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It's the "World's First" 7.1 Surround Sound Headset

by - source: Razer

During Gamescom 2011, Razer introduced the "world's first" true 7.1 surround sound gaming headset.

Wednesday during Gamescom 2011, peripheral manufacturer Razer revealed the "world's first" discrete 7.1 surround sound gaming headset, the Razer Tiamat 7.1.

According to Razer, the headset packs a total of 10 discrete drivers, 5 in each circumaural ear cup. These drivers represent the 7 surround sound channels plus subwoofer: 2 for center, 1 each for the left and right, surround sound left and right and surround back left and right, and 2 for the subwoofer.  All 10 drivers work in unison to produce a true pinpoint positional surround sound.

"The Razer Tiamat 7.1 also gives gamers maximum customizability of their audio experience adjustable on a sleek control unit," the company said in a press release. "You can precisely fine-tune the volume of every audio channel, position, and bass depth, as well as conveniently toggle between the headset's 7.1 surround sound mode, 2.0 stereo mode or external speakers as long as they are also hooked up to the unit, so you'll have the right setup for your entertainment at all times."

In addition to the 7.1 model, Razer also revealed a heaper Tiamat 2.2 version using 4 discrete drivers, two of which are dedicated to bass. Both models feature leatherette ear cushions and a precise, unidirectional noise-cancelling microphone.

Along with the announcement, Razer has launched the "Experience the Power of 7 – with the Razer Tiamat 7.1" contest. Participants must answer two questions related to the product, invite seven friends via Facebook and/or Twitter, and like the product on Facebook.

"The Razer Tiamat headset range is the pride of our audio engineering, the world's first 10 driver headset, built to deliver the most powerful, clear and accurately produced positional audio gamers will ever need for the competitive edge," said Robert "RazerGuy" Krakoff, President, Razer USA.  "Surprise the enemy trying to creep up for a stealth kill, when you can hear their footsteps loud and clear behind you."

So far both headsets are slated for a Q4 2011 release. The Razer Tiamat 7.1 will be priced at $179.99 (179.99 euro) and the Razer Tiamat 2.2 will be priced at $99.99 (99.99 euro).

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mman74 08/18/2011 8:19 AM
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Call me a simpleton but how can you get true 7.1 sound through two earmuffs?

wiinippongamer 08/18/2011 8:24 AM
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mman74 :
Call me a simpleton but how can you get true 7.1 sound through two earmuffs?



it cannot simply for space reasons, it's yet another gimmickly gaming headset with sound quality that looses to real headphones half it's price

QEFX 08/18/2011 8:29 AM
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I think I'll keep my Turtle Beach Z6A.

$180 + tax & shipping is just a bit too much for me.

memadmax 08/18/2011 8:30 AM
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The only reason why they can call it "7.1" is because of all the little speakers packed into each muff.

Doesn't mean you get what a real 7.1 setup does thou.

I think the thing will be too heavy to have on my head for more than an hour.

lashabane 08/18/2011 8:41 AM
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I think you guys like saying muff.

ivan_chess 08/18/2011 8:45 AM
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I have a set of 5.1 surround sound headphones from Zalman that work (bass is weak though) but they are huge and heavy. It's like strapping dumbbells to your head.

johnsmithhatesVLC 08/18/2011 9:03 AM
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You have to be retarded to actual believe this will help you in games.

agnickolov 08/18/2011 9:08 AM
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The main problem with newcomers like Razer is the lack of support. I had a pair of Zalman 5.1 headphones, but had to ditch them since they don't sell replacement ear cushions. Now I only use Sennheiser - an established audio brand and you can buy replacement cushions for all of their headphones. Not to mention their build quality is better - I haven't had a need to replace air cushions to my oldest headphones and I've had them for over 5 years. Of course the primary reason to get Sennheiser is the outstanding audio quality for a relatively reasonable price... I'd consider multichannel (5.1 perhaps) headphones again if they made such.

techguy378 08/18/2011 9:16 AM
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henydiah 08/18/2011 9:26 AM
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wuiih .... i love Razer ..awesome

Anonymous 08/18/2011 9:29 AM
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Try UltraSone headsets, PRO 900 for instance .... But that's in the "pro" price range. I can hear track details I couldn't otherwise

bebangs 08/18/2011 10:04 AM
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i wonder if this thing works or just a gimmick.

i wonder if you could tell the difference between a stereo vs a 7.1

the_krasno 08/18/2011 10:09 AM
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I have a Razer Barracuda audio system, which is the combo of the first (and so far only) Razer Soundcard + 5.1 Surround headphones (8 drivers total).
I can completely assure you that they DO deliver true surround, and I recommend you find reviews about it (overclocker's club has a great one).
If its any like the Barracuda it will be as good as they claim.

the_krasno 08/18/2011 10:13 AM
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Oh, and I forgot. Bass is a weak point in most surround headphones. Mine are a beast in that matter, if I crank up the volume and place them on the table I can feel the entire room vibrate with it. THE BASS MAKES IT SO WORTH IT.
It is a little heavy, but I have a big head so I don't tend to notice. It's still quite comfortable to wear for hours on end.

x3style 08/18/2011 11:10 AM
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the_krasno :
Oh, and I forgot. Bass is a weak point in most surround headphones. Mine are a beast in that matter, if I crank up the volume and place them on the table I can feel the entire room vibrate with it. THE BASS MAKES IT SO WORTH IT.It is a little heavy, but I have a big head so I don't tend to notice. It's still quite comfortable to wear for hours on end.


