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Blizzard Responds to Diablo 3 "Online" Complaints

by - source: MTV

After fans began to complain about Diablo 3's "always connected" requirement, Blizzard responded with a lengthy answer to their concerns.

Previews of Diablo 3 released earlier this week revealed that the upcoming action-RPG PC game will require a constant Internet connection even when playing the single-player campaign. While the news isn't unexpected, it means that gamers won't be able to hack their way through dungeons on their laptops while the home network is down or if they're on the road where connections aren't available.

According to prior reports, this Internet requirement possibly serves as a means to curb piracy. But it also prevents the user from having to generate a separate character -- a separate "path" --in order to play multiplayer games on Battle.net.

"We thought about this quite a bit," said executive producer Rob Pardo earlier this week. "One of the things that we felt was really import was that if you did play offline, if we allowed for that experience, you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you’d have to start a character from scratch, because there’d be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online."

Senior producer Alex Mayberry told MTV that gamers can play by themselves, but the characters are stored on Blizzard's Battle.net servers. "You have to authenticate through our servers to be able to play the game," he said. "I think it's not just 'Diablo 3' but with our games as a whole we're tying everything into Battle.net these days...We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line."

In addition to the player character aspect, the single-player mode will have Battle.net elements including a persistent friends list, cross-game chat via the RealID system, player versus player and more. These require a constant Internet connection obviously.

But despite the reasons behind the always-connected requirements, fans are not happy with the decision. MTV uses this posting on Reddit as an example which has more than 2,700 comments, most of which express their distaste for the always-connected requirement.

"I'm actually kind of surprised in terms of there even being a question in today's age around online play and the requirement around that," said Blizzard's vice president of online technologies Robert Bridenbecker. "We've been doing online gameplay for 15 years now…and with 'World of WarCraft' and our roots in Battle.net and now with 'Diablo 3,' it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that."

He went on to add that piracy and DRM really weren't a topic of conversation when discussing how the team wanted the connection to operate. Instead, they focused on the feature-set and storing the player character in the cloud.

"You're guaranteeing that there are no hacks, no dupes," he said. "All of these things were points of discussion, but the whole copy protection, piracy thing, that's not really entering into why we want to do it. I'm a huge purveyor of online sites and from my standpoint, I don't look at DRM solutions and go, 'Wow, those are awesome.' I look at those and say, 'Wow, those kind of suck.' But if there's a compelling reason for you to have that online connectivity that enhances the gameplay, that doesn't suck. That's awesome."

He also offered other explanations such as eliminating the need to have a separate offline and online path. To find out more, head here.

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amk-aka-phantom 08/06/2011 2:32 PM
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Sounds like they just copied the online supporters from the previous Diablo thread.. same lame excuses.

hoofhearted 08/06/2011 2:48 PM
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The success of WOW3 is the demise of their other games. They see so much money from from WOW3, that there is no denying that it has to serve as the model for success for their other games. Personally, I have never done an MMORPG and never plan to. I am against paying a monthly subscription fee for a game. I want to be able to puchase it, then it is mine, then I can play it when and where I please. I don't want to have to be connected to enjoy a single player experience. I am glad and hoping that Bethesda still continues this. I bleive that there are many others that feel as I do and this is really two different markets. Blizzard seems ok with losing one of them.

Anonymous 08/06/2011 2:51 PM
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no hacks no dupes right... how about kids who will buy godslayer with dads credit card

smuggl3r 08/06/2011 2:52 PM
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moonshire 08/06/2011 2:54 PM
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amk-aka-phantom 08/06/2011 2:55 PM
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Quote :Who the f**** uses a computer with no internet connection nowdays? I'm from a 3rd world country, but even here if someone has a PC, he has internet also.


It's not about having the Internet or not, it's about not wanting to use it for single-player, because why should we?

cewhidx 08/06/2011 2:58 PM
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smuggl3r :
Who the f**** uses a computer with no internet connection nowdays? I'm from a 3rd world country, but even here if someone has a PC, he has internet also.



The real question is: Is this going to require a high-speed connection? There are a surprising number of rural & less developed areas here in the US that do not have any affordable high speed solutions available....yup some folks are still on dial-up.

ahnilated 08/06/2011 3:03 PM
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The point is, I shouldn't have to have a internet connection to play single player. If I want to cheat through single player that is MY decision and some company shouldn't tell me what I can do with MY purchased game. The easy way to stop them from requiring a constant connection is to not buy the game. I don't plan on buying it just because they require a constant connection. I am using my lack of purchasing to cast my vote on this issue.

BluntObjection 08/06/2011 3:08 PM
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smuggl3r :
Who the f**** uses a computer with no internet connection nowdays? I'm from a 3rd world country, but even here if someone has a PC, he has internet also.



Dunno, but maybe someone would want to play a SINGLE player game without running up their monthly bandwidth limits.

