Bummer: Dead Space 3 PC Will Be Direct Console Port
No DirectX 11 support for Dead Space 3 on PC.
Dead Space has to be one of the best franchises to be churned out of EA to date, keeping you on the edge of your seat, especially if the lights are turned down low and the sound cranked way up. The third installment, slated to be released next month for the Xbox 360, PlayStation 3 and Windows PC, is one of the most highly-anticipated titles of 2013. A demo is currently available on both consoles.
New to the series will be micro-transactions. According to Eurogamer, gamers will be able to speed up the process of crafting items by simply purchasing the components they need. Otherwise, resource materials can be (slowly) obtained by picking them up along the journey, or through scavenger bots sent out by the player.
"You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace," Dead Space 3 associate producer Yara Khoury explained to Eurogamer. "So you don't have to spend [real world] dollars."
Also new to the series will be a drop-in/drop-out co-op mode which Dead Space 3 executive producer Steve Papoutsis called "shockingly difficult" to make. He said the story had to be flexible enough to accommodate both series hero Isaac Clarke and tough guy John Carver in the same scene whether one person or two people were in the game simultaneously.
"Let me tell you," he said, "it was very difficult to create a game that allows for drop-in/drop-out, that's why you don't see it so much. It was shockingly difficult."
Now there's news that the PC version of Dead Space 3 will be a direct port of the console version rather than an independently-developed title with exclusive features. Even more, there will be several options to adjust the visuals, but the PC version will not support DirectX 11. It won't have additional high-resolution textures, and no visual enhancements beyond what's offered on the two console versions.
Bummer but not surprising.
Dead Space 3 is slated to arrive on February 5 in North America, and then on February 8 in Europe and other territories. The system requirements for the PC version are listed below (as seen on Origin).
FOR WINDOWS XP (SP3), Vista (SP1) or WINDOWS 7
* 2.8 GHz processor or equivalent
* 1 GB RAM (XP), 2 GB RAM (Vista or Windows 7)
* Nvidia GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements)
* ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below minimum system requirements)
* 256 MB Video Card and Shader Model 3.0 required* The latest version of DirectX 9.0c
* At least 10 GB of hard drive space for installation, plus additional space for saved games
* INTERNET CONNECTION, ONLINE AUTHENTICATION, AND END USER LICENSE AGREEMENT REQUIRED TO PLAY
* Integrated Chipsets may experience issues
ATI X1600 Pro or better
Pentium 4? Core 2 Duo? Nehalem? Sandy? Bulldozer?
2.8Ghz P4
1.6Ghz Sandy.
Everything else in between.
What I'm seeing of Dead Space 3 isn't good. Co-Op and micro-transactions in a horror game, that will be very difficult to pull off I think.
EA for as much as I hate them they happen have great management, THQ failed in management from almost all levels of the company, and it was only a godsend that they had some great games that help them keep afloat as long as they did.
Thankfully EA hasn't purchased any of the THQ's good properties.
With how bad the PC ports of darksiders were however I wouldn't mind if they got that developer.
I watched a bit of the demo, I don't see a whole lot that I actually like in this game. It really does feel like the difference between resident evil 4 and resident evil 5.
That's not to say that the game was bad, just that completely betrayed its roots. Five is no longer scary in the least, and even when they tried they failed that it. And don't even get me started on six great action game but horrible resident evil game.
That's kind of the way I feel about dead space three, great action game but horrible dead space game.
Doesn't matter.
I haven't ran into a game that was picky on what kind of CPU it was running on since FreeSpace...
Why would I pay EA to cheat and get materials when I can use cheat engine for free if I so desired?
The real tragedy is now players will assume cheating is necessary because EA will have intentionally upped the rarity of those items to encourage you to pay.
I will reward EA's new single player micro-transaction & full price game by just not buying it, won't even feel bad about it. There's so many great games out there these days, I just don't have time to play them all anyway. Currently playing Legend of Grimrock from the humble indie bundle. No watered down, half done features, no online DRM, and no 2nd class (cuz it's not on a console) gaming experience. EA can suck it.
On a side note, the first was amazing and the second was still pretty good. Still not installing Origin, so I just miss out on another (my 4th now???) new exclusive Origin title.
I wish I could upvote this a few more times.
7 year old technology, but you can bet your ass that they'll charge top dollar for it, and include some bullshit $150 collectors edition that no one wants.
Well... I was to buy this game, but now I think I will not.
But still... I will try the version from the pirate bay. Thank you EA. You saved my money.
Ditto. And I won't buy DS3 either for the same reason. The port for 1 was bad enough I couldn't even play it. I heard 2 was even worse. Leaves no hope for 3.
hahahaha.
Yea because EA isn't known for killing some of the best gaming developers out there. Nah..... Also, SW:TOR is a roar success that beat WoW in sub numbers in just a few months of launch too.
Not if you did the control fix, which was about V-sync.