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Diablo 3 Auction House Delayed, Says Blizzard

By - Source: Blizzard | B 36 comments

Blizzard won't be ready to launch the real-money auction house on May 22.

It should come as no surprise that the real-money auction house for Diablo 3 will be delayed. Blizzard has had its hands full dealing with the launch issues including the login situation and that crazy bug which kicks players out of the game completely just for wielding a shield. But according to Blizzard, things are looking so much better.

"We’ve been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush," Blizzard community manager Bashiok writes. "As of late last night, specifically 11:50 PM PDT on May 15, all systems have been online and running relatively smoothly. We’re continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region."

But that doesn't mean things are peachy keen enough to launch the auction house. "We’ve decided to move out our target launch for the real-money auction house beyond our original estimated date of May 22. We’ll post further updates on that in the near future," he adds. That's it. That's all you get for now.

Bashiok reports that the troubles the plagued the service in the early hours of Diablo 3's launch appeared again Wednesday night for the Americas and Europe servers. Despite very aggressive projections, preparations for the launch of the game did not go far enough, he said.

"Aside from the tremendous number of players simultaneously logging in to the game, one of the launch-day service issues was linked to the achievement system," Bashiok adds. "Some players began to notice early on that achievements were either not being earned properly, or not being saved between multiple logins. We’re investigating this issue and will provide a specific update as soon as possible."

Naturally Blizzard directs everyone to the Battle.net Support site or Support forums for the latest service-related updates or for help in troubleshooting any technical issues players may be having downloading, installing, or while playing the game.

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  • 15 Hide
    sergiu_spk , May 18, 2012 8:23 AM
    @kcorp2003: Well, you're probably not a programer. If you where you would know that there's no way to fully protect a piece of software other than not publishing it :) 
    With Diablo 3 they are the closest you can get to "not publishing" it.
    The only way people could pirate this now is by creating their own server, just like they did with WOW.
    Doing that requires a lot of reverse engineering. I'm convinced someone is already doing that...
  • 12 Hide
    zankuto , May 18, 2012 7:44 AM
    Blizzard is quickly digging its own grave.
  • 12 Hide
    Onus , May 18, 2012 11:38 AM
    A lot of this would go away if this game did not require the persistent connection; single-player gamers don't give a rodent's backside over the RMAH and "achievements."
Other Comments
  • 3 Hide
    yialanliu , May 18, 2012 7:44 AM
    I always thought Blizzard was a company that doesn't rush things... Feels like skyrim, good game, but needs a month to be fully playable with all the features.
  • 12 Hide
    zankuto , May 18, 2012 7:44 AM
    Blizzard is quickly digging its own grave.
  • 15 Hide
    sergiu_spk , May 18, 2012 8:23 AM
    @kcorp2003: Well, you're probably not a programer. If you where you would know that there's no way to fully protect a piece of software other than not publishing it :) 
    With Diablo 3 they are the closest you can get to "not publishing" it.
    The only way people could pirate this now is by creating their own server, just like they did with WOW.
    Doing that requires a lot of reverse engineering. I'm convinced someone is already doing that...
  • 1 Hide
    techguy911 , May 18, 2012 11:23 AM
    Not to mention no pvp maybe next year............
  • 1 Hide
    whitey_rolls , May 18, 2012 11:28 AM
    To me this isn't really a big deal. At this point everyone is essentially 'levelling' and there wouldn't be much worth buying on the AH now anyway.
  • 12 Hide
    Onus , May 18, 2012 11:38 AM
    A lot of this would go away if this game did not require the persistent connection; single-player gamers don't give a rodent's backside over the RMAH and "achievements."
  • -3 Hide
    hellowthar , May 18, 2012 11:52 AM
    What people don't realise is that Diablo 2 was quickly ruined by botters. Since Diablo 3 requires an internet connection to play, Blizzard can more easily monitor if anyone uses a bot. Simple logic really.
  • -5 Hide
    blakphoenix , May 18, 2012 11:58 AM
    I don't hold anything against Blizzard for how they've dealt with this, they've done much better than I ever could and the game itself is very fun once you get past the bugs. :) 
  • 3 Hide
    djscribbles , May 18, 2012 12:10 PM
    It's amazing to me that people do realize the primary reason that the game is online only is so that client computers did not have server code to reverse engineer. If everyone has access to the binaries that the are required to run the server, then it's simply a matter of time before someone finds a way to exploit a server weakness; this is why Diablo2 eventually fell victim to so many duping problems, despite Blizzards best efforts.

  • 2 Hide
    zaznet , May 18, 2012 12:10 PM
    whitey_rollsTo me this isn't really a big deal. At this point everyone is essentially 'levelling' and there wouldn't be much worth buying on the AH now anyway.


    The leveling grind is when things should be a lot easier to sell. If my level 30 is able to easily farm items your level 10 can use to get to level 30 faster then I have a customer.
  • -1 Hide
    roalith , May 18, 2012 12:35 PM
    Losing faith in Toms...You can equip a shield both on yourself and your companion with no problem without getting error'd out or crashing. You just cannot directly take the equipment from your own equipment slot to your companions, it has to come from your stash or inventory, not your own equipped item. Also, Blizzard has been getting hammered and hassled about the SMS Protect system that is required to sell money for Paypal.

    This is a great game with people only focusing on negative aspects, not praising the fact that it is amazing, especially at Hell difficulty, and already insanely difficult and fun at 60 in Inferno.
  • 7 Hide
    kartu , May 18, 2012 12:39 PM
    sergiu_spk@kcorp2003: Well, you're probably not a programer. If you where you would know that there's no way to fully protect a piece of software other than not publishing it With Diablo 3 they are the closest you can get to "not publishing" it.The only way people could pirate this now is by creating their own server, just like they did with WOW.Doing that requires a lot of reverse engineering. I'm convinced someone is already doing that...

    The thing here is, WoW style dependence on the server requires a lot of server resources.
    And I doubt, that "anti piracy" benefit in the end would outweight money wasted on support infrastructure.

    I also wonder, for how long would it last. You'd be able to play D1/D2 no matter what, with D3 it won't be possible.

    The same style DRM was actually tried with Assasin's Creed, by the way, without much success. Legit users were annoyed and trashed game rating, hackers managed to download missing pieces and create a patch.
  • 2 Hide
    kungtwo , May 18, 2012 12:41 PM
    I and many others are still having a problem with getting disconnected. In single player I get disconnected as soon as 1 min into play. Occasionally I get a lucky 12 min or so. The "fix" is to log onto General chat, which has helped. I've gone as long as 40 min without a DC. The chat is annoying and sometimes distasteful. Yea, I know its a game about fighting the devil.
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