-Of course this only applies to people with an ISP that has such limits.-

Dannypwnsall 08/06/2011 3:14 PM
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skaz 08/06/2011 3:14 PM
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They obviously didn't think hard enough.

whysobluepandabear 08/06/2011 3:15 PM
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reggieray 08/06/2011 3:17 PM
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will require a constant Internet connection even when playing the single-player campaign
That stops any sale to me.

whysobluepandabear 08/06/2011 3:22 PM
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ahnilated 08/06/2011 3:26 PM
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Quote :You're like the people who don't believe in birth control, so obviously don't choose to use it. Problem with that is, you're like 1%, while the other 99% goes on with their everyday life and have no problem with it.


You're going to have to raise a lot more of people with your mindset.


Sure, they might have lost 1 person's business - but they picked up 5 more that would've otherwise been pirated. Plus they get to track you and your habits that also translate to more money for them.


As you can clearly see, the benefits outweigh the risks (of losing you).


And this is exactly why I won't bother with it. I don't want to have my every online thing tracked. Have you ever heard of a funny little thing called Privacy? just because others choose to throw it away doesn't mean I am going too.

techguy911 08/06/2011 3:33 PM
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Quote :According to prior reports, this Internet requirement possibly serves as a means to curb piracy.


There is already a patch to fix offline play on single player ready before it hits the shelf so much for the online protection.

jtt283 08/06/2011 3:36 PM
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"...We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line."

I call bullshit. Simple as that. "Connected" may apply, but absolutely not the others. I'm irritated, as long as I waited for this, but insofar as I anticipated playing it specifically when I did NOT have an Internet connection (e.g. while traveling), I will have to pass. Blizzard, you need to allow offline play. Some guy being unable to move a character onto Battlenet is on him; don't put it on me too.

Kileak 08/06/2011 3:42 PM
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Kileak 08/06/2011 3:44 PM
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Anonymous 08/06/2011 3:58 PM
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what a laugh, you guys do realize that pirates will be able to play off-line from day one and all the loyal paying customers will need to be constantly online? until now not even a single DRM scheme ever worked (even if they say its not DRM). once again: pirates get all benefits without paying (well, not multiplayer, of course).

jsc 08/06/2011 4:07 PM
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"All of these things were points of discussion, but the whole copy protection, piracy thing, that's not really entering into why we want to do it."

Riight.

brickman 08/06/2011 4:08 PM
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Also puts a lot of traffic on our already overloaded internet highways

tinmann 08/06/2011 4:11 PM
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I can't understand all the fuss, unless you just wanted to cheat your way through, or you're too broke to have internet (then why are you here typing?) or just wanted to pirate the game, I don't see a valid reason why they shouldn't, I mean, so many other games are only playable online.
Your not getting anything free for sucking up to the man.

nicodemus_mm 08/06/2011 4:16 PM
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As long a they deliver a solid product that is fun... I have no complaints. My PC is always on the net. If it's not that means I'm on the phone with Comcast and wouldn't be playing anyway. Besides... it has to be better than the rampant cheating I remember from Diablo I/II.

ActiBlizzard will get my money for DIII assuming they don't screw up prior to launch.

DaveUK 08/06/2011 4:19 PM
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tinmann 08/06/2011 4:19 PM
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Booooo! Booooo!

zilnicra 08/06/2011 4:26 PM
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tinmann 08/06/2011 4:29 PM
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I guess I'll just have to keep playing torchlight. If Diablo 3 turns out to be anything like StarCraft 2 then Blizzard is doing me a favor by turning my business away.

JDFan 08/06/2011 4:36 PM
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tinmann :
I can't understand all the fuss, unless you just wanted to cheat your way through, or you're too broke to have internet (then why are you here typing?) or just wanted to pirate the game, I don't see a valid reason why they shouldn't, I mean, so many other games are only playable online. Your not getting anything free for sucking up to the man.



The Fuss is the fact that some people like to play through a Single player campaign without the interference of having to be on a system that is connected to the internet - this requirement adds running processes to the system slowing gameplay - makes it impossible to play at times (when on the road traveling) so why if I am playing a single player game should I have to be connected ?? I do not play multi-player games and as long as companies are providing single player campaigns in the game then do not require that portion to be connected (If you want to make it a requirement that only characters that have been developed while connected in order to use them in multi player campaigns that's fine but don't stop the players that never play online from being able to enjoy the single player campaign at any time they want -- Or release a separate version of the game that is just the single player campaign and charge less for it !!
In addition why did they wait so long to announce that this was going to be a requirement ?? possible because the wanted all o those pre-orders to be placed before they let the users know they were requiring it ? ANd are they planning on charging a subscription fee for connecting to their server (and storing your character there) in order to play the single player campaign ?

tinmann 08/06/2011 4:46 PM
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omnimodis78 08/06/2011 4:48 PM
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The more that publishers/developers try to justify this model, the more I disagree with it. But of all the excuses offered by Blizzard, the more it seems that the only single reason for doing this is to curb "piracy" (I hate the term, but I'll use it for conventional reasons).


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