Mass Effect 3, Far Cry 3 Dated for 2012

On Monday BioWare and Electronic Arts announced that Mass Effect 3 will arrive at retailers worldwide beginning March 6, 2012 for the Xbox 360 (with Kinect support), PlayStation 3 and Windows PC.

According to EA, there will also be made available a Mass Effect 3 N7 Collector's Edition featuring exclusive bonus content and unlockable items including in-game appearance packs, a Dark Horse Comic Book, a hardcover art book, an exclusive extended soundtrack, exclusive lithograph and an exclusive N7 patch.

"Designed to delight both new and seasoned fans, the Mass Effect 3 N7 Collector's Edition also gives instant access to the N7 Arsenal Pack which features four tactical guns exclusive to this special edition," EA said in a press release. "The Mass Effect 3 N7 Collector's Edition is available for pre-order now at participating retailers for $79.99 in limited quantities."

EA also stated that the Mass Effect 3 N7 Collector's Edition will be available in a digital format on the PC exclusively through EA's new digital store destination, Origin. Naturally this version will include all-digital bonus content (digital comic, art book etc) but won't require the N7 "patch."

Also announced on Monday was the third installment to the Far Cry franchise, Far Cry 3. Development is led by Ubisoft Montreal with the support of Ubisoft Shanghai and Massive Entertainment. The game is slated to hit the Xbox 360, PlayStation 3 and Windows PC sometime during 2012.

"With Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way," reads the game's description. "As Jason Brody, players will slash, sneak, detonate and shoot their way across the island in a world that has lost all sense of right and wrong."

Little else is known about the shooter for now. However, Ubisoft released a batch of screens for your viewing pleasure until additional details are released either during E3 2011, or later on this year.

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  • plznote
    I hope FarCry 3 is more like FarCry than FarCry 2.
    10
  • Other Comments
  • plznote
    I hope FarCry 3 is more like FarCry than FarCry 2.
    10
  • enewmen
    FC2 is very hard-core. The pace is slow and deliberate (until they spot you!), like in Ghost Recon tactical shooter. FC2 is also an open sandbox style of game play like GTA 3 & 4. It's not about going from very scripted level to level spraying bullets as fast as you can push a button (you can, but won't get far in a realistic way).
    You need to carefully plan your strategy using different environments, guns, vehicles, etc. It takes practice to learn how to be invisible without a nano-suit and play the game correctly. I found this engrossing enough to want to play the game correctly-not arcade style.
    The biggest complaint is fast checkpoint re-spawn time, but fixing the car is also unrealistically fast (both can be slower). Also, why is everyone your enemy if you are working for a faction? FC2 is very immersive with a large & detailed environment (with a bus to help you get around quickly) and a story worth telling. I actually like this style of playing and I hope FC3 is like FC2, but better.
    my 2 cents..

    [edit] Yes, there are some rough edges like the AI could be at times better as nebun said. Hope this gets fixed.
    If you want FC3 to be more like FC1, its been done already - It's called Crysis.
    0
  • nebun
    enewmenFC2 is very hard-core. The pace is slow and deliberate (until they spot you!), like in Ghost Recon tactical shooter. FC2 is also an open sandbox style of game play like GTA 3 & 4. It's not about going from very scripted level to level spraying bullets as fast as you can push a button (you can, but won't get far in a realistic way). You need to carefully plan your strategy using different environments, guns, vehicles, etc. It takes practice to learn how to be invisible without a nano-suit and play the game correctly. I found this engrossing enough to want to play the game correctly-not arcade style.The biggest complaint is fast checkpoint re-spawn time, but fixing the car is also unrealistically fast (both can be slower). FC2 is very immersive with a large & detailed environment (with a bus to help you get around quickly) and a story worth telling. I actually like this style of playing and I hope FC3 is like FC2, but better.my 2 cents..

    really?....fc2 was junk...the ai was very lame
    -4