difficult to score and came at a premium - another area that needs tweaking. The developers eagerly listened to feedback, prying for explanations and more information to improve. They informed us that the game is built to have adjustable weapon variables and made it seem that everything the group was pointing out could presumably be tweaked based on our feedback before launch and even before beta."
Levine was one of a small group of hand-picked top CSS players and community leaders who were flown in to Valve's headquarters to give feedback on the new Counter-Strike game. This group included UK, German, Slovakian, and French CSS pro players, representatives from ESL, Zblock, and Levine from ESEA.
To read Levine's full (and lengthy) report, head here. Counter-Strike: Global Offensive is slated to hit the PlayStation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012.
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I'm looking forward to seeing the beta
Awesome! A new FPS for me to play just in time for when I get bored of BF3 and MW3. Seems like FPS games are coming out much more frequently these days.
Please Valve, release EP3! You will be the best Christmas present I will ever have!
Definitely looking forward to this!
I wonder how much of the graphics engine will be recycled in this one =O
Being a long-time member of ESEA myself, it's nice to see CS getting some attention in the tech-news world once again.
Anyone else starting to get annoyed with Valve yet?
Episodic gaming was said to be quicker than just releasing a full game, but its been 5 and 4 years since Episode 1 and 2 and not even a word yet about Episode 3. Instead, we've got L4D 1 and 2, Portal 2, likely Dota 2 and perhaps now CS:GO all out before they even mention progress about Episode 3.
Also, Craig "Torbull" Levine is a co-owner of ESEA, he is not a professional source player. He was invited to Valve's headquarters upon the written request of Eric "lpkane" Thunberg that ESEA be represented. Thus, the following sentence is incorrect: "Levine was one of a small group of hand-picked top CSS players and community leaders who were flown in to Valve's headquarters to give feedback on the new Counter-Strike game."
Hopefully GO is more like 1.6 and less like Source. Anyone remember what happened to competitive CS after they released a new game?
Also, Craig "Torbull" Levine is a co-owner of ESEA, he is not a professional source player. He was invited to Valve's headquarters upon the written request of Eric "lpkane" Thunberg that ESEA be represented. Thus, the following sentence is incorrect: "Levine was one of a small group of hand-picked top CSS players and community leaders who were flown in to Valve's headquarters to give feedback on the new Counter-Strike game."
So what's the problem? He's not pro player, but ESEA is still CSS community and as co-owner he's still a leader of it.
IDK why but I get the feeling that this is a trap and that the game will be a shitty console port...
Good to know they're fixing player movement, i found that the most annoying part of CS. As far as weapon accuracy and recoil is concerned, i seriously think they should copy america's army.
It's good to see a gaming company bringing in their top supporters and pro gamers to give input on the new game. That's the right way to do it. Now just make sure you follow up and listen to their advice. Don't turn CS into spray-n-pray UT/Quake style FPS. The first shot from an m4 or ak47 should indeed be quite accurate (because the real weapon is), but CS gamers are used to all 3 rounds in a burst being accurate to a far distance. that's far from realistic in a standing shooting position. It'll be interesting if CS moves more towards realistic or sticks with the 3-round bursts from accross the map. If they made recoil more realistic it would make more aggressive rushing tactics more viable.
Counter Strike is a waste of time and money...
"It is designed on the updated Source Engine"
Nooooooooooooo. Sure graphics don't really matter for CS or an E-sport in general but I was hoping for something new. E.g. a new engine that Valve would try out on a smaller game with just multiplayer.
Anyone else starting to get annoyed with Valve yet?Episodic gaming was said to be quicker than just releasing a full game, but its been 5 and 4 years since Episode 1 and 2 and not even a word yet about Episode 3. Instead, we've got L4D 1 and 2, Portal 2, likely Dota 2 and perhaps now CS:GO all out before they even mention progress about Episode 3.
I heart that Valve wanted to focus more on selling games than creating them... their development department is more into making mods than new game engines.... I forgot where I read it :\ But I don't think they have a lot of interest in episode 3 right now.
Also, Craig "Torbull" Levine is a co-owner of ESEA, he is not a professional source player. He was invited to Valve's headquarters upon the written request of Eric "lpkane" Thunberg that ESEA be represented. Thus, the following sentence is incorrect: "Levine was one of a small group of hand-picked top CSS players and community leaders who were flown in to Valve's headquarters to give feedback on the new Counter-Strike game."