You're room vibrates from a set of headphones? Must be a damn small one.

goldenthunder 08/18/2011 11:14 AM
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"The Razer Tiamat 7.1 will be priced at $179.99 (179.99 euro) and the Razer Tiamat 2.2 will be priced at $99.99 (99.99 euro)."

So $1 = 1 Euro again? More profit in Europe, but do the Europeans really have more money? If I compare to the wages listed here:
http://www.worldsalaries.org/usa.shtml - average in 2005: $42,028
http://www.worldsalaries.org/germany.shtml - average in 2003: 30,207 Euros ($36,444)
it is clear that a 1 to 1 translation is definitely not the case. On average the income is even LESS! (although I am comparing two different years.

According to this simple comparison and todays exchange rates the prices should be:
The Razer Tiamat 7.1 will be priced at $179.99 (108.65 euro) and the Razer Tiamat 2.2 will be priced at $99.99 (60.35 euro).

Quite some difference :(.

Brokenparts 08/18/2011 12:10 PM
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I've been using a Logitech 7.1 headset for a few months now. It works well. I play mostly Left4dead and I can hear if the zombies are behind or on the sides of me, which is a huge advantage over 2 channel headsets.

ionut19 08/18/2011 12:15 PM
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randomizer 08/18/2011 12:22 PM
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I don't think you could tell much of a difference between these and stereo headphones when the distance between the drivers can be measured in millimetres.

mlopinto2k1 08/18/2011 12:47 PM
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259 dollars and 10 drivers? Must sound bad ass.

srgess 08/18/2011 12:49 PM
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You can hear from a stereo headphone a 360 degree sound effect but in a loop, with multiple speaker its possible to simulate a 7.1 sound effect but only thing headphone wont enable to simulate is the bass vibration, unless they add a vibrator that you strap on you but that would be stupid to wear !

microshift 08/18/2011 12:57 PM
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So instead of two high quality drivers in each ear (like Sennheiser, Audio Technica, etc.), they are putting 5 shit ones in each ear?
Think about it, they can't be good quality drivers since a) they are extremely limited space-wise, and b) the headphones don't cost $500+.

silverclaw 08/18/2011 1:02 PM
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Am I missing something here?

logitech 930

razer megalodon

logitech G35

all of which are 7.1 surround sound...

Anonymous 08/18/2011 1:31 PM
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So 7 tiny drivers versus two kick butt ones? Get the Sennheisser HD595 and dont look back on these poor compromises. Or the HD600 if you have an essence sound card or a headphone amp...

gamerk316 08/18/2011 1:40 PM
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Quote :m I missing something here?

logitech 930

razer megalodon

logitech G35

all of which are 7.1 surround sound...


VIRTUALIZED surround sound, with only two drivers.

Hetneo 08/18/2011 1:49 PM
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Silverclaw :
Am I missing something here?logitech 930razer megalodonlogitech G35all of which are 7.1 surround sound...


They are not truly 7.1 because they don't have a driver per channel. Logitech G35/G930 have only two drivers, G930 is just wireless G35. Megalodon I think has four drivers, not sure but I certain that it doesn't have one for each channel.

Skiddywinks 08/18/2011 1:58 PM
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I'd much prefer a decent set of stereo cans with a soundcard and Dolby Headphone or equivalent.

usersname 08/18/2011 2:25 PM
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usersname 08/18/2011 2:26 PM
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pabeader 08/18/2011 2:42 PM
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If you don't own a pair or true surround headphones, your opinion is not important. I used to think the same thing, but I now own a good set and I can tell you first hand how much better they are versus actual speakers. I don't even miss the stomach rumble cuz the sound is so much better.

razor512 08/18/2011 2:43 PM
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for headphones, 10 speakers wont help, it will just reduce overall quality as it is impossible to get multiple speakers to dish out the same sound exactly the same. Another issue is with speaker placement, you cant place them in a way to truly represent 7.1 surround sound.

To properly do 7.1 you need audio that was created specifically for giving surround sound from 1 speakers pointing directly at your ear with no crossfeed

for example http://www.youtube.com/watch?v=WYd [...] page#t=17s

while this will be hard to do for movies, it should be quick for games since the sound is rendered in real time.

Remember the ear cant tell what direction sound comes from, the brain basically guesses based on the frequencies. For example when sound comes from behind, the sound waves will hit the ear and the shape of the ear will cause certain alterations to the sound frequencies. When the brain notices these special frequencies, it estimates where the sound might have come from.

If you can make replica ears and set up stereo mics with ears attached, then measure what happens to basically every frequency as it comes from different directions them measure the changes, then you can create a system where you apply those changes to any audio and render it out and you will get highly accurate directionality.

This is difficult to apply to audio that was not designed around this since it needs to be applied to each individual sound, games keep all sounds separate which will make them perfect for these effects


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