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ESEA Explains Counter-Strike: GO in Better Detail

By - Source: ESEA News | B 28 comments

Craig Levine of the ESEA gives his hands-on account with Valve's upcoming Counter-Strike: Global Offensive.

Right after Valve verified that Counter-Strike: Global Offensive was indeed in the works, Craig Levine from the ESEA published his hands-on, providing a better insight on what the latest Counter-Strike edition will bring to the series next year. He said that Valve initially made it clear that Global Offensive isn't Counter-Strike 2, but rather a a multi-platform team based FPS similar to its predecessors.

"It is designed on the updated Source Engine, but is not built off of Counter-Strike: Source and due out in early 2012 with beta access beginning this fall," he writes in his report. "It will maintain the traditional de_ and cs_ map types and will not include new game modes. Valve was keen on hearing the input from top CSS players to make CS: GO an e-sports title and that is reflected by the game featuring both casual and competitive game modes with a built-in match-making system and support for dedicated servers."

He goes on to say that CS: GO didn't feel like 1.6 and – despite being built on the Source engine – it didn't feel like Counter-Strike: Source (CSS) either. "By design, Valve wanted to create a game with a different feel, and overall it was really smooth," he writes. "The pro players seemed surprisingly happy with the player movement and feel of the game but thankfully they weren't short of feedback and most weren't shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn't grossly offend anyone. Player movement is arguably one of the most important elements of any FPS game and I applaud Valve for the decision to create a new feel that both 1.6 and CSS players can hopefully each enjoy."

By the end of his hands-on report, he reminds readers that the game at hand was still pre-beta. He also expresses concerns about how what apparently seems to be a console game built on the Source engine will port over to the PC. Regardless, at its current state, the group that tested the game – including himself – felt that the weapon system still needed more balancing.

"Many pro players voiced concerns about the spray control and recoil patters, feeling that it was too easy and simple, and unanimously felt that the first three bullets of the M4 and AK in particular were too inaccurate, which took out the art and skill of 'tapping,'" he writes. "In the pro players' points of view, headshots were difficult to score and came at a premium - another area that needs tweaking. The developers eagerly listened to feedback, prying for explanations and more information to improve. They informed us that the game is built to have adjustable weapon variables and made it seem that everything the group was pointing out could presumably be tweaked based on our feedback before launch and even before beta."

Levine was one of a small group of hand-picked top CSS players and community leaders who were flown in to Valve's headquarters to give feedback on the new Counter-Strike game. This group included UK, German, Slovakian, and French CSS pro players, representatives from ESL, Zblock, and Levine from ESEA.

To read Levine's full (and lengthy) report, head here. Counter-Strike: Global Offensive is slated to hit the PlayStation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012.

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  • 7 Hide
    YardstickWHACK , August 16, 2011 6:16 AM
    I'm looking forward to seeing the beta
  • 3 Hide
    utengineer , August 16, 2011 6:18 AM
    Awesome! A new FPS for me to play just in time for when I get bored of BF3 and MW3. Seems like FPS games are coming out much more frequently these days.
  • 8 Hide
    HansVonOhain , August 16, 2011 6:50 AM
    Please Valve, release EP3! You will be the best Christmas present I will ever have!
  • Display all 28 comments.
  • 3 Hide
    Benihana , August 16, 2011 6:56 AM
    Definitely looking forward to this!
  • 2 Hide
    memadmax , August 16, 2011 7:11 AM
    I wonder how much of the graphics engine will be recycled in this one =O
  • 0 Hide
    sseyler , August 16, 2011 7:16 AM
    Being a long-time member of ESEA myself, it's nice to see CS getting some attention in the tech-news world once again.
  • 1 Hide
    walter87 , August 16, 2011 7:16 AM
    Anyone else starting to get annoyed with Valve yet?

    Episodic gaming was said to be quicker than just releasing a full game, but its been 5 and 4 years since Episode 1 and 2 and not even a word yet about Episode 3. Instead, we've got L4D 1 and 2, Portal 2, likely Dota 2 and perhaps now CS:GO all out before they even mention progress about Episode 3.
  • -2 Hide
    sseyler , August 16, 2011 7:18 AM
    Also, Craig "Torbull" Levine is a co-owner of ESEA, he is not a professional source player. He was invited to Valve's headquarters upon the written request of Eric "lpkane" Thunberg that ESEA be represented. Thus, the following sentence is incorrect: "Levine was one of a small group of hand-picked top CSS players and community leaders who were flown in to Valve's headquarters to give feedback on the new Counter-Strike game."
  • 0 Hide
    frostfire626 , August 16, 2011 7:35 AM
    Hopefully GO is more like 1.6 and less like Source. Anyone remember what happened to competitive CS after they released a new game?
  • -1 Hide
    hetneo , August 16, 2011 10:46 AM
    sseylerAlso, Craig "Torbull" Levine is a co-owner of ESEA, he is not a professional source player. He was invited to Valve's headquarters upon the written request of Eric "lpkane" Thunberg that ESEA be represented. Thus, the following sentence is incorrect: "Levine was one of a small group of hand-picked top CSS players and community leaders who were flown in to Valve's headquarters to give feedback on the new Counter-Strike game."