He was the manager for team 3d, that's right even when they still played 1.6.
"It is designed on the updated Source Engine"Nooooooooooooo. Sure graphics don't really matter for CS or an E-sport in general but I was hoping for something new. E.g. a new engine that Valve would try out on a smaller game with just multiplayer.
VALVe wouldn't do a small release on a new engine. If they do a new engine, it would most likley be for Half Life 3. Still, Source has tons of potential. It seems older due to the fact that they want it to be able to run on older and newer hardware alike.
I am sure if VALVe wanted to they could make a new engine that killed anything currently out there but whats the purpose of insane graphice no one can run?
The fact that it does not feel like CSS, is a good thing, but why not emulate the feel of 1.6 since it worked and was revered. I always told my friends that if they made 1.6 with new textures and updated models, it would be a hit again. Second, and most important, they need to invent a real anti-cheat. When CSS came out, I tried it but did not like how it felt. So I tried to stay with 1.6. However, cheating was so bad in 1.6, that I left it for good. I did not leave out of boredom, but at that time, every public server seemed to have at least 3 cheaters at a time.
@ Flipt lol you need to find a proper server that always have admins on along with proper forums set up for regulars to post about cheaters to get banned from server.
But CSS pro player as person to get feedbacks from... what a joke they need to go after cs 1.6 players not that disgraced game to CS name.
If this is a console port then one of the last beacons of PC games will be dead to me.
Not sure why Valve let CS go stale when it was such a popular game?!? Glad Valve is getting back on it as well as 1/2 life Ep 3 some time in the next 20 years.
Valve crew: "yay finally we can start on episode 3"
Gabe: "NO ALL resources go to Counter strike GO"
Valve crew: "but gabe.. this will delay ep3 even more"
Gabe: Problem? :coolface.jpg:
E-sports and console controllers dont belong together. Unless ofcourse we get to play against the noobs.. and even if they arent noobs they sure will feel like it after playing against someone like myself.
Lets make a game that is console vs PC, the PC players only get a pistol and knife while the console players get Rockets, grenades, Hyperblasters, heck all the good weapons. Sounds like and even match to me. Or you could just give them keyboard and mouse that way they would stand a chance... NA those kids have gotten so used to controllers they would need to "learn" keyboard and mouse, then whats the point cause PC users would be years ahead.
They need to seriously focus on the cheating. CS:S was INCREDIBLY easy to cheat on. I could seriously find cheats the next day after a patch.
I don't care what anyone says, I know for a fact, that A LOT of people branded as "Naw, they're just good bro" were actually just cheating, and were good at it.
I got to the point where I got tired of it, and start wall hacking. If I didn't get carried away, no one even knew I was doing it. I would just walk slow and obviously wouldn't follow them through walls or point at their head through a wall. I'd keep the guidelines and physics in mind, but the entire time know exactly when they were coming.
It wasn't until I was 19-0 until I finally got called out on it. Obviously it was stupid, but I didn't care anymore.
Every time Valve announces a new game they have in development and it's not HL2: Ep 3 or HL3 I die a little inside...
don't they mean;
"and unanimously felt that the first three bullets of the M4 and AK in particular were too *accurate* (not inaccurate), which took out the art and skill of 'tapping,'" he writes.
I’m surprised that nobody commented on this before, but I think it’s obvious what Valve is doing here and even more surprised that Sony is going along with it. Valve, a PC game developer, pitting console against PC in a FPS? Why would they do this? No auto aim assist for gamepad users? Are they trying to make a point? Trying to end the old debate once and for all?
As all PC gamers know, when it comes to FPS, a gamepad is no substitute for keyboard and mouse. But, do ALL console players know or admit to this? Well, from my experience the answer is no. No they do not. Will some console players be forever ruined on the FPS genre after learning this? You can bet Valve is counting on it. For those who don’t know, Valve has more than just their own games to market because they created and profit from Steam.
http://store.steampowered.com/
Hence the old saying, “You want the truth? Follow the money.” So, I think there is more to this than meets the eye. I don’t think Valve is counting on or cares if this cross platform PS3 is a success. They are doing this to get “consolers” interested in the PC gaming world. With hit console games available on PC/Mac, a USB gamepad and the ability to run it all through the T.V, why would anyone go back? Well there is still that pesky motion sensor thing to tackle, but I am sure that will be dealt with soon enough.