Crytek's Warface Officially Arriving Stateside
Crytek's free-to-play FPS is coming to America.
Crytek announced on Friday that it has teamed up with Trion Worlds to co-publish and co-operate the online first-person shooter (FPS) Warface in North America, Europe, Turkey, Australia and New Zealand. The game will be offered through the GFACE social network and powered by the Trion platform.
"Trion is the company spearheading a revolution in gaming through delivering premium online games across big genres powered by a proven, cutting edge platform," said Cevat Yerli, CEO and founder of Crytek. "The combination of this platform, GFACE and Warface shows Crytek’s commitment to finding innovative new ways to bring superior gaming experiences and AAA titles to gamers. That’s why we are creating strong strategic alliances with the best online publishers across the world."
Warface is a free-to-play FPS currently up and running in Russia with more than 2 million registered players. It recently won Best Game and Best Graphics at the Russian KRI Awards after breaking player concurrency records within four weeks of its launch, Crytek said.
For the uninitiated, GFACE is a social networking website owned and operated by Crytek. It's based around friends lists and features live video that's embedded within the framework. It also features a drag-and-drop invite system similar to Battlefield's Battlelog, and a plug-in that allows users to stream PC games directly to their browser -- no external client or game installs required.
GFACE users can also access friends lists and functionality while watching media, borrowing from Xbox LIVE. There are also tons of features similar to what's offered on Facebook, Google+ and Twitter including Interest Groups and People Groups.
Trion Worlds launched its digital distribution platform, aka Red Door, back in Fall 2011. It's a full-scale publishing and development solution for premium online games, enabling flexibility and control for game monetization teams -- ideal for the free-to-play model. "The platform offers a sophisticated server architecture and proprietary toolsets positioned to radically speed up the time-to-market for developers who want to create the next generation of AAA games for connected devices," Trion said on Friday.
Warface is a vast online universe, set in the near future. The game offers a cinematic experience with next gen visuals, AI and physics based on Crytek’s proprietary CryENGINE 3 gaming engine. Warface provides gamers with a constantly updated extensive PVE (player versus environment) universe full of multiplayer co-op missions, and a full set of class-based PVP (player versus player) opportunities.
Trion Worlds and Crytek did not reveal when Warface will actually arrive here in the States, so stay tuned.
Totally agree. Game quality has been in a downward spiral since the latter half of the previous decade. I upgraded my GPU for Max Payne 3, knowing that Rockstar couldn't put out a game with decent plot given any length of time, but I gave them the benefit of the doubt and was ultimately disappointed. I think gaming has seen its twilight years and that for the industry to be revitalized, it has to be taken in a bold new direction. Now that I think about it, it seems to be this way with all forms of entertainment. The Dark Knight Rises was also a let down in the plot department.
The only problem with gaming is how CoD and WoW is so popular. Then every shooter and MMO wants to be like it.
Things are unlikely to ever change if people keep buying and breaking companies' sales records, while the better quality stuff gets a decent amount of sales or little recognition. It's all up to the customers to help shift the market
http://games.yahoo.com/blogs/plugged-in/ailing-video-game-industry-222612072.html
Now and then a gem happens only to be followed by a crappy sequel. Crysis 2 is the recent memorable example. It's the first game ever that I'm not going to finish. I lost interest about 1/3 through the game. It just feels like COD with nanosuit and aliens, plus no Quick Save, little customization. I went back to playing the original Crysis and Warhead.
Crytek had a great thing going with Crysis and Warhead but they decided they don't want to make another game game set in the jungle. Aha... It's more like EA wanted them to create another COD clone because everybody else is doing shooters in urban environment. So let's set the game in... New York City! Screw originality, screw Crysis and Warhead, screw the story and everything else. Let's make some loose, senseless and idiotic story connections to the original games (so it looks like a sequel) and create another forgettable FPS shooter... Oh screw that too, let's make yet another multiplayer game, because that's what sells, and just slap the singleplayer on the top. FU Crytek! Go hang out with Bungie sellouts...
Oh yes, so then we have multiplayer. It was heck of a fun back in the day. Now, since every idiot on the planet has access to fast internet, multiplayer has become a battelfield of morons acting tough and trying to prove themselves in virtual worlds because they can't find any satisfaction in real life. The same anonymity syndrome that makes people act like cretins on internet forums carried over to multiplayer games.
And yes, people will continue to buy this crap because an average person on this planet isn't very smart and this kind of cookie cutter entertainment suits them. As long as corporate greed is satisfied the suits don't care about the quality of their product. Our society is getting dumber every year and this is not going to change. It almost feels like "Idiocracy" was a documentary movie.
PC gaming isn't dead in literal sense, it just followed Hollywood down the road of stupidity for the masses... Chewing gum for the brains.
No thanks
I'm not amazed at all. I'm sure they are the kind of people that welcome the same game year after year with no innovation. It really is a shame how the state of entertainment has degenerated into what it is today. Indeed when profit is your main motivator, the masses will latch on the familiar instead of exploring the new. I play games regardless of the platform and that's what is so interesting to see, especially on the closed hardware front where consoles thrive. I appreciate how different engines and different uses of the same technology can bring about vastly different results. That used to be the way of things. Of course its not the fault of the developers, just everyone else. At least indie developers are more prevalent these days and we can look forward to their intermittent gems.
Btw, those of you who were royally disappointed in Crysis 2, give it another shot with MaldoHD 3.0c installed - well, once it finally comes out... http://maldotex.blogspot.com/
I'm not going to argue that game quality in terms of playability has gone down. I believe that would be a losing argument. However, there are still a few gems out there and you can always fall back to the oldies but goodies, especially since they aren't chained down to always on DRM.
If it is still too little for you then maybe you will be the one to throw out a gem that becomes a cult hit such as the likes of Minecraft. It's fairly poorly coded and everyone knows the graphics aren't what makes it's case but it's breaking sales records where ever it goes because it gives people what they have been clamoring for for years. Choice, not the illusion of it.