    So what's the problem? He's not pro player, but ESEA is still CSS community and as co-owner he's still a leader of it.
  • 0 Hide
    dickcheney , August 16, 2011 12:12 PM
    IDK why but I get the feeling that this is a trap and that the game will be a shitty console port...
  • 0 Hide
    ojas , August 16, 2011 12:24 PM
    Good to know they're fixing player movement, i found that the most annoying part of CS. As far as weapon accuracy and recoil is concerned, i seriously think they should copy america's army.
  • 1 Hide
    torque79 , August 16, 2011 1:25 PM
    It's good to see a gaming company bringing in their top supporters and pro gamers to give input on the new game. That's the right way to do it. Now just make sure you follow up and listen to their advice. Don't turn CS into spray-n-pray UT/Quake style FPS. The first shot from an m4 or ak47 should indeed be quite accurate (because the real weapon is), but CS gamers are used to all 3 rounds in a burst being accurate to a far distance. that's far from realistic in a standing shooting position. It'll be interesting if CS moves more towards realistic or sticks with the 3-round bursts from accross the map. If they made recoil more realistic it would make more aggressive rushing tactics more viable.
  • -6 Hide
    Anonymous , August 16, 2011 1:26 PM
    Counter Strike is a waste of time and money...
  • 0 Hide
    schmich , August 16, 2011 1:28 PM
    "It is designed on the updated Source Engine"
    Nooooooooooooo. Sure graphics don't really matter for CS or an E-sport in general but I was hoping for something new. E.g. a new engine that Valve would try out on a smaller game with just multiplayer.
  • 0 Hide
    theonlydz , August 16, 2011 2:34 PM
    walter87Anyone else starting to get annoyed with Valve yet?Episodic gaming was said to be quicker than just releasing a full game, but its been 5 and 4 years since Episode 1 and 2 and not even a word yet about Episode 3. Instead, we've got L4D 1 and 2, Portal 2, likely Dota 2 and perhaps now CS:GO all out before they even mention progress about Episode 3.


    I heart that Valve wanted to focus more on selling games than creating them... their development department is more into making mods than new game engines.... I forgot where I read it :\ But I don't think they have a lot of interest in episode 3 right now.
  • -1 Hide
    zooted , August 16, 2011 3:51 PM
    sseylerAlso, Craig "Torbull" Levine is a co-owner of ESEA, he is not a professional source player. He was invited to Valve's headquarters upon the written request of Eric "lpkane" Thunberg that ESEA be represented. Thus, the following sentence is incorrect: "Levine was one of a small group of hand-picked top CSS players and community leaders who were flown in to Valve's headquarters to give feedback on the new Counter-Strike game."
    He was the manager for team 3d, that's right even when they still played 1.6.
  • 0 Hide
    jimmysmitty , August 16, 2011 3:53 PM
    schmich"It is designed on the updated Source Engine"Nooooooooooooo. Sure graphics don't really matter for CS or an E-sport in general but I was hoping for something new. E.g. a new engine that Valve would try out on a smaller game with just multiplayer.


    VALVe wouldn't do a small release on a new engine. If they do a new engine, it would most likley be for Half Life 3. Still, Source has tons of potential. It seems older due to the fact that they want it to be able to run on older and newer hardware alike.

    I am sure if VALVe wanted to they could make a new engine that killed anything currently out there but whats the purpose of insane graphice no one can run?
  • 0 Hide
    flipt , August 16, 2011 4:37 PM
    The fact that it does not feel like CSS, is a good thing, but why not emulate the feel of 1.6 since it worked and was revered. I always told my friends that if they made 1.6 with new textures and updated models, it would be a hit again. Second, and most important, they need to invent a real anti-cheat. When CSS came out, I tried it but did not like how it felt. So I tried to stay with 1.6. However, cheating was so bad in 1.6, that I left it for good. I did not leave out of boredom, but at that time, every public server seemed to have at least 3 cheaters at a time.
  • 0 Hide
    DroKing , August 16, 2011 6:11 PM
    @ Flipt lol you need to find a proper server that always have admins on along with proper forums set up for regulars to post about cheaters to get banned from server.

    But CSS pro player as person to get feedbacks from... what a joke they need to go after cs 1.6 players not that disgraced game to CS name.
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