No Team Deathmatch for Diablo III, but Dueling Coming Soon
Dueling will finally be coming to Diablo III. However, the planned Team Deathmatch has been canned.
Though it's been half a year since Diablo III's launch, PvP, an almost expected staple of Diablo, has yet to make an appearance.
Diablo III director Jay Wilson took to the game's official blog to announce that the planned Team Deathmatch portion of PvP has been shelved. Wilson explained that after fleshing out the idea for Team Deathmatch that the development team didn't "feel the current mode is good enough."
He then went on to explain that Team Deathmatch had an issue with depth and class balance. Blizzard's play tester stated that though the mode was entertaining, without any objectives outside of pure fighting, Team Deathmatch became relatively boring after a few hours. And since Diablo III was, according to Wilson, designed to be a "PvE-first kind of game, where we never compromised on player abilities in the name of PvP balance", balance obviously became an issue. Wilson believes that the Team Deathmatch mode would benefit from a "laser focus on class balance" that would ultimately hurt the overall game.
As a result, Team Deathmatch is something that Blizzard probably won't be bringing back to the table. However, the development team is going back to the drawing table to rework out PvP.
In the meantime, Diablo III will finally be getting dueling. Wilson's post stated little about the particulars of dueling, outside of the fact that it's going to be launching with patch 1.0.7 and that it's slated to hit early 2013.
"We'll be providing details about that feature very soon," he writes. "So stay tuned."
Fixed.
Looks like three or four are waiting for pvp, the rest doesn't care much anymore. /sarcasm
Jay Wilson interview at Spike Video Game Awards, Dec 2012.
You couldn't have a better person to butcher a once revered gaming franchise.
what is the reward?
do you drop your loot?
do you get massive xp?
i just dont understand why people care so much about pvp when the game wasnt built with it from the ground up.
If you didn't play D1 or D2 pvp then you wont really understand.
When D3 was in development people were in a nostalgic trance, remembering over a decade back when they had a freaking blast pvping in Diablo 2. Mods and custom maps plus the chance of losing your gear when/if you get killed.
The thrill of wondering around not knowing if someone was around the corner waiting to get the jump on you was great.
That said, D3 will never be like that, there's no modding to fix the tons of errors Blizzard made and the AH ruined everything else.
They've nerfed and pussified the game so much that it's essentially WoW on a PVE server wearing a 5 point safety harness. The game is a joke, but I did enjoy playing through it once, I had no desire to play a second time.
i played 1 but never beat it, i played 2 to the point that i was level 99
but i never once really fealt like i wanted to pvp once.
so yea i probably just dont get why so many people pvp was a must have.
sure, if the game was from the ground up a total pvp affair, yea, i could see wanting to do that.
but pvp in a pve game just never works well.
You found yourself a good wife.
Because they enjoy doing it? That used to be what games were played for. Not an achievement bar or other flashy popups telling you how amazing you are every 5 seconds. Everything doesn't need a reward tied to it. Those that enjoyed D2 PvP are STILL playing D2 and PvP'ing. They don't care about D3. This has nothing to do with nostalgia or whatever other garbage term you want.
So, from what you said, no HC D2 fans were looking forward to D3's PVP system?
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Funny, because I'm a HC D2 PVPer and I was very much looking forward to a fresh/current Diablo to PVP with.
Well you just answered your own question. You didn't experience D2's pvp so you can't begin to imagine the fun we had with it.
A lot of fans were looking forward to an updated Diablo for PVP, sadly we got a candy ass SP/CO RPG that looks like it was made for console gaming.
You sir, are the reason Blizzard fails. Not because you do anything wrong, but because the current Blizzard is trying to make every part of their games appeal to everyone, this usually makes the games just boring.
It does not matter if the PvP -mode isn't for everyone, it does not matter if there is no perfect balance, what matters is that it is there. After WoW, Blizzard games have felt more like going to work (grind through your day) than like going to a theme park ( have to be patient sometimes, but big fun when the ride starts